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author | Jacquietx37 <53120122+Jacquietx37@users.noreply.github.com> | 2019-08-14 09:17:18 +0200 |
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committer | Jacquietx37 <53120122+Jacquietx37@users.noreply.github.com> | 2019-08-14 09:17:18 +0200 |
commit | 481b6dea4196430a468a2d2a426f3b7b86181692 (patch) | |
tree | f3e7c1059067ba2378c681aca3864ade3528815d | |
parent | b21dfb9ba1c28dac918318f0efb48a62dfc643b2 (diff) |
Better formatting
-rw-r--r-- | Change-initial-PC-items.md | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/Change-initial-PC-items.md b/Change-initial-PC-items.md index 9bc98e2..d965bc6 100644 --- a/Change-initial-PC-items.md +++ b/Change-initial-PC-items.md @@ -3,20 +3,24 @@ When the player starts a new adventure, the game gives the player one potion in ### Edit the PC items Open `src/player_pc.c`. You will find the following lines: -`static const struct ItemSlot gNewGamePCItems[] = +``` +static const struct ItemSlot gNewGamePCItems[] = { { ITEM_POTION, 1 }, { ITEM_NONE, 0 } -};` +}; +``` In here you can add all items you want the player to have when they start a new game. For example, if we would want to start with both one pokeball and one potion, the code would be: -`static const struct ItemSlot gNewGamePCItems[] = +``` +static const struct ItemSlot gNewGamePCItems[] = { { ITEM_POTION, 1 }, { ITEM_POKE_BALL, 1}, { ITEM_NONE, 0 } -};` +}; +``` Which would look like: @@ -24,12 +28,14 @@ Which would look like: If we would want to start with 5 pokeballs instead, we can modify the number of the second value inside the brackets. For example: -`static const struct ItemSlot gNewGamePCItems[] = +``` +static const struct ItemSlot gNewGamePCItems[] = { { ITEM_POTION, 1 }, { ITEM_POKE_BALL, 5}, { ITEM_NONE, 0 } -};` +}; +``` Which will turn out as: |