1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
## Dynamic Trade Names
Traded Pokemon are stored at gEnemyParty[0]. If you create a custom Pokemon to trade (not in sIngameTrades), the trading scene strings will get messed up. This loads the correct OT name / OT nickname from the pokemon's data structure rather than the in game trade array.
credit: Zeturic's binary FR src
### Open [src/trade.c](../blob/master/src/trade.c)
Find `BufferTradeSceneStrings` After the `else` statement, replace the following:
```c
ingameTrade = &sIngameTrades[gSpecialVar_0x8004];
StringCopy(gStringVar1, ingameTrade->otName);
StringCopy10(gStringVar3, ingameTrade->nickname);
GetMonData(&gPlayerParty[gSpecialVar_0x8005], MON_DATA_NICKNAME, name);
StringCopy10(gStringVar2, name);
```
with:
```c
GetMonData(&gEnemyParty[0], MON_DATA_OT_NAME, gStringVar1);
GetMonData(&gEnemyParty[0], MON_DATA_NICKNAME, name);
StringCopy10(gStringVar3, name);
GetMonData(&gPlayerParty[gSpecialVar_0x8005], MON_DATA_NICKNAME, name);
StringCopy10(gStringVar2, name);
```
That's it!
|