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#ifndef POKEDIAMOND_UNK_02088DD8_H
#define POKEDIAMOND_UNK_02088DD8_H
#include "unk_020377F0.h"
struct Options;
struct PlayerData;
struct Pokemon;
struct UnkStruct_02088DD8
{
struct Pokemon* pokemon;
struct PlayerData* player;
struct Options* options;
void* unkC;
u8 padding[0x5];
u8 unk15;
u8 padding2[0x2];
};
struct UnkStruct_02088DD8* FUN_02088DD8(u32 heap_id);
void FUN_02088DF0(struct UnkStruct_02037CF0 *r0);
u16* GetEligibleLevelUpMoves(struct Pokemon* pokemon, u32 heap_id);
BOOL FUN_02088EF8(u16 *r0);
#endif
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