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-rw-r--r-- | Why-should-I-use-this-over-binary-hacking?.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Why-should-I-use-this-over-binary-hacking?.md b/Why-should-I-use-this-over-binary-hacking?.md index 6f44eff..d2f303b 100644 --- a/Why-should-I-use-this-over-binary-hacking?.md +++ b/Why-should-I-use-this-over-binary-hacking?.md @@ -1,6 +1,6 @@ Binary hacking is, for the most part, very limited. New features are hard to add without the base functionality being present already and tweaked as a result. On top of that, binary files are not readable by humans, unlike to code. While you may pass modified values to some functions, these values don’t necessarily correspond to a specific action. In addition to that, hurdles of debugging and binary patching are often required to even see something different. -The decompilation, on the other hand, allows for the usage of C code to create new functions and edit the game mechanics to one’s liking with more clarity. Some statements in the code are self-explanatory, and unlike binary hacking, modifying the code can serve a person well in real life as it is a valuable skill to use in the industry. +The decompilation, on the other hand, allows for the use of C code, in writing new functions and editing the game mechanics to one’s liking, with more clarity. Some statements in the code are self-explanatory, and unlike binary hacking, modifying the code can serve a person well in real life as it is a valuable skill to use in the industry. There is also another, if not _the_ most important advantage to using decompilations: ### **We do not care about offsets.** |