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When the player starts a new adventure, the game gives the player one potion in their PC to start with. In this tutorial, we'll learn where and how to edit the PC items.

### Edit the PC items
Open `src/player_pc.c`. You will find the following lines:

```
static const struct ItemSlot sNewGamePCItems[] =
{
    { ITEM_POTION, 1 },
    { ITEM_NONE, 0 }
};
```

In here you can add all items you want the player to have when they start a new game. For example, if we would want to start with both one pokeball and one potion, the code would be:

```
static const struct ItemSlot sNewGamePCItems[] =
{
    { ITEM_POTION, 1 },
    { ITEM_POKE_BALL, 1},
    { ITEM_NONE, 0 }
};
```

Which would look like:

![](https://i.imgur.com/p7aIQrx.png)

If we would want to start with 5 pokeballs instead, we can modify the number of the second value inside the brackets. For example:

```
static const struct ItemSlot sNewGamePCItems[] =
{
    { ITEM_POTION, 1 },
    { ITEM_POKE_BALL, 5},
    { ITEM_NONE, 0 }
};
```

Which will turn out as:

![](https://i.imgur.com/i7GBS8L.png)

The `{ ITEM_POTION, 1 },` can be removed to have no item in the PC at all.