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authorDizzyEggg <jajkodizzy@wp.pl>2017-10-24 21:45:41 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-10-24 21:45:41 +0200
commit3ece244246cbd8aa689f3e471bb0e1cb1cf0d8f7 (patch)
tree76a81a7361ff827f8408e62eb71078e90e779fce
parent94b3a8dd69699f7a127cf27282c06ca8a27d0a63 (diff)
wally controller is done
-rw-r--r--asm/battle_controller_wally.s4755
-rw-r--r--include/battle.h8
-rw-r--r--include/party_menu.h1
-rw-r--r--ld_script.txt1
-rw-r--r--src/battle_controller_wally.c1610
5 files changed, 1540 insertions, 4835 deletions
diff --git a/asm/battle_controller_wally.s b/asm/battle_controller_wally.s
deleted file mode 100644
index 10b6d30be..000000000
--- a/asm/battle_controller_wally.s
+++ /dev/null
@@ -1,4755 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
-
- thumb_func_start WallyBufferRunCommand
-WallyBufferRunCommand: @ 81683F4
- push {lr}
- ldr r2, =gBattleExecBuffer
- ldr r1, =gBitTable
- ldr r0, =gActiveBank
- ldrb r3, [r0]
- lsls r0, r3, 2
- adds r0, r1
- ldr r1, [r2]
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- beq _08168440
- ldr r0, =gBattleBufferA
- lsls r1, r3, 9
- adds r1, r0
- ldrb r0, [r1]
- cmp r0, 0x38
- bhi _0816843C
- ldr r0, =gWallyBufferCommands
- ldrb r1, [r1]
- lsls r1, 2
- adds r1, r0
- ldr r0, [r1]
- bl _call_via_r0
- b _08168440
- .pool
-_0816843C:
- bl WallyBufferExecCompleted
-_08168440:
- pop {r0}
- bx r0
- thumb_func_end WallyBufferRunCommand
-
- thumb_func_start sub_8168444
-sub_8168444: @ 8168444
- push {r4,r5,lr}
- ldr r1, =gBattleStruct
- ldr r0, [r1]
- adds r0, 0x94
- ldrb r0, [r0]
- adds r4, r1, 0
- cmp r0, 0x5
- bls _08168456
- b _08168564
-_08168456:
- lsls r0, 2
- ldr r1, =_08168468
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08168468:
- .4byte _08168480
- .4byte _08168492
- .4byte _081684B0
- .4byte _081684CE
- .4byte _08168508
- .4byte _08168540
-_08168480:
- ldr r0, [r4]
- adds r0, 0x96
- movs r1, 0x40
- strb r1, [r0]
- ldr r1, [r4]
- adds r1, 0x94
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
-_08168492:
- ldr r1, [r4]
- adds r1, 0x96
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _08168564
- movs r0, 0x5
- bl PlaySE
- movs r0, 0x1
- movs r1, 0
- b _081684E4
-_081684B0:
- ldr r1, [r4]
- adds r1, 0x96
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _08168564
- movs r0, 0x5
- bl PlaySE
- movs r0, 0x1
- movs r1, 0
- b _081684E4
-_081684CE:
- ldr r1, [r4]
- adds r1, 0x96
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _08168564
- movs r0, 0x1
- movs r1, 0x9
-_081684E4:
- movs r2, 0
- bl EmitTwoReturnValues
- bl WallyBufferExecCompleted
- ldr r1, [r4]
- adds r1, 0x94
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- ldr r0, [r4]
- adds r0, 0x95
- strb r5, [r0]
- ldr r0, [r4]
- adds r0, 0x96
- movs r1, 0x40
- strb r1, [r0]
- b _08168564
-_08168508:
- ldr r1, [r4]
- adds r1, 0x96
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- lsls r0, 24
- cmp r0, 0
- bne _08168564
- movs r0, 0x5
- bl PlaySE
- movs r0, 0
- bl ActionSelectionDestroyCursorAt
- movs r0, 0x1
- movs r1, 0
- bl ActionSelectionCreateCursorAt
- ldr r0, [r4]
- adds r0, 0x96
- movs r1, 0x40
- strb r1, [r0]
- ldr r1, [r4]
- adds r1, 0x94
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- b _08168564
-_08168540:
- ldr r1, [r4]
- adds r1, 0x96
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- lsls r0, 24
- cmp r0, 0
- bne _08168564
- movs r0, 0x5
- bl PlaySE
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl EmitTwoReturnValues
- bl WallyBufferExecCompleted
-_08168564:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8168444
-
- thumb_func_start sub_816856C
-sub_816856C: @ 816856C
- push {lr}
- ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, [r0]
- ldr r0, =SpriteCallbackDummy
- cmp r1, r0
- bne _08168590
- bl WallyBufferExecCompleted
-_08168590:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_816856C
-
- thumb_func_start sub_81685A4
-sub_81685A4: @ 81685A4
- push {lr}
- movs r0, 0
- bl IsTextPrinterActive
- lsls r0, 16
- cmp r0, 0
- bne _081685B6
- bl WallyBufferExecCompleted
-_081685B6:
- pop {r0}
- bx r0
- thumb_func_end sub_81685A4
-
- thumb_func_start bx_wait_t5
-bx_wait_t5: @ 81685BC
- push {lr}
- ldr r0, =gDoingBattleAnim
- ldrb r0, [r0]
- cmp r0, 0
- bne _081685CA
- bl WallyBufferExecCompleted
-_081685CA:
- pop {r0}
- bx r0
- .pool
- thumb_func_end bx_wait_t5
-
- thumb_func_start sub_81685D4
-sub_81685D4: @ 81685D4
- push {lr}
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _081685FC
- ldr r1, =gBattleBankFunc
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_8168610
- str r1, [r0]
- bl nullsub_35
- bl FreeAllWindowBuffers
- bl DoWallyTutorialBagMenu
-_081685FC:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81685D4
-
- thumb_func_start sub_8168610
-sub_8168610: @ 8168610
- push {lr}
- ldr r0, =gMain
- ldr r1, [r0, 0x4]
- ldr r0, =BattleMainCB2
- cmp r1, r0
- bne _08168636
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _08168636
- ldr r0, =gScriptItemId
- ldrh r1, [r0]
- movs r0, 0x1
- bl EmitOneReturnValue
- bl WallyBufferExecCompleted
-_08168636:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8168610
-
- thumb_func_start sub_816864C
-sub_816864C: @ 816864C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- ldr r4, =gBattleSpritesDataPtr
- ldr r0, [r4]
- ldr r5, =gActiveBank
- ldrb r2, [r5]
- ldr r1, [r0, 0x4]
- lsls r3, r2, 1
- adds r0, r3, r2
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r7, 0x88
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- bne _08168684
- ldr r0, =gBattlePartyID
- adds r0, r3, r0
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, =gPlayerParty
- adds r1, r0
- adds r0, r2, 0
- bl sub_8172EF0
-_08168684:
- ldr r1, [r4]
- ldrb r0, [r5]
- movs r6, 0x2
- adds r2, r6, 0
- eors r2, r0
- ldr r1, [r1, 0x4]
- lsls r3, r2, 1
- adds r0, r3, r2
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- bne _081686B6
- ldr r0, =gBattlePartyID
- adds r0, r3, r0
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, =gPlayerParty
- adds r1, r0
- adds r0, r2, 0
- bl sub_8172EF0
-_081686B6:
- ldr r0, [r4]
- ldrb r2, [r5]
- ldr r3, [r0, 0x4]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- adds r0, r3
- ldrb r1, [r0]
- movs r4, 0x8
- adds r0, r4, 0
- ands r0, r1
- cmp r0, 0
- beq _081686D2
- b _081687DC
-_081686D2:
- adds r1, r2, 0
- eors r1, r6
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrb r1, [r0]
- adds r0, r4, 0
- ands r0, r1
- cmp r0, 0
- bne _081687DC
- ldr r0, =gSprites
- mov r8, r0
- ldr r7, =gUnknown_03005D7C
- adds r0, r2, r7
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- mov r4, r8
- adds r4, 0x1C
- adds r0, r4
- ldr r3, [r0]
- ldr r0, =SpriteCallbackDummy
- cmp r3, r0
- bne _081687DC
- ldr r0, =gBankSpriteIds
- adds r0, r2, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r0, [r0]
- cmp r0, r3
- bne _081687DC
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0816877A
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x40
- ands r0, r1
- cmp r0, 0
- bne _0816877A
- ldrb r0, [r5]
- eors r0, r6
- adds r0, r7
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- bl DestroySprite
- ldr r4, =gHealthBoxesIds
- ldrb r0, [r5]
- adds r1, r6, 0
- eors r1, r0
- adds r0, r1, r4
- ldrb r0, [r0]
- ldr r2, =gBattlePartyID
- lsls r1, 1
- adds r1, r2
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, =gPlayerParty
- adds r1, r2
- movs r2, 0
- bl UpdateHealthboxAttribute
- ldrb r0, [r5]
- eors r0, r6
- bl sub_8076918
- ldrb r0, [r5]
- eors r0, r6
- adds r0, r4
- ldrb r0, [r0]
- bl SetHealthboxSpriteVisible
-_0816877A:
- ldr r1, =gUnknown_03005D7C
- ldr r4, =gActiveBank
- ldrb r0, [r4]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- bl DestroySprite
- ldr r5, =gHealthBoxesIds
- ldrb r1, [r4]
- adds r0, r1, r5
- ldrb r0, [r0]
- ldr r2, =gBattlePartyID
- lsls r1, 1
- adds r1, r2
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, =gPlayerParty
- adds r1, r2
- movs r2, 0
- bl UpdateHealthboxAttribute
- ldrb r0, [r4]
- bl sub_8076918
- ldrb r0, [r4]
- adds r0, r5
- ldrb r0, [r0]
- bl SetHealthboxSpriteVisible
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r2, [r0, 0x8]
- ldrb r1, [r2, 0x9]
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0x9]
- ldr r1, =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_8168818
- str r1, [r0]
-_081687DC:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_816864C
-
- thumb_func_start sub_8168818
-sub_8168818: @ 8168818
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- movs r4, 0
- ldr r2, =gSprites
- ldr r0, =gHealthBoxesIds
- ldr r1, =gActiveBank
- mov r8, r1
- ldrb r3, [r1]
- adds r0, r3, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, [r0]
- ldr r0, =SpriteCallbackDummy
- cmp r1, r0
- bne _08168842
- movs r4, 0x1
-_08168842:
- cmp r4, 0
- beq _08168904
- ldr r7, =gBattleSpritesDataPtr
- ldr r0, [r7]
- ldr r4, [r0, 0x4]
- lsls r0, r3, 1
- adds r0, r3
- lsls r0, 2
- adds r2, r0, r4
- ldrb r1, [r2, 0x1]
- movs r5, 0x1
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _08168904
- movs r6, 0x2
- adds r1, r6, 0
- eors r1, r3
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0, 0x1]
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _08168904
- ldrb r1, [r2]
- movs r3, 0x7F
- adds r0, r3, 0
- ands r0, r1
- strb r0, [r2]
- ldr r0, [r7]
- mov r1, r8
- ldrb r2, [r1]
- ldr r0, [r0, 0x4]
- lsls r1, r2, 1
- adds r1, r2
- lsls r1, 2
- adds r1, r0
- ldrb r2, [r1, 0x1]
- movs r4, 0x2
- negs r4, r4
- adds r0, r4, 0
- ands r0, r2
- strb r0, [r1, 0x1]
- ldr r2, [r7]
- mov r1, r8
- ldrb r0, [r1]
- adds r1, r6, 0
- eors r1, r0
- ldr r2, [r2, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0]
- ands r3, r1
- strb r3, [r0]
- ldr r2, [r7]
- mov r1, r8
- ldrb r0, [r1]
- adds r1, r6, 0
- eors r1, r0
- ldr r2, [r2, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0, 0x1]
- ands r4, r1
- strb r4, [r0, 0x1]
- ldr r4, =0x000027f9
- adds r0, r4, 0
- bl FreeSpriteTilesByTag
- adds r0, r4, 0
- bl FreeSpritePaletteByTag
- ldr r0, =c3_0802FDF4
- movs r1, 0xA
- bl CreateTask
- ldr r2, =gBattlePartyID
- mov r0, r8
- ldrb r1, [r0]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, =gPlayerParty
- adds r0, r2
- bl sub_805E990
- bl WallyBufferExecCompleted
-_08168904:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8168818
-
- thumb_func_start sub_8168934
-sub_8168934: @ 8168934
- push {r4-r6,lr}
- ldr r5, =gActiveBank
- ldrb r0, [r5]
- ldr r6, =gHealthBoxesIds
- adds r1, r0, r6
- ldrb r1, [r1]
- movs r2, 0
- movs r3, 0
- bl sub_8074AA0
- adds r4, r0, 0
- lsls r4, 16
- lsrs r4, 16
- ldrb r0, [r5]
- adds r0, r6
- ldrb r0, [r0]
- bl SetHealthboxSpriteVisible
- lsls r4, 16
- asrs r1, r4, 16
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- beq _0816897C
- ldrb r0, [r5]
- adds r0, r6
- ldrb r0, [r0]
- movs r2, 0
- bl UpdateHpTextInHealthbox
- b _08168996
- .pool
-_0816897C:
- ldr r2, =gBattlePartyID
- ldrb r1, [r5]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, =gPlayerParty
- adds r0, r2
- bl sub_805E990
- bl WallyBufferExecCompleted
-_08168996:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8168934
-
- thumb_func_start bx_blink_t5
-bx_blink_t5: @ 81689A4
- push {r4,lr}
- ldr r1, =gBankSpriteIds
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- ldr r2, =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, r0, r2
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x20
- bne _081689F0
- movs r3, 0
- movs r0, 0
- strh r0, [r4, 0x30]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- subs r0, 0x5
- ands r0, r1
- strb r0, [r2]
- ldr r0, =gDoingBattleAnim
- strb r3, [r0]
- bl WallyBufferExecCompleted
- b _08168A1A
- .pool
-_081689F0:
- ldrh r0, [r4, 0x30]
- movs r1, 0x3
- ands r0, r1
- cmp r0, 0
- bne _08168A14
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_08168A14:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
-_08168A1A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end bx_blink_t5
-
- thumb_func_start sub_8168A20
-sub_8168A20: @ 8168A20
- push {r4-r6,lr}
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r6, =gActiveBank
- ldrb r2, [r6]
- ldr r1, [r0, 0x4]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- bne _08168A74
- ldr r5, =gBankSpriteIds
- adds r0, r2, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, =gSprites
- adds r0, r4
- bl FreeSpriteOamMatrix
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
- ldr r1, =gHealthBoxesIds
- ldrb r0, [r6]
- adds r0, r1
- ldrb r0, [r0]
- bl SetHealthboxSpriteInvisible
- bl WallyBufferExecCompleted
-_08168A74:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8168A20
-
- thumb_func_start sub_8168A90
-sub_8168A90: @ 8168A90
- push {lr}
- ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, [r0]
- ldr r0, =SpriteCallbackDummy
- cmp r1, r0
- bne _08168AB4
- bl WallyBufferExecCompleted
-_08168AB4:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8168A90
-
- thumb_func_start sub_8168AC8
-sub_8168AC8: @ 8168AC8
- push {lr}
- ldr r0, =gBattleSpritesDataPtr
- ldr r2, [r0]
- ldr r0, =gActiveBank
- ldrb r1, [r0]
- ldr r2, [r2, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- bne _08168AEA
- bl WallyBufferExecCompleted
-_08168AEA:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8168AC8
-
- thumb_func_start WallyBufferExecCompleted
-WallyBufferExecCompleted: @ 8168AF8
- push {r4,lr}
- sub sp, 0x4
- ldr r1, =gBattleBankFunc
- ldr r4, =gActiveBank
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, =WallyBufferRunCommand
- str r1, [r0]
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x2
- ands r0, r1
- cmp r0, 0
- beq _08168B4C
- bl GetMultiplayerId
- mov r1, sp
- strb r0, [r1]
- movs r0, 0x2
- movs r1, 0x4
- mov r2, sp
- bl PrepareBufferDataTransferLink
- ldr r1, =gBattleBufferA
- ldrb r0, [r4]
- lsls r0, 9
- adds r0, r1
- movs r1, 0x38
- strb r1, [r0]
- b _08168B5E
- .pool
-_08168B4C:
- ldr r2, =gBattleExecBuffer
- ldr r1, =gBitTable
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, [r0]
- ldr r0, [r2]
- bics r0, r1
- str r0, [r2]
-_08168B5E:
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyBufferExecCompleted
-
- thumb_func_start sub_8168B70
-sub_8168B70: @ 8168B70
- push {lr}
- ldr r0, =gBattleSpritesDataPtr
- ldr r2, [r0]
- ldr r0, =gActiveBank
- ldrb r1, [r0]
- ldr r2, [r2, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- bne _08168B92
- bl WallyBufferExecCompleted
-_08168B92:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8168B70
-
- thumb_func_start WallyHandleGetMonData
-WallyHandleGetMonData: @ 8168BA0
- push {r4-r6,lr}
- sub sp, 0x100
- movs r6, 0
- ldr r1, =gBattleBufferA
- ldr r0, =gActiveBank
- ldrb r2, [r0]
- lsls r0, r2, 9
- adds r1, 0x2
- adds r1, r0, r1
- ldrb r0, [r1]
- cmp r0, 0
- bne _08168BD8
- ldr r0, =gBattlePartyID
- lsls r1, r2, 1
- adds r1, r0
- ldrb r0, [r1]
- mov r1, sp
- bl sub_8168C14
- adds r6, r0, 0
- b _08168BFA
- .pool
-_08168BD8:
- ldrb r4, [r1]
- movs r5, 0
-_08168BDC:
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _08168BF2
- lsls r0, r5, 24
- lsrs r0, 24
- mov r2, sp
- adds r1, r2, r6
- bl sub_8168C14
- adds r6, r0
-_08168BF2:
- lsrs r4, 1
- adds r5, 0x1
- cmp r5, 0x5
- ble _08168BDC
-_08168BFA:
- lsls r1, r6, 16
- lsrs r1, 16
- movs r0, 0x1
- mov r2, sp
- bl EmitDataTransfer
- bl WallyBufferExecCompleted
- add sp, 0x100
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end WallyHandleGetMonData
-
- thumb_func_start sub_8168C14
-sub_8168C14: @ 8168C14
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x90
- adds r7, r1, 0
- lsls r0, 24
- lsrs r5, r0, 24
- movs r6, 0
- ldr r2, =gBattleBufferA
- ldr r3, =gActiveBank
- ldrb r0, [r3]
- lsls r0, 9
- adds r1, r2, 0x1
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0x3B
- bls _08168C3E
- bl _081693AA
-_08168C3E:
- lsls r0, 2
- ldr r1, =_08168C54
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08168C54:
- .4byte _08168D44
- .4byte _08168F68
- .4byte _08168F78
- .4byte _08168F88
- .4byte _08168FF0
- .4byte _08168FF0
- .4byte _08168FF0
- .4byte _08168FF0
- .4byte _0816900C
- .4byte _08169048
- .4byte _08169048
- .4byte _08169048
- .4byte _08169048
- .4byte _081693AA
- .4byte _081693AA
- .4byte _081693AA
- .4byte _081693AA
- .4byte _08169064
- .4byte _08169074
- .4byte _081690A4
- .4byte _081690B4
- .4byte _081690C4
- .4byte _081690D4
- .4byte _081690E4
- .4byte _081690F4
- .4byte _08169104
- .4byte _08169114
- .4byte _08169124
- .4byte _08169134
- .4byte _08169144
- .4byte _08169154
- .4byte _08169164
- .4byte _081691B4
- .4byte _081691C4
- .4byte _081691D4
- .4byte _081691E4
- .4byte _081691F4
- .4byte _08169204
- .4byte _08169214
- .4byte _08169224
- .4byte _08169234
- .4byte _08169268
- .4byte _08169278
- .4byte _08169288
- .4byte _08169298
- .4byte _081692A8
- .4byte _081692B8
- .4byte _081692C8
- .4byte _081692D8
- .4byte _081692F8
- .4byte _08169308
- .4byte _08169318
- .4byte _08169328
- .4byte _08169338
- .4byte _08169348
- .4byte _08169358
- .4byte _08169368
- .4byte _08169378
- .4byte _08169388
- .4byte _08169398
-_08168D44:
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, =gPlayerParty
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0xB
- bl GetMonData
- mov r1, sp
- strh r0, [r1]
- adds r0, r4, 0
- movs r1, 0xC
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x2E]
- movs r6, 0
- add r0, sp, 0x24
- mov r9, r0
- movs r1, 0x3B
- add r1, sp
- mov r10, r1
- mov r2, sp
- adds r2, 0x2B
- str r2, [sp, 0x80]
- mov r0, sp
- adds r0, 0x2A
- str r0, [sp, 0x7C]
- mov r1, sp
- adds r1, 0x68
- str r1, [sp, 0x8C]
- adds r2, 0x5
- str r2, [sp, 0x84]
- adds r0, 0x12
- str r0, [sp, 0x88]
- mov r8, r4
- add r4, sp, 0xC
-_08168D90:
- adds r1, r6, 0
- adds r1, 0xD
- mov r0, r8
- bl GetMonData
- strh r0, [r4]
- adds r1, r6, 0
- adds r1, 0x11
- mov r0, r8
- bl GetMonData
- mov r2, r9
- adds r1, r2, r6
- strb r0, [r1]
- adds r4, 0x2
- adds r6, 0x1
- cmp r6, 0x3
- ble _08168D90
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, =gPlayerParty
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0x15
- bl GetMonData
- mov r1, r10
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x20
- bl GetMonData
- ldr r2, [sp, 0x80]
- strb r0, [r2]
- adds r0, r4, 0
- movs r1, 0x19
- bl GetMonData
- str r0, [sp, 0x44]
- adds r0, r4, 0
- movs r1, 0x27
- bl GetMonData
- mov r3, sp
- movs r5, 0x1F
- ands r0, r5
- ldrb r2, [r3, 0x14]
- movs r1, 0x20
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0x14]
- adds r0, r4, 0
- movs r1, 0x28
- bl GetMonData
- mov r3, sp
- movs r6, 0x1F
- ands r0, r6
- lsls r0, 5
- ldrh r2, [r3, 0x14]
- ldr r1, =0xfffffc1f
- ands r1, r2
- orrs r1, r0
- strh r1, [r3, 0x14]
- adds r0, r4, 0
- movs r1, 0x29
- bl GetMonData
- mov r3, sp
- ands r0, r5
- lsls r0, 2
- ldrb r2, [r3, 0x15]
- movs r1, 0x7D
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0x15]
- adds r0, r4, 0
- movs r1, 0x2A
- bl GetMonData
- movs r1, 0x1F
- ands r1, r0
- lsls r1, 15
- ldr r0, [sp, 0x14]
- ldr r2, =0xfff07fff
- ands r0, r2
- orrs r0, r1
- str r0, [sp, 0x14]
- adds r0, r4, 0
- movs r1, 0x2B
- bl GetMonData
- mov r3, sp
- ands r0, r6
- lsls r0, 4
- ldrh r2, [r3, 0x16]
- ldr r1, =0xfffffe0f
- ands r1, r2
- orrs r1, r0
- strh r1, [r3, 0x16]
- adds r0, r4, 0
- movs r1, 0x2C
- bl GetMonData
- mov r3, sp
- ands r0, r5
- lsls r0, 1
- ldrb r2, [r3, 0x17]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0x17]
- adds r0, r4, 0
- movs r1, 0
- bl GetMonData
- str r0, [sp, 0x48]
- adds r0, r4, 0
- movs r1, 0x37
- bl GetMonData
- str r0, [sp, 0x4C]
- adds r0, r4, 0
- movs r1, 0x38
- bl GetMonData
- ldr r1, [sp, 0x7C]
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x39
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x28]
- adds r0, r4, 0
- movs r1, 0x3A
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x2C]
- adds r0, r4, 0
- movs r1, 0x3B
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x2]
- adds r0, r4, 0
- movs r1, 0x3C
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x4]
- adds r0, r4, 0
- movs r1, 0x3D
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x6]
- adds r0, r4, 0
- movs r1, 0x3E
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x8]
- adds r0, r4, 0
- movs r1, 0x3F
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0xA]
- adds r0, r4, 0
- movs r1, 0x2D
- bl GetMonData
- mov r3, sp
- movs r1, 0x1
- ands r0, r1
- lsls r0, 6
- ldrb r2, [r3, 0x17]
- movs r1, 0x41
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0x17]
- adds r0, r4, 0
- movs r1, 0x2E
- bl GetMonData
- mov r3, sp
- lsls r0, 7
- ldrb r2, [r3, 0x17]
- movs r1, 0x7F
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0x17]
- adds r0, r4, 0
- movs r1, 0x1
- bl GetMonData
- str r0, [sp, 0x54]
- adds r0, r4, 0
- movs r1, 0x2
- ldr r2, [sp, 0x8C]
- bl GetMonData
- ldr r0, [sp, 0x84]
- ldr r1, [sp, 0x8C]
- bl StringCopy10
- adds r0, r4, 0
- movs r1, 0x7
- ldr r2, [sp, 0x88]
- bl GetMonData
- mov r2, sp
- movs r6, 0
-_08168F48:
- adds r0, r7, r6
- adds r1, r2, r6
- ldrb r1, [r1]
- strb r1, [r0]
- adds r6, 0x1
- cmp r6, 0x57
- bls _08168F48
- b _081693AA
- .pool
-_08168F68:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0xB
- b _081692E2
- .pool
-_08168F78:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0xC
- b _081692E2
- .pool
-_08168F88:
- movs r6, 0
- add r2, sp, 0x58
- mov r9, r2
- add r0, sp, 0x60
- mov r10, r0
- movs r0, 0x64
- adds r1, r5, 0
- muls r1, r0
- ldr r0, =gPlayerParty
- adds r4, r1, r0
- mov r8, r9
-_08168F9E:
- adds r1, r6, 0
- adds r1, 0xD
- adds r0, r4, 0
- bl GetMonData
- mov r1, r8
- strh r0, [r1]
- adds r1, r6, 0
- adds r1, 0x11
- adds r0, r4, 0
- bl GetMonData
- mov r2, r10
- adds r1, r2, r6
- strb r0, [r1]
- movs r0, 0x2
- add r8, r0
- adds r6, 0x1
- cmp r6, 0x3
- ble _08168F9E
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x15
- bl GetMonData
- mov r1, r9
- strb r0, [r1, 0xC]
- mov r2, r9
- movs r6, 0
-_08168FDC:
- adds r0, r7, r6
- adds r1, r2, r6
- ldrb r1, [r1]
- strb r1, [r0]
- adds r6, 0x1
- cmp r6, 0xF
- bls _08168FDC
- b _081693AA
- .pool
-_08168FF0:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldrb r1, [r3]
- lsls r1, 9
- adds r2, 0x1
- adds r1, r2
- ldrb r1, [r1]
- adds r1, 0x9
- b _081692E2
- .pool
-_0816900C:
- movs r6, 0
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r2, =gPlayerParty
- mov r8, r2
-_08169018:
- adds r1, r6, 0
- adds r1, 0x11
- mov r2, r8
- adds r0, r4, r2
- bl GetMonData
- adds r1, r7, r6
- strb r0, [r1]
- adds r6, 0x1
- cmp r6, 0x3
- ble _08169018
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x15
- bl GetMonData
- adds r1, r7, r6
- strb r0, [r1]
- adds r6, 0x1
- b _081693AA
- .pool
-_08169048:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldrb r1, [r3]
- lsls r1, 9
- adds r2, 0x1
- adds r1, r2
- ldrb r1, [r1]
- adds r1, 0x8
- b _081693A2
- .pool
-_08169064:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x1
- b _0816907E
- .pool
-_08169074:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x19
-_0816907E:
- bl GetMonData
- adds r1, r0, 0
- strb r1, [r7]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- lsrs r0, 8
- strb r0, [r7, 0x1]
- movs r0, 0xFF
- lsls r0, 16
- ands r0, r1
- lsrs r0, 16
- strb r0, [r7, 0x2]
- movs r6, 0x3
- b _081693AA
- .pool
-_081690A4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x1A
- b _081693A2
- .pool
-_081690B4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x1B
- b _081693A2
- .pool
-_081690C4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x1C
- b _081693A2
- .pool
-_081690D4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x1D
- b _081693A2
- .pool
-_081690E4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x1E
- b _081693A2
- .pool
-_081690F4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x1F
- b _081693A2
- .pool
-_08169104:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x20
- b _081693A2
- .pool
-_08169114:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x22
- b _081693A2
- .pool
-_08169124:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x23
- b _081693A2
- .pool
-_08169134:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x24
- b _081693A2
- .pool
-_08169144:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x25
- b _081693A2
- .pool
-_08169154:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x26
- b _081693A2
- .pool
-_08169164:
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, =gPlayerParty
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0x27
- bl GetMonData
- strb r0, [r7]
- adds r0, r4, 0
- movs r1, 0x28
- bl GetMonData
- strb r0, [r7, 0x1]
- adds r0, r4, 0
- movs r1, 0x29
- bl GetMonData
- strb r0, [r7, 0x2]
- adds r0, r4, 0
- movs r1, 0x2A
- bl GetMonData
- strb r0, [r7, 0x3]
- adds r0, r4, 0
- movs r1, 0x2B
- bl GetMonData
- strb r0, [r7, 0x4]
- adds r0, r4, 0
- movs r1, 0x2C
- bl GetMonData
- strb r0, [r7, 0x5]
- movs r6, 0x6
- b _081693AA
- .pool
-_081691B4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x27
- b _081693A2
- .pool
-_081691C4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x28
- b _081693A2
- .pool
-_081691D4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x29
- b _081693A2
- .pool
-_081691E4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x2A
- b _081693A2
- .pool
-_081691F4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x2B
- b _081693A2
- .pool
-_08169204:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x2C
- b _081693A2
- .pool
-_08169214:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0
- b _0816923E
- .pool
-_08169224:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x9
- b _081692E2
- .pool
-_08169234:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x37
-_0816923E:
- bl GetMonData
- adds r1, r0, 0
- strb r1, [r7]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- lsrs r0, 8
- strb r0, [r7, 0x1]
- movs r0, 0xFF
- lsls r0, 16
- ands r0, r1
- lsrs r0, 16
- strb r0, [r7, 0x2]
- lsrs r0, r1, 24
- strb r0, [r7, 0x3]
- movs r6, 0x4
- b _081693AA
- .pool
-_08169268:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x38
- b _081693A2
- .pool
-_08169278:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x39
- b _081692E2
- .pool
-_08169288:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x3A
- b _081692E2
- .pool
-_08169298:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x3B
- b _081692E2
- .pool
-_081692A8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x3C
- b _081692E2
- .pool
-_081692B8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x3D
- b _081692E2
- .pool
-_081692C8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x3E
- b _081692E2
- .pool
-_081692D8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x3F
-_081692E2:
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- strb r0, [r7]
- lsrs r0, 8
- strb r0, [r7, 0x1]
- movs r6, 0x2
- b _081693AA
- .pool
-_081692F8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x16
- b _081693A2
- .pool
-_08169308:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x17
- b _081693A2
- .pool
-_08169318:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x18
- b _081693A2
- .pool
-_08169328:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x21
- b _081693A2
- .pool
-_08169338:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x2F
- b _081693A2
- .pool
-_08169348:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x30
- b _081693A2
- .pool
-_08169358:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x32
- b _081693A2
- .pool
-_08169368:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x33
- b _081693A2
- .pool
-_08169378:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x34
- b _081693A2
- .pool
-_08169388:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x35
- b _081693A2
- .pool
-_08169398:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x36
-_081693A2:
- bl GetMonData
- strb r0, [r7]
- movs r6, 0x1
-_081693AA:
- adds r0, r6, 0
- add sp, 0x90
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_8168C14
-
- thumb_func_start WallyHandleGetRawMonData
-WallyHandleGetRawMonData: @ 81693C0
- push {lr}
- bl PlayerHandleGetRawMonData
- pop {r0}
- bx r0
- thumb_func_end WallyHandleGetRawMonData
-
- thumb_func_start WallyHandleSetMonData
-WallyHandleSetMonData: @ 81693CC
- push {r4,r5,lr}
- ldr r1, =gBattleBufferA
- ldr r0, =gActiveBank
- ldrb r2, [r0]
- lsls r0, r2, 9
- adds r1, 0x2
- adds r1, r0, r1
- ldrb r0, [r1]
- cmp r0, 0
- bne _081693FC
- ldr r0, =gBattlePartyID
- lsls r1, r2, 1
- adds r1, r0
- ldrb r0, [r1]
- bl sub_8169424
- b _0816941A
- .pool
-_081693FC:
- ldrb r4, [r1]
- movs r5, 0
-_08169400:
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _0816940E
- adds r0, r5, 0
- bl sub_8169424
-_0816940E:
- lsrs r4, 1
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x5
- bls _08169400
-_0816941A:
- bl WallyBufferExecCompleted
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end WallyHandleSetMonData
-
- thumb_func_start sub_8169424
-sub_8169424: @ 8169424
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x34
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- lsls r0, 9
- ldr r2, =gBattleBufferA + 3
- adds r3, r0, r2
- adds r6, r3, 0
- subs r1, r2, 0x2
- adds r0, r1
- ldrb r0, [r0]
- adds r7, r2, 0
- cmp r0, 0x3B
- bls _08169450
- bl _08169DEA
-_08169450:
- lsls r0, 2
- ldr r1, =_08169468
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08169468:
- .4byte _08169558
- .4byte _081696F0
- .4byte _08169710
- .4byte _08169730
- .4byte _08169788
- .4byte _08169788
- .4byte _08169788
- .4byte _08169788
- .4byte _081697B0
- .4byte _08169814
- .4byte _08169814
- .4byte _08169814
- .4byte _08169814
- .4byte _08169DEA
- .4byte _08169DEA
- .4byte _08169DEA
- .4byte _08169DEA
- .4byte _08169844
- .4byte _08169864
- .4byte _08169884
- .4byte _081698A4
- .4byte _081698C4
- .4byte _081698E4
- .4byte _08169904
- .4byte _08169924
- .4byte _08169944
- .4byte _08169964
- .4byte _08169984
- .4byte _081699A4
- .4byte _081699C4
- .4byte _081699E4
- .4byte _08169A04
- .4byte _08169A74
- .4byte _08169A94
- .4byte _08169AB4
- .4byte _08169AD4
- .4byte _08169AF4
- .4byte _08169B14
- .4byte _08169B34
- .4byte _08169B54
- .4byte _08169B74
- .4byte _08169B94
- .4byte _08169BB4
- .4byte _08169BD4
- .4byte _08169BF4
- .4byte _08169C14
- .4byte _08169C34
- .4byte _08169C54
- .4byte _08169C74
- .4byte _08169C94
- .4byte _08169CB4
- .4byte _08169CD4
- .4byte _08169CF4
- .4byte _08169D14
- .4byte _08169D34
- .4byte _08169D54
- .4byte _08169D74
- .4byte _08169D94
- .4byte _08169DB4
- .4byte _08169DD4
-_08169558:
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, =gPlayerParty
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0xB
- adds r2, r6, 0
- bl SetMonData
- adds r2, r6, 0
- adds r2, 0x2E
- adds r0, r4, 0
- movs r1, 0xC
- bl SetMonData
- movs r0, 0
- mov r8, r0
- movs r0, 0x3B
- adds r0, r6
- mov r10, r0
- adds r0, r6, 0
- adds r0, 0x2B
- str r0, [sp, 0x20]
- adds r0, 0x19
- str r0, [sp, 0x28]
- adds r0, 0x4
- str r0, [sp, 0x2C]
- adds r0, 0x4
- str r0, [sp, 0x30]
- subs r0, 0x22
- str r0, [sp, 0x1C]
- subs r0, 0x2
- str r0, [sp, 0x18]
- adds r0, 0x4
- str r0, [sp, 0x24]
- adds r0, r6, 0x2
- str r0, [sp, 0x4]
- adds r0, r6, 0x4
- str r0, [sp, 0x8]
- adds r0, r6, 0x6
- str r0, [sp, 0xC]
- adds r0, 0x2
- str r0, [sp, 0x10]
- adds r0, 0x2
- str r0, [sp, 0x14]
- mov r9, r4
- adds r7, r6, 0
- adds r7, 0x24
- adds r4, r6, 0
- adds r4, 0xC
-_081695BE:
- mov r1, r8
- adds r1, 0xD
- mov r0, r9
- adds r2, r4, 0
- bl SetMonData
- mov r1, r8
- adds r1, 0x11
- mov r0, r9
- adds r2, r7, 0
- bl SetMonData
- adds r7, 0x1
- adds r4, 0x2
- movs r0, 0x1
- add r8, r0
- mov r0, r8
- cmp r0, 0x3
- ble _081695BE
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, =gPlayerParty
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0x15
- mov r2, r10
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x20
- ldr r2, [sp, 0x20]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x19
- ldr r2, [sp, 0x28]
- bl SetMonData
- ldrb r0, [r6, 0x14]
- lsls r0, 27
- lsrs r0, 27
- mov r1, sp
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x27
- mov r2, sp
- bl SetMonData
- mov r1, sp
- ldrh r0, [r6, 0x14]
- lsls r0, 22
- lsrs r0, 27
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x28
- mov r2, sp
- bl SetMonData
- mov r1, sp
- ldrb r0, [r6, 0x15]
- lsls r0, 25
- lsrs r0, 27
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x29
- mov r2, sp
- bl SetMonData
- mov r1, sp
- ldr r0, [r6, 0x14]
- lsls r0, 12
- lsrs r0, 27
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x2A
- mov r2, sp
- bl SetMonData
- mov r1, sp
- ldrh r0, [r6, 0x16]
- lsls r0, 23
- lsrs r0, 27
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x2B
- mov r2, sp
- bl SetMonData
- mov r1, sp
- ldrb r0, [r6, 0x17]
- lsls r0, 26
- lsrs r0, 27
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x2C
- mov r2, sp
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0
- ldr r2, [sp, 0x2C]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x37
- ldr r2, [sp, 0x30]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x38
- ldr r2, [sp, 0x1C]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x39
- ldr r2, [sp, 0x18]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3A
- ldr r2, [sp, 0x24]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3B
- ldr r2, [sp, 0x4]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3C
- ldr r2, [sp, 0x8]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3D
- ldr r2, [sp, 0xC]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3E
- ldr r2, [sp, 0x10]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3F
- ldr r2, [sp, 0x14]
- bl SetMonData
- b _08169DEA
- .pool
-_081696F0:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0xB
- bl SetMonData
- b _08169DEA
- .pool
-_08169710:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0xC
- bl SetMonData
- b _08169DEA
- .pool
-_08169730:
- movs r0, 0
- mov r8, r0
- movs r0, 0xC
- adds r0, r3
- mov r9, r0
- movs r0, 0x64
- adds r1, r5, 0
- muls r1, r0
- ldr r0, =gPlayerParty
- adds r7, r1, r0
- adds r6, r3, 0
- adds r6, 0x8
- adds r4, r3, 0
-_0816974A:
- mov r1, r8
- adds r1, 0xD
- adds r0, r7, 0
- adds r2, r4, 0
- bl SetMonData
- mov r1, r8
- adds r1, 0x11
- adds r0, r7, 0
- adds r2, r6, 0
- bl SetMonData
- adds r6, 0x1
- adds r4, 0x2
- movs r0, 0x1
- add r8, r0
- mov r0, r8
- cmp r0, 0x3
- ble _0816974A
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x15
- mov r2, r9
- bl SetMonData
- b _08169DEA
- .pool
-_08169788:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r3, =gBattleBufferA
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r1, r3, 0x1
- adds r1, r2, r1
- ldrb r1, [r1]
- adds r1, 0x9
- b _0816982C
- .pool
-_081697B0:
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, =gPlayerParty
- adds r4, r0
- ldr r5, =gActiveBank
- ldrb r2, [r5]
- lsls r2, 9
- adds r2, r7
- adds r0, r4, 0
- movs r1, 0x11
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x1
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x12
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x2
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x13
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x3
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x14
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x4
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x15
- bl SetMonData
- b _08169DEA
- .pool
-_08169814:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r3, =gBattleBufferA
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r1, r3, 0x1
- adds r1, r2, r1
- ldrb r1, [r1]
- adds r1, 0x8
-_0816982C:
- adds r3, 0x3
- adds r2, r3
- bl SetMonData
- b _08169DEA
- .pool
-_08169844:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1
- bl SetMonData
- b _08169DEA
- .pool
-_08169864:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x19
- bl SetMonData
- b _08169DEA
- .pool
-_08169884:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1A
- bl SetMonData
- b _08169DEA
- .pool
-_081698A4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1B
- bl SetMonData
- b _08169DEA
- .pool
-_081698C4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1C
- bl SetMonData
- b _08169DEA
- .pool
-_081698E4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1D
- bl SetMonData
- b _08169DEA
- .pool
-_08169904:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1E
- bl SetMonData
- b _08169DEA
- .pool
-_08169924:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1F
- bl SetMonData
- b _08169DEA
- .pool
-_08169944:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x20
- bl SetMonData
- b _08169DEA
- .pool
-_08169964:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x22
- bl SetMonData
- b _08169DEA
- .pool
-_08169984:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x23
- bl SetMonData
- b _08169DEA
- .pool
-_081699A4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x24
- bl SetMonData
- b _08169DEA
- .pool
-_081699C4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x25
- bl SetMonData
- b _08169DEA
- .pool
-_081699E4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x26
- bl SetMonData
- b _08169DEA
- .pool
-_08169A04:
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, =gPlayerParty
- adds r4, r0
- ldr r5, =gActiveBank
- ldrb r2, [r5]
- lsls r2, 9
- adds r2, r7
- adds r0, r4, 0
- movs r1, 0x27
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x1
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x28
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x2
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x29
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x3
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x2A
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x4
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x2B
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x5
- adds r2, r0
- adds r0, r4, 0
- b _08169B24
- .pool
-_08169A74:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x27
- bl SetMonData
- b _08169DEA
- .pool
-_08169A94:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x28
- bl SetMonData
- b _08169DEA
- .pool
-_08169AB4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x29
- bl SetMonData
- b _08169DEA
- .pool
-_08169AD4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x2A
- bl SetMonData
- b _08169DEA
- .pool
-_08169AF4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x2B
- bl SetMonData
- b _08169DEA
- .pool
-_08169B14:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
-_08169B24:
- movs r1, 0x2C
- bl SetMonData
- b _08169DEA
- .pool
-_08169B34:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0
- bl SetMonData
- b _08169DEA
- .pool
-_08169B54:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x9
- bl SetMonData
- b _08169DEA
- .pool
-_08169B74:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x37
- bl SetMonData
- b _08169DEA
- .pool
-_08169B94:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x38
- bl SetMonData
- b _08169DEA
- .pool
-_08169BB4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x39
- bl SetMonData
- b _08169DEA
- .pool
-_08169BD4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3A
- bl SetMonData
- b _08169DEA
- .pool
-_08169BF4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3B
- bl SetMonData
- b _08169DEA
- .pool
-_08169C14:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3C
- bl SetMonData
- b _08169DEA
- .pool
-_08169C34:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3D
- bl SetMonData
- b _08169DEA
- .pool
-_08169C54:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3E
- bl SetMonData
- b _08169DEA
- .pool
-_08169C74:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3F
- bl SetMonData
- b _08169DEA
- .pool
-_08169C94:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x16
- bl SetMonData
- b _08169DEA
- .pool
-_08169CB4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x17
- bl SetMonData
- b _08169DEA
- .pool
-_08169CD4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x18
- bl SetMonData
- b _08169DEA
- .pool
-_08169CF4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x21
- bl SetMonData
- b _08169DEA
- .pool
-_08169D14:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x2F
- bl SetMonData
- b _08169DEA
- .pool
-_08169D34:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x30
- bl SetMonData
- b _08169DEA
- .pool
-_08169D54:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x32
- bl SetMonData
- b _08169DEA
- .pool
-_08169D74:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x33
- bl SetMonData
- b _08169DEA
- .pool
-_08169D94:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x34
- bl SetMonData
- b _08169DEA
- .pool
-_08169DB4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x35
- bl SetMonData
- b _08169DEA
- .pool
-_08169DD4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- ldr r1, =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x36
- bl SetMonData
-_08169DEA:
- ldr r2, =gBattlePartyID
- ldr r0, =gActiveBank
- ldrb r1, [r0]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, =gPlayerParty
- adds r0, r2
- bl sub_805E990
- add sp, 0x34
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8169424
-
- thumb_func_start WallyHandleSetRawMonData
-WallyHandleSetRawMonData: @ 8169E20
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleSetRawMonData
-
- thumb_func_start WallyHandleLoadMonSprite
-WallyHandleLoadMonSprite: @ 8169E2C
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleLoadMonSprite
-
- thumb_func_start WallyHandleSwitchInAnim
-WallyHandleSwitchInAnim: @ 8169E38
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleSwitchInAnim
-
- thumb_func_start WallyHandleReturnMonToBall
-WallyHandleReturnMonToBall: @ 8169E44
- push {r4-r6,lr}
- ldr r0, =gBattleBufferA
- ldr r6, =gActiveBank
- ldrb r2, [r6]
- lsls r1, r2, 9
- adds r0, 0x1
- adds r1, r0
- ldrb r0, [r1]
- cmp r0, 0
- bne _08169E80
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x1
- bl DoSpecialBattleAnimation
- ldr r0, =gBattleBankFunc
- ldrb r1, [r6]
- lsls r1, 2
- adds r1, r0
- ldr r0, =sub_8168A20
- str r0, [r1]
- b _08169EB6
- .pool
-_08169E80:
- ldr r5, =gBankSpriteIds
- adds r0, r2, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, =gSprites
- adds r0, r4
- bl FreeSpriteOamMatrix
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
- ldr r1, =gHealthBoxesIds
- ldrb r0, [r6]
- adds r0, r1
- ldrb r0, [r0]
- bl SetHealthboxSpriteInvisible
- bl WallyBufferExecCompleted
-_08169EB6:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandleReturnMonToBall
-
- thumb_func_start WallyHandleDrawTrainerPic
-WallyHandleDrawTrainerPic: @ 8169EC8
- push {r4-r6,lr}
- ldr r4, =gActiveBank
- ldrb r1, [r4]
- movs r0, 0x6
- bl DecompressTrainerBackPic
- ldrb r0, [r4]
- bl GetBankIdentity
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- movs r0, 0x6
- bl sub_806A12C
- ldr r0, =gUnknown_0202499C
- ldr r1, =gTrainerBackPicCoords
- ldrb r1, [r1, 0x18]
- movs r2, 0x8
- subs r2, r1
- lsls r2, 18
- movs r1, 0xA0
- lsls r1, 15
- adds r2, r1
- asrs r2, 16
- movs r1, 0x50
- movs r3, 0x1E
- bl CreateSprite
- ldr r6, =gBankSpriteIds
- ldrb r1, [r4]
- adds r1, r6
- strb r0, [r1]
- ldr r5, =gSprites
- ldrb r3, [r4]
- adds r0, r3, r6
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- lsls r3, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldrb r0, [r4]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0xF0
- strh r1, [r0, 0x24]
- ldrb r0, [r4]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, =0x0000fffe
- strh r1, [r0, 0x2E]
- ldrb r0, [r4]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r5, 0x1C
- adds r0, r5
- ldr r1, =sub_805D7AC
- str r1, [r0]
- ldr r1, =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_816856C
- str r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandleDrawTrainerPic
-
- thumb_func_start WallyHandleTrainerSlide
-WallyHandleTrainerSlide: @ 8169F94
- push {r4-r6,lr}
- ldr r4, =gActiveBank
- ldrb r1, [r4]
- movs r0, 0x6
- bl DecompressTrainerBackPic
- ldrb r0, [r4]
- bl GetBankIdentity
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- movs r0, 0x6
- bl sub_806A12C
- ldr r0, =gUnknown_0202499C
- ldr r1, =gTrainerBackPicCoords
- ldrb r1, [r1, 0x18]
- movs r2, 0x8
- subs r2, r1
- lsls r2, 18
- movs r1, 0xA0
- lsls r1, 15
- adds r2, r1
- asrs r2, 16
- movs r1, 0x50
- movs r3, 0x1E
- bl CreateSprite
- ldr r6, =gBankSpriteIds
- ldrb r1, [r4]
- adds r1, r6
- strb r0, [r1]
- ldr r5, =gSprites
- ldrb r3, [r4]
- adds r0, r3, r6
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- lsls r3, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldrb r0, [r4]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, =0x0000ffa0
- strh r1, [r0, 0x24]
- ldrb r0, [r4]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0x2
- strh r1, [r0, 0x2E]
- ldrb r0, [r4]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r5, 0x1C
- adds r0, r5
- ldr r1, =sub_805D7AC
- str r1, [r0]
- ldr r1, =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_8168A90
- str r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandleTrainerSlide
-
- thumb_func_start WallyHandleTrainerSlideBack
-WallyHandleTrainerSlideBack: @ 816A060
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleTrainerSlideBack
-
- thumb_func_start WallyHandleFaintAnimation
-WallyHandleFaintAnimation: @ 816A06C
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleFaintAnimation
-
- thumb_func_start WallyHandleCmd11
-WallyHandleCmd11: @ 816A078
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleCmd11
-
- thumb_func_start WallyHandleCmd12
-WallyHandleCmd12: @ 816A084
- push {r4,r5,lr}
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0, 0x8]
- movs r0, 0x4
- strb r0, [r1, 0x8]
- ldr r1, =gDoingBattleAnim
- movs r0, 0x1
- strb r0, [r1]
- ldr r5, =gActiveBank
- ldrb r4, [r5]
- movs r0, 0x1
- bl GetBankByIdentity
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r4, 0
- movs r3, 0x4
- bl DoSpecialBattleAnimation
- ldr r1, =gBattleBankFunc
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, =bx_wait_t5
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandleCmd12
-
- thumb_func_start WallyHandleBallThrow
-WallyHandleBallThrow: @ 816A0D8
- push {r4,r5,lr}
- ldr r1, =gBattleBufferA
- ldr r5, =gActiveBank
- ldrb r0, [r5]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r1, [r0]
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- strb r1, [r0, 0x8]
- ldr r1, =gDoingBattleAnim
- movs r0, 0x1
- strb r0, [r1]
- ldrb r4, [r5]
- movs r0, 0x1
- bl GetBankByIdentity
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r4, 0
- movs r3, 0x4
- bl DoSpecialBattleAnimation
- ldr r1, =gBattleBankFunc
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, =bx_wait_t5
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandleBallThrow
-
- thumb_func_start WallyHandlePause
-WallyHandlePause: @ 816A138
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandlePause
-
- thumb_func_start WallyHandleMoveAnimation
-WallyHandleMoveAnimation: @ 816A144
- push {r4-r6,lr}
- ldr r0, =gBattleBufferA
- mov r12, r0
- ldr r6, =gActiveBank
- ldrb r2, [r6]
- lsls r2, 9
- adds r0, 0x1
- adds r0, r2, r0
- ldrb r0, [r0]
- mov r1, r12
- adds r1, 0x2
- adds r1, r2, r1
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- ldr r5, =gAnimMoveTurn
- mov r1, r12
- adds r1, 0x3
- adds r2, r1
- ldrb r1, [r2]
- strb r1, [r5]
- ldr r4, =gAnimMovePower
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0x4
- adds r1, r2, r1
- ldrb r3, [r1]
- mov r1, r12
- adds r1, 0x5
- adds r2, r1
- ldrb r1, [r2]
- lsls r1, 8
- orrs r3, r1
- strh r3, [r4]
- ldr r4, =gAnimMoveDmg
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0x6
- adds r1, r2, r1
- ldrb r3, [r1]
- mov r1, r12
- adds r1, 0x7
- adds r1, r2, r1
- ldrb r1, [r1]
- lsls r1, 8
- orrs r3, r1
- mov r1, r12
- adds r1, 0x8
- adds r1, r2, r1
- ldrb r1, [r1]
- lsls r1, 16
- orrs r3, r1
- mov r1, r12
- adds r1, 0x9
- adds r2, r1
- ldrb r1, [r2]
- lsls r1, 24
- orrs r3, r1
- str r3, [r4]
- ldr r3, =gAnimFriendship
- ldrb r1, [r6]
- lsls r1, 9
- mov r2, r12
- adds r2, 0xA
- adds r1, r2
- ldrb r1, [r1]
- strb r1, [r3]
- ldr r4, =gWeatherMoveAnim
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0xC
- adds r1, r2, r1
- ldrb r3, [r1]
- mov r1, r12
- adds r1, 0xD
- adds r2, r1
- ldrb r1, [r2]
- lsls r1, 8
- orrs r3, r1
- strh r3, [r4]
- ldr r3, =gAnimDisableStructPtr
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0x10
- adds r2, r1
- str r2, [r3]
- ldr r3, =gTransformedPersonalities
- ldrb r1, [r6]
- lsls r1, 2
- adds r1, r3
- ldr r2, [r2]
- str r2, [r1]
- ldrb r1, [r5]
- bl IsMoveWithoutAnimation
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0
- beq _0816A23C
- bl WallyBufferExecCompleted
- b _0816A25A
- .pool
-_0816A23C:
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldrb r1, [r6]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strb r3, [r0, 0x4]
- ldr r1, =gBattleBankFunc
- ldrb r0, [r6]
- lsls r0, 2
- adds r0, r1
- ldr r1, =bx_move_anim_5
- str r1, [r0]
-_0816A25A:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandleMoveAnimation
-
- thumb_func_start bx_move_anim_5
-bx_move_anim_5: @ 816A26C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- ldr r2, =gBattleBufferA
- ldr r6, =gActiveBank
- ldrb r3, [r6]
- lsls r1, r3, 9
- adds r0, r2, 0x1
- mov r9, r0
- adds r0, r1, r0
- ldrb r4, [r0]
- adds r2, 0x2
- mov r8, r2
- add r1, r8
- ldrb r0, [r1]
- lsls r0, 8
- orrs r4, r0
- ldr r7, =gBattleSpritesDataPtr
- ldr r5, [r7]
- ldr r1, [r5, 0x4]
- lsls r0, r3, 1
- adds r0, r3
- lsls r0, 2
- adds r0, r1
- ldrb r2, [r0, 0x4]
- cmp r2, 0x1
- beq _0816A2F6
- cmp r2, 0x1
- bgt _0816A2BC
- cmp r2, 0
- beq _0816A2C6
- b _0816A3AC
- .pool
-_0816A2BC:
- cmp r2, 0x2
- beq _0816A320
- cmp r2, 0x3
- beq _0816A370
- b _0816A3AC
-_0816A2C6:
- ldr r1, [r5]
- lsls r0, r3, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _0816A2E2
- adds r0, r3, 0
- adds r1, r3, 0
- adds r2, r3, 0
- movs r3, 0x5
- bl DoSpecialBattleAnimation
-_0816A2E2:
- ldr r0, [r7]
- ldrb r1, [r6]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x1
- strb r1, [r0, 0x4]
- b _0816A3AC
-_0816A2F6:
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- bne _0816A3AC
- movs r0, 0
- bl sub_805EB9C
- adds r0, r4, 0
- bl DoMoveAnim
- ldr r0, [r7]
- ldrb r1, [r6]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x2
- strb r1, [r0, 0x4]
- b _0816A3AC
-_0816A320:
- ldr r0, =gAnimScriptCallback
- ldr r0, [r0]
- bl _call_via_r0
- ldr r0, =gAnimScriptActive
- ldrb r0, [r0]
- cmp r0, 0
- bne _0816A3AC
- movs r0, 0x1
- bl sub_805EB9C
- ldr r0, [r7]
- ldrb r2, [r6]
- ldr r1, [r0]
- lsls r0, r2, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _0816A354
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x6
- bl DoSpecialBattleAnimation
-_0816A354:
- ldr r0, [r7]
- ldrb r1, [r6]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x3
- strb r1, [r0, 0x4]
- b _0816A3AC
- .pool
-_0816A370:
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- bne _0816A3AC
- bl sub_805E394
- ldrb r0, [r6]
- lsls r2, r0, 9
- mov r3, r9
- adds r1, r2, r3
- ldrb r1, [r1]
- add r2, r8
- ldrb r2, [r2]
- lsls r2, 8
- orrs r1, r2
- bl TrySetBehindSubstituteSpriteBit
- ldr r0, [r7]
- ldrb r1, [r6]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strb r4, [r0, 0x4]
- bl WallyBufferExecCompleted
-_0816A3AC:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end bx_move_anim_5
-
- thumb_func_start WallyHandlePrintString
-WallyHandlePrintString: @ 816A3B8
- push {r4,lr}
- ldr r0, =gBattle_BG0_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_BG0_Y
- strh r1, [r0]
- ldr r4, =gActiveBank
- ldrb r0, [r4]
- lsls r0, 9
- ldr r1, =gBattleBufferA + 2
- adds r0, r1
- ldrh r0, [r0]
- bl BufferStringBattle
- ldr r0, =gDisplayedStringBattle
- movs r1, 0
- bl BattleHandleAddTextPrinter
- ldr r1, =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_81685A4
- str r1, [r0]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandlePrintString
-
- thumb_func_start WallyHandlePrintStringPlayerOnly
-WallyHandlePrintStringPlayerOnly: @ 816A40C
- push {lr}
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _0816A428
- bl WallyHandlePrintString
- b _0816A42C
- .pool
-_0816A428:
- bl WallyBufferExecCompleted
-_0816A42C:
- pop {r0}
- bx r0
- thumb_func_end WallyHandlePrintStringPlayerOnly
-
- thumb_func_start sub_816A430
-sub_816A430: @ 816A430
- push {lr}
- bl IsDma3ManagerBusyWithBgCopy
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _0816A456
- ldr r0, =gBattle_BG0_X
- strh r1, [r0]
- ldr r1, =gBattle_BG0_Y
- movs r0, 0xA0
- strh r0, [r1]
- ldr r1, =gBattleBankFunc
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_8168444
- str r1, [r0]
-_0816A456:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_816A430
-
- thumb_func_start WallyHandleChooseAction
-WallyHandleChooseAction: @ 816A470
- push {r4,lr}
- ldr r1, =gBattleBankFunc
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_816A430
- str r1, [r0]
- ldr r0, =gText_BattleMenu
- movs r1, 0x2
- bl BattleHandleAddTextPrinter
- movs r4, 0
-_0816A48A:
- lsls r0, r4, 24
- lsrs r0, 24
- bl ActionSelectionDestroyCursorAt
- adds r4, 0x1
- cmp r4, 0x3
- ble _0816A48A
- ldr r1, =gActionSelectionCursor
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r0, [r0]
- movs r1, 0
- bl ActionSelectionCreateCursorAt
- ldr r0, =gText_WhatWillWallyDo
- bl BattleStringExpandPlaceholdersToDisplayedString
- ldr r0, =gDisplayedStringBattle
- movs r1, 0x1
- bl BattleHandleAddTextPrinter
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandleChooseAction
-
- thumb_func_start WallyHandleCmd19
-WallyHandleCmd19: @ 816A4D8
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleCmd19
-
- thumb_func_start WallyHandleChooseMove
-WallyHandleChooseMove: @ 816A4E4
- push {r4,lr}
- ldr r4, =gBattleStruct
- ldr r1, [r4]
- adds r0, r1, 0
- adds r0, 0x95
- ldrb r0, [r0]
- cmp r0, 0x1
- beq _0816A522
- cmp r0, 0x1
- bgt _0816A504
- cmp r0, 0
- beq _0816A50A
- b _0816A574
- .pool
-_0816A504:
- cmp r0, 0x2
- beq _0816A550
- b _0816A574
-_0816A50A:
- bl InitMoveSelectionsVarsAndStrings
- ldr r1, [r4]
- adds r1, 0x95
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- ldr r0, [r4]
- adds r0, 0x97
- movs r1, 0x50
- strb r1, [r0]
- b _0816A574
-_0816A522:
- bl IsDma3ManagerBusyWithBgCopy
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _0816A574
- ldr r0, =gBattle_BG0_X
- strh r1, [r0]
- ldr r1, =gBattle_BG0_Y
- movs r2, 0xA0
- lsls r2, 1
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, [r4]
- adds r1, 0x95
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- b _0816A574
- .pool
-_0816A550:
- adds r1, 0x97
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- lsls r0, 24
- cmp r0, 0
- bne _0816A574
- movs r0, 0x5
- bl PlaySE
- movs r2, 0x80
- lsls r2, 1
- movs r0, 0x1
- movs r1, 0xA
- bl EmitTwoReturnValues
- bl WallyBufferExecCompleted
-_0816A574:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end WallyHandleChooseMove
-
- thumb_func_start WallyHandleOpenBag
-WallyHandleOpenBag: @ 816A57C
- push {lr}
- sub sp, 0x4
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, =gBattleBankFunc
- ldr r2, =gActiveBank
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_81685D4
- str r1, [r0]
- ldr r1, =gBankInMenu
- ldrb r0, [r2]
- strb r0, [r1]
- add sp, 0x4
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandleOpenBag
-
- thumb_func_start WallyHandleChoosePokemon
-WallyHandleChoosePokemon: @ 816A5BC
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleChoosePokemon
-
- thumb_func_start WallyHandleCmd23
-WallyHandleCmd23: @ 816A5C8
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleCmd23
-
- thumb_func_start WallyHandleHealthBarUpdate
-WallyHandleHealthBarUpdate: @ 816A5D4
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- movs r0, 0
- bl LoadBattleBarGfx
- ldr r3, =gBattleBufferA
- ldr r0, =gActiveBank
- mov r9, r0
- ldrb r4, [r0]
- lsls r2, r4, 9
- adds r0, r3, 0x2
- adds r0, r2, r0
- ldrb r1, [r0]
- adds r3, 0x3
- adds r2, r3
- ldrb r0, [r2]
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- asrs r7, r1, 16
- ldr r0, =0x00007fff
- cmp r7, r0
- beq _0816A664
- ldr r6, =gBattlePartyID
- lsls r0, r4, 1
- adds r0, r6
- ldrh r0, [r0]
- movs r5, 0x64
- muls r0, r5
- ldr r4, =gPlayerParty
- adds r0, r4
- movs r1, 0x3A
- bl GetMonData
- mov r8, r0
- mov r1, r9
- ldrb r0, [r1]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- adds r0, r4
- movs r1, 0x39
- bl GetMonData
- adds r3, r0, 0
- mov r1, r9
- ldrb r0, [r1]
- ldr r1, =gHealthBoxesIds
- adds r1, r0, r1
- ldrb r1, [r1]
- str r7, [sp]
- mov r2, r8
- bl SetBattleBarStruct
- b _0816A69E
- .pool
-_0816A664:
- ldr r1, =gBattlePartyID
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x3A
- bl GetMonData
- adds r2, r0, 0
- mov r1, r9
- ldrb r0, [r1]
- ldr r4, =gHealthBoxesIds
- adds r1, r0, r4
- ldrb r1, [r1]
- str r7, [sp]
- movs r3, 0
- bl SetBattleBarStruct
- mov r1, r9
- ldrb r0, [r1]
- adds r0, r4
- ldrb r0, [r0]
- movs r1, 0
- movs r2, 0
- bl UpdateHpTextInHealthbox
-_0816A69E:
- ldr r1, =gBattleBankFunc
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_8168934
- str r1, [r0]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandleHealthBarUpdate
-
- thumb_func_start WallyHandleExpUpdate
-WallyHandleExpUpdate: @ 816A6D4
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleExpUpdate
-
- thumb_func_start WallyHandleStatusIconUpdate
-WallyHandleStatusIconUpdate: @ 816A6E0
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleStatusIconUpdate
-
- thumb_func_start WallyHandleStatusAnimation
-WallyHandleStatusAnimation: @ 816A6EC
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleStatusAnimation
-
- thumb_func_start WallyHandleStatusXor
-WallyHandleStatusXor: @ 816A6F8
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleStatusXor
-
- thumb_func_start WallyHandleDataTransfer
-WallyHandleDataTransfer: @ 816A704
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleDataTransfer
-
- thumb_func_start WallyHandleDMA3Transfer
-WallyHandleDMA3Transfer: @ 816A710
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleDMA3Transfer
-
- thumb_func_start WallyHandlePlayBGM
-WallyHandlePlayBGM: @ 816A71C
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandlePlayBGM
-
- thumb_func_start WallyHandleCmd32
-WallyHandleCmd32: @ 816A728
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleCmd32
-
- thumb_func_start WallyHandleCmd33
-WallyHandleCmd33: @ 816A734
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleCmd33
-
- thumb_func_start WallyHandleCmd34
-WallyHandleCmd34: @ 816A740
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleCmd34
-
- thumb_func_start WallyHandleCmd35
-WallyHandleCmd35: @ 816A74C
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleCmd35
-
- thumb_func_start WallyHandleCmd36
-WallyHandleCmd36: @ 816A758
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleCmd36
-
- thumb_func_start WallyHandleCmd37
-WallyHandleCmd37: @ 816A764
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleCmd37
-
- thumb_func_start WallyHandleCmd38
-WallyHandleCmd38: @ 816A770
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleCmd38
-
- thumb_func_start WallyHandleCmd39
-WallyHandleCmd39: @ 816A77C
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleCmd39
-
- thumb_func_start WallyHandleCmd40
-WallyHandleCmd40: @ 816A788
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleCmd40
-
- thumb_func_start WallyHandleHitAnimation
-WallyHandleHitAnimation: @ 816A794
- push {r4,lr}
- ldr r3, =gSprites
- ldr r2, =gBankSpriteIds
- ldr r4, =gActiveBank
- ldrb r0, [r4]
- adds r0, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r0, [r0]
- lsls r0, 29
- cmp r0, 0
- bge _0816A7C8
- bl WallyBufferExecCompleted
- b _0816A7F2
- .pool
-_0816A7C8:
- ldr r1, =gDoingBattleAnim
- movs r0, 0x1
- strb r0, [r1]
- ldrb r0, [r4]
- adds r0, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r1, 0
- strh r1, [r0, 0x30]
- ldrb r0, [r4]
- bl DoHitAnimHealthboxEffect
- ldr r1, =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, =bx_blink_t5
- str r1, [r0]
-_0816A7F2:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandleHitAnimation
-
- thumb_func_start WallyHandleCmd42
-WallyHandleCmd42: @ 816A804
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleCmd42
-
- thumb_func_start WallyHandleEffectivenessSound
-WallyHandleEffectivenessSound: @ 816A810
- push {lr}
- ldr r2, =gBattleBufferA
- ldr r0, =gActiveBank
- ldrb r1, [r0]
- lsls r1, 9
- adds r0, r2, 0x1
- adds r0, r1, r0
- ldrb r0, [r0]
- adds r2, 0x2
- adds r1, r2
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- bl PlaySE
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandleEffectivenessSound
-
- thumb_func_start WallyHandlePlayFanfareOrBGM
-WallyHandlePlayFanfareOrBGM: @ 816A840
- push {r4,r5,lr}
- ldr r4, =gBattleBufferA
- ldr r5, =gActiveBank
- ldrb r0, [r5]
- lsls r3, r0, 9
- adds r0, r4, 0x3
- adds r0, r3, r0
- ldrb r0, [r0]
- cmp r0, 0
- beq _0816A87C
- bl BattleMusicStop
- ldrb r1, [r5]
- lsls r1, 9
- adds r0, r4, 0x1
- adds r0, r1, r0
- ldrb r0, [r0]
- adds r2, r4, 0x2
- adds r1, r2
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- bl PlayBGM
- b _0816A890
- .pool
-_0816A87C:
- adds r0, r4, 0x1
- adds r0, r3, r0
- ldrb r0, [r0]
- adds r1, r4, 0x2
- adds r1, r3, r1
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- bl PlayFanfare
-_0816A890:
- bl WallyBufferExecCompleted
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end WallyHandlePlayFanfareOrBGM
-
- thumb_func_start WallyHandleFaintingCry
-WallyHandleFaintingCry: @ 816A89C
- push {lr}
- ldr r1, =gBattlePartyID
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x19
- bl PlayCry1
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandleFaintingCry
-
- thumb_func_start WallyHandleIntroSlide
-WallyHandleIntroSlide: @ 816A8D8
- push {lr}
- ldr r1, =gBattleBufferA
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- bl HandleIntroSlide
- ldr r2, =gUnknown_020243FC
- ldrh r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strh r0, [r2]
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandleIntroSlide
-
- thumb_func_start WallyHandleIntroTrainerBallThrow
-WallyHandleIntroTrainerBallThrow: @ 816A90C
- push {r4-r7,lr}
- ldr r6, =gBankSpriteIds
- ldr r7, =gActiveBank
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r5, =gSprites
- adds r0, r5
- bl oamt_add_pos2_onto_pos1
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0x32
- strh r1, [r0, 0x2E]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, =0x0000ffd8
- strh r1, [r0, 0x32]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrh r1, [r0, 0x22]
- strh r1, [r0, 0x36]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r5, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, =sub_80A6EEC
- str r1, [r0]
- ldrb r2, [r7]
- adds r0, r2, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- strh r2, [r0, 0x38]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, =sub_805CC00
- bl StoreSpriteCallbackInData6
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, =0x0000d6f8
- bl AllocSpritePalette
- adds r4, r0, 0
- lsls r4, 24
- ldr r0, =gTrainerBackPicPaletteTable
- ldr r0, [r0, 0x30]
- lsrs r4, 20
- movs r2, 0x80
- lsls r2, 1
- adds r1, r4, r2
- movs r2, 0x20
- bl LoadCompressedPalette
- ldrb r0, [r7]
- adds r0, r6
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r4
- strb r0, [r1, 0x5]
- ldr r0, =sub_816AC04
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r4, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r4
- ldrb r0, [r7]
- strh r0, [r1, 0x8]
- ldr r3, =gBattleSpritesDataPtr
- ldr r0, [r3]
- ldrb r2, [r7]
- ldr r1, [r0, 0x4]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0816AA24
- ldr r0, =gUnknown_020244B4
- adds r0, r2, r0
- ldrb r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r4
- ldr r1, =sub_8073C30
- str r1, [r0]
-_0816AA24:
- ldr r0, [r3]
- ldr r2, [r0, 0x8]
- ldrb r0, [r2, 0x9]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2, 0x9]
- ldr r1, =gBattleBankFunc
- ldrb r0, [r7]
- lsls r0, 2
- adds r0, r1
- ldr r1, =nullsub_21
- str r1, [r0]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandleIntroTrainerBallThrow
-
- thumb_func_start sub_816AA80
-sub_816AA80: @ 816AA80
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0]
- lsls r0, r6, 2
- adds r0, r1
- movs r1, 0
- strh r1, [r0, 0x2]
- ldr r0, =gBattlePartyID
- lsls r2, r6, 1
- adds r2, r0
- ldr r0, =gBattleBufferA
- lsls r1, r6, 9
- adds r0, 0x1
- adds r1, r0
- ldrb r0, [r1]
- strh r0, [r2]
- ldrh r1, [r2]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- mov r8, r0
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldr r0, =sub_805D714
- bl CreateInvisibleSpriteWithCallback
- ldr r1, =gUnknown_03005D7C
- mov r9, r1
- add r9, r6
- mov r1, r9
- strb r0, [r1]
- adds r0, r6, 0
- bl GetBankIdentity
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- mov r0, r8
- bl sub_806A068
- ldr r0, =gUnknown_0202499C
- mov r10, r0
- adds r0, r6, 0
- movs r1, 0x2
- bl sub_80A5C6C
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- adds r0, r6, 0
- bl sub_80A6138
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r6, 0
- bl sub_80A82E4
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- mov r0, r10
- adds r1, r5, 0
- adds r2, r4, 0
- bl CreateSprite
- ldr r4, =gBankSpriteIds
- adds r4, r6, r4
- strb r0, [r4]
- ldr r5, =gSprites
- mov r0, r9
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r1, [r4]
- strh r1, [r0, 0x30]
- mov r0, r9
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- strh r6, [r0, 0x32]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- strh r6, [r0, 0x2E]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- mov r1, r8
- strh r1, [r0, 0x32]
- ldrb r0, [r4]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- lsls r3, r6, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, =gBattleMonForms
- adds r6, r1
- ldrb r1, [r6]
- bl StartSpriteAnim
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r5, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, =SpriteCallbackDummy
- str r1, [r0]
- movs r0, 0
- movs r1, 0xFF
- bl sub_80753E8
- mov r1, r9
- ldrb r2, [r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r5
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0x2E]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_816AA80
-
- thumb_func_start sub_816AC04
-sub_816AC04: @ 816AC04
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r1, r0, r1
- ldrh r2, [r1, 0xA]
- movs r3, 0xA
- ldrsh r0, [r1, r3]
- cmp r0, 0x1E
- bgt _0816AC28
- adds r0, r2, 0x1
- strh r0, [r1, 0xA]
- b _0816AC5E
- .pool
-_0816AC28:
- ldr r4, =gActiveBank
- ldrb r5, [r4]
- ldrh r0, [r1, 0x8]
- strb r0, [r4]
- ldr r0, =gBattleBufferA
- ldrb r1, [r4]
- lsls r2, r1, 9
- adds r0, 0x1
- adds r2, r0
- ldr r0, =gBattlePartyID
- lsls r1, 1
- adds r1, r0
- ldrh r0, [r1]
- strb r0, [r2]
- ldrb r0, [r4]
- bl sub_816AA80
- ldr r1, =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_816864C
- str r1, [r0]
- strb r5, [r4]
- adds r0, r6, 0
- bl DestroyTask
-_0816AC5E:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_816AC04
-
- thumb_func_start WallyHandleDrawPartyStatusSummary
-WallyHandleDrawPartyStatusSummary: @ 816AC78
- push {r4,r5,lr}
- ldr r1, =gBattleBufferA
- ldr r0, =gActiveBank
- ldrb r2, [r0]
- lsls r0, r2, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0
- beq _0816ACA8
- adds r0, r2, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _0816ACA8
- bl WallyBufferExecCompleted
- b _0816ACE6
- .pool
-_0816ACA8:
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r5, =gActiveBank
- ldrb r1, [r5]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0]
- movs r2, 0x1
- orrs r1, r2
- strb r1, [r0]
- ldrb r0, [r5]
- lsls r4, r0, 9
- ldr r3, =gBattleBufferA + 4
- adds r1, r4, r3
- subs r2, r3, 0x3
- adds r2, r4, r2
- ldrb r2, [r2]
- subs r3, 0x2
- adds r4, r3
- ldrb r3, [r4]
- bl CreatePartyStatusSummarySprites
- ldr r2, =gUnknown_020244B4
- ldrb r1, [r5]
- adds r1, r2
- strb r0, [r1]
- bl WallyBufferExecCompleted
-_0816ACE6:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandleDrawPartyStatusSummary
-
- thumb_func_start WallyHandleCmd49
-WallyHandleCmd49: @ 816ACFC
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleCmd49
-
- thumb_func_start WallyHandleCmd50
-WallyHandleCmd50: @ 816AD08
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleCmd50
-
- thumb_func_start WallyHandleSpriteInvisibility
-WallyHandleSpriteInvisibility: @ 816AD14
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleSpriteInvisibility
-
- thumb_func_start WallyHandleBattleAnimation
-WallyHandleBattleAnimation: @ 816AD20
- push {r4-r6,lr}
- sub sp, 0x4
- ldr r5, =gBattleBufferA
- ldr r6, =gActiveBank
- ldrb r2, [r6]
- lsls r1, r2, 9
- adds r0, r5, 0x1
- adds r0, r1, r0
- ldrb r3, [r0]
- adds r0, r5, 0x2
- adds r0, r1, r0
- ldrb r4, [r0]
- adds r5, 0x3
- adds r1, r5
- ldrb r0, [r1]
- lsls r0, 8
- orrs r4, r0
- str r4, [sp]
- adds r0, r2, 0
- adds r1, r2, 0
- bl DoBattleAnimationFromTable
- lsls r0, 24
- cmp r0, 0
- beq _0816AD60
- bl WallyBufferExecCompleted
- b _0816AD6C
- .pool
-_0816AD60:
- ldr r0, =gBattleBankFunc
- ldrb r1, [r6]
- lsls r1, 2
- adds r1, r0
- ldr r0, =sub_8168AC8
- str r0, [r1]
-_0816AD6C:
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandleBattleAnimation
-
- thumb_func_start WallyHandleLinkStandbyMsg
-WallyHandleLinkStandbyMsg: @ 816AD7C
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleLinkStandbyMsg
-
- thumb_func_start WallyHandleResetActionMoveSelection
-WallyHandleResetActionMoveSelection: @ 816AD88
- push {lr}
- bl WallyBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end WallyHandleResetActionMoveSelection
-
- thumb_func_start WallyHandleCmd55
-WallyHandleCmd55: @ 816AD94
- push {r4,lr}
- ldr r2, =gBattleOutcome
- ldr r1, =gBattleBufferA
- ldr r4, =gActiveBank
- ldrb r0, [r4]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- strb r0, [r2]
- movs r0, 0x5
- bl FadeOutMapMusic
- movs r0, 0x3
- bl BeginFastPaletteFade
- bl WallyBufferExecCompleted
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x6
- ands r0, r1
- cmp r0, 0x2
- bne _0816ADD0
- ldr r0, =gBattleBankFunc
- ldrb r1, [r4]
- lsls r1, 2
- adds r1, r0
- ldr r0, =sub_80587B0
- str r0, [r1]
-_0816ADD0:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end WallyHandleCmd55
-
- thumb_func_start nullsub_118
-nullsub_118: @ 816ADF0
- bx lr
- thumb_func_end nullsub_118
-
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/include/battle.h b/include/battle.h
index e4f3ea77d..5bb05755b 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -636,10 +636,10 @@ struct BattleStruct
u8 field_91;
u8 field_92;
u8 field_93;
- u8 field_94;
- u8 field_95;
- u8 field_96;
- u8 field_97;
+ u8 wallyBattleState;
+ u8 wallyMovesState;
+ u8 wallyWaitFrames;
+ u8 wallyMoveFrames;
u8 mirrorMoves[8]; // ask gamefreak why they declared it that way
u8 field_A0;
u8 field_A1;
diff --git a/include/party_menu.h b/include/party_menu.h
index 175aba639..c93f63a6d 100644
--- a/include/party_menu.h
+++ b/include/party_menu.h
@@ -2,5 +2,6 @@
#define GUARD_PARTY_MENU_H
bool8 pokemon_has_move(struct Pokemon *, u16);
+void DoWallyTutorialBagMenu(void);
#endif // GUARD_PARTY_MENU_H
diff --git a/ld_script.txt b/ld_script.txt
index cf07574d2..6d0db8ab9 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -210,7 +210,6 @@ SECTIONS {
asm/battle_tower.o(.text);
asm/use_pokeblock.o(.text);
src/battle_controller_wally.o(.text);
- asm/battle_controller_wally.o(.text);
asm/player_pc.o(.text);
asm/intro.o(.text);
src/reset_save_heap.o(.text);
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index ce38ca882..5e454deb5 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -4,75 +4,139 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
+#include "battle_link_817C95C.h"
+#include "pokemon.h"
#include "link.h"
+#include "util.h"
+#include "main.h"
+#include "item.h"
+#include "items.h"
+#include "songs.h"
+#include "sound.h"
+#include "moves.h"
+#include "window.h"
+#include "m4a.h"
+#include "palette.h"
+#include "task.h"
+#include "text.h"
+#include "string_util.h"
+#include "bg.h"
+#include "reshow_battle_screen.h"
+#include "rng.h"
+#include "pokeball.h"
+#include "party_menu.h"
+extern u32 gBattleExecBuffer;
extern u8 gActiveBank;
+extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
+extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
+extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
+extern u8 gAbsentBankFlags;
+extern u8 gNoOfAllBanks;
extern bool8 gDoingBattleAnim;
extern u8 gUnknown_020244CC;
extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
+extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
+extern u8 gMultiUsePlayerCursor;
+extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern struct MusicPlayerInfo gMPlay_BGM;
+extern u16 gPartnerTrainerId;
+extern struct SpriteTemplate gUnknown_0202499C;
+extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
+extern u16 gScriptItemId;
+extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
+extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern u8 gBattleOutcome;
+extern u8 gNumberOfMovesToChoose;
+extern u16 gBattle_BG0_X;
+extern u16 gBattle_BG0_Y;
+extern s32 gUnknown_0203CD70;
+extern u8 gBankInMenu;
+extern u32 gBattlePalaceMoveSelectionRngValue;
+extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_020244B4[];
+extern u16 gUnknown_020243FC;
+extern struct UnusedControllerStruct gUnknown_02022D0C;
+
+extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
+
+extern const u8 gText_WhatWillWallyDo[];
+extern const u8 gText_BattleMenu[];
+
+extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
+extern void sub_806A068(u16, u8);
// this file's functions
-void WallyHandleGetMonData(void);
-void WallyHandleGetRawMonData(void);
-void WallyHandleSetMonData(void);
-void WallyHandleSetRawMonData(void);
-void WallyHandleLoadMonSprite(void);
-void WallyHandleSwitchInAnim(void);
-void WallyHandleReturnMonToBall(void);
-void WallyHandleDrawTrainerPic(void);
-void WallyHandleTrainerSlide(void);
-void WallyHandleTrainerSlideBack(void);
-void WallyHandleFaintAnimation(void);
-void WallyHandleCmd11(void);
-void WallyHandleCmd12(void);
-void WallyHandleBallThrow(void);
-void WallyHandlePause(void);
-void WallyHandleMoveAnimation(void);
-void WallyHandlePrintString(void);
-void WallyHandlePrintStringPlayerOnly(void);
-void WallyHandleChooseAction(void);
-void WallyHandleCmd19(void);
-void WallyHandleChooseMove(void);
-void WallyHandleOpenBag(void);
-void WallyHandleChoosePokemon(void);
-void WallyHandleCmd23(void);
-void WallyHandleHealthBarUpdate(void);
-void WallyHandleExpUpdate(void);
-void WallyHandleStatusIconUpdate(void);
-void WallyHandleStatusAnimation(void);
-void WallyHandleStatusXor(void);
-void WallyHandleDataTransfer(void);
-void WallyHandleDMA3Transfer(void);
-void WallyHandlePlayBGM(void);
-void WallyHandleCmd32(void);
-void WallyHandleCmd33(void);
-void WallyHandleCmd34(void);
-void WallyHandleCmd35(void);
-void WallyHandleCmd36(void);
-void WallyHandleCmd37(void);
-void WallyHandleCmd38(void);
-void WallyHandleCmd39(void);
-void WallyHandleCmd40(void);
-void WallyHandleHitAnimation(void);
-void WallyHandleCmd42(void);
-void WallyHandleEffectivenessSound(void);
-void WallyHandlePlayFanfareOrBGM(void);
-void WallyHandleFaintingCry(void);
-void WallyHandleIntroSlide(void);
-void WallyHandleIntroTrainerBallThrow(void);
-void WallyHandleDrawPartyStatusSummary(void);
-void WallyHandleCmd49(void);
-void WallyHandleCmd50(void);
-void WallyHandleSpriteInvisibility(void);
-void WallyHandleBattleAnimation(void);
-void WallyHandleLinkStandbyMsg(void);
-void WallyHandleResetActionMoveSelection(void);
-void WallyHandleCmd55(void);
-void nullsub_118(void);
-
-void WallyBufferRunCommand(void);
-
-void (*const gWallyBufferCommands[CONTOLLER_CMDS_COUNT])(void) =
+static void WallyHandleGetMonData(void);
+static void WallyHandleGetRawMonData(void);
+static void WallyHandleSetMonData(void);
+static void WallyHandleSetRawMonData(void);
+static void WallyHandleLoadMonSprite(void);
+static void WallyHandleSwitchInAnim(void);
+static void WallyHandleReturnMonToBall(void);
+static void WallyHandleDrawTrainerPic(void);
+static void WallyHandleTrainerSlide(void);
+static void WallyHandleTrainerSlideBack(void);
+static void WallyHandleFaintAnimation(void);
+static void WallyHandlePaletteFade(void);
+static void WallyHandleSuccessBallThrowAnim(void);
+static void WallyHandleBallThrowAnim(void);
+static void WallyHandlePause(void);
+static void WallyHandleMoveAnimation(void);
+static void WallyHandlePrintString(void);
+static void WallyHandlePrintStringPlayerOnly(void);
+static void WallyHandleChooseAction(void);
+static void WallyHandleUnknownYesNoBox(void);
+static void WallyHandleChooseMove(void);
+static void WallyHandleChooseItem(void);
+static void WallyHandleChoosePokemon(void);
+static void WallyHandleCmd23(void);
+static void WallyHandleHealthBarUpdate(void);
+static void WallyHandleExpUpdate(void);
+static void WallyHandleStatusIconUpdate(void);
+static void WallyHandleStatusAnimation(void);
+static void WallyHandleStatusXor(void);
+static void WallyHandleDataTransfer(void);
+static void WallyHandleDMA3Transfer(void);
+static void WallyHandlePlayBGM(void);
+static void WallyHandleCmd32(void);
+static void WallyHandleTwoReturnValues(void);
+static void WallyHandleChosenMonReturnValue(void);
+static void WallyHandleOneReturnValue(void);
+static void WallyHandleOneReturnValue_Duplicate(void);
+static void WallyHandleCmd37(void);
+static void WallyHandleCmd38(void);
+static void WallyHandleCmd39(void);
+static void WallyHandleCmd40(void);
+static void WallyHandleHitAnimation(void);
+static void WallyHandleCmd42(void);
+static void WallyHandleEffectivenessSound(void);
+static void WallyHandlePlayFanfareOrBGM(void);
+static void WallyHandleFaintingCry(void);
+static void WallyHandleIntroSlide(void);
+static void WallyHandleIntroTrainerBallThrow(void);
+static void WallyHandleDrawPartyStatusSummary(void);
+static void WallyHandleCmd49(void);
+static void WallyHandleCmd50(void);
+static void WallyHandleSpriteInvisibility(void);
+static void WallyHandleBattleAnimation(void);
+static void WallyHandleLinkStandbyMsg(void);
+static void WallyHandleResetActionMoveSelection(void);
+static void WallyHandleCmd55(void);
+static void nullsub_118(void);
+
+static void WallyBufferRunCommand(void);
+static void WallyBufferExecCompleted(void);
+static void CompleteOnChosenItem(void);
+static void sub_8168818(void);
+static u32 CopyWallyMonData(u8 monId, u8 *dst);
+static void SetWallyMonData(u8 monId);
+static void WallyDoMoveAnimation(void);
+static void sub_816AC04(u8 taskId);
+
+static void (*const sWallyBufferCommands[CONTOLLER_CMDS_COUNT])(void) =
{
WallyHandleGetMonData,
WallyHandleGetRawMonData,
@@ -85,17 +149,17 @@ void (*const gWallyBufferCommands[CONTOLLER_CMDS_COUNT])(void) =
WallyHandleTrainerSlide,
WallyHandleTrainerSlideBack,
WallyHandleFaintAnimation,
- WallyHandleCmd11,
- WallyHandleCmd12,
- WallyHandleBallThrow,
+ WallyHandlePaletteFade,
+ WallyHandleSuccessBallThrowAnim,
+ WallyHandleBallThrowAnim,
WallyHandlePause,
WallyHandleMoveAnimation,
WallyHandlePrintString,
WallyHandlePrintStringPlayerOnly,
WallyHandleChooseAction,
- WallyHandleCmd19,
+ WallyHandleUnknownYesNoBox,
WallyHandleChooseMove,
- WallyHandleOpenBag,
+ WallyHandleChooseItem,
WallyHandleChoosePokemon,
WallyHandleCmd23,
WallyHandleHealthBarUpdate,
@@ -107,10 +171,10 @@ void (*const gWallyBufferCommands[CONTOLLER_CMDS_COUNT])(void) =
WallyHandleDMA3Transfer,
WallyHandlePlayBGM,
WallyHandleCmd32,
- WallyHandleCmd33,
- WallyHandleCmd34,
- WallyHandleCmd35,
- WallyHandleCmd36,
+ WallyHandleTwoReturnValues,
+ WallyHandleChosenMonReturnValue,
+ WallyHandleOneReturnValue,
+ WallyHandleOneReturnValue_Duplicate,
WallyHandleCmd37,
WallyHandleCmd38,
WallyHandleCmd39,
@@ -133,15 +197,1411 @@ void (*const gWallyBufferCommands[CONTOLLER_CMDS_COUNT])(void) =
nullsub_118
};
-void nullsub_117(void)
+static void nullsub_117(void)
{
}
void SetBankFuncToWallyBufferRunCommand(void)
{
gBattleBankFunc[gActiveBank] = WallyBufferRunCommand;
- gBattleStruct->field_94 = 0;
- gBattleStruct->field_95 = 0;
- gBattleStruct->field_96 = 0;
- gBattleStruct->field_97 = 0;
+ gBattleStruct->wallyBattleState = 0;
+ gBattleStruct->wallyMovesState = 0;
+ gBattleStruct->wallyWaitFrames = 0;
+ gBattleStruct->wallyMoveFrames = 0;
+}
+
+static void WallyBufferRunCommand(void)
+{
+ if (gBattleExecBuffer & gBitTable[gActiveBank])
+ {
+ if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sWallyBufferCommands))
+ sWallyBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ else
+ WallyBufferExecCompleted();
+ }
+}
+
+static void WallyHandleActions(void)
+{
+ switch (gBattleStruct->wallyBattleState)
+ {
+ case 0:
+ gBattleStruct->wallyWaitFrames = 64;
+ gBattleStruct->wallyBattleState++;
+ case 1:
+ if (--gBattleStruct->wallyWaitFrames == 0)
+ {
+ PlaySE(SE_SELECT);
+ EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
+ WallyBufferExecCompleted();
+ gBattleStruct->wallyBattleState++;
+ gBattleStruct->wallyMovesState = 0;
+ gBattleStruct->wallyWaitFrames = 64;
+ }
+ break;
+ case 2:
+ if (--gBattleStruct->wallyWaitFrames == 0)
+ {
+ PlaySE(SE_SELECT);
+ EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
+ WallyBufferExecCompleted();
+ gBattleStruct->wallyBattleState++;
+ gBattleStruct->wallyMovesState = 0;
+ gBattleStruct->wallyWaitFrames = 64;
+ }
+ break;
+ case 3:
+ if (--gBattleStruct->wallyWaitFrames == 0)
+ {
+ EmitTwoReturnValues(1, 9, 0);
+ WallyBufferExecCompleted();
+ gBattleStruct->wallyBattleState++;
+ gBattleStruct->wallyMovesState = 0;
+ gBattleStruct->wallyWaitFrames = 64;
+ }
+ break;
+ case 4:
+ if (--gBattleStruct->wallyWaitFrames == 0)
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(0);
+ ActionSelectionCreateCursorAt(1, 0);
+ gBattleStruct->wallyWaitFrames = 64;
+ gBattleStruct->wallyBattleState++;
+ }
+ break;
+ case 5:
+ if (--gBattleStruct->wallyWaitFrames == 0)
+ {
+ PlaySE(SE_SELECT);
+ EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
+ WallyBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+static void CompleteOnBankSpriteCallbackDummy(void)
+{
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ WallyBufferExecCompleted();
+}
+
+static void CompleteOnInactiveTextPrinter(void)
+{
+ if (!IsTextPrinterActive(0))
+ WallyBufferExecCompleted();
+}
+
+static void CompleteOnFinishedAnimation(void)
+{
+ if (!gDoingBattleAnim)
+ WallyBufferExecCompleted();
+}
+
+static void OpenBagAfterPaletteFade(void)
+{
+ if (!gPaletteFade.active)
+ {
+ gBattleBankFunc[gActiveBank] = CompleteOnChosenItem;
+ nullsub_35();
+ FreeAllWindowBuffers();
+ DoWallyTutorialBagMenu();
+ }
+}
+
+static void CompleteOnChosenItem(void)
+{
+ if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
+ {
+ EmitOneReturnValue(1, gScriptItemId);
+ WallyBufferExecCompleted();
+ }
+}
+
+static void sub_816864C(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
+ sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
+ sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
+
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8
+ && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
+ && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ {
+ if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
+ UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBank ^ BIT_MON);
+ SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ }
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
+ UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBank);
+ SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
+ gBattleBankFunc[gActiveBank] = sub_8168818;
+ }
+
+}
+
+static void sub_8168818(void)
+{
+ bool32 r4 = FALSE;
+
+ if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ r4 = TRUE;
+
+ if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
+
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+
+ CreateTask(c3_0802FDF4, 10);
+ sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+
+ WallyBufferExecCompleted();
+ }
+}
+
+static void CompleteOnHealthbarDone(void)
+{
+ s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], 0, 0);
+
+ SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+
+ if (hpValue != -1)
+ {
+ UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ }
+ else
+ {
+ sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ WallyBufferExecCompleted();
+ }
+}
+
+static void DoHitAnimBlinkSpriteEffect(void)
+{
+ u8 spriteId = gBankSpriteIds[gActiveBank];
+
+ if (gSprites[spriteId].data1 == 32)
+ {
+ gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].invisible = 0;
+ gDoingBattleAnim = FALSE;
+ WallyBufferExecCompleted();
+ }
+ else
+ {
+ if ((gSprites[spriteId].data1 % 4) == 0)
+ gSprites[spriteId].invisible ^= 1;
+ gSprites[spriteId].data1++;
+ }
+}
+
+static void sub_8168A20(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ {
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ WallyBufferExecCompleted();
+ }
+}
+
+static void CompleteOnBankSpriteCallbackDummy2(void)
+{
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ WallyBufferExecCompleted();
+}
+
+static void CompleteOnFinishedBattleAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ WallyBufferExecCompleted();
+}
+
+static void WallyBufferExecCompleted(void)
+{
+ gBattleBankFunc[gActiveBank] = WallyBufferRunCommand;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ u8 playerId = GetMultiplayerId();
+
+ PrepareBufferDataTransferLink(2, 4, &playerId);
+ gBattleBufferA[gActiveBank][0] = CONTOLLER_CMDS_COUNT - 1;
+ }
+ else
+ {
+ gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ }
+}
+
+static void CompleteOnFinishedStatusAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleGetMonData(void)
+{
+ u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
+ u32 size = 0;
+ u8 monsToCheck;
+ s32 i;
+
+ if (gBattleBufferA[gActiveBank][2] == 0)
+ {
+ size += CopyWallyMonData(gBattlePartyID[gActiveBank], monData);
+ }
+ else
+ {
+ monsToCheck = gBattleBufferA[gActiveBank][2];
+ for (i = 0; i < 6; i++)
+ {
+ if (monsToCheck & 1)
+ size += CopyWallyMonData(i, monData + size);
+ monsToCheck >>= 1;
+ }
+ }
+ EmitDataTransfer(1, size, monData);
+ WallyBufferExecCompleted();
+}
+
+static u32 CopyWallyMonData(u8 monId, u8 *dst)
+{
+ struct BattlePokemon battleMon;
+ struct MovePpInfo moveData;
+ u8 nickname[20];
+ u8 *src;
+ s16 data16;
+ u32 data32;
+ s32 size = 0;
+
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
+ battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
+ for (size = 0; size < 4; size++)
+ {
+ battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
+ battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ }
+ battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
+ battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
+ battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
+ battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
+ battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
+ battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
+ battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
+ battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
+ battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
+ battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
+ battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
+ battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
+ battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG);
+ battleMon.altAbility = GetMonData(&gPlayerParty[monId], MON_DATA_ALT_ABILITY);
+ battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
+ GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
+ StringCopy10(battleMon.nickname, nickname);
+ GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
+ src = (u8 *)&battleMon;
+ for (size = 0; size < sizeof(battleMon); size++)
+ dst[size] = src[size];
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (size = 0; size < 4; size++)
+ {
+ moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
+ moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ }
+ moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ src = (u8*)(&moveData);
+ for (size = 0; size < sizeof(moveData); size++)
+ dst[size] = src[size];
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ for (size = 0; size < 4; size++)
+ dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ size++;
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ size = 1;
+ break;
+ case REQUEST_OTID_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_EXP_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV);
+ size = 1;
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV);
+ size = 1;
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV);
+ size = 1;
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
+ size = 1;
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS);
+ size = 1;
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION);
+ size = 1;
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME);
+ size = 1;
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL);
+ size = 1;
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ size = 6;
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ size = 1;
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ size = 1;
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ size = 1;
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_STATUS_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_HP_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_ATK_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_DEF_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPEED_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPATK_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_COOL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY);
+ size = 1;
+ break;
+ case REQUEST_CUTE_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE);
+ size = 1;
+ break;
+ case REQUEST_SMART_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH);
+ size = 1;
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN);
+ size = 1;
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON);
+ size = 1;
+ break;
+ }
+
+ return size;
+}
+
+static void WallyHandleGetRawMonData(void)
+{
+ PlayerHandleGetRawMonData();
+}
+
+static void WallyHandleSetMonData(void)
+{
+ u8 monsToCheck;
+ u8 i;
+
+ if (gBattleBufferA[gActiveBank][2] == 0)
+ {
+ SetWallyMonData(gBattlePartyID[gActiveBank]);
+ }
+ else
+ {
+ monsToCheck = gBattleBufferA[gActiveBank][2];
+ for (i = 0; i < 6; i++)
+ {
+ if (monsToCheck & 1)
+ SetWallyMonData(i);
+ monsToCheck >>= 1;
+ }
+ }
+ WallyBufferExecCompleted();
+}
+
+static void SetWallyMonData(u8 monId)
+{
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ s32 i;
+
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ {
+ u8 iv;
+
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
+ }
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience);
+ iv = battlePokemon->hpIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv);
+ iv = battlePokemon->attackIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv);
+ iv = battlePokemon->defenseIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv);
+ iv = battlePokemon->speedIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv);
+ iv = battlePokemon->spAttackIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv);
+ iv = battlePokemon->spDefenseIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
+ }
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
+ }
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_OTID_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_EXP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_STATUS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_HP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_ATK_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_DEF_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_SPEED_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_SPATK_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_COOL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_CUTE_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_SMART_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ }
+
+ sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+}
+
+static void WallyHandleSetRawMonData(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleLoadMonSprite(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleSwitchInAnim(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleReturnMonToBall(void)
+{
+ if (gBattleBufferA[gActiveBank][1] == 0)
+ {
+ DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
+ gBattleBankFunc[gActiveBank] = sub_8168A20;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ WallyBufferExecCompleted();
+ }
+}
+
+// todo: get rid of it once the struct is declared in a header
+struct MonCoords
+{
+ // This would use a bitfield, but sub_8079F44
+ // uses it as a u8 and casting won't match.
+ u8 coords; // u8 x:4, y:4;
+ u8 y_offset;
+};
+extern const struct MonCoords gTrainerBackPicCoords[];
+
+static void WallyHandleDrawTrainerPic(void)
+{
+ DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank);
+ sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(gActiveBank));
+ gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
+ 80,
+ 80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
+ 30);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
+ gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+}
+
+static void WallyHandleTrainerSlide(void)
+{
+ DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank);
+ sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(gActiveBank));
+ gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
+ 80,
+ 80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
+ 30);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
+ gSprites[gBankSpriteIds[gActiveBank]].data0 = 2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2;
+}
+
+static void WallyHandleTrainerSlideBack(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleFaintAnimation(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandlePaletteFade(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleSuccessBallThrowAnim(void)
+{
+ gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
+ gDoingBattleAnim = TRUE;
+ DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
+ gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
+}
+
+static void WallyHandleBallThrowAnim(void)
+{
+ u8 ballThrowCaseId = gBattleBufferA[gActiveBank][1];
+
+ gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
+ gDoingBattleAnim = TRUE;
+ DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
+ gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
+}
+
+static void WallyHandlePause(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleMoveAnimation(void)
+{
+ u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
+ gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBank][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
+ gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
+ {
+ WallyBufferExecCompleted();
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ gBattleBankFunc[gActiveBank] = WallyDoMoveAnimation;
+ }
+
+}
+
+static void WallyDoMoveAnimation(void)
+{
+ u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ {
+ case 0:
+ if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
+ {
+ DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ }
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ break;
+ case 1:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ {
+ sub_805EB9C(0);
+ DoMoveAnim(move);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ }
+ break;
+ case 2:
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ sub_805EB9C(1);
+ if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
+ {
+ DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ }
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ }
+ break;
+ case 3:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ {
+ sub_805E394();
+ TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ WallyBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+static void WallyHandlePrintString(void)
+{
+ u16 *stringId;
+
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ BufferStringBattle(*stringId);
+ BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
+}
+
+static void WallyHandlePrintStringPlayerOnly(void)
+{
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ WallyHandlePrintString();
+ else
+ WallyBufferExecCompleted();
+}
+
+static void HandleChooseActionAfterDma3(void)
+{
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 160;
+ gBattleBankFunc[gActiveBank] = WallyHandleActions;
+ }
+}
+
+static void WallyHandleChooseAction(void)
+{
+ s32 i;
+
+ gBattleBankFunc[gActiveBank] = HandleChooseActionAfterDma3;
+ BattleHandleAddTextPrinter(gText_BattleMenu, 2);
+
+ for (i = 0; i < 4; i++)
+ ActionSelectionDestroyCursorAt(i);
+
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillWallyDo);
+ BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
+}
+
+static void WallyHandleUnknownYesNoBox(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleChooseMove(void)
+{
+ switch (gBattleStruct->wallyMovesState)
+ {
+ case 0:
+ InitMoveSelectionsVarsAndStrings();
+ gBattleStruct->wallyMovesState++;
+ gBattleStruct->wallyMoveFrames = 80;
+ break;
+ case 1:
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0x140;
+ gBattleStruct->wallyMovesState++;
+ }
+ break;
+ case 2:
+ if (--gBattleStruct->wallyMoveFrames == 0)
+ {
+ PlaySE(SE_SELECT);
+ EmitTwoReturnValues(1, 10, 0x100);
+ WallyBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+static void WallyHandleChooseItem(void)
+{
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gBattleBankFunc[gActiveBank] = OpenBagAfterPaletteFade;
+ gBankInMenu = gActiveBank;
+}
+
+static void WallyHandleChoosePokemon(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleCmd23(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleHealthBarUpdate(void)
+{
+ s16 hpVal;
+
+ LoadBattleBarGfx(0);
+ hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+
+ if (hpVal != INSTANT_HP_BAR_DROP)
+ {
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+
+ SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ }
+ else
+ {
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+
+ SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
+ UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT);
+ }
+
+ gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+}
+
+static void WallyHandleExpUpdate(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleStatusIconUpdate(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleStatusAnimation(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleStatusXor(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleDataTransfer(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleDMA3Transfer(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandlePlayBGM(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleCmd32(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleTwoReturnValues(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleChosenMonReturnValue(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleOneReturnValue(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleOneReturnValue_Duplicate(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleCmd37(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleCmd38(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleCmd39(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleCmd40(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleHitAnimation(void)
+{
+ if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ {
+ WallyBufferExecCompleted();
+ }
+ else
+ {
+ gDoingBattleAnim = TRUE;
+ gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
+ DoHitAnimHealthboxEffect(gActiveBank);
+ gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ }
+}
+
+static void WallyHandleCmd42(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleEffectivenessSound(void)
+{
+ PlaySE(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandlePlayFanfareOrBGM(void)
+{
+ if (gBattleBufferA[gActiveBank][3])
+ {
+ BattleMusicStop();
+ PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ }
+ else
+ {
+ PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ }
+
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleFaintingCry(void)
+{
+ u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+
+ PlayCry1(species, 25);
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleIntroSlide(void)
+{
+ HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
+ gUnknown_020243FC |= 1;
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleIntroTrainerBallThrow(void)
+{
+ u8 paletteNum;
+ u8 taskId;
+
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+
+ gSprites[gBankSpriteIds[gActiveBank]].data0 = 50;
+ gSprites[gBankSpriteIds[gActiveBank]].data2 = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
+ gSprites[gBankSpriteIds[gActiveBank]].data5 = gActiveBank;
+
+ StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
+
+ paletteNum = AllocSpritePalette(0xD6F8);
+ LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
+
+ taskId = CreateTask(sub_816AC04, 5);
+ gTasks[taskId].data[0] = gActiveBank;
+
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
+ gBattleBankFunc[gActiveBank] = nullsub_21;
+}
+
+static void sub_816AA80(u8 bank)
+{
+ u16 species;
+
+ gBattleSpritesDataPtr->bankData[bank].transformSpecies = 0;
+ gBattlePartyID[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
+ sub_806A068(species, GetBankIdentity(bank));
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
+ sub_80A5C6C(bank, 2),
+ sub_80A6138(bank),
+ sub_80A82E4(bank));
+
+ gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data2 = bank;
+
+ gSprites[gBankSpriteIds[bank]].data0 = bank;
+ gSprites[gBankSpriteIds[bank]].data2 = species;
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+
+ StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ gSprites[gBankSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_03005D7C[bank]].data0 = sub_80753E8(0, 0xFF);
+}
+
+static void sub_816AC04(u8 taskId)
+{
+ if (gTasks[taskId].data[1] < 31)
+ {
+ gTasks[taskId].data[1]++;
+ }
+ else
+ {
+ u8 savedActiveBank = gActiveBank;
+
+ gActiveBank = gTasks[taskId].data[0];
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_816AA80(gActiveBank);
+ gBattleBankFunc[gActiveBank] = sub_816864C;
+ gActiveBank = savedActiveBank;
+ DestroyTask(taskId);
+ }
+}
+
+static void WallyHandleDrawPartyStatusSummary(void)
+{
+ if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ {
+ WallyBufferExecCompleted();
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
+ gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
+ WallyBufferExecCompleted();
+ }
+}
+
+static void WallyHandleCmd49(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleCmd50(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleSpriteInvisibility(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleBattleAnimation(void)
+{
+ u8 animationId = gBattleBufferA[gActiveBank][1];
+ u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+
+ if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ WallyBufferExecCompleted();
+ else
+ gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+}
+
+static void WallyHandleLinkStandbyMsg(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleResetActionMoveSelection(void)
+{
+ WallyBufferExecCompleted();
+}
+
+static void WallyHandleCmd55(void)
+{
+ gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ FadeOutMapMusic(5);
+ BeginFastPaletteFade(3);
+ WallyBufferExecCompleted();
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_WILD) && gBattleTypeFlags & BATTLE_TYPE_LINK)
+ gBattleBankFunc[gActiveBank] = sub_80587B0;
+}
+
+static void nullsub_118(void)
+{
}