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author | Slawter666 <38655737+Slawter666@users.noreply.github.com> | 2018-09-16 20:18:41 +0100 |
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committer | Slawter666 <38655737+Slawter666@users.noreply.github.com> | 2018-09-16 20:18:41 +0100 |
commit | 297aec0c1c573ee25203b67f0f335d39ea37eed9 (patch) | |
tree | ea6e69bbf09b7b25680635c29ae0f5b7420cb9cc | |
parent | f360c086f95662c8a398f4998f6ae51d34895913 (diff) |
Updated Adding new overworlds (markdown)
-rw-r--r-- | Adding-new-overworlds.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Adding-new-overworlds.md b/Adding-new-overworlds.md index eecf860..6a7a4c0 100644 --- a/Adding-new-overworlds.md +++ b/Adding-new-overworlds.md @@ -109,7 +109,7 @@ const struct EventObjectGraphicsInfo gEventObjectGraphicsInfo_Example = { - `.size` refers to the size in bytes of 1 frame of your overworld. It can be calculated by multiplying the width by height by bit depth (in this case 32x32x4) to get the size in bits, then divide by 8 to convert it into bytes. - `.width` is the width in pixels of one frame of your sprite sheet. - `.height` is the height in pixels of one frame of your sprite sheet. -- `.paletteSlot`: There are 16 available palette slots, slot 0 is used by the main character your play as, slot 10 is used by special NPCs such as the cable car or invisible keckleon. Note that whilst slot 0 is used by the main character there are duplicate entries for your rival which uses slot 10 instead, so as not to load the wrong palette when both Brendan and May are on screen. +- `.paletteSlot`: There are 16 available palette slots, slot 0 is used by the main character you play as, slot 10 is used by special NPCs such as the cable car or invisible keckleon. Note that whilst slot 0 is used by the main character there are duplicate EventObjectGraphicsInfo entries for your rival, which uses slot 10 instead so as not to load the wrong palette when both Brendan and May are on screen. - `.inanimate` If set to TRUE then your overworld won't be animated, used for NPCs such as the dolls or cushions. - `.tracks` determines what tracks, if any are left when moving through sand or similar tiles. |