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#ifndef POKEDIAMOND_UNK_02064E4C_H
#define POKEDIAMOND_UNK_02064E4C_H
#include "msgdata.h"
#include "string16.h"
void FUN_02064E4C(struct MsgData * msgData, u16 map_sec, struct String * dest);
void FUN_02064E60(u32 map_no, u32 heap_id, struct String * dest);
#endif
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