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authorGriffinR <griffin.g.richards@gmail.com>2022-03-14 16:01:17 -0400
committerGriffinR <griffin.g.richards@gmail.com>2022-03-14 16:01:17 -0400
commit058783c14841b87dab93b114f216ed1417b27db3 (patch)
tree3a0a033657ee3d8ab7f1635ec4dbcd9033e3fe96
parent0a0157b62c29172eabd07f0c0eb02d6567957c2c (diff)
Fix comment mistake
-rwxr-xr-xsrc/field_effect_helpers.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c
index 036ff33f2..c3332c7fc 100755
--- a/src/field_effect_helpers.c
+++ b/src/field_effect_helpers.c
@@ -488,7 +488,7 @@ void UpdateLongGrassFieldEffect(struct Sprite *sprite)
#undef sObjectMoved
// Effectively unused as it's not possible in vanilla to jump onto long grass (no adjacent ledges, and can't ride the Acro Bike in it).
-// The graphics for this effect do not visually correspond to tall grass either. Perhaps these graphics were its original design?
+// The graphics for this effect do not visually correspond to long grass either. Perhaps these graphics were its original design?
u32 FldEff_JumpLongGrass(void)
{
u8 spriteId;