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author | Josh <32826900+ShinyDragonHunter@users.noreply.github.com> | 2020-09-26 04:27:56 +0100 |
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committer | Josh <32826900+ShinyDragonHunter@users.noreply.github.com> | 2020-09-26 04:27:56 +0100 |
commit | 89967c2d7ec1ffdacb3a6f5403fcdfbd166d38f2 (patch) | |
tree | f2db53a583776179d9279f8ead41d3fb7d03eef9 | |
parent | 06851d8182b4a4718e3c8f7d38efecb612136846 (diff) |
Updated Map Based Trainer Battle Music (markdown)
-rw-r--r-- | Map-Based-Trainer-Battle-Music.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Map-Based-Trainer-Battle-Music.md b/Map-Based-Trainer-Battle-Music.md index 77dd7bb..d54c385 100644 --- a/Map-Based-Trainer-Battle-Music.md +++ b/Map-Based-Trainer-Battle-Music.md @@ -2,7 +2,7 @@ For this tutorial, we will be changing the battle music for generic trainers dep In `GetBattleBGM` in [pokemon.c](https://github.com/pret/pokeemerald/blob/master/src/pokemon.c), this is where the magic happens. -First, we need to define the region map sections constants at the top of file: +First, we need to define the region map sections constants at the top of the file: ```diff ... |