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authornullableVoidPtr <30564701+nullableVoidPtr@users.noreply.github.com>2019-01-25 19:58:40 +0800
committernullableVoidPtr <30564701+nullableVoidPtr@users.noreply.github.com>2019-01-25 19:58:40 +0800
commite02183f66902e11b86c4e03e9ba4e8e3ad360e12 (patch)
tree34d784496278289308dfc585049331d598756e62
parent5783ba763ef0254eeefd5ebcf3e50a6a7bf5c47f (diff)
Updated Why should I use this over binary hacking? (markdown)
-rw-r--r--Why-should-I-use-this-over-binary-hacking?.md2
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Binary hacking is, for the most part, very limited. New features are hard to add without the base functionality being present already and tweaked as a result. On top of that, binary files are not readable by humans, unlike to code. While you may pass modified values to some functions, these values don’t necessarily correspond to a specific action. In addition to that, hurdles of debugging and binary patching are often required to even see something different.
-The decompilation, on the other hand, allows for the usage of C code to create new functions and edit the game mechanics to one’s liking with more clarity. Some statements in the code are self-explanatory, and unlike binary hacking, modifying the code can serve a person well in real life as it is a valuable skill to use in the industry.
+The decompilation, on the other hand, allows for the use of C code, in writing new functions and editing the game mechanics to one’s liking, with more clarity. Some statements in the code are self-explanatory, and unlike binary hacking, modifying the code can serve a person well in real life as it is a valuable skill to use in the industry.
There is also another, if not _the_ most important advantage to using decompilations:
### **We do not care about offsets.**