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author | Loyyid <50513878+Loyyid@users.noreply.github.com> | 2019-12-05 23:19:06 -0700 |
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committer | Loyyid <50513878+Loyyid@users.noreply.github.com> | 2019-12-05 23:19:06 -0700 |
commit | 201eb985069a7054b6b1f40e15596fa208eafa9e (patch) | |
tree | 0a00ffd6b89ba06f03f2284d232a8faaae3f5828 | |
parent | a93979455350209cea9972f23a22e0419d23f86d (diff) |
Updated Adding new overworlds (markdown)
-rw-r--r-- | Adding-new-overworlds.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Adding-new-overworlds.md b/Adding-new-overworlds.md index b4b63d3..d0880bd 100644 --- a/Adding-new-overworlds.md +++ b/Adding-new-overworlds.md @@ -20,7 +20,7 @@ The overworld, or event object graphics are located in **graphics/event_objects/ Within **src/data/field_event_obj/event_object_graphics.h** add a label for your image: ```c -const u32 gEventObjectPic_Example[] = INCBIN_U32("graphics/event_objects/pic/people/example.4bpp"); +const u32 gEventObjectPic_Example[] = INCBIN_U32("graphics/event_objects/pics/people/example.4bpp"); ``` If you want your new overworld to use a new palette then add that too. The palette can be generated from the .png so you don’t need to have a separate .pal file. ```c |