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authorLucaBGt <32401333+LucaBGt@users.noreply.github.com>2021-03-13 12:23:56 +0100
committerLucaBGt <32401333+LucaBGt@users.noreply.github.com>2021-03-13 12:23:56 +0100
commiteb675ffddca42ab9159458b92ccf6452077150b0 (patch)
tree4945729463a6af2da4141b798898b70b09294445
parent537a9d5d66954a6be7c7c8c0c806d692cf532b83 (diff)
Updated How to add a new Pokémon species (markdown)
-rw-r--r--How-to-add-a-new-Pokémon-species.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/How-to-add-a-new-Pokémon-species.md b/How-to-add-a-new-Pokémon-species.md
index 2fa9f7f..12573b6 100644
--- a/How-to-add-a-new-Pokémon-species.md
+++ b/How-to-add-a-new-Pokémon-species.md
@@ -703,7 +703,7 @@ And finally, edit [src/data/pokemon/cry_ids.h](../blob/master/src/data/pokemon/c
};
```
-Please not that this step can be skipped when working with the [Battle Engine Upgrade](https://github.com/rh-hideout/pokeemerald-expansion/tree/battle_engine). [src/data/pokemon/cry_ids.h] doesn't exist there.
+Please not that this step can be skipped when working with the [Battle Engine Upgrade](https://github.com/rh-hideout/pokeemerald-expansion/tree/battle_engine). The file cry_ids.h doesn't exist there.
Mon cries are 10512Hz. Make sure to put the aif file in the directory [sound/direct_sound_samples/cries](../blob/master/sound/direct_sound_samples/cries)