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authorJosh <32826900+ShinyDragonHunter@users.noreply.github.com>2020-09-26 04:27:56 +0100
committerJosh <32826900+ShinyDragonHunter@users.noreply.github.com>2020-09-26 04:27:56 +0100
commit89967c2d7ec1ffdacb3a6f5403fcdfbd166d38f2 (patch)
treef2db53a583776179d9279f8ead41d3fb7d03eef9
parent06851d8182b4a4718e3c8f7d38efecb612136846 (diff)
Updated Map Based Trainer Battle Music (markdown)
-rw-r--r--Map-Based-Trainer-Battle-Music.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Map-Based-Trainer-Battle-Music.md b/Map-Based-Trainer-Battle-Music.md
index 77dd7bb..d54c385 100644
--- a/Map-Based-Trainer-Battle-Music.md
+++ b/Map-Based-Trainer-Battle-Music.md
@@ -2,7 +2,7 @@ For this tutorial, we will be changing the battle music for generic trainers dep
In `GetBattleBGM` in [pokemon.c](https://github.com/pret/pokeemerald/blob/master/src/pokemon.c), this is where the magic happens.
-First, we need to define the region map sections constants at the top of file:
+First, we need to define the region map sections constants at the top of the file:
```diff
...