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author | GriffinR <griffin.g.richards@gmail.com> | 2020-10-12 14:29:54 -0400 |
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committer | GriffinR <griffin.g.richards@gmail.com> | 2020-10-12 14:29:54 -0400 |
commit | 4c68afb32a186e096e94b1a553d3bf6c7f9c604b (patch) | |
tree | 8701a8e0a7d1ef007c19e49931083c873184d5af | |
parent | a82753955c1f56d6df9b146a58719cd45a2efd52 (diff) |
Typo
-rw-r--r-- | Custom-Border-Dimensions.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Custom-Border-Dimensions.md b/Custom-Border-Dimensions.md index f8fd793..3e68ae7 100644 --- a/Custom-Border-Dimensions.md +++ b/Custom-Border-Dimensions.md @@ -2,7 +2,7 @@ Every map in the game is surrounded by a repeating group of metatiles called the This tutorial will go over the steps to allow borders with different dimensions to be created in Emerald. -Note that Porymap version ≥ 4.0.0 supports this feature, so after these changes are made the you will be able to edit the border dimensions in Porymap like you would for a pokefirered project. +Note that Porymap version ≥ 4.0.0 supports this feature, so after these changes are made you will be able to edit the border dimensions in Porymap like you would for a pokefirered project. ## 1. Add dimension fields to MapLayout First we will add 2 new fields to `struct MapLayout` in [include/global.fieldmap.h](https://github.com/pret/pokeemerald/blob/master/include/global.fieldmap.h) to hold the width and height of the border. |