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#ifndef POKEDIAMOND_UNK_0201C6B4_H
#define POKEDIAMOND_UNK_0201C6B4_H
s32 FUN_0201C6B4(s8 * r0);
s8 * FUN_0201C6C8(s8 * r0, s8 * r1, s8 r2);
s32 FUN_0201C70C(s8 * r4);
void FUN_0201C750(s8 * r5, s8 * r4);
BOOL FUN_0201C78C(u32 r0);
#endif // POKEDIAMOND_UNK_0201C6B4_H
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