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author | Kurausukun <lord.uber1@gmail.com> | 2018-10-28 00:31:06 -0400 |
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committer | Kurausukun <lord.uber1@gmail.com> | 2018-10-28 00:31:06 -0400 |
commit | c3ee3a9d5951b8a0b066a9b2c386e0aa81d70ec8 (patch) | |
tree | 8ba0a8644d944bf21e6e13de46706719d3fdc506 | |
parent | 69fb83c58dcebf29c7cf60a01057a9b67966f7c7 (diff) |
Updated Add Physical Special Split (markdown)
-rw-r--r-- | Add-Physical-Special-Split.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Add-Physical-Special-Split.md b/Add-Physical-Special-Split.md index 8747d3d..0f96a94 100644 --- a/Add-Physical-Special-Split.md +++ b/Add-Physical-Special-Split.md @@ -61,7 +61,7 @@ Next, we need to update a few checks in the function for calculating the base da ```c s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 battlerIdAtk, u8 battlerIdDef) ``` -First, we need to look at the block of code that begins like +First, we need to look at the block of code that begins like: ```c for (i = 0; i < ARRAY_COUNT(sHoldEffectToType); i++) { |