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authorGriffinR <griffin.g.richards@gmail.com>2020-02-14 18:11:04 -0500
committerhuderlem <huderlem@gmail.com>2020-02-25 12:54:08 -0600
commit501d0d3c18e3c81af2d5c58e19a26fe5a8577f0b (patch)
treea513a971c366bcbe03e7c6e30a7e64d65f5a0a8b
parentfaf0ba8662ecd54b4160920097074aad3c2dc8cb (diff)
Document move anims C-H
-rw-r--r--data/battle_anim_scripts.s1614
-rw-r--r--include/battle_anim.h10
-rw-r--r--include/constants/battle_anim.h2
-rwxr-xr-xsrc/battle_anim_effects_2.c33
-rw-r--r--src/battle_anim_mon_movement.c6
-rw-r--r--src/battle_anim_mons.c7
-rw-r--r--src/battle_anim_sound_tasks.c6
-rw-r--r--src/battle_anim_status_effects.c4
-rw-r--r--src/battle_anim_utility_funcs.c23
-rw-r--r--src/dark.c26
-rw-r--r--src/dragon.c28
-rw-r--r--src/fight.c55
-rw-r--r--src/fire.c40
-rw-r--r--src/flying.c71
-rw-r--r--src/ghost.c32
-rw-r--r--src/ground.c238
-rw-r--r--src/ice.c6
-rw-r--r--src/normal.c60
-rw-r--r--src/psychic.c10
-rw-r--r--src/rock.c8
-rw-r--r--src/water.c73
21 files changed, 1199 insertions, 1153 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 40d8813f2..d68f93e00 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -9,6 +9,8 @@
.section script_data, "aw", %progbits
+@ TODO: Clarify createsprite battler argument
+
.align 2
gMovesWithQuietBGM::
.2byte MOVE_SING, MOVE_PERISH_SONG, MOVE_GRASS_WHISTLE, 0xFFFF
@@ -427,7 +429,7 @@ Move_POUND:
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -447,10 +449,10 @@ DoubleSlapContinue:
blendoff
end
DoubleSlapLeft:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2
goto DoubleSlapContinue
DoubleSlapRight:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 2
goto DoubleSlapContinue
Move_POISON_POWDER:
@@ -565,13 +567,13 @@ Move_STRENGTH:
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 18, 6, 2, 4
delay 4
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 16, 12, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 16, 12, ANIM_TARGET, 1
delay 4
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, -12, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, -12, ANIM_TARGET, 1
delay 4
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 3, 4, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 3, 4, ANIM_TARGET, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
waitforvisualfinish
@@ -585,7 +587,7 @@ Move_TACKLE:
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
@@ -603,7 +605,7 @@ Move_BODY_SLAM:
delay 11
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
loopsewithpan SE_W025B, SOUND_PAN_TARGET, 10, 2
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
@@ -660,25 +662,25 @@ Move_FLAME_WHEEL:
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
- createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 0
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 4
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 8
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 12
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 16
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 20
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 24
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24
playsewithpan SE_W172, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
@@ -694,7 +696,7 @@ Move_FLAME_WHEEL:
end
FlameWheel1: @ Unused
- createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 50
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 50
delay 4
return
@@ -710,17 +712,17 @@ Move_PIN_MISSILE:
createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40
delay 4
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
delay 9
createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
delay 14
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -739,17 +741,17 @@ Move_ICICLE_SPEAR:
createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40
delay 4
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
delay 9
createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
delay 14
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -763,7 +765,7 @@ Move_TAKE_DOWN:
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10
delay 35
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
playsewithpan SE_W025B, SOUND_PAN_TARGET
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 0, 0, 4
@@ -794,7 +796,7 @@ Move_DOUBLE_EDGE:
delay 3
waitforvisualfinish
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
waitforvisualfinish
createvisualtask AminTask_DipMonSpriteToSide, 2, 8, -256, 0, 0
@@ -822,7 +824,7 @@ Move_POISON_STING:
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
@@ -854,34 +856,34 @@ Move_TWINEEDLE:
Move_FIRE_BLAST:
loadspritegfx ANIM_TAG_SMALL_EMBER
- createsoundtask sub_8158B30, 144, 145
+ createsoundtask sub_8158B30, SE_W172, SE_W172B
call FireBlastRing
call FireBlastRing
call FireBlastRing
delay 24
- createvisualtask sub_8116620, 10, 1, 3, 0, 8, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 3, 0, 8, RGB_BLACK
waitforvisualfinish
delay 19
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 20, 1
- call FireBlast2
+ call FireBlastCross
delay 3
- call FireBlast2
+ call FireBlastCross
delay 3
- call FireBlast2
+ call FireBlastCross
delay 3
- call FireBlast2
+ call FireBlastCross
delay 3
- call FireBlast2
+ call FireBlastCross
delay 3
- call FireBlast2
+ call FireBlastCross
delay 3
- call FireBlast2
+ call FireBlastCross
delay 3
- call FireBlast2
+ call FireBlastCross
delay 3
- call FireBlast2
+ call FireBlastCross
waitforvisualfinish
- createvisualtask sub_8116620, 10, 1, 2, 8, 0, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 2, 8, 0, RGB_BLACK
waitforvisualfinish
end
FireBlastRing:
@@ -892,7 +894,7 @@ FireBlastRing:
createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 204
delay 5
return
-FireBlast2:
+FireBlastCross:
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0
@@ -925,13 +927,13 @@ Move_EMBER:
createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 16, 24, 20, 1
delay 16
playsewithpan SE_W172, SOUND_PAN_TARGET
- call Ember1
- call Ember1
- call Ember1
+ call EmberFireHit
+ call EmberFireHit
+ call EmberFireHit
end
-Ember1:
- createsprite gEmberFlareSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
+EmberFireHit:
+ createsprite gEmberFlareSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, ANIM_TARGET, 1
delay 4
return
@@ -944,12 +946,12 @@ Move_MEGA_PUNCH:
setalpha 12, 8
playsewithpan SE_W025, SOUND_PAN_TARGET
createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 50
- createvisualtask sub_8116620, 10, 4, 2, 0, 7, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 7, RGB_WHITE
delay 50
call SetImpactBackground
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
- createvisualtask sub_8116620, 10, 4, 2, 0, 0, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 0, RGB_WHITE
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
@@ -987,13 +989,13 @@ Move_MEGA_KICK:
setalpha 12, 8
playsewithpan SE_W025, SOUND_PAN_TARGET
createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 50
- createvisualtask sub_8116620, 10, 4, 2, 0, 7, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 7, RGB_WHITE
delay 50
playsewithpan SE_W025B, SOUND_PAN_TARGET
call SetImpactBackground
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
- createvisualtask sub_8116620, 10, 4, 2, 0, 0, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 0, RGB_WHITE
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -1017,11 +1019,11 @@ CometPunchContinue:
blendoff
end
CometPunchLeft:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, -8, ANIM_TARGET, 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -8, 0, 8, 1, 0
goto CometPunchContinue
CometPunchRight:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, -8, ANIM_TARGET, 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, 0, 8, 1, 0
goto CometPunchContinue
@@ -1046,28 +1048,28 @@ SonicBoom1:
delay 4
return
SonicBoom2:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2
delay 4
return
Move_THUNDER_SHOCK:
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_SPARK_2
- createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
createvisualtask sub_810A7DC, 5, 0, -44, 0
playsewithpan SE_W085, SOUND_PAN_TARGET
delay 9
- createvisualtask sub_8116620, 10, 4, 0, 0, 13, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 0, 0, 13, RGB_BLACK
waitforvisualfinish
- createvisualtask sub_8116620, 10, 4, 0, 13, 0, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 0, 13, 0, RGB_BLACK
waitforvisualfinish
delay 20
call ElectricityEffect
waitforvisualfinish
delay 20
- createvisualtask sub_8116620, 10, 1, 0, 6, 0, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 6, 0, RGB_BLACK
waitforvisualfinish
end
@@ -1075,7 +1077,7 @@ Move_THUNDERBOLT:
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_SHOCK_3
loadspritegfx ANIM_TAG_SPARK_2
- createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
createvisualtask sub_810A7DC, 5, 24, -52, 0
@@ -1087,9 +1089,9 @@ Move_THUNDERBOLT:
createvisualtask sub_810A7DC, 5, 0, -60, 1
playsewithpan SE_W085, SOUND_PAN_TARGET
delay 9
- createvisualtask sub_8116620, 10, 4, 0, 0, 13, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 0, 0, 13, RGB_BLACK
waitforvisualfinish
- createvisualtask sub_8116620, 10, 4, 0, 13, 0, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 0, 13, 0, RGB_BLACK
waitforvisualfinish
delay 20
createsprite gBattleAnimSpriteTemplate_85957E0, ANIM_TARGET, 3, 44, 0, 0, 3
@@ -1103,20 +1105,20 @@ Move_THUNDERBOLT:
createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765
playsewithpan SE_W063, SOUND_PAN_TARGET
delay 0
- createvisualtask sub_8116620, 10, 1, 0, 2, 2, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 2, 2, RGB_BLACK
delay 6
- createvisualtask sub_8116620, 10, 1, 0, 6, 6, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 6, 6, RGB_BLACK
delay 6
- createvisualtask sub_8116620, 10, 1, 0, 2, 2, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 2, 2, RGB_BLACK
delay 6
- createvisualtask sub_8116620, 10, 1, 0, 6, 6, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 6, 6, RGB_BLACK
waitforvisualfinish
delay 20
waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19
call ElectricityEffect
waitforvisualfinish
delay 20
- createvisualtask sub_8116620, 10, 1, 0, 6, 0, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 6, 0, RGB_BLACK
waitforvisualfinish
end
@@ -1124,7 +1126,7 @@ Move_THUNDER_WAVE:
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_SPARK_H
- createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
createvisualtask sub_810A7DC, 5, 0, -48, 0
@@ -1137,7 +1139,7 @@ Move_THUNDER_WAVE:
delay 4
createsprite gUnknown_08595840, ANIM_TARGET, 2, -16, 16
waitforvisualfinish
- createvisualtask sub_8116620, 10, 1, 0, 6, 0, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 6, 0, RGB_BLACK
waitforvisualfinish
end
@@ -1153,23 +1155,23 @@ BeatUpContinue:
blendoff
end
BeatUpLeft:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -20, -20, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -20, -20, ANIM_TARGET, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -20, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, ANIM_TARGET, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 8, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
goto BeatUpContinue
BeatUpRight:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -20, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -20, ANIM_TARGET, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 12, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 0, ANIM_TARGET, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -12, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
@@ -1183,7 +1185,7 @@ Move_STOMP:
playsewithpan SE_W104, SOUND_PAN_TARGET
createsprite gUnknown_08595F60, ANIM_ATTACKER, 3, 0, -32, 15
delay 19
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 9, 1
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
@@ -1265,8 +1267,8 @@ Move_REVERSAL:
playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 8, 0, 0
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
- createvisualtask sub_80D6388, 5, 0, 1, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0
end
Move_PURSUIT:
@@ -1287,13 +1289,13 @@ PursuitContinue:
end
PursuitNormal:
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
- createvisualtask sub_80D6388, 5, 0, 1, 6, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0
goto PursuitContinue
PursuitOnSwitchout:
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
- createvisualtask sub_80D6388, 5, 0, 1, 6, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0
goto PursuitContinue
Move_SPIKE_CANNON:
@@ -1347,7 +1349,7 @@ Move_PSYCH_UP:
delay 4
playsewithpan SE_W060, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
- createvisualtask sub_8116620, 9, 2, 2, 10, 0, RGB_YELLOW
+ createvisualtask AnimTask_BlendMonColor, 9, 2, 2, 10, 0, RGB_YELLOW
delay 30
clearmonbg ANIM_ATK_PARTNER
blendoff
@@ -1360,32 +1362,32 @@ Move_DIZZY_PUNCH:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
- call DizzyPunch1
+ call DizzyPunchLunge
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, 16, 8, 20, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 16, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 16, 0, ANIM_TARGET, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gUnknown_08595F78, ANIM_TARGET, 3, 16, 8, 160, -32
- createsprite gUnknown_08595F78, ANIM_TARGET, 3, 16, 8, -256, -40
- createsprite gUnknown_08595F78, ANIM_TARGET, 3, 16, 8, 128, -16
- createsprite gUnknown_08595F78, ANIM_TARGET, 3, 16, 8, 416, -38
- createsprite gUnknown_08595F78, ANIM_TARGET, 3, 16, 8, -128, -22
- createsprite gUnknown_08595F78, ANIM_TARGET, 3, 16, 8, -384, -31
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 160, -32
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -256, -40
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 128, -16
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 416, -38
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -128, -22
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -384, -31
delay 10
- call DizzyPunch1
+ call DizzyPunchLunge
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, -16, -8, 20, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -16, -16, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -16, -16, ANIM_TARGET, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gUnknown_08595F78, ANIM_TARGET, 3, -16, -8, 160, -32
- createsprite gUnknown_08595F78, ANIM_TARGET, 3, -16, -8, -256, -40
- createsprite gUnknown_08595F78, ANIM_TARGET, 3, -16, -8, 128, -16
- createsprite gUnknown_08595F78, ANIM_TARGET, 3, -16, -8, 416, -38
- createsprite gUnknown_08595F78, ANIM_TARGET, 3, -16, -8, -128, -22
- createsprite gUnknown_08595F78, ANIM_TARGET, 3, -16, -8, -384, -31
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 160, -32
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -256, -40
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 128, -16
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 416, -38
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -128, -22
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -384, -31
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
-DizzyPunch1:
+DizzyPunchLunge:
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1
@@ -1402,17 +1404,17 @@ Move_FIRE_SPIN:
end
FireSpinEffect:
- createsprite gUnknown_08596B88, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, 1
delay 2
- createsprite gUnknown_08596B88, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1
delay 2
- createsprite gUnknown_08596B88, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1
delay 2
- createsprite gUnknown_08596B88, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1
delay 2
- createsprite gUnknown_08596B88, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, 1
delay 2
- createsprite gUnknown_08596B88, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, 1
delay 2
return
@@ -1456,7 +1458,7 @@ FuryCutterStrongest:
Move_SELF_DESTRUCT:
loadspritegfx ANIM_TAG_EXPLOSION
- createvisualtask sub_8116620, 10, 2, 1, 0, 9, RGB_RED
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 0, 9, RGB_RED
createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1
@@ -1465,7 +1467,7 @@ Move_SELF_DESTRUCT:
call SelfDestruct1
call SelfDestruct1
waitforvisualfinish
- createvisualtask sub_8116620, 10, 2, 1, 9, 0, RGB_RED
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 9, 0, RGB_RED
end
SelfDestruct1:
playsewithpan SE_W120, SOUND_PAN_ATTACKER
@@ -1496,7 +1498,7 @@ Move_SLAM:
createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
delay 3
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
delay 3
@@ -1530,7 +1532,7 @@ Move_DRILL_PECK:
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
delay 2
loopsewithpan SE_W030, SOUND_PAN_TARGET, 4, 8
- createvisualtask sub_810EB88, 5
+ createvisualtask AnimTask_DrillPeckHitSplats, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
waitforvisualfinish
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
@@ -1548,76 +1550,76 @@ Move_WATERFALL:
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1
delay 5
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 25, ANIM_ATTACKER
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 25, ANIM_ATTACKER
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 25, ANIM_ATTACKER
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 25, ANIM_ATTACKER
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, 15, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, 15, 25, ANIM_ATTACKER
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 25, 20, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 25, 20, 25, ANIM_ATTACKER
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -20, 20, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -20, 20, 25, ANIM_ATTACKER
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 12, 0, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 12, 0, 25, ANIM_ATTACKER
waitforvisualfinish
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 5
delay 6
- call UnderWaterAttack1
+ call RisingWaterHitEffect
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-UnderWaterAttack1:
+RisingWaterHitEffect:
playsewithpan SE_W127, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1
- createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 20, 1, 1
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 20
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 20
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 20, ANIM_TARGET, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20
delay 2
- createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 15, 1, 1
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 15
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 15
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 15, ANIM_TARGET, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15
delay 2
- createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 10, 1, 1
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 10
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 10
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 10, ANIM_TARGET, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10
delay 2
- createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 1, 1
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 5
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 5
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, ANIM_TARGET, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5
delay 2
- createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 0
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 0
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
delay 2
- createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -5, 1, 1
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -5
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -5
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -5, ANIM_TARGET, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5
delay 2
- createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, 1, 1
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -10
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -10
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, ANIM_TARGET, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10
delay 2
- createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, 1, 1
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -15
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -15
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, ANIM_TARGET, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15
delay 2
- createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -20, 1, 1
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -20
- createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -20
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -20, ANIM_TARGET, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20
return
Move_EXPLOSION:
@@ -1631,9 +1633,9 @@ Move_EXPLOSION:
call Explosion1
call Explosion1
waitforvisualfinish
- createvisualtask sub_8116620, 10, 1, 1, 16, 16, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 1, 16, 16, RGB_WHITE
delay 50
- createvisualtask sub_8116620, 10, 1, 3, 16, 0, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 3, 16, 0, RGB_WHITE
end
Explosion1:
playsewithpan SE_W153, SOUND_PAN_ATTACKER
@@ -1679,14 +1681,14 @@ Move_DETECT:
loadspritegfx ANIM_TAG_SPARKLE_4
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 9, RGB_BLACK
waitforvisualfinish
- createvisualtask sub_8116620, 10, 2, 1, 0, 9, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 0, 9, RGB_WHITE
delay 18
playsewithpan SE_W197, SOUND_PAN_ATTACKER
- createsprite gUnknown_0853EE84, ANIM_ATTACKER, 13, 20, -20
+ createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 20, -20
waitforvisualfinish
delay 10
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 9, 0, RGB_BLACK
- createvisualtask sub_8116620, 10, 2, 2, 9, 0, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 2, 9, 0, RGB_WHITE
waitforvisualfinish
end
@@ -1708,7 +1710,7 @@ Frustration_Continue:
Frustration_Strongest:
playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1
- createvisualtask sub_8116620, 10, 2, 3, 0, 9, 31
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 3, 0, 9, 31
waitforvisualfinish
delay 20
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
@@ -1721,30 +1723,30 @@ Frustration_Strongest:
createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, ANIM_ATTACKER
delay 5
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, ANIM_TARGET, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, ANIM_TARGET, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, ANIM_TARGET, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, ANIM_TARGET, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, ANIM_TARGET, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
- createvisualtask sub_8116620, 10, 2, 3, 9, 0, 31
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 3, 9, 0, 31
goto Frustration_Continue
Frustration_Strong:
playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1
- createvisualtask sub_8116620, 10, 2, 3, 0, 9, 31
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 3, 0, 9, 31
waitforvisualfinish
delay 20
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
@@ -1754,18 +1756,18 @@ Frustration_Strong:
createvisualtask AnimTask_StrongFrustrationGrowAndShrink, 5
delay 7
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
delay 14
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, -6, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, -6, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
delay 14
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, -6, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, -6, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
waitforvisualfinish
- createvisualtask sub_8116620, 10, 2, 3, 9, 0, 31
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 3, 9, 0, 31
goto Frustration_Continue
Frustration_Medium:
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
@@ -1775,13 +1777,13 @@ Frustration_Medium:
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 4, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 4, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -4, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -4, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
goto Frustration_Continue
Frustration_Weak:
@@ -1791,7 +1793,7 @@ Frustration_Weak:
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 10, 2
delay 12
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
goto Frustration_Continue
@@ -1846,7 +1848,7 @@ Move_VICE_GRIP:
createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 0
createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 1
delay 9
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 5, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -1863,12 +1865,12 @@ Move_GUILLOTINE:
playsewithpan SE_W011, SOUND_PAN_TARGET
createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0
createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 1
- createvisualtask sub_8116620, 10, 4, 2, 0, 16, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 16, RGB_BLACK
delay 9
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 23, 1
- delay 0x2E
+ delay 46
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 8, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
@@ -1888,7 +1890,7 @@ Move_PAY_DAY:
createsprite gCoinThrowSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 1152
waitforvisualfinish
playsewithpan SE_W006, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 2
createsprite gFallingCoinSpriteTemplate, ANIM_ATTACKER, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
waitforvisualfinish
@@ -1979,7 +1981,7 @@ Move_SPARK:
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 4
playsewithpan SE_W063, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
createvisualtask AnimTask_BlendCycleMonColor, 2, 4, -31, 2, 0, 6, RGB(31, 31, 22)
@@ -2017,12 +2019,12 @@ Move_ATTRACT:
end
Move_GROWTH:
- call Growth1
+ call GrowthEffect
waitforvisualfinish
- call Growth1
+ call GrowthEffect
waitforvisualfinish
end
-Growth1:
+GrowthEffect:
createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 0, 2, 0, 8, RGB_WHITE
playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_ATTACKER, 0
@@ -2039,7 +2041,7 @@ Move_WHIRLWIND:
delay 5
loopsewithpan SE_W104, SOUND_PAN_TARGET, 10, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 15, 1
- delay 0x1D
+ delay 29
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 12, 6, 1, 5
delay 7
playsewithpan SE_W081, SOUND_PAN_TARGET
@@ -2176,7 +2178,7 @@ Move_THIEF:
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 6
playsewithpan SE_W233, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 8, 1
waitforvisualfinish
delay 20
@@ -2228,7 +2230,7 @@ Move_ICY_WIND:
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_ICE_SPIKES
monbg ANIM_DEF_PARTNER
- createvisualtask sub_8116620, 10, 11, 4, 0, 4, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 11, 4, 0, 4, RGB_BLACK
fadetobg BG_ICE
waitbgfadeout
playsewithpan SE_W196, 0
@@ -2239,13 +2241,13 @@ Move_ICY_WIND:
delay 5
call IcyWind1
playsewithpan SE_W016B, SOUND_PAN_TARGET
- delay 0x37
+ delay 55
call IcyWindEffect2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
restorebg
waitbgfadeout
- createvisualtask sub_8116620, 10, 11, 4, 4, 0, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 11, 4, 4, 0, RGB_BLACK
waitbgfadein
end
IcyWind1:
@@ -2395,7 +2397,7 @@ Move_ROLLING_KICK:
createsprite gUnknown_08595EE0, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0
delay 5
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 8
@@ -2414,7 +2416,7 @@ Move_HEADBUTT:
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -2432,7 +2434,7 @@ Move_HORN_ATTACK:
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -2450,14 +2452,14 @@ FuryAttackContinue:
FuryAttackRight:
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 8, 8, 10
waitforvisualfinish
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
goto FuryAttackContinue
FuryAttackLeft:
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, -8, -8, 10
waitforvisualfinish
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
goto FuryAttackContinue
@@ -2481,37 +2483,37 @@ HornDrillContinue:
playse SE_BAN
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, 0, 0, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, 0, 2, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 2, ANIM_TARGET, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, -4, 3, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -4, 3, ANIM_TARGET, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, -8, -5, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -8, -5, ANIM_TARGET, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, 4, -12, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 4, -12, ANIM_TARGET, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, 16, 0, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 16, 0, ANIM_TARGET, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, 5, 18, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, 18, ANIM_TARGET, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, -17, 12, 1, 2
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -17, 12, ANIM_TARGET, 2
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, -21, -15, 1, 2
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -21, -15, ANIM_TARGET, 2
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, 8, -27, 1, 2
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -27, ANIM_TARGET, 2
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, 32, 0, 1, 2
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 0, ANIM_TARGET, 2
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
@@ -2533,15 +2535,15 @@ Move_THRASH:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
createvisualtask AnimTask_ThrashMoveMonHorizontal, 2
createvisualtask AnimTask_ThrashMoveMonVertical, 2
- createsprite gUnknown_08595EB0, ANIM_TARGET, 3, 1, 10, 0
+ createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 28
- createsprite gUnknown_08595EB0, ANIM_TARGET, 3, 1, 10, 1
+ createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 28
- createsprite gUnknown_08595EB0, ANIM_TARGET, 3, 1, 10, 3
+ createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 8, 0, 16, 1
playsewithpan SE_W025B, SOUND_PAN_TARGET
end
@@ -2588,7 +2590,7 @@ Move_LOW_KICK:
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
createsprite gUnknown_08595EE0, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0
delay 4
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2
createvisualtask AminTask_DipMonSpriteToSide, 2, 6, 384, 1, 2
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
@@ -2596,8 +2598,8 @@ Move_LOW_KICK:
end
Move_EARTHQUAKE:
- createvisualtask sub_81152DC, 5, 5, 10, 50
- createvisualtask sub_81152DC, 5, 4, 10, 50
+ createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 50
+ createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 50
playsewithpan SE_W089, 0
delay 10
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
@@ -2607,23 +2609,23 @@ Move_EARTHQUAKE:
Move_FISSURE:
loadspritegfx ANIM_TAG_MUD_SAND
- createvisualtask sub_81152DC, 3, 5, 10, 50
- createvisualtask sub_81152DC, 3, 1, 10, 50
+ createvisualtask AnimTask_HorizontalShake, 3, (MAX_BATTLERS_COUNT + 1), 10, 50
+ createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 50
playsewithpan SE_W089, SOUND_PAN_TARGET
delay 8
- call Fissure1
+ call FissureDirtPlumeFar
delay 15
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
delay 15
- call Fissure2
+ call FissureDirtPlumeClose
delay 15
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
delay 15
- call Fissure1
+ call FissureDirtPlumeFar
delay 50
fadetobg BG_FISSURE
waitbgfadeout
- createvisualtask sub_8115628, 5, 1, 5, -1
+ createvisualtask sub_8115628, 5, ANIM_TARGET, 5, -1
waitbgfadein
delay 40
restorebg
@@ -2632,19 +2634,19 @@ Move_FISSURE:
waitbgfadein
end
-Fissure1:
- createsprite gUnknown_085971FC, ANIM_TARGET, 2, 1, 0, 12, -48, -16, 24
- createsprite gUnknown_085971FC, ANIM_TARGET, 2, 1, 0, 16, -16, -10, 24
- createsprite gUnknown_085971FC, ANIM_TARGET, 2, 1, 1, 14, -52, -18, 24
- createsprite gUnknown_085971FC, ANIM_TARGET, 2, 1, 1, 12, -32, -16, 24
+FissureDirtPlumeFar:
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -48, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -16, -10, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -52, -18, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -32, -16, 24
playsewithpan SE_W091, SOUND_PAN_TARGET
return
-Fissure2:
- createsprite gUnknown_085971FC, ANIM_TARGET, 2, 1, 0, 12, -24, -16, 24
- createsprite gUnknown_085971FC, ANIM_TARGET, 2, 1, 0, 16, -38, -10, 24
- createsprite gUnknown_085971FC, ANIM_TARGET, 2, 1, 1, 14, -20, -18, 24
- createsprite gUnknown_085971FC, ANIM_TARGET, 2, 1, 1, 12, -36, -16, 24
+FissureDirtPlumeClose:
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -24, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -38, -10, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -20, -18, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -36, -16, 24
playsewithpan SE_W091, SOUND_PAN_TARGET
return
@@ -2655,43 +2657,43 @@ DigEnd:
DigSetUp:
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_DIRT_MOUND
- createsprite gUnknown_08597214, ANIM_ATTACKER, 1, 0, 0, 180
- createsprite gUnknown_08597214, ANIM_ATTACKER, 1, 0, 1, 180
+ createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 180
+ createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 180
monbg_22 ANIM_ATTACKER
delay 1
- createvisualtask sub_8114CBC, 2, 0
+ createvisualtask AnimTask_DigDownMovement, 2, FALSE
delay 6
- call DigSetUp1
- call DigSetUp1
- call DigSetUp1
- call DigSetUp1
- call DigSetUp1
+ call DigThrowDirt
+ call DigThrowDirt
+ call DigThrowDirt
+ call DigThrowDirt
+ call DigThrowDirt
waitforvisualfinish
clearmonbg_23 ANIM_ATTACKER
delay 1
- createvisualtask sub_8114CBC, 2, 1
+ createvisualtask AnimTask_DigDownMovement, 2, TRUE
goto DigEnd
DigUnleash:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_DIRT_MOUND
- createvisualtask sub_8114F14, 2, 0
+ createvisualtask AnimTask_DigUpMovement, 2, FALSE
waitforvisualfinish
monbg ANIM_ATTACKER
- createsprite gUnknown_08597214, ANIM_ATTACKER, 1, 0, 0, 48
- createsprite gUnknown_08597214, ANIM_ATTACKER, 1, 0, 1, 48
+ createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 48
+ createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 48
delay 1
- createvisualtask sub_8114F14, 2, 1
+ createvisualtask AnimTask_DigUpMovement, 2, TRUE
delay 16
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
playsewithpan SE_W025B, SOUND_PAN_ATTACKER
clearmonbg ANIM_ATTACKER
goto DigEnd
-DigSetUp1:
- createsprite gUnknown_085971FC, ANIM_ATTACKER, 2, 0, 0, 12, 4, -16, 18
- createsprite gUnknown_085971FC, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18
- createsprite gUnknown_085971FC, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18
- createsprite gUnknown_085971FC, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18
+DigThrowDirt:
+ createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 12, 4, -16, 18
+ createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18
+ createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18
+ createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18
playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 32
return
@@ -2736,7 +2738,7 @@ Move_QUICK_ATTACK:
playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 4
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
@@ -2758,8 +2760,8 @@ Move_RAGE:
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 4
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
- createvisualtask sub_80D6388, 2, 1, 1, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, TRUE, 1, 10, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -2848,7 +2850,7 @@ SkullBashAttack:
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
- createsprite gUnknown_085973E8, ANIM_TARGET, 4, 0, 0, 1, 0
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 0
loopsewithpan SE_W025B, SOUND_PAN_TARGET, 8, 3
waitforvisualfinish
createvisualtask AnimTask_SkullBashPosition, 2, 1
@@ -2891,7 +2893,7 @@ Move_GLARE:
createvisualtask AnimTask_GlareEyeDots, 5, 0
playsewithpan SE_W060B, SOUND_PAN_ATTACKER
waitforvisualfinish
- createvisualtask sub_8116620, 5, 1, 0, 0, 16, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 5, 1, 0, 0, 16, RGB_BLACK
waitforvisualfinish
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
@@ -2900,7 +2902,7 @@ Move_GLARE:
delay 2
createvisualtask sub_810A094, 3, 20, 1, 0
waitforvisualfinish
- createvisualtask sub_8116620, 5, 1, 0, 16, 0, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 5, 1, 0, 16, 0, RGB_BLACK
end
Move_BARRAGE:
@@ -2925,17 +2927,17 @@ SkyAttackSetUp:
jumpretfalse SkyAttackSetUpAgainstOpponent
goto SkyAttackSetUpAgainstPartner
SkyAttackSetUpAgainstOpponent:
- createvisualtask sub_8116620, 10, 27, 1, 0, 12, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 27, 1, 0, 12, RGB_BLACK
waitforvisualfinish
delay 12
- createvisualtask sub_8116620, 10, 2, 1, 8, 0, RGB_BLACK
- createvisualtask sub_81152DC, 5, 0, 2, 16
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 8, 0, RGB_BLACK
+ createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
loopsewithpan SE_W287, SOUND_PAN_ATTACKER, 4, 8
- createvisualtask sub_8116620, 10, 2, 1, 0, 15, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 0, 15, RGB_WHITE
delay 20
- createvisualtask sub_8116620, 10, 2, 1, 15, 0, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 15, 0, RGB_WHITE
waitforvisualfinish
- createvisualtask sub_8116620, 10, 25, 1, 8, 0, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 25, 1, 8, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -2944,13 +2946,13 @@ SkyAttackSetUpAgainstPartner:
createvisualtask sub_8116664, 10, 1, 1, 0, 12, RGB_BLACK
waitforvisualfinish
delay 12
- createvisualtask sub_8116620, 10, 2, 1, 8, 0, RGB_BLACK
- createvisualtask sub_81152DC, 5, 0, 2, 16
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 8, 0, RGB_BLACK
+ createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
playsewithpan SE_W287, SOUND_PAN_ATTACKER
delay 8
- createvisualtask sub_8116620, 10, 2, 1, 0, 15, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 0, 15, RGB_WHITE
delay 20
- createvisualtask sub_8116620, 10, 2, 1, 15, 0, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 15, 0, RGB_WHITE
waitforvisualfinish
createvisualtask sub_8116664, 10, 4, 1, 8, 0, RGB_BLACK
waitforvisualfinish
@@ -2962,19 +2964,19 @@ SkyAttackUnleash:
loadspritegfx ANIM_TAG_BIRD
call SetSkyBg
monbg ANIM_ATTACKER
- createvisualtask sub_8116620, 10, 2, 0, 0, 16, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 0, 0, 16, RGB_WHITE
delay 4
createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0
waitforvisualfinish
- createvisualtask sub_8159244, 5, 238, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W327, SOUND_PAN_ATTACKER
createsprite gUnknown_08596514, ANIM_TARGET, 2
delay 14
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
- createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1
delay 2
- createvisualtask sub_8116620, 10, 2, 0, 15, 0, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 0, 15, 0, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATTACKER
call UnsetSkyBg
@@ -2982,7 +2984,7 @@ SkyAttackUnleash:
Move_FLASH:
playsewithpan SE_W043, SOUND_PAN_ATTACKER
- createvisualtask sub_8117494, 2
+ createvisualtask AnimTask_Flash, 2
waitforvisualfinish
end
@@ -3051,7 +3053,7 @@ Move_STRUGGLE:
createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2
loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 12, 4
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
@@ -3099,8 +3101,8 @@ Move_FLAIL:
createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER
loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 8, 2
waitforvisualfinish
- createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 3
- createvisualtask sub_80D6388, 2, 0, 1, 30, 1, 0
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -3137,7 +3139,7 @@ MachPunchContinue:
createvisualtask sub_80A8BC4, 2, 28968, 10
playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
@@ -3177,7 +3179,7 @@ Move_DESTINY_BOND:
fadetobg BG_GHOST
playsewithpan SE_W060, SOUND_PAN_ATTACKER
waitbgfadein
- createvisualtask sub_81123C4, 5, 0, 48
+ createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48
playsewithpan SE_W109, SOUND_PAN_ATTACKER
delay 48
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1
@@ -3240,8 +3242,8 @@ Move_ROLLOUT:
setalpha 12, 8
createvisualtask sub_8110F74, 2
waitforvisualfinish
- createvisualtask sub_80D6388, 2, 0, 1, 30, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -3271,7 +3273,7 @@ Move_FALSE_SWIPE:
delay 2
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 3
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
end
@@ -3322,13 +3324,13 @@ Move_MAGNITUDE:
MagnitudeEnd:
end
MagnitudeRegular:
- createvisualtask sub_81152DC, 5, 5, 0, 50
- createvisualtask sub_81152DC, 5, 4, 0, 50
+ createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50
+ createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50
loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10
goto MagnitudeEnd
MagnitudeIntense:
- createvisualtask sub_81152DC, 5, 5, 0, 50
- createvisualtask sub_81152DC, 5, 4, 0, 50
+ createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50
+ createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50
loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10
delay 10
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
@@ -3344,8 +3346,8 @@ Move_RAPID_SPIN:
createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 0
loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2
- createvisualtask sub_80D6388, 2, 0, 1, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0
playsewithpan SE_W003, SOUND_PAN_TARGET
waitforvisualfinish
delay 8
@@ -3392,7 +3394,7 @@ ExtremeSpeedContinue:
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
waitbgfadein
- createvisualtask AnimTask_StretchAttacker, 2
+ createvisualtask AnimTask_AttackerStretchAndDisappear, 2
loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 3
waitforvisualfinish
delay 1
@@ -3403,13 +3405,13 @@ ExtremeSpeedContinue:
createvisualtask AnimTask_ExtremeSpeedImpact, 2
delay 2
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_85973B8, ANIM_TARGET, 2, 1, 0, -12, 3
+ createsprite gExtremeSpeedHitSplatSpriteTemplate, ANIM_TARGET, 2, 1, 0, -12, 3
delay 10
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_85973B8, ANIM_TARGET, 2, 1, 0, 12, 3
+ createsprite gExtremeSpeedHitSplatSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, 3
delay 10
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_85973B8, ANIM_TARGET, 2, 1, 0, 0, 3
+ createsprite gExtremeSpeedHitSplatSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_SpeedDust, 2
delay 10
@@ -3462,32 +3464,32 @@ Move_HEAT_WAVE:
createvisualtask AnimTask_BlendBackground, 6, 6, RGB_RED
panse_1B SE_W257, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
delay 4
- createvisualtask sub_8109DBC, 5
+ createvisualtask AnimTask_MoveHeatWaveTargets, 5
delay 12
- createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 10, 2304, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 90, 2048, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 50, 2560, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 20, 2304, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 70, 1984, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 0, 2816, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 60, 2560, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 1
end
Move_HAIL:
loadspritegfx ANIM_TAG_HAIL
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- createvisualtask sub_8116620, 10, 1, 3, 0, 6, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 3, 0, 6, RGB_BLACK
waitforvisualfinish
- createvisualtask AnimTask_Hail1, 5
+ createvisualtask AnimTask_HailStart, 5
loopsewithpan SE_W258, 0, 8, 10
waitforvisualfinish
- createvisualtask sub_8116620, 10, 1, 3, 6, 0, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 3, 6, 0, RGB_BLACK
end
Move_TORMENT:
@@ -3659,7 +3661,7 @@ Move_SUPERPOWER:
playsewithpan SE_W025, SOUND_PAN_ATTACKER
delay 20
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 4, 1, 180, 1
- createvisualtask sub_8159244, 5, 234, 0
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W089, 0
delay 40
createsprite gUnknown_08596004, ANIM_ATTACKER, 41, 200, 96, 1, 120
delay 8
@@ -3710,18 +3712,18 @@ BrickBreakNormal:
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 4
delay 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 6, RGB_BLACK
delay 37
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
@@ -3736,18 +3738,18 @@ BrickBreakShatteredWall:
delay 4
createsprite gUnknown_08595F90, ANIM_ATTACKER, 3, 1, 0, 0, 90, 10
delay 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 6, RGB_BLACK
delay 37
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
@@ -3785,12 +3787,12 @@ Move_ENDEAVOR:
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 2
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 21, 0), 12, 1, 2
delay 6
- createvisualtask sub_80D6388, 5, 0, 1, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -12, 1, 2
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -12, ANIM_TARGET, 2
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 24
- createvisualtask sub_80D6388, 5, 0, 1, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 12, 1, 2
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 12, ANIM_TARGET, 2
playsewithpan SE_W004, SOUND_PAN_TARGET
end
@@ -3798,22 +3800,22 @@ Move_ERUPTION:
loadspritegfx ANIM_TAG_WARM_ROCK
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 2, 0, 4, RGB_RED
waitforvisualfinish
- createvisualtask sub_8109460, 2
+ createvisualtask AnimTask_EruptionLaunchRocks, 2
waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60
waitforvisualfinish
- createvisualtask sub_8109460, 2
+ createvisualtask AnimTask_EruptionLaunchRocks, 2
waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60
waitforvisualfinish
delay 30
- createsprite gUnknown_085955E8, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0
- createsprite gUnknown_085955E8, ANIM_ATTACKER, 40, 30, -32, 16, 90, 1
- createsprite gUnknown_085955E8, ANIM_ATTACKER, 40, 150, -32, 32, 60, 2
- createsprite gUnknown_085955E8, ANIM_ATTACKER, 40, 90, -32, 48, 80, 3
- createsprite gUnknown_085955E8, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0
- createsprite gUnknown_085955E8, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 30, -32, 16, 90, 1
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 150, -32, 32, 60, 2
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 90, -32, 48, 80, 3
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1
delay 22
- createvisualtask sub_81152DC, 5, 5, 8, 60
- createvisualtask sub_81152DC, 5, 4, 8, 60
+ createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 8, 60
+ createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 8, 60
loopsewithpan SE_W088, SOUND_PAN_TARGET, 16, 12
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, 31, 4, 4, 0, RGB_RED
@@ -3843,7 +3845,7 @@ Move_IMPRISON:
waitforvisualfinish
delay 4
createsprite gUnknown_085967AC, ANIM_ATTACKER, 5, 0, 40
- createvisualtask sub_81152DC, 5, 4, 1, 10
+ createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 1, 10
playsewithpan SE_W063, SOUND_PAN_ATTACKER
clearmonbg ANIM_DEF_PARTNER
call UnsetPsychicBackground
@@ -3856,7 +3858,7 @@ Move_GRUDGE:
fadetobg BG_GHOST
playsewithpan SE_W060, SOUND_PAN_ATTACKER
waitbgfadein
- createvisualtask sub_8112C6C, 3
+ createvisualtask AnimTask_GrudgeFlames, 3
loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 16, 4
delay 10
delay 80
@@ -3918,26 +3920,26 @@ Move_LUSTER_PURGE:
waitforvisualfinish
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23)
waitforvisualfinish
- createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET
delay 3
- createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET
delay 3
- createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET
delay 3
- createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET
delay 3
- createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET
delay 3
- createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_8116664, 5, 5, 2, 16, 0, RGB_WHITEALPHA
- createvisualtask sub_81152DC, 5, 1, 5, 14
+ createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
@@ -3957,11 +3959,11 @@ Move_MIST_BALL:
delay 0
playsewithpan SE_W114, 0
createvisualtask AnimTask_LoadMistTiles, 5
- createvisualtask sub_8116620, 10, 4, 3, 0, 16, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 3, 0, 16, RGB_WHITE
delay 8
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 70, 0
delay 70
- createvisualtask sub_8116620, 10, 4, 2, 16, 0, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 16, 0, RGB_WHITE
end
Move_FEATHER_DANCE:
@@ -3970,18 +3972,18 @@ Move_FEATHER_DANCE:
monbgprio_29
playsewithpan SE_W080, SOUND_PAN_TARGET
delay 0
- createsprite gUnknown_08596388, ANIM_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_08596388, ANIM_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1
- createsprite gUnknown_08596388, ANIM_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_08596388, ANIM_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1
- createsprite gUnknown_08596388, ANIM_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_08596388, ANIM_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1
- createsprite gUnknown_08596388, ANIM_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_08596388, ANIM_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
@@ -4083,7 +4085,7 @@ Move_NEEDLE_ARM:
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, 16, 16
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, -24, 10
@@ -4114,12 +4116,12 @@ Move_CRUSH_CLAW:
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1
- createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, -10, -10, 0
- createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, -10, 10, 0
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
delay 12
- createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, 10, -10, 1
- createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, 10, 10, 1
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
blendoff
@@ -4174,17 +4176,17 @@ Move_FAKE_TEARS:
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 1
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 12, 4
delay 8
- createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 0
- createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 1
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1
delay 8
- createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 2
- createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 3
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3
delay 8
- createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 0
- createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 1
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1
delay 8
- createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 2
- createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 3
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3
waitforvisualfinish
end
@@ -4307,7 +4309,7 @@ Move_SHADOW_PUNCH:
createvisualtask sub_80A8BC4, 2, 0, 13
playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
@@ -4323,15 +4325,15 @@ Move_EXTRASENSORY:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
- createvisualtask sub_810FE14, 5, 0
+ createvisualtask AnimTask_ExtrasensoryDistortion, 5, 0
playsewithpan SE_W020, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
- createvisualtask sub_810FE14, 5, 1
+ createvisualtask AnimTask_ExtrasensoryDistortion, 5, 1
playsewithpan SE_W020, SOUND_PAN_TARGET
waitforvisualfinish
- createvisualtask sub_8110034, 5, 0
- createvisualtask sub_810FE14, 5, 2
+ createvisualtask AnimTask_TransparentCloneGrowAndShrink, 5, ANIM_ATTACKER
+ createvisualtask AnimTask_ExtrasensoryDistortion, 5, 2
playsewithpan SE_W043, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
@@ -4374,7 +4376,7 @@ Move_HOWL:
createvisualtask AnimTask_DeepInhale, 2, 0
delay 12
call RoarEffect
- createvisualtask sub_8158D8C, 2, 0, 3
+ createvisualtask sub_8158D8C, 2, ANIM_ATTACKER, 3
waitforvisualfinish
delay 30
end
@@ -4412,7 +4414,7 @@ Move_VOLT_TACKLE:
loadspritegfx ANIM_TAG_ELECTRICITY
monbg ANIM_ATTACKER
setalpha 12, 8
- createvisualtask sub_8116620, 10, 1, 0, 0, 8, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 0, 8, RGB_BLACK
waitforvisualfinish
createsprite gUnknown_085959A4, ANIM_ATTACKER, 1
playsewithpan SE_W268, SOUND_PAN_ATTACKER
@@ -4449,7 +4451,7 @@ Move_VOLT_TACKLE:
delay 2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
waitforvisualfinish
- createvisualtask sub_8116620, 10, 1, 0, 8, 0, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 8, 0, RGB_BLACK
waitforvisualfinish
end
@@ -4507,7 +4509,7 @@ Move_LEAF_BLADE:
setalpha 12, 8
delay 12
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 18, 1
- createsprite gUnknown_085973D0, ANIM_TARGET, 2, 0, 0, 1, 36
+ createsprite gCrossImpactSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 36
playsewithpan SE_W043, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -4523,12 +4525,12 @@ Move_DRAGON_DANCE:
playsewithpan SE_W100, SOUND_PAN_ATTACKER
delay 8
createvisualtask sub_80A7CB4, 5, 10249, 19456, 14, 0, 3
- createsprite gUnknown_08596F98, ANIM_ATTACKER, 2, 0
- createsprite gUnknown_08596F98, ANIM_ATTACKER, 2, 43
- createsprite gUnknown_08596F98, ANIM_ATTACKER, 2, 85
- createsprite gUnknown_08596F98, ANIM_ATTACKER, 2, 128
- createsprite gUnknown_08596F98, ANIM_ATTACKER, 2, 170
- createsprite gUnknown_08596F98, ANIM_ATTACKER, 2, 213
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213
delay 30
playsewithpan SE_W100, SOUND_PAN_ATTACKER
delay 30
@@ -4559,10 +4561,10 @@ Move_SHOCK_WAVE:
playsewithpan SE_W161B, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1
- createvisualtask sub_8116620, 5, 1, 3, 16, 0, RGB_WHITE
- createvisualtask sub_8116620, 5, 4, 0, 16, 16, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 5, 1, 3, 16, 0, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 5, 4, 0, 16, 16, RGB_BLACK
delay 4
- createvisualtask sub_8116620, 5, 4, 0, 0, 0, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 5, 4, 0, 0, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
@@ -4664,7 +4666,7 @@ Move_ICE_PUNCH:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
- createvisualtask sub_8116620, 10, 4, 2, 0, 9, RGB(12, 26, 31)
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 9, RGB(12, 26, 31)
delay 20
playsewithpan SE_W081, SOUND_PAN_TARGET
createsprite gUnknown_08595AE8, ANIM_ATTACKER, 2, 0
@@ -4678,7 +4680,7 @@ Move_ICE_PUNCH:
createsprite gUnknown_08595AD0, ANIM_ATTACKER, 2, 224
delay 17
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, -10, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, ANIM_TARGET, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 3, 1
@@ -4686,7 +4688,7 @@ Move_ICE_PUNCH:
delay 15
call IceCrystalEffectShort
delay 5
- createvisualtask sub_8116620, 10, 4, 2, 9, 0, RGB(12, 26, 31)
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 9, 0, RGB(12, 26, 31)
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK
waitforvisualfinish
@@ -4767,7 +4769,7 @@ Move_THUNDER:
waitbgfadein
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
delay 16
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
playsewithpan SE_W086, SOUND_PAN_TARGET
delay 1
createsprite gUnknown_085956C0, ANIM_TARGET, 2, 16, -36
@@ -4784,7 +4786,7 @@ Move_THUNDER:
createsprite gUnknown_085956C0, ANIM_TARGET, 6, -16, 16
playsewithpan SE_W086, SOUND_PAN_TARGET
delay 5
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
createsprite gUnknown_085956C0, ANIM_TARGET, 2, 24, -32
delay 1
@@ -4792,9 +4794,9 @@ Move_THUNDER:
delay 1
createsprite gUnknown_085956C0, ANIM_TARGET, 2, 24, 16
delay 30
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 5
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, -32
playsewithpan SE_W161B, SOUND_PAN_TARGET
@@ -4803,11 +4805,11 @@ Move_THUNDER:
delay 1
createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, 16
delay 10
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
createvisualtask sub_810A094, 2, 30, 3, 1, 0
delay 2
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_TARGET, 2, 1, 2, 16, 0, RGB_BLACK
waitforvisualfinish
@@ -4827,9 +4829,9 @@ Move_THUNDER_PUNCH:
waitforvisualfinish
playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
delay 1
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, -48
delay 1
@@ -4838,10 +4840,10 @@ Move_THUNDER_PUNCH:
createsprite gUnknown_085956C0, ANIM_ATTACKER, 2, 0, 16
delay 1
playsewithpan SE_W161B, SOUND_PAN_TARGET
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK
delay 20
@@ -4866,12 +4868,12 @@ Move_SACRED_FIRE:
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 50, 5, 1, 1
delay 1
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 50, 5, 0, 1
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 50, 5, -1, 1
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
waitforvisualfinish
playsewithpan SE_W221B, SOUND_PAN_TARGET
@@ -4883,10 +4885,10 @@ Move_SACRED_FIRE:
playsewithpan SE_W221B, SOUND_PAN_TARGET
createsprite gUnknown_085953F8, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1
delay 1
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
waitforvisualfinish
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
playsewithpan SE_W172B, SOUND_PAN_TARGET
createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
@@ -4925,31 +4927,31 @@ Move_DRAGON_BREATH:
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
loopsewithpan SE_W172, SOUND_PAN_ATTACKER, 7, 7
- createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createvisualtask sub_8116620, 10, 4, 1, 0, 9, RGB_RED
- createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 1, 0, 9, RGB_RED
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 21, 1
- createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
waitforvisualfinish
- createvisualtask sub_8116620, 10, 4, 1, 9, 0, RGB_RED
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 1, 9, 0, RGB_RED
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
@@ -4959,7 +4961,7 @@ Move_ROAR:
monbg ANIM_ATTACKER
monbgprio_28 ANIM_ATTACKER
setalpha 8, 8
- createvisualtask sub_8158E9C, 2, 0, 2
+ createvisualtask sub_8158E9C, 2, ANIM_ATTACKER, 2
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
call RoarEffect
delay 20
@@ -4968,7 +4970,7 @@ Move_ROAR:
clearmonbg ANIM_ATTACKER
blendoff
waitforvisualfinish
- createvisualtask sub_8159078, 5
+ createvisualtask SoundTask_WaitForCry, 5
waitforvisualfinish
end
@@ -4984,13 +4986,13 @@ RoarEffect:
Move_GROWL:
loadspritegfx ANIM_TAG_NOISE_LINE
- createvisualtask sub_8158E9C, 2, 0, 255
+ createvisualtask sub_8158E9C, 2, ANIM_ATTACKER, 255
call RoarEffect
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1
waitforvisualfinish
- createvisualtask sub_8159078, 5
+ createvisualtask SoundTask_WaitForCry, 5
waitforvisualfinish
end
@@ -5163,7 +5165,7 @@ Move_FAINT_ATTACK:
monbg ANIM_TARGET
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -5240,25 +5242,25 @@ Move_DRAGON_RAGE:
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0, 15, 0, 0, 4
waitforvisualfinish
- createsprite gUnknown_08596F80, ANIM_TARGET, 2, 30, 15, 0, 10, 10
+ createsprite gDragonRageFireSpitSpriteTemplate, ANIM_TARGET, 2, 30, 15, 0, 10, 10
waitforvisualfinish
loopsewithpan SE_W172B, SOUND_PAN_TARGET, 11, 3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1
- createsprite gUnknown_08596F28, ANIM_TARGET, 66, 1, 5, 0
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 5, 0
delay 1
- createsprite gUnknown_08596F28, ANIM_TARGET, 66, 1, -10, -15
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -10, -15
delay 1
- createsprite gUnknown_08596F28, ANIM_TARGET, 2, 1, 0, 25
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 25
delay 1
- createsprite gUnknown_08596F28, ANIM_TARGET, 66, 1, 15, 5
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 15, 5
delay 1
- createsprite gUnknown_08596F28, ANIM_TARGET, 66, 1, -25, 0
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -25, 0
delay 1
- createsprite gUnknown_08596F28, ANIM_TARGET, 2, 1, 30, 30
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 30, 30
delay 1
- createsprite gUnknown_08596F28, ANIM_TARGET, 2, 1, -27, 25
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, -27, 25
delay 1
- createsprite gUnknown_08596F28, ANIM_TARGET, 66, 1, 0, 8
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 0, 8
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 66, 0, 0, 4
waitforvisualfinish
@@ -5267,14 +5269,14 @@ Move_DRAGON_RAGE:
Move_RAIN_DANCE:
loadspritegfx ANIM_TAG_RAIN_DROPS
playsewithpan SE_W240, SOUND_PAN_ATTACKER
- createvisualtask sub_8116620, 10, 0x781, 2, 0, 4, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 0x781, 2, 0, 4, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
delay 120
delay 30
waitforvisualfinish
- createvisualtask sub_8116620, 10, 0x781, 2, 4, 0, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 0x781, 2, 4, 0, RGB_BLACK
waitforvisualfinish
end
@@ -5287,7 +5289,7 @@ Move_BITE:
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -5306,14 +5308,14 @@ Move_CRUNCH:
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2
waitforvisualfinish
playsewithpan SE_W044, SOUND_PAN_TARGET
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -5332,7 +5334,7 @@ Move_CLAMP:
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -5480,7 +5482,7 @@ SolarBeamUnleash:
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
delay 4
- createvisualtask sub_8116620, 10, 4, 1, 0, 10, RGB(25, 31, 0)
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 1, 0, 10, RGB(25, 31, 0)
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
delay 4
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1
@@ -5495,7 +5497,7 @@ SolarBeamUnleash:
call SolarBeamUnleash1
call SolarBeamUnleash1
waitforvisualfinish
- createvisualtask sub_8116620, 10, 4, 1, 10, 0, RGB(25, 31, 0)
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 1, 10, 0, RGB(25, 31, 0)
call UnsetSolarbeamBg
goto SolarBeamEnd
SolarBeamUnleash1:
@@ -5610,42 +5612,42 @@ Move_HYDRO_PUMP:
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
delay 6
panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
- createvisualtask sub_81076C8, 5, 100
- call HydroPump1
- call HydroPump1
- call HydroPump1
+ createvisualtask AnimTask_StartSinAnimTimer, 5, 100
+ call HydroPumpBeams
+ call HydroPumpBeams
+ call HydroPumpBeams
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
- call HydroPump2
- call HydroPump1
- call HydroPump1
- call HydroPump2
- call HydroPump1
- call HydroPump1
- call HydroPump2
- call HydroPump1
- call HydroPump1
- call HydroPump2
- call HydroPump1
- call HydroPump1
- call HydroPump2
- delay 1
- delay 1
- call HydroPump2
+ call HydroPumpHitSplats
+ call HydroPumpBeams
+ call HydroPumpBeams
+ call HydroPumpHitSplats
+ call HydroPumpBeams
+ call HydroPumpBeams
+ call HydroPumpHitSplats
+ call HydroPumpBeams
+ call HydroPumpBeams
+ call HydroPumpHitSplats
+ call HydroPumpBeams
+ call HydroPumpBeams
+ call HydroPumpHitSplats
+ delay 1
+ delay 1
+ call HydroPumpHitSplats
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-HydroPump1:
- createsprite gUnknown_085950E4, ANIM_ATTACKER, 3, 10, 10, 0, 16
- createsprite gUnknown_085950E4, ANIM_ATTACKER, 3, 10, 10, 0, -16
+HydroPumpBeams:
+ createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16
delay 1
- createsprite gUnknown_085950E4, ANIM_ATTACKER, 3, 10, 10, 0, 16
- createsprite gUnknown_085950E4, ANIM_ATTACKER, 3, 10, 10, 0, -16
+ createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16
delay 1
return
-HydroPump2:
- createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 15, 1, 1
- createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, -15, 1, 1
+HydroPumpHitSplats :
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 15, ANIM_TARGET, 1
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, -15, ANIM_TARGET, 1
return
Move_SIGNAL_BEAM:
@@ -5655,7 +5657,7 @@ Move_SIGNAL_BEAM:
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 25, 1
delay 6
panse_1B SE_W062, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
- createvisualtask sub_81076C8, 5, 100
+ createvisualtask AnimTask_StartSinAnimTimer, 5, 100
call SignalBeam1
call SignalBeam1
call SignalBeam1
@@ -5699,7 +5701,7 @@ Move_ABSORB:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
delay 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
waitforvisualfinish
@@ -5752,7 +5754,7 @@ Move_MEGA_DRAIN:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, RGB(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
delay 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
waitforvisualfinish
@@ -5813,12 +5815,12 @@ Move_GIGA_DRAIN:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 12, RGB(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
delay 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
waitforvisualfinish
delay 3
- call GigaDrainEffect
+ call GigaDrainAbsorbEffect
waitforvisualfinish
delay 15
call HealingEffect
@@ -5829,7 +5831,7 @@ Move_GIGA_DRAIN:
blendoff
end
-GigaDrainEffect:
+GigaDrainAbsorbEffect:
playsewithpan SE_W202, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35
@@ -5884,7 +5886,7 @@ Move_LEECH_LIFE:
delay 1
createsprite gUnknown_085969C8, ANIM_ATTACKER, 2, -20, 15, 12
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
playsewithpan SE_W071, SOUND_PAN_TARGET
delay 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
@@ -6037,7 +6039,7 @@ Move_BONEMERANG:
createsprite gBonemerangSpriteTemplate, ANIM_ATTACKER, 2
delay 20
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 5, 1
delay 17
playsewithpan SE_W233, SOUND_PAN_ATTACKER
@@ -6056,7 +6058,7 @@ Move_BONE_CLUB:
playsewithpan SE_W155, SOUND_PAN_TARGET
createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_BLACK, 10, 0, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
@@ -6073,7 +6075,7 @@ Move_BONE_RUSH:
playsewithpan SE_W155, SOUND_PAN_TARGET
createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 5, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
@@ -6118,7 +6120,7 @@ MegahornContinue:
createsprite gUnknown_08596974, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6
delay 4
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 4, 1, 4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, -4, 1, 12, 1
@@ -6148,11 +6150,11 @@ Move_GUST:
monbgprio_28 ANIM_TARGET
setalpha 12, 8
playsewithpan SE_W016, SOUND_PAN_TARGET
- createsprite gUnknown_08596270, ANIM_ATTACKER, 2, 0, -16
- createvisualtask sub_810DED8, 5, 1, 70
+ createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
+ createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 7, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
playsewithpan SE_W016B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6167,14 +6169,14 @@ Move_WING_ATTACK:
setalpha 12, 8
loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
- createvisualtask sub_810DED8, 5, 1, 70
- createsprite gBattleAnimSpriteTemplate_85962A4, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
- createsprite gBattleAnimSpriteTemplate_85962A4, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
+ createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
+ createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
+ createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1
loopsewithpan SE_W003, SOUND_PAN_TARGET, 5, 2
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
@@ -6187,7 +6189,7 @@ Move_PECK:
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W030, SOUND_PAN_TARGET
createvisualtask sub_80D622C, 2, 3, -768, 1, 2
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, -12, 0, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 0, ANIM_TARGET, 3
waitforvisualfinish
end
@@ -6205,7 +6207,7 @@ Move_AEROBLAST:
call AeroblastBeam
call AeroblastBeam
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6242,7 +6244,7 @@ Move_WATER_GUN:
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 8, 1
- createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 2
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2
createsprite gUnknown_08595220, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 10
@@ -6261,7 +6263,7 @@ Move_CRABHAMMER:
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 0
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(13, 21, 31), 10, 0, 0
@@ -6273,21 +6275,21 @@ Move_CRABHAMMER:
waitforvisualfinish
loopsewithpan SE_W152, SOUND_PAN_TARGET, 20, 3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 8, 1
- createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 20, ANIM_TARGET
delay 4
- createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 20, ANIM_TARGET
delay 4
- createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 15, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 15, 20, ANIM_TARGET
delay 4
- createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, ANIM_TARGET
delay 4
- createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 20, ANIM_TARGET
delay 4
- createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 20, ANIM_TARGET
delay 4
- createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 5, 8, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 5, 8, 20, ANIM_TARGET
delay 4
- createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 20, ANIM_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -6307,29 +6309,29 @@ Move_FLAMETHROWER:
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1
delay 6
- createvisualtask sub_81076C8, 5, 100
+ createvisualtask AnimTask_StartSinAnimTimer, 5, 100
panse_1B SE_W053, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
- call Flamethrower1
- call Flamethrower1
- call Flamethrower1
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1
- call Flamethrower1
- call Flamethrower1
- call Flamethrower1
- call Flamethrower1
- call Flamethrower1
- call Flamethrower1
- call Flamethrower1
- call Flamethrower1
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-Flamethrower1:
- createsprite gUnknown_08595158, ANIM_ATTACKER, 3, 10, 10, 0, 16
+FlamethrowerCreateFlames:
+ createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
- createsprite gUnknown_08595158, ANIM_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
return
@@ -6338,19 +6340,19 @@ Move_SANDSTORM:
playsewithpan SE_W201, 0
createvisualtask AnimTask_LoadSandstormBackground, 5, FALSE
delay 16
- createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 10, 2304, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 90, 2048, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 50, 2560, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 20, 2304, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 70, 1984, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 0, 2816, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 60, 2560, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0
end
Move_WHIRLPOOL:
@@ -6396,16 +6398,16 @@ FlyEnd:
FlySetUp:
playsewithpan SE_W019, SOUND_PAN_ATTACKER
- createsprite gUnknown_08596340, ANIM_ATTACKER, 2, 0, 0, 13, 336
+ createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
goto FlyEnd
FlyUnleash:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W104, SOUND_PAN_ATTACKER
- createsprite gUnknown_08596358, ANIM_ATTACKER, 2, 20
+ createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20
delay 20
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
@@ -6432,7 +6434,7 @@ BounceUnleash:
createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3
delay 7
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6449,7 +6451,7 @@ Move_KARATE_CHOP:
createsprite gUnknown_08595E68, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0
waitforvisualfinish
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6462,12 +6464,12 @@ Move_CROSS_CHOP:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W025, SOUND_PAN_TARGET
- createsprite gUnknown_08595EC8, ANIM_ATTACKER, 2, 0, 0, 0
- createsprite gUnknown_08595EC8, ANIM_ATTACKER, 2, 0, 0, 1
+ createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
+ createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1
delay 40
playsewithpan SE_W013, SOUND_PAN_TARGET
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10
- createsprite gUnknown_085973D0, ANIM_ATTACKER, 3, 0, 0, 1, 20
+ createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6481,10 +6483,10 @@ Move_JUMP_KICK:
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 3
- createsprite gUnknown_08595E80, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
+ createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1
playsewithpan SE_W026, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
@@ -6502,10 +6504,10 @@ Move_HI_JUMP_KICK:
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 3
delay 2
- createsprite gUnknown_08595E80, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
+ createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1
playsewithpan SE_W026, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
delay 3
@@ -6523,7 +6525,7 @@ Move_DOUBLE_KICK:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- createsprite gUnknown_08595EB0, ANIM_ATTACKER, 3, 1, 20, 1
+ createsprite gFistFootRandomPosSpriteTemplate, ANIM_ATTACKER, 3, 1, 20, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
@@ -6548,19 +6550,19 @@ TripleKickContinue:
TripleKickLeft:
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, -16, -8, 20, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -16, -16, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -16, -16, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
goto TripleKickContinue
TripleKickRight:
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 8, 8, 20, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
goto TripleKickContinue
TripleKickCenter:
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 20, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -8, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
goto TripleKickContinue
@@ -6574,7 +6576,7 @@ Move_DYNAMIC_PUNCH:
setalpha 12, 8
playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 20, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1
delay 1
waitsound
@@ -6608,18 +6610,18 @@ Move_COUNTER:
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
delay 4
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -15, 18, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -15, 18, ANIM_TARGET, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 25, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -15, 18, 8, 1, 0
delay 3
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -4, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -4, ANIM_TARGET, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 8, 1, 0
delay 3
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 15, 9, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 15, 9, ANIM_TARGET, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 15, 9, 8, 1, 0
@@ -6639,7 +6641,7 @@ Move_VITAL_THROW:
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
delay 2
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4
@@ -6660,7 +6662,7 @@ Move_ROCK_SMASH:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 8, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
@@ -6693,7 +6695,7 @@ Move_SUBMISSION:
waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 60
waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 70
waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 80
- waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 0x5A
+ waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 90
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4
createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4
call Submission1
@@ -6705,11 +6707,11 @@ Move_SUBMISSION:
end
Submission1:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -12, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -12, ANIM_TARGET, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, 8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, 8, ANIM_TARGET, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, 0, ANIM_TARGET, 1
delay 8
return
@@ -6717,7 +6719,7 @@ Move_SUNNY_DAY:
loadspritegfx ANIM_TAG_SUNLIGHT
monbg ANIM_ATK_PARTNER
setalpha 13, 3
- createvisualtask sub_8116620, 10, 0x781, 1, 0, 6, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 0x781, 1, 0, 6, RGB_WHITE
waitforvisualfinish
panse_26 SE_W080, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
call SunnyDay1
@@ -6725,7 +6727,7 @@ Move_SUNNY_DAY:
call SunnyDay1
call SunnyDay1
waitforvisualfinish
- createvisualtask sub_8116620, 10, 0x781, 1, 6, 0, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 0x781, 1, 6, 0, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
@@ -6809,7 +6811,7 @@ Move_PETAL_DANCE:
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 5
delay 3
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 6, 0, 8, 1
waitforvisualfinish
delay 8
@@ -6886,7 +6888,7 @@ Move_ANCIENT_POWER:
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 0, 0, 4
delay 3
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
@@ -6939,11 +6941,11 @@ Mist1:
Move_HAZE:
waitforvisualfinish
playsewithpan SE_W114, 0
- createvisualtask AnimTask_Haze1, 5
+ createvisualtask AnimTask_HazeScrollingFog, 5
delay 30
- createvisualtask sub_8116620, 10, 0x780, 2, 0, 16, RGB_BLACK
- delay 0x5A
- createvisualtask sub_8116620, 10, 0x780, 1, 16, 0, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 0x780, 2, 0, 16, RGB_BLACK
+ delay 90
+ createvisualtask AnimTask_BlendMonColor, 10, 0x780, 1, 16, 0, RGB_BLACK
end
Move_FIRE_PUNCH:
@@ -6952,21 +6954,21 @@ Move_FIRE_PUNCH:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- createvisualtask sub_8116620, 10, 4, 2, 0, 9, RGB_RED
- createsprite gUnknown_08595368, ANIM_TARGET, 1, 0
- createsprite gUnknown_08595368, ANIM_TARGET, 1, 64
- createsprite gUnknown_08595368, ANIM_TARGET, 1, 128
- createsprite gUnknown_08595368, ANIM_TARGET, 1, 196
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 9, RGB_RED
+ createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 0
+ createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64
+ createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128
+ createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196
playsewithpan SE_W172, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
call FireSpreadEffect
delay 4
playsewithpan SE_W007, SOUND_PAN_TARGET
waitforvisualfinish
- createvisualtask sub_8116620, 10, 4, 0, 9, 0, RGB_RED
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 0, 9, 0, RGB_RED
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -7015,7 +7017,7 @@ Move_DREAM_EATER:
waitforvisualfinish
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 2, 25, 1
- call DreamEaterEffect
+ call DreamEaterAbsorb
waitforvisualfinish
delay 15
call HealingEffect
@@ -7025,7 +7027,7 @@ Move_DREAM_EATER:
delay 1
call UnsetPsychicBackground
end
-DreamEaterEffect:
+DreamEaterAbsorb:
playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35
@@ -7144,25 +7146,25 @@ Move_PSYBEAM:
call UnsetPsychicBackground
end
Psybeam1:
- createsprite gUnknown_0859663C, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0
+ createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0
delay 4
return
Move_HYPNOSIS:
loadspritegfx ANIM_TAG_GOLD_RING
call SetPsychicBackground
- call Hypnosis1
- call Hypnosis1
- call Hypnosis1
+ call HypnosisRings
+ call HypnosisRings
+ call HypnosisRings
createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31)
waitforvisualfinish
delay 1
call UnsetPsychicBackground
end
-Hypnosis1:
+HypnosisRings:
playsewithpan SE_W048, SOUND_PAN_ATTACKER
- createsprite gUnknown_0859663C, ANIM_TARGET, 2, 0, 8, 0, 8, 27, 0
- createsprite gUnknown_0859663C, ANIM_TARGET, 2, 16, -8, 0, -8, 27, 0
+ createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 0, 8, 27, 0
+ createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0, -8, 27, 0
delay 6
return
@@ -7170,7 +7172,7 @@ Move_PSYWAVE:
loadspritegfx ANIM_TAG_BLUE_RING
playsewithpan SE_W060, SOUND_PAN_ATTACKER
call SetPsychicBackground
- createvisualtask sub_81076C8, 5, 100
+ createvisualtask AnimTask_StartSinAnimTimer, 5, 100
createsoundtask sub_8158C58, SE_W100, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10
call Psywave1
call Psywave1
@@ -7222,14 +7224,14 @@ Move_STEEL_WING:
setalpha 12, 8
loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
- createvisualtask sub_810DED8, 5, 1, 70
- createsprite gBattleAnimSpriteTemplate_85962A4, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
- createsprite gBattleAnimSpriteTemplate_85962A4, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
+ createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
+ createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
+ createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
@@ -7247,7 +7249,7 @@ Move_IRON_TAIL:
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
@@ -7267,7 +7269,7 @@ Move_POISON_TAIL:
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
@@ -7286,15 +7288,15 @@ Move_METAL_CLAW:
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_W013, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, -10, -10, 0
- createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, -10, 10, 0
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
delay 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_W013, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, 10, -10, 1
- createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, 10, 10, 1
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
waitforvisualfinish
end
@@ -7395,7 +7397,7 @@ BideUnleash:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2
- createvisualtask sub_8116620, 10, 2, 2, 0, 11, RGB_RED
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 4
@@ -7403,18 +7405,18 @@ BideUnleash:
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 12, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 16, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 18, -8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 18, -8, ANIM_TARGET, 1
delay 5
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -18, 8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -18, 8, ANIM_TARGET, 1
delay 5
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -8, -5, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -8, -5, ANIM_TARGET, 1
waitforvisualfinish
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
- createvisualtask sub_8116620, 10, 2, 2, 11, 0, RGB_RED
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 2, 11, 0, RGB_RED
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -7546,7 +7548,7 @@ Move_DISABLE:
monbgprio_28 ANIM_TARGET
setalpha 8, 8
playsewithpan SE_W197, SOUND_PAN_ATTACKER
- createsprite gUnknown_0853EE84, ANIM_ATTACKER, 13, 24, -16
+ createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 24, -16
waitforvisualfinish
createvisualtask AnimTask_GrowAndGreyscale, 5
loopsewithpan SE_W020, SOUND_PAN_TARGET, 15, 4
@@ -7636,26 +7638,26 @@ CurseGhost:
createvisualtask sub_8112758, 5
waitforvisualfinish
delay 20
- createsprite gUnknown_08596DD0, ANIM_ATTACKER, 2
+ createsprite gCurseNailSpriteTemplate, ANIM_ATTACKER, 2
delay 60
- call CurseGhost1
+ call CurseGhostShakeFromNail
delay 41
- call CurseGhost1
+ call CurseGhostShakeFromNail
delay 41
- call CurseGhost1
+ call CurseGhostShakeFromNail
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
delay 1
monbg ANIM_DEF_PARTNER
playsewithpan SE_W171, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8596DE8, ANIM_TARGET, 2
+ createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 16, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
-CurseGhost1:
+CurseGhostShakeFromNail:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 4, 0, 10, 0
playsewithpan SE_W020, SOUND_PAN_ATTACKER
return
@@ -7668,7 +7670,7 @@ CurseStats:
end
CurseStats1:
playsewithpan SE_W082, SOUND_PAN_ATTACKER
- createvisualtask sub_8116B14, 5
+ createvisualtask AnimTask_DrawFallingWhiteLinesOnAttacker, 5
createvisualtask AnimTask_BlendCycleMonColor, 5, 2, 4, 2, 0, 10, RGB_RED
return
@@ -7699,30 +7701,30 @@ Move_HEAL_BELL:
loadspritegfx ANIM_TAG_BELL
loadspritegfx ANIM_TAG_MUSIC_NOTES_2
loadspritegfx ANIM_TAG_THIN_RING
- createvisualtask sub_8116620, 10, 10, 0, 0, 10, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 10, 0, 0, 10, RGB_WHITE
waitforvisualfinish
- createvisualtask sub_8105CB4, 5
+ createvisualtask AnimTask_LoadMusicNotesPal, 5
createsprite gBellSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 1
delay 12
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3
- call HealBell1
- delay 0x21
+ call HealBellRing
+ delay 33
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 2
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0
- call HealBell1
- delay 0x21
+ call HealBellRing
+ delay 33
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1
- call HealBell1
+ call HealBellRing
waitforvisualfinish
- createvisualtask sub_8105D60, 5
+ createvisualtask AnimTask_FreeMusicNotesPal, 5
waitforvisualfinish
unloadspritegfx ANIM_TAG_BELL
unloadspritegfx ANIM_TAG_MUSIC_NOTES_2
@@ -7737,12 +7739,12 @@ Move_HEAL_BELL:
loadspritegfx ANIM_TAG_THIN_RING
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createvisualtask sub_8116664, 10, 4, 3, 10, 0, RGB(12, 24, 30)
- createvisualtask sub_8116620, 10, 10, 3, 10, 0, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 10, 3, 10, 0, RGB_WHITE
createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1
end
-HealBell1:
+HealBellRing:
createvisualtask sub_8116664, 10, 4, 3, 8, 0, RGB(12, 24, 30)
- createvisualtask sub_8116620, 10, 10, 3, 2, 10, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 10, 3, 2, 10, RGB_WHITE
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1
playsewithpan SE_W215, SOUND_PAN_ATTACKER
return
@@ -8045,7 +8047,7 @@ Move_TRI_ATTACK:
createvisualtask sub_810A094, 2, 20, 3, 1, 1
waitforvisualfinish
loadspritegfx ANIM_TAG_LIGHTNING
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
playsewithpan SE_W161B, SOUND_PAN_TARGET
createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, -48
delay 1
@@ -8055,7 +8057,7 @@ Move_TRI_ATTACK:
delay 20
createvisualtask sub_810A094, 2, 20, 3, 1, 0
delay 2
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
waitforvisualfinish
loadspritegfx ANIM_TAG_ICE_CRYSTALS
call IceCrystalEffectShort
@@ -8098,7 +8100,7 @@ Move_ENCORE:
loadspritegfx ANIM_TAG_SPOTLIGHT
loadspritegfx ANIM_TAG_TAG_HAND
createvisualtask AnimTask_CreateSpotlight, 2
- createvisualtask sub_8116960, 2, 248, 3, 0, 10, 0
+ createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0
waitforvisualfinish
createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8
createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, -2, 0, 0, 0, 9
@@ -8106,10 +8108,10 @@ Move_ENCORE:
createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, -2, 0, 0, 0, 9
createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, 2, 0, 1, 0, 9
delay 16
- createvisualtask sub_8159244, 5, 223, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W227B, SOUND_PAN_TARGET
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_TARGET
waitforvisualfinish
- createvisualtask sub_8116960, 2, 248, 3, 10, 0, 1
+ createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1
waitforvisualfinish
createvisualtask AnimTask_RemoveSpotlight, 2
end
@@ -8209,12 +8211,12 @@ Move_SPIT_UP:
jumpifmoveturn 3, SpitUpStrongest
SpitUpContinue:
delay 5
- createvisualtask sub_80D6388, 2, 0, 1, 8, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 8, 1, 0
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, -12, 10, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 10, ANIM_TARGET, 1
delay 5
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gUnknown_085973E8, ANIM_TARGET, 3, 12, -10, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, -10, ANIM_TARGET, 1
waitforvisualfinish
end
SpitUpStrong:
@@ -8284,7 +8286,7 @@ Move_MORNING_SUN:
loadspritegfx ANIM_TAG_BLUE_STAR
createvisualtask AnimTask_MorningSunLightBeam, 5
delay 8
- createvisualtask sub_8116620, 10, 0x781, 8, 0, 12, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 0x781, 8, 0, 12, RGB_WHITE
delay 14
call MorningSun1
call MorningSun1
@@ -8301,7 +8303,7 @@ Move_MORNING_SUN:
call MorningSun1
call MorningSun1
call MorningSun1
- createvisualtask sub_8116620, 10, 0x781, 3, 12, 0, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 0x781, 3, 12, 0, RGB_WHITE
waitforvisualfinish
waitsound
call HealingEffect
@@ -8361,39 +8363,39 @@ Move_HYPER_BEAM:
createsoundtask sub_8158C58, SE_W063B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
createvisualtask sub_8115D94, 2, ANIM_TAG_ORBS, 1, 12, 31, 16, 0, 0
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
- createvisualtask sub_8116620, 10, 4, 2, 0, 11, RGB(25, 25, 25)
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- call HyperBeam1
- createvisualtask sub_8116620, 10, 4, 2, 11, 0, RGB(25, 25, 25)
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 11, RGB(25, 25, 25)
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 11, 0, RGB(25, 25, 25)
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 16, 0, RGB_BLACK
end
-HyperBeam1:
+HyperBeamOrbs:
createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2
createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2
delay 1
@@ -8402,9 +8404,9 @@ HyperBeam1:
Move_FLATTER:
loadspritegfx ANIM_TAG_SPOTLIGHT
loadspritegfx ANIM_TAG_CONFETTI
- createvisualtask sub_8159244, 5, 223, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W227B, SOUND_PAN_TARGET
createvisualtask AnimTask_CreateSpotlight, 2
- createvisualtask sub_8116960, 2, 248, 3, 0, 10, 0
+ createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0
waitforvisualfinish
createsprite gFlatterSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8, 80
delay 0
@@ -8412,7 +8414,7 @@ Move_FLATTER:
delay 10
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET
delay 0
- createvisualtask sub_8159210, 5, 229, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W260, SOUND_PAN_ATTACKER
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
@@ -8433,9 +8435,9 @@ Move_FLATTER:
call CreateFlatterConfetti
call CreateFlatterConfetti
delay 5
- createvisualtask sub_8159210, 5, 229, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W260, SOUND_PAN_TARGET
waitforvisualfinish
- createvisualtask sub_8116960, 2, 248, 3, 10, 0, 1
+ createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1
waitforvisualfinish
createvisualtask AnimTask_RemoveSpotlight, 2
end
@@ -8446,7 +8448,7 @@ CreateFlatterConfetti:
Move_ROLE_PLAY:
monbg ANIM_ATK_PARTNER
- createvisualtask sub_8116620, 10, 4, 2, 0, 16, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 16, RGB_WHITE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 10, RGB_BLACK
waitforvisualfinish
playsewithpan SE_W161, SOUND_PAN_ATTACKER
@@ -8454,7 +8456,7 @@ Move_ROLE_PLAY:
createvisualtask AnimTask_RolePlaySilhouette, 2
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
- createvisualtask sub_8116620, 10, 4, 2, 16, 0, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 16, 0, RGB_WHITE
delay 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 10, 0, RGB_BLACK
end
@@ -8481,12 +8483,12 @@ Move_BLAZE_KICK:
setalpha 12, 8
playsewithpan SE_W172, SOUND_PAN_TARGET
createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 30
- createvisualtask sub_8116620, 10, 4, 2, 0, 7, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 7, RGB_WHITE
delay 30
playsewithpan SE_W007, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1
- createvisualtask sub_8116620, 10, 4, 2, 0, 0, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 0, RGB_WHITE
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
call FireSpreadEffect
waitforvisualfinish
@@ -8511,7 +8513,7 @@ HyperVoiceEffect:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1
createvisualtask sub_81162A4, 2, 1, 0, 6, 1
- createvisualtask sub_8159078, 5
+ createvisualtask SoundTask_WaitForCry, 5
return
Move_SAND_TOMB:
@@ -8581,10 +8583,10 @@ ArmThrustContinue:
blendoff
end
ArmThrustRight:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, ANIM_TARGET, 2
goto ArmThrustContinue
ArmThrustLeft:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 0, ANIM_TARGET, 2
goto ArmThrustContinue
Move_MUDDY_WATER:
@@ -8622,62 +8624,60 @@ Move_DRAGON_CLAW:
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_CLAW_SLASH
playsewithpan SE_W221B, SOUND_PAN_ATTACKER
- createvisualtask sub_8116620, 10, 2, 4, 0, 8, RGB(31, 19, 0)
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 4, 0, 8, RGB(31, 19, 0)
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 15, 1
- call DragonClawEffect
- call DragonClawEffect
+ call DragonClawFireSpiral
+ call DragonClawFireSpiral
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
- createvisualtask sub_8159210, 5, 136, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, -10, -10, 0
- createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, -10, 10, 0
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W013, SOUND_PAN_TARGET
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
- createvisualtask sub_8159210, 5, 136, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, 10, -10, 1
- createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, 10, 10, 1
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W013, SOUND_PAN_TARGET
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
delay 2
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
- createvisualtask sub_8116620, 10, 2, 4, 8, 0, RGB(31, 19, 0)
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 4, 8, 0, RGB(31, 19, 0)
waitforvisualfinish
end
-DragonClawEffect:
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
+DragonClawFireSpiral:
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
- createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
delay 2
return
-
-End:
end
Move_MUD_SHOT:
@@ -8687,7 +8687,7 @@ Move_MUD_SHOT:
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1
delay 6
- createvisualtask sub_81076C8, 5, 100
+ createvisualtask AnimTask_StartSinAnimTimer, 5, 100
panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
call MudShot1
call MudShot1
@@ -8728,7 +8728,7 @@ Move_METEOR_MASH:
createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -80, -64, 40, 32, 30
delay 20
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 5, 0, 20, 1
waitforvisualfinish
delay 10
@@ -8756,10 +8756,10 @@ Move_REVENGE:
unloadspritegfx ANIM_TAG_PURPLE_SWIPE
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1
- createsprite gUnknown_08597400, ANIM_TARGET, 3, -10, -8, 1, 1, 8
+ createsprite gUnknown_08597400, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1, 8
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gUnknown_08597400, ANIM_TARGET, 3, 10, 8, 1, 1, 8
+ createsprite gUnknown_08597400, ANIM_TARGET, 3, 10, 8, ANIM_TARGET, 1, 8
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -8819,23 +8819,23 @@ Move_FRENZY_PLANT:
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, -16, -6, 0, 2, 75
playsewithpan SE_W010, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -10, 1, 3
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -10, ANIM_TARGET, 3
playsewithpan SE_W003, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 8, 0, 20, 1
delay 3
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, 1, 3
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, ANIM_TARGET, 3
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 3
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -3, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -3, ANIM_TARGET, 2
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 3
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -3, 1, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -3, 1, ANIM_TARGET, 2
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 2
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, 1, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, 1, ANIM_TARGET, 1
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 2
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 10, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 10, ANIM_TARGET, 1
playsewithpan SE_W003, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 2, 5, 0, RGB_BLACK
@@ -8883,18 +8883,18 @@ FocusPunchContinue:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gUnknown_08596104, ANIM_TARGET, 2
+ createsprite gFocusPunchFistSpriteTemplate, ANIM_TARGET, 2
delay 10
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 2, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 2, ANIM_TARGET, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -6, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -6, ANIM_TARGET, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, ANIM_TARGET, 0
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
@@ -8929,94 +8929,94 @@ ReturnContinue:
end
ReturnWeak:
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER
- createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER
- createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_8159210, 5, 139, SOUND_PAN_TARGET
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W004, SOUND_PAN_TARGET
goto ReturnContinue
ReturnMedium:
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
- createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
- createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 11
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 4
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
- createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET
goto ReturnContinue
ReturnStrong:
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
- createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
- createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
- createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
- createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1, 2
- createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 2
- createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, 1, 2
- createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
goto ReturnContinue
ReturnStrongest:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER
- createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 2
- createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 12, 1, ANIM_ATTACKER
- createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
waitforvisualfinish
delay 4
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER
- createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
waitforvisualfinish
delay 2
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, ANIM_ATTACKER
- createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 2, ANIM_ATTACKER
- createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
waitforvisualfinish
@@ -9024,26 +9024,26 @@ ReturnStrongest:
call ReturnStrongest1
call ReturnStrongest1
call ReturnStrongest1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 0
- createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1, 0
- createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 0
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 0
- createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 0
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, 1, 0
- createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 0
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6, 0, RGB_BLACK
goto ReturnContinue
ReturnStrongest1:
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 3, ANIM_ATTACKER
- createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
- createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
waitforvisualfinish
@@ -9051,7 +9051,7 @@ ReturnStrongest1:
Move_COSMIC_POWER:
loadspritegfx ANIM_TAG_SPARKLE_2
- createvisualtask sub_8159244, 5, 243, 0
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W322, 0
playsewithpan SE_W322, 0
createvisualtask AnimTask_BlendAllBattlerPalettesButAttacker, 2, 0, 0, 15, RGB_BLACK
waitforvisualfinish
@@ -9060,7 +9060,7 @@ Move_COSMIC_POWER:
createvisualtask AnimTask_StartSlidingBg, 2, 0, 128, 0, -1
waitbgfadein
delay 70
- createvisualtask sub_8159210, 5, 228, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W234, SOUND_PAN_ATTACKER
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
@@ -9099,21 +9099,21 @@ Move_BLAST_BURN:
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 25
playsewithpan SE_W172B, SOUND_PAN_ATTACKER
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1
createvisualtask sub_81162A4, 2, 2, 0, 10, 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -9167,7 +9167,7 @@ Move_SILVER_WIND:
createvisualtask AnimTask_StartSlidingBg, 5, 1536, 0, 0, -1
SilverWindContinue:
delay 0
- createvisualtask sub_8116620, 10, 1, 0, 4, 4, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 4, 4, RGB_BLACK
waitbgfadein
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
@@ -9220,17 +9220,17 @@ Move_DIVE:
DiveSetUp:
loadspritegfx ANIM_TAG_ROUND_SHADOW
playsewithpan SE_W029, SOUND_PAN_ATTACKER
- createsprite gUnknown_08596490, ANIM_ATTACKER, 2, 0, 0, 13, 336
+ createsprite gDiveBallSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
waitforvisualfinish
playsewithpan SE_W291, SOUND_PAN_ATTACKER
- createsprite gUnknown_085964CC, ANIM_ATTACKER, 3, 0
- call DiveSetUp1
- call DiveSetUp1
- call DiveSetUp1
- call DiveSetUp1
- call DiveSetUp1
- end
-DiveSetUp1:
+ createsprite gDiveWaterSplashSpriteTemplate, ANIM_ATTACKER, 3, 0
+ call DiveSetUpWaterDroplets
+ call DiveSetUpWaterDroplets
+ call DiveSetUpWaterDroplets
+ call DiveSetUpWaterDroplets
+ call DiveSetUpWaterDroplets
+ end
+DiveSetUpWaterDroplets:
createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 0, 0
createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 1, 0
return
@@ -9240,20 +9240,20 @@ DiveAttack:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W153, SOUND_PAN_TARGET
- createsprite gUnknown_085964CC, ANIM_TARGET, 3, 1
- call DiveAttack1
- call DiveAttack1
- call DiveAttack1
- call DiveAttack1
- call DiveAttack1
+ createsprite gDiveWaterSplashSpriteTemplate, ANIM_TARGET, 3, 1
+ call DiveAttackWaterDroplets
+ call DiveAttackWaterDroplets
+ call DiveAttackWaterDroplets
+ call DiveAttackWaterDroplets
+ call DiveAttackWaterDroplets
delay 12
- call UnderWaterAttack1
+ call RisingWaterHitEffect
waitforvisualfinish
visible ANIM_ATTACKER
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-DiveAttack1:
+DiveAttackWaterDroplets:
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
return
@@ -9266,7 +9266,7 @@ Move_ROCK_BLAST:
playsewithpan SE_W207, SOUND_PAN_ATTACKER
createsprite gUnknown_08596C98, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
createsprite gUnknown_08596B1C, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
@@ -9324,17 +9324,17 @@ Move_OVERHEAT:
createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 224, 30, 25, 10
delay 5
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, 3, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, 3, ANIM_TARGET, 0
playsewithpan SE_W007, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 10, 0, 25, 1
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -5, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -5, ANIM_TARGET, 0
playsewithpan SE_W007, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 10, ANIM_TARGET, 0
playsewithpan SE_W007, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 0
playsewithpan SE_W007, SOUND_PAN_TARGET
createvisualtask sub_8117DD8, 5, 1
delay 1
@@ -9363,40 +9363,40 @@ Move_HYDRO_CANNON:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W057, SOUND_PAN_ATTACKER
- createsprite gUnknown_085951C0, ANIM_TARGET, 2
+ createsprite gHydroCannonChargeSpriteTemplate, ANIM_TARGET, 2
delay 10
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 30
panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
- call HydroCannon1
+ call HydroCannonBeam
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 10, 0, 40, 1
- createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
- call HydroCannon1
- createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
- call HydroCannon1
- createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
- call HydroCannon1
- createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
- call HydroCannon1
- createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
- call HydroCannon1
- createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
- waitforvisualfinish
- createvisualtask sub_8115F10, 2, 257, 257, 257
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
+ call HydroCannonBeam
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
+ call HydroCannonBeam
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
+ call HydroCannonBeam
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
+ call HydroCannonBeam
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
+ call HydroCannonBeam
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
+ waitforvisualfinish
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-HydroCannon1:
- createsprite gUnknown_085951D8, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
+HydroCannonBeam:
+ createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gUnknown_085951D8, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
+ createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gUnknown_085951D8, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
+ createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gUnknown_085951D8, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
+ createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gUnknown_085951D8, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
+ createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
return
Move_ASTONISH:
@@ -9461,7 +9461,7 @@ SeismicTossStrong:
call SeismicToss1
goto SeismicTossContinue
SeismicToss1:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1
playsewithpan SE_W070, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1
createsprite gUnknown_08596CB0, ANIM_TARGET, 2, -12, 27, 2, 3
@@ -9470,7 +9470,7 @@ SeismicToss1:
createsprite gUnknown_08596CB0, ANIM_TARGET, 2, 12, 25, 4, 4
return
SeismicToss2:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, ANIM_TARGET, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1
createsprite gUnknown_08596CB0, ANIM_TARGET, 2, -12, 32, 3, 4
@@ -9556,7 +9556,7 @@ Move_KNOCK_OFF:
createsprite gKnockOffStrikeSpriteTemplate, ANIM_TARGET, 2, -16, -16
delay 8
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2
playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
@@ -9602,20 +9602,20 @@ Move_SKY_UPPERCUT:
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -28, 28, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -28, 28, ANIM_TARGET, 1
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -15, 8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -15, 8, ANIM_TARGET, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, -12, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, -12, ANIM_TARGET, 1
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -32, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -32, ANIM_TARGET, 1
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, -52, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, -52, ANIM_TARGET, 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -26, 16, 1, 4
delay 4
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
@@ -9672,18 +9672,18 @@ Move_TWISTER:
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 20, 255, 15, 32, 0
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 110, 10, 8, 32, 20
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -32, -16, 1, 3
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -32, -16, ANIM_TARGET, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
delay 4
- createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 3
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 3
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 4
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, 1, 3
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, ANIM_TARGET, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -9724,8 +9724,8 @@ Move_MAGICAL_LEAF:
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, -20, 0
delay 30
playsewithpan SE_W013, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, -4, 1, 2
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 10, 4, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, -4, ANIM_TARGET, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 10, 4, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
delay 20
setarg 7, -1
@@ -9765,7 +9765,7 @@ IceBallUnsetIceBg:
waitbgfadein
goto IceBallEnd
IceBallWeakest:
- createvisualtask sub_80D6388, 2, 0, 1, 8, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 8, 1, 0
call IceBall1
call IceBall1
call IceBall1
@@ -9773,7 +9773,7 @@ IceBallWeakest:
call IceBall1
goto IceBallContinue2
IceBallWeak:
- createvisualtask sub_80D6388, 2, 0, 1, 10, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0
call IceBall1
call IceBall1
call IceBall1
@@ -9783,7 +9783,7 @@ IceBallWeak:
call IceBall1
goto IceBallContinue2
IceBallMediun:
- createvisualtask sub_80D6388, 2, 0, 1, 14, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 14, 1, 0
call IceBall1
call IceBall1
call IceBall1
@@ -9795,7 +9795,7 @@ IceBallMediun:
call IceBall1
goto IceBallContinue2
IceBallStrong:
- createvisualtask sub_80D6388, 2, 0, 1, 18, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 18, 1, 0
call IceBall1
call IceBall1
call IceBall1
@@ -9808,7 +9808,7 @@ IceBallStrong:
call IceBall1
goto IceBallContinue2
IceBallStrongest:
- createvisualtask sub_80D6388, 2, 0, 1, 30, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0
call IceBall1
call IceBall1
call IceBall1
@@ -9847,7 +9847,7 @@ WeatherBallNormal:
createsprite gUnknown_0853EE50, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
waitforvisualfinish
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
waitforvisualfinish
end
@@ -9923,7 +9923,7 @@ Move_COUNT:
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -10277,7 +10277,7 @@ Status_Curse:
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
monbg ANIM_DEF_PARTNER
playsewithpan SE_W171, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8596DE8, ANIM_TARGET, 2
+ createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -10317,13 +10317,13 @@ General_StatsChange:
General_SubstituteFade:
monbg ANIM_ATTACKER
createvisualtask sub_8172D98, 5
- createvisualtask sub_8116620, 10, 2, 0, 0, 16, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 0, 0, 16, RGB_WHITE
waitforvisualfinish
delay 1
clearmonbg ANIM_ATTACKER
delay 2
blendoff
- createvisualtask sub_8116620, 10, 2, 0, 0, 0, RGB_WHITE
+ createvisualtask AnimTask_BlendMonColor, 10, 2, 0, 0, 0, RGB_WHITE
createvisualtask sub_8172BF0, 2, 1
end
@@ -10369,6 +10369,7 @@ Status_BindWrap:
playsewithpan SE_W020, SOUND_PAN_TARGET
waitforvisualfinish
end
+
Status_FireSpin:
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_W221B, SOUND_PAN_TARGET
@@ -10378,6 +10379,7 @@ Status_FireSpin:
waitforvisualfinish
stopsound
end
+
Status_Whrilpool:
loadspritegfx ANIM_TAG_WATER_ORB
monbg ANIM_DEF_PARTNER
@@ -10395,6 +10397,7 @@ Status_Whrilpool:
stopsound
clearmonbg ANIM_DEF_PARTNER
end
+
Status_Clamp:
loadspritegfx ANIM_TAG_CLAMP
loadspritegfx ANIM_TAG_IMPACT
@@ -10404,13 +10407,14 @@ Status_Clamp:
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
end
+
Status_SandTomb:
loadspritegfx ANIM_TAG_MUD_SAND
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(19, 17, 0)
@@ -10498,13 +10502,13 @@ General_HangedOn:
General_Rain:
loadspritegfx ANIM_TAG_RAIN_DROPS
playsewithpan SE_W240, SOUND_PAN_ATTACKER
- createvisualtask sub_8116620, 10, 0x781, 2, 0, 4, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 0x781, 2, 0, 4, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
delay 50
waitforvisualfinish
- createvisualtask sub_8116620, 10, 0x781, 2, 4, 0, RGB_BLACK
+ createvisualtask AnimTask_BlendMonColor, 10, 0x781, 2, 4, 0, RGB_BLACK
waitforvisualfinish
end
@@ -10527,7 +10531,7 @@ General_MonHit:
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -10566,7 +10570,7 @@ SnatchPartnerMonMove:
goto SnatchMoveContinue
General_FutureSightHit:
- createvisualtask sub_8117F10, 2
+ createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2
monbg ANIM_DEF_PARTNER
playsewithpan SE_W060, SOUND_PAN_ATTACKER
call SetPsychicBackground
@@ -10586,7 +10590,7 @@ General_FutureSightHit:
end
General_DoomDesireHit:
- createvisualtask sub_8117F10, 2
+ createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_WHITE
waitforvisualfinish
@@ -10726,7 +10730,7 @@ BallThrowTrainerBlock:
setalpha 12, 8
delay 0
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, ANIM_TARGET, 2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
diff --git a/include/battle_anim.h b/include/battle_anim.h
index c3019a5cf..3eab8e62b 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -67,18 +67,18 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
void sub_80A477C(bool8);
-// battle_intro.s
+// battle_intro.c
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
void sub_8118FBC(int bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 arg7);
void HandleIntroSlide(u8 terrainId);
int GetAnimBgAttribute(u8 bgId, u8 attributeId);
-// battle_anim_mons.s
+// battle_anim_mons.c
void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
void sub_80A8AEC(struct Sprite *sprite);
void sub_80A8A6C(struct Sprite *sprite);
void sub_80A8E30(struct Sprite *sprite);
-void sub_80A8B64(struct Sprite *sprite);
+void AnimSpinningSparkle(struct Sprite *sprite);
void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
void DestroySpriteAndMatrix(struct Sprite *sprite);
void TranslateSpriteLinearFixedPoint(struct Sprite *sprite);
@@ -101,7 +101,7 @@ void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2);
s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 a2);
u8 GetBattlerYCoordWithElevation(u8 battlerId);
void WaitAnimForDuration(struct Sprite *sprite);
-void AnimSnoreZ(struct Sprite *sprite);
+void AnimTravelDiagonally(struct Sprite *sprite);
void InitAnimLinearTranslation(struct Sprite *sprite);
void sub_80A6F98(struct Sprite *sprite);
u8 GetBattlerSpriteBGPriority(u8 battlerId);
@@ -208,7 +208,7 @@ void sub_80A718C(struct Sprite *sprite);
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
// ground.c
-void sub_81152DC(u8 taskId);
+void AnimTask_HorizontalShake(u8 taskId);
// battle_anim_special.c
void sub_8172EF0(u8 battler, struct Pokemon *mon);
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h
index 0fe231cdc..d87fa09a9 100644
--- a/include/constants/battle_anim.h
+++ b/include/constants/battle_anim.h
@@ -393,7 +393,7 @@
#define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist
// Most tasks return a value to gBattleAnimArgs[7].
-#define ARG_RET_ID 0x7
+#define ARG_RET_ID 7
// Trapping Wrap-like moves end turn animation.
#define TRAP_ANIM_BIND 0
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index 508af84ad..d64fbf9f4 100755
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -87,7 +87,7 @@ static void AnimSoftBoiledEgg_Step3_Callback1(struct Sprite *);
static void AnimSoftBoiledEgg_Step3_Callback2(struct Sprite *);
static void AnimSoftBoiledEgg_Step4(struct Sprite *);
static void AnimSoftBoiledEgg_Step4_Callback(struct Sprite *);
-static void StretchAttacker_Step(u8);
+static void AttackerStretchAndDisappear_Step(u8);
static void ExtremeSpeedImpact_Step(u8);
static void ExtremeSpeedMonReappear_Step(u8);
static void SpeedDust_Step1(u8);
@@ -632,7 +632,7 @@ const struct SpriteTemplate gSnoreZSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimSnoreZ,
+ .callback = AnimTravelDiagonally,
};
const union AnimCmd gExplosionAnimCmds[] =
@@ -877,7 +877,9 @@ const struct SpriteTemplate gBellSpriteTemplate =
.callback = AnimSpriteOnMonPos,
};
-const u16 gMusicNotePaletteTagsTable[] =
+#define NUM_MUSIC_NOTE_PAL_TAGS 3
+
+static const u16 sMusicNotePaletteTagsTable[NUM_MUSIC_NOTE_PAL_TAGS] =
{
ANIM_TAG_MUSIC_NOTES_2,
ANIM_SPRITES_START - 1,
@@ -2773,22 +2775,23 @@ static void AnimSoftBoiledEgg_Step4_Callback(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void AnimTask_StretchAttacker(u8 taskId)
+// Used by Extremespeed
+void AnimTask_AttackerStretchAndDisappear(u8 taskId)
{
struct Task* task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId;
PrepareAffineAnimInTaskData(task, spriteId, gStretchAttackerAffineAnimCmds);
- task->func = StretchAttacker_Step;
+ task->func = AttackerStretchAndDisappear_Step;
}
-static void StretchAttacker_Step(u8 taskId)
+static void AttackerStretchAndDisappear_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
if (!RunAffineAnimFromTaskData(task))
{
gSprites[task->data[0]].pos2.y = 0;
- gSprites[task->data[0]].invisible = 1;
+ gSprites[task->data[0]].invisible = TRUE;
DestroyAnimVisualTask(taskId);
}
}
@@ -2998,29 +3001,29 @@ void AnimSpeedDust(struct Sprite *sprite)
}
}
-void sub_8105CB4(u8 taskId)
+void AnimTask_LoadMusicNotesPal(u8 taskId)
{
int i;
- u8 paletteNums[3];
+ u8 paletteNums[NUM_MUSIC_NOTE_PAL_TAGS];
paletteNums[0] = IndexOfSpritePaletteTag(ANIM_TAG_MUSIC_NOTES_2);
- for (i = 1; i < 3; i++)
+ for (i = 1; i < NUM_MUSIC_NOTE_PAL_TAGS; i++)
paletteNums[i] = AllocSpritePalette(ANIM_SPRITES_START - i);
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
LZDecompressWram(gBattleAnimSpritePal_MusicNotes2, gMonSpritesGfxPtr->field_17C);
- for (i = 0; i < 3; i++)
+ for (i = 0; i < NUM_MUSIC_NOTE_PAL_TAGS; i++)
LoadPalette(&gMonSpritesGfxPtr->field_17C[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32);
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
DestroyAnimVisualTask(taskId);
}
-void sub_8105D60(u8 taskId)
+void AnimTask_FreeMusicNotesPal(u8 taskId)
{
int i;
- for (i = 0; i < 3; i++)
- FreeSpritePaletteByTag(gMusicNotePaletteTagsTable[i]);
+ for (i = 0; i < NUM_MUSIC_NOTE_PAL_TAGS; i++)
+ FreeSpritePaletteByTag(sMusicNotePaletteTagsTable[i]);
DestroyAnimVisualTask(taskId);
}
@@ -3031,7 +3034,7 @@ static void SetMusicNotePalette(struct Sprite *sprite, u8 a, u8 b)
tile = (b & 1);
tile = ((-tile | tile) >> 31) & 32;
sprite->oam.tileNum += tile + (a << 2);
- sprite->oam.paletteNum = IndexOfSpritePaletteTag(gMusicNotePaletteTagsTable[b >> 1]);
+ sprite->oam.paletteNum = IndexOfSpritePaletteTag(sMusicNotePaletteTagsTable[b >> 1]);
}
void AnimHealBellMusicNote(struct Sprite *sprite)
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c
index 953f0223e..b9bfc0b2e 100644
--- a/src/battle_anim_mon_movement.c
+++ b/src/battle_anim_mon_movement.c
@@ -159,7 +159,7 @@ void AnimTask_ShakeMon2(u8 taskId)
bool8 destroy = FALSE;
u8 battlerId;
- if (gBattleAnimArgs[0] < 4)
+ if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT)
{
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xff)
@@ -979,7 +979,7 @@ void sub_80D6308(u8 taskId)
}
}
-void sub_80D6388(u8 taskId)
+void AnimTask_ShakeTargetBasedOnMovePowerOrDmg(u8 taskId)
{
if (!gBattleAnimArgs[0])
{
@@ -1010,7 +1010,7 @@ void sub_80D6388(u8 taskId)
gTasks[taskId].data[12] = 0;
gTasks[taskId].data[10] = gBattleAnimArgs[3];
gTasks[taskId].data[11] = gBattleAnimArgs[4];
- gTasks[taskId].data[7] = GetAnimBattlerSpriteId(1);
+ gTasks[taskId].data[7] = GetAnimBattlerSpriteId(ANIM_TARGET);
gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].pos2.x;
gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].pos2.y;
gTasks[taskId].data[0] = 0;
diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c
index b356d57e0..a9bb4ce14 100644
--- a/src/battle_anim_mons.c
+++ b/src/battle_anim_mons.c
@@ -1532,7 +1532,7 @@ static void AnimThrowProjectile_Step(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void AnimSnoreZ(struct Sprite *sprite)
+void AnimTravelDiagonally(struct Sprite *sprite)
{
bool8 r4;
u8 battlerId, coordType;
@@ -1547,7 +1547,7 @@ void AnimSnoreZ(struct Sprite *sprite)
r4 = FALSE;
coordType = BATTLER_COORD_Y;
}
- if (!gBattleAnimArgs[5])
+ if (gBattleAnimArgs[5] == ANIM_ATTACKER)
{
InitSpritePosToAnimAttacker(sprite, r4);
battlerId = gBattleAnimAttacker;
@@ -2316,7 +2316,8 @@ void sub_80A8AEC(struct Sprite *sprite)
sprite->callback = TranslateSpriteLinearAndFlicker;
}
-void sub_80A8B64(struct Sprite *sprite)
+// Used by Detect/Disable
+void AnimSpinningSparkle(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker))
diff --git a/src/battle_anim_sound_tasks.c b/src/battle_anim_sound_tasks.c
index 573feb41c..b089e3e1c 100644
--- a/src/battle_anim_sound_tasks.c
+++ b/src/battle_anim_sound_tasks.c
@@ -261,7 +261,7 @@ static void sub_8158FF4(u8 taskId)
}
// task end
-void sub_8159078(u8 taskId)
+void SoundTask_WaitForCry(u8 taskId)
{
if (gTasks[taskId].data[9] < 2)
{
@@ -332,7 +332,7 @@ static void sub_815913C(u8 taskId)
}
// task end
-void sub_8159210(u8 taskId)
+void SoundTask_PlaySE1WithPanning(u8 taskId)
{
u16 songId = gBattleAnimArgs[0];
s8 pan = BattleAnimAdjustPanning(gBattleAnimArgs[1]);
@@ -341,7 +341,7 @@ void sub_8159210(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_8159244(u8 taskId)
+void SoundTask_PlaySE2WithPanning(u8 taskId)
{
u16 songId = gBattleAnimArgs[0];
s8 pan = BattleAnimAdjustPanning(gBattleAnimArgs[1]);
diff --git a/src/battle_anim_status_effects.c b/src/battle_anim_status_effects.c
index 003b6d2ef..303927f57 100644
--- a/src/battle_anim_status_effects.c
+++ b/src/battle_anim_status_effects.c
@@ -112,7 +112,7 @@ static const union AnimCmd *const sSpriteAnimTable_853EE80[] =
sSpriteAnim_853EE68
};
-const struct SpriteTemplate gUnknown_0853EE84 =
+const struct SpriteTemplate gSpinningSparkleSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARKLE_4,
.paletteTag = ANIM_TAG_SPARKLE_4,
@@ -120,7 +120,7 @@ const struct SpriteTemplate gUnknown_0853EE84 =
.anims = sSpriteAnimTable_853EE80,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A8B64,
+ .callback = AnimSpinningSparkle,
};
const struct SpriteTemplate gUnknown_0853EE9C =
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index 93160b086..f46d64444 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -45,7 +45,7 @@ const u16 gUnknown_08597418 = RGB(31, 31, 31);
const u8 gUnknown_0859741A[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT};
const u8 gUnknown_0859741E[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT};
-void sub_8116620(u8 taskId)
+void AnimTask_BlendMonColor(u8 taskId)
{
u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
selectedPalettes |= sub_80A76C4((gBattleAnimArgs[0] >> 7) & 1,
@@ -193,7 +193,7 @@ static void AnimTask_BlendSpriteColor_Step2(u8 taskId)
}
}
-void sub_8116960(u8 taskId)
+void AnimTask_HardwarePaletteFade(u8 taskId)
{
BeginHardwarePaletteFade(
gBattleAnimArgs[0],
@@ -271,7 +271,8 @@ static void sub_8116AD0(struct Sprite *sprite)
}
}
-void sub_8116B14(u8 taskId)
+// Only used by Curse for non-Ghost mons
+void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
{
u16 species;
int spriteId, newSpriteId;
@@ -600,7 +601,7 @@ static void sub_81172EC(u8 taskId)
}
}
-void sub_8117494(u8 taskId)
+void AnimTask_Flash(u8 taskId)
{
u32 selectedPalettes = sub_80A76C4(1, 1, 1, 1);
sub_81175C4(selectedPalettes, 0);
@@ -773,7 +774,6 @@ void AnimTask_SetAllBattlersButAttackerInvisiblity(u8 taskId)
#undef tInvisible
-
void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette)
{
u16 species;
@@ -1005,9 +1005,9 @@ void sub_8117DD8(u8 taskId)
void AnimTask_IsContest(u8 taskId)
{
if (IsContest())
- gBattleAnimArgs[7] = 1;
+ gBattleAnimArgs[7] = TRUE;
else
- gBattleAnimArgs[7] = 0;
+ gBattleAnimArgs[7] = FALSE;
DestroyAnimVisualTask(taskId);
}
@@ -1022,14 +1022,14 @@ void sub_8117E94(u8 taskId)
void AnimTask_IsTargetSameSide(u8 taskId)
{
if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
- gBattleAnimArgs[7] = 1;
+ gBattleAnimArgs[7] = TRUE;
else
- gBattleAnimArgs[7] = 0;
+ gBattleAnimArgs[7] = FALSE;
DestroyAnimVisualTask(taskId);
}
-void sub_8117F10(u8 taskId)
+void AnimTask_SetAnimTargetToBattlerTarget(u8 taskId)
{
gBattleAnimTarget = gBattlerTarget;
DestroyAnimVisualTask(taskId);
@@ -1042,6 +1042,7 @@ void sub_8117F30(u8 taskId)
DestroyAnimVisualTask(taskId);
}
+// TODO: Rename. Also used by Faint Attack
void AnimTask_ExtremeSpeedMoveTarget(u8 taskId)
{
if (IsContest())
@@ -1051,7 +1052,7 @@ void AnimTask_ExtremeSpeedMoveTarget(u8 taskId)
else
{
gTasks[taskId].data[0] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible;
- gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = 1;
+ gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = TRUE;
gTasks[taskId].func = ExtremSpeedMoveTarget_Step;
gAnimVisualTaskCount--;
}
diff --git a/src/dark.c b/src/dark.c
index 4c6c31ad1..7cb725aca 100644
--- a/src/dark.c
+++ b/src/dark.c
@@ -11,8 +11,8 @@
void sub_81138D4(struct Sprite *);
static void AnimBite(struct Sprite *);
-void sub_8113A90(struct Sprite *);
-void sub_81144BC(struct Sprite *);
+static void AnimTearDrop(struct Sprite *);
+static void AnimClawSlash(struct Sprite *);
static void sub_811375C(u8);
static void sub_811381C(u8);
static void sub_8113950(struct Sprite *);
@@ -138,7 +138,7 @@ const union AffineAnimCmd *const gUnknown_085970E0[] =
gUnknown_085970C8,
};
-const struct SpriteTemplate gUnknown_085970E8 =
+const struct SpriteTemplate gTearDropSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
@@ -146,7 +146,7 @@ const struct SpriteTemplate gUnknown_085970E8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_085970E0,
- .callback = sub_8113A90,
+ .callback = AnimTearDrop,
};
const union AnimCmd gUnknown_08597100[] =
@@ -175,7 +175,7 @@ const union AnimCmd *const gUnknown_08597130[] =
gUnknown_08597118,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_8597138 =
+const struct SpriteTemplate gClawSlashSpriteTemplate =
{
.tileTag = ANIM_TAG_CLAW_SLASH,
.paletteTag = ANIM_TAG_CLAW_SLASH,
@@ -183,7 +183,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8597138 =
.anims = gUnknown_08597130,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81144BC,
+ .callback = AnimClawSlash,
};
void AnimTask_AttackerFadeToInvisible(u8 taskId)
@@ -214,7 +214,7 @@ static void sub_811375C(u8 taskId)
gTasks[taskId].data[2] = 0;
if (blendA == 16)
{
- gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 1;
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = TRUE;
DestroyAnimVisualTask(taskId);
}
}
@@ -342,12 +342,13 @@ static void sub_8113A58(struct Sprite *sprite)
DestroySpriteAndMatrix(sprite);
}
-void sub_8113A90(struct Sprite *sprite)
+// Launches a tear drop away from the battler. Used by Fake Tears
+static void AnimTearDrop(struct Sprite *sprite)
{
u8 battler;
s8 xOffset;
- if (gBattleAnimArgs[0] == 0)
+ if (gBattleAnimArgs[0] == ANIM_ATTACKER)
battler = gBattleAnimAttacker;
else
battler = gBattleAnimTarget;
@@ -773,12 +774,12 @@ void sub_81143C0(u8 taskId)
{
u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2, TRUE);
- gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 0;
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = FALSE;
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
{
MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1, TRUE);
- gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = 0;
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = FALSE;
}
DestroyAnimVisualTask(taskId);
@@ -795,7 +796,8 @@ void sub_8114470(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_81144BC(struct Sprite *sprite)
+// Animates a deep slash from a claw. Used by Metal Claw, Dragon Claw, and Crush Claw
+static void AnimClawSlash(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
diff --git a/src/dragon.c b/src/dragon.c
index fa91156d4..4c89ae6c7 100644
--- a/src/dragon.c
+++ b/src/dragon.c
@@ -6,9 +6,9 @@
#include "constants/rgb.h"
void sub_8113064(struct Sprite *);
-void sub_81131B4(struct Sprite *);
-void sub_8113224(struct Sprite *);
-void sub_8113250(struct Sprite *);
+static void AnimDragonRageFirePlume(struct Sprite *);
+static void AnimDragonFireToTarget(struct Sprite *);
+static void AnimDragonDanceOrb(struct Sprite *);
void sub_81135EC(struct Sprite *);
static void sub_81132E0(struct Sprite *);
static void sub_81134B8(u8);
@@ -85,7 +85,7 @@ const union AffineAnimCmd *const gUnknown_08596EEC[] =
gUnknown_08596ED4,
};
-const struct SpriteTemplate gUnknown_08596EF4 =
+const struct SpriteTemplate gDragonBreathFireSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
@@ -93,7 +93,7 @@ const struct SpriteTemplate gUnknown_08596EF4 =
.anims = gUnknown_08596EB4,
.images = NULL,
.affineAnims = gUnknown_08596EEC,
- .callback = sub_8113224,
+ .callback = AnimDragonFireToTarget,
};
const union AnimCmd gUnknown_08596F0C[] =
@@ -111,7 +111,7 @@ const union AnimCmd *const gUnknown_08596F24[] =
gUnknown_08596F0C,
};
-const struct SpriteTemplate gUnknown_08596F28 =
+const struct SpriteTemplate gDragonRageFirePlumeSpriteTemplate =
{
.tileTag = ANIM_TAG_FIRE_PLUME,
.paletteTag = ANIM_TAG_FIRE_PLUME,
@@ -119,7 +119,7 @@ const struct SpriteTemplate gUnknown_08596F28 =
.anims = gUnknown_08596F24,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81131B4,
+ .callback = AnimDragonRageFirePlume,
};
const union AnimCmd gUnknown_08596F40[] =
@@ -154,7 +154,7 @@ const union AffineAnimCmd *const gUnknown_08596F78[] =
gUnknown_08596F68,
};
-const struct SpriteTemplate gUnknown_08596F80 =
+const struct SpriteTemplate gDragonRageFireSpitSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
@@ -162,10 +162,10 @@ const struct SpriteTemplate gUnknown_08596F80 =
.anims = gUnknown_08596F50,
.images = NULL,
.affineAnims = gUnknown_08596F78,
- .callback = sub_8113224,
+ .callback = AnimDragonFireToTarget,
};
-const struct SpriteTemplate gUnknown_08596F98 =
+const struct SpriteTemplate gDragonDanceOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_HOLLOW_ORB,
.paletteTag = ANIM_TAG_HOLLOW_ORB,
@@ -173,7 +173,7 @@ const struct SpriteTemplate gUnknown_08596F98 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8113250,
+ .callback = AnimDragonDanceOrb,
};
const struct SpriteTemplate gUnknown_08596FB0 =
@@ -238,7 +238,7 @@ static void sub_8113100(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
-void sub_81131B4(struct Sprite *sprite)
+static void AnimDragonRageFirePlume(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
@@ -257,7 +257,7 @@ void sub_81131B4(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
-void sub_8113224(struct Sprite *sprite)
+static void AnimDragonFireToTarget(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
StartSpriteAffineAnim(sprite, 1);
@@ -265,7 +265,7 @@ void sub_8113224(struct Sprite *sprite)
sub_8113100(sprite);
}
-void sub_8113250(struct Sprite *sprite)
+static void AnimDragonDanceOrb(struct Sprite *sprite)
{
u16 r5;
u16 r0;
diff --git a/src/fight.c b/src/fight.c
index 4c8dd2896..8c6dadb45 100644
--- a/src/fight.c
+++ b/src/fight.c
@@ -8,14 +8,14 @@
void unc_080B08A0(struct Sprite *);
void sub_810CE68(struct Sprite *);
-void sub_810CEB4(struct Sprite *);
-void AnimBasicFistOrFoot(struct Sprite *);
-void sub_810CF30(struct Sprite *);
-void sub_810D10C(struct Sprite *);
+static void AnimJumpKick(struct Sprite *);
+static void AnimBasicFistOrFoot(struct Sprite *);
+static void AnimFistOrFootRandomPos(struct Sprite *);
+static void AnimCrossChopHand(struct Sprite *);
void sub_810D1B4(struct Sprite *);
-void AnimSpinningKickOrPunch(struct Sprite *);
-void AnimStompFoot(struct Sprite *);
-void sub_810D37C(struct Sprite *);
+static void AnimSpinningKickOrPunch(struct Sprite *);
+static void AnimStompFoot(struct Sprite *);
+static void AnimDizzyPunchDuck(struct Sprite *);
void sub_810D40C(struct Sprite *);
void sub_810D4F4(struct Sprite *);
void sub_810D608(struct Sprite *);
@@ -23,7 +23,7 @@ void sub_810D714(struct Sprite *);
void sub_810D874(struct Sprite *);
static void AnimArmThrustHit(struct Sprite *);
void sub_810DA10(struct Sprite *);
-void sub_810DA7C(struct Sprite *);
+static void AnimFocusPunchFist(struct Sprite *);
static void sub_810D0B8(struct Sprite *);
static void sub_810D164(struct Sprite *);
static void sub_810D240(struct Sprite *);
@@ -107,7 +107,7 @@ const struct SpriteTemplate gUnknown_08595E68 =
.callback = sub_810CE68,
};
-const struct SpriteTemplate gUnknown_08595E80 =
+const struct SpriteTemplate gJumpKickSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
@@ -115,7 +115,7 @@ const struct SpriteTemplate gUnknown_08595E80 =
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810CEB4,
+ .callback = AnimJumpKick,
};
const struct SpriteTemplate gFistFootSpriteTemplate =
@@ -129,7 +129,7 @@ const struct SpriteTemplate gFistFootSpriteTemplate =
.callback = AnimBasicFistOrFoot,
};
-const struct SpriteTemplate gUnknown_08595EB0 =
+const struct SpriteTemplate gFistFootRandomPosSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
@@ -137,10 +137,10 @@ const struct SpriteTemplate gUnknown_08595EB0 =
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810CF30,
+ .callback = AnimFistOrFootRandomPos,
};
-const struct SpriteTemplate gUnknown_08595EC8 =
+const struct SpriteTemplate gCrossChopHandSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
@@ -148,7 +148,7 @@ const struct SpriteTemplate gUnknown_08595EC8 =
.anims = gUnknown_08595E60,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810D10C,
+ .callback = AnimCrossChopHand,
};
const struct SpriteTemplate gUnknown_08595EE0 =
@@ -220,7 +220,7 @@ const struct SpriteTemplate gUnknown_08595F60 =
.callback = AnimStompFoot,
};
-const struct SpriteTemplate gUnknown_08595F78 =
+const struct SpriteTemplate gDizzyPunchDuckSpriteTemplate =
{
.tileTag = ANIM_TAG_DUCK,
.paletteTag = ANIM_TAG_DUCK,
@@ -228,7 +228,7 @@ const struct SpriteTemplate gUnknown_08595F78 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810D37C,
+ .callback = AnimDizzyPunchDuck,
};
const struct SpriteTemplate gUnknown_08595F90 =
@@ -404,7 +404,7 @@ const union AffineAnimCmd *const gUnknown_08596100[] =
gUnknown_085960E8,
};
-const struct SpriteTemplate gUnknown_08596104 =
+const struct SpriteTemplate gFocusPunchFistSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
@@ -412,7 +412,7 @@ const struct SpriteTemplate gUnknown_08596104 =
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gUnknown_08596100,
- .callback = sub_810DA7C,
+ .callback = AnimFocusPunchFist,
};
void unc_080B08A0(struct Sprite *sprite)
@@ -434,10 +434,10 @@ void sub_810CE68(struct Sprite *sprite)
StartSpriteAnim(sprite, gBattleAnimArgs[6]);
gBattleAnimArgs[6] = 0;
- AnimSnoreZ(sprite);
+ AnimTravelDiagonally(sprite);
}
-void sub_810CEB4(struct Sprite *sprite)
+static void AnimJumpKick(struct Sprite *sprite)
{
if (IsContest())
{
@@ -455,7 +455,7 @@ void sub_810CEB4(struct Sprite *sprite)
// arg 2: duration
// arg 3: ? (todo: related to initial pixel offsets)
// arg 4: anim num
-void AnimBasicFistOrFoot(struct Sprite *sprite)
+static void AnimBasicFistOrFoot(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
@@ -469,7 +469,7 @@ void AnimBasicFistOrFoot(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_810CF30(struct Sprite *sprite)
+static void AnimFistOrFootRandomPos(struct Sprite *sprite)
{
u8 battler;
s16 xMod, yMod;
@@ -533,7 +533,7 @@ static void sub_810D0B8(struct Sprite *sprite)
}
}
-void sub_810D10C(struct Sprite *sprite)
+static void AnimCrossChopHand(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = 30;
@@ -614,7 +614,7 @@ static void sub_810D240(struct Sprite *sprite)
// arg 1: initial y pixel offset
// arg 2: anim num
// arg 3: spin duration
-void AnimSpinningKickOrPunch(struct Sprite *sprite)
+static void AnimSpinningKickOrPunch(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
@@ -638,7 +638,7 @@ static void AnimSpinningKickOrPunchFinish(struct Sprite *sprite)
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: initial wait duration
-void AnimStompFoot(struct Sprite *sprite)
+static void AnimStompFoot(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
@@ -667,7 +667,7 @@ static void AnimStompFootEnd(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_810D37C(struct Sprite *sprite)
+static void AnimDizzyPunchDuck(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
@@ -983,7 +983,8 @@ void sub_810DA10(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_810DA7C(struct Sprite *sprite)
+// Fist shrinks toward target and shakes
+static void AnimFocusPunchFist(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
diff --git a/src/fire.c b/src/fire.c
index be55abade..49f05aae8 100644
--- a/src/fire.c
+++ b/src/fire.c
@@ -7,7 +7,7 @@
#include "task.h"
#include "trig.h"
-static void sub_8108EC8(struct Sprite *);
+static void AnimFireSpiralInward(struct Sprite *);
static void AnimFireSpread(struct Sprite *);
static void sub_8108F4C(struct Sprite *);
static void sub_8108FBC(struct Sprite *);
@@ -23,7 +23,7 @@ static void AnimFireRingStep2(struct Sprite *);
static void AnimFireRingStep3(struct Sprite *);
static void UpdateFireRingCircleOffset(struct Sprite *);
static void AnimFireCross(struct Sprite *);
-static void sub_81093A4(struct Sprite *);
+static void AnimFireSpiralOutward(struct Sprite *);
static void sub_81093E4(struct Sprite *);
static void sub_810940C(struct Sprite *);
static void sub_81094D0(u8 taskId);
@@ -32,7 +32,7 @@ static void sub_81098EC(struct Sprite *);
static u16 sub_8109930(u8 spriteId);
static void sub_8109984(struct Sprite *sprite, s16 x, s16 y);
static void sub_81099A0(struct Sprite *);
-static void sub_8109A10(struct Sprite *);
+static void AnimEruptionFallingRock(struct Sprite *);
static void sub_8109A64(struct Sprite *);
static void sub_8109AFC(struct Sprite *);
static void sub_8109C4C(struct Sprite *);
@@ -61,7 +61,7 @@ const union AnimCmd *const gUnknown_08595360[] =
gUnknown_08595350,
};
-const struct SpriteTemplate gUnknown_08595368 =
+const struct SpriteTemplate gFireSpiralInwardSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
@@ -69,7 +69,7 @@ const struct SpriteTemplate gUnknown_08595368 =
.anims = gUnknown_08595360,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8108EC8,
+ .callback = AnimFireSpiralInward,
};
const struct SpriteTemplate gFireSpreadSpriteTemplate =
@@ -319,7 +319,7 @@ const struct SpriteTemplate gFireBlastCrossSpriteTemplate =
.callback = AnimFireCross,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_8595584 =
+const struct SpriteTemplate gFireSpiralOutwardSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
@@ -327,7 +327,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8595584 =
.anims = gUnknown_085954D0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81093A4,
+ .callback = AnimFireSpiralOutward,
};
const struct SpriteTemplate gUnknown_0859559C =
@@ -364,7 +364,7 @@ const s16 gUnknown_085955CC[][2] =
{ 4, -7},
};
-const struct SpriteTemplate gUnknown_085955E8 =
+const struct SpriteTemplate gEruptionFallingRockSpriteTemplate =
{
.tileTag = ANIM_TAG_WARM_ROCK,
.paletteTag = ANIM_TAG_WARM_ROCK,
@@ -372,7 +372,7 @@ const struct SpriteTemplate gUnknown_085955E8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8109A10,
+ .callback = AnimEruptionFallingRock,
};
const union AnimCmd gUnknown_08595600[] =
@@ -456,7 +456,8 @@ const s8 gUnknown_08595694[16] =
-1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1,
};
-static void sub_8108EC8(struct Sprite *sprite)
+// For the first stage of Fire Punch
+static void AnimFireSpiralInward(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = 0x3C;
@@ -623,7 +624,7 @@ static void AnimEmberFlare(struct Sprite *sprite)
|| gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
- sprite->callback = AnimSnoreZ;
+ sprite->callback = AnimTravelDiagonally;
sprite->callback(sprite);
}
@@ -632,7 +633,7 @@ static void sub_8109200(struct Sprite *sprite)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
- sprite->callback = AnimSnoreZ;
+ sprite->callback = AnimTravelDiagonally;
}
// Animates the a fire sprite in the first-half of the MOVE_FIRE_BLAST
@@ -730,7 +731,7 @@ static void AnimFireCross(struct Sprite *sprite)
sprite->callback = TranslateSpriteLinear;
}
-static void sub_81093A4(struct Sprite *sprite)
+static void AnimFireSpiralOutward(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
@@ -766,11 +767,12 @@ static void sub_810940C(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_8109460(u8 taskId) // initialize animation task for Move_ERUPTION?
+// Animates first stage of Eruption where the attacker squishes and launches rocks away from themself
+void AnimTask_EruptionLaunchRocks(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- task->data[15] = GetAnimBattlerSpriteId(0);
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = 0;
task->data[1] = 0;
@@ -992,7 +994,7 @@ static void sub_81099A0(struct Sprite *sprite)
sprite->invisible = TRUE;
}
-static void sub_8109A10(struct Sprite *sprite)
+static void AnimEruptionFallingRock(struct Sprite *sprite)
{
sprite->pos1.x = gBattleAnimArgs[0];
sprite->pos1.y = gBattleAnimArgs[1];
@@ -1178,14 +1180,14 @@ void sub_8109CB0(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_8109DBC(u8 taskId)
+void AnimTask_MoveHeatWaveTargets(u8 taskId)
{
struct Task *task = &gTasks[taskId];
task->data[12] = !GetBattlerSide(gBattleAnimAttacker) ? 1 : -1;
task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ 2) + 1;
- task->data[14] = GetAnimBattlerSpriteId(1);
- task->data[15] = GetAnimBattlerSpriteId(3);
+ task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
task->func = sub_8109E2C;
}
diff --git a/src/flying.c b/src/flying.c
index 77173c9af..9a773c594 100644
--- a/src/flying.c
+++ b/src/flying.c
@@ -6,24 +6,24 @@
#include "constants/rgb.h"
#include "random.h"
-extern const struct SpriteTemplate gUnknown_085973E8;
+extern const struct SpriteTemplate gFlashingHitSplatSpriteTemplate;
-void sub_810DE70(struct Sprite *);
-void sub_810DFA8(struct Sprite *);
+static void AnimEllipticalGust(struct Sprite *);
+static void AnimGustToTarget(struct Sprite *);
void sub_810E044(struct Sprite *);
-void sub_810E13C(struct Sprite *);
-void sub_810E1C8(struct Sprite *);
-void sub_810E314(struct Sprite *);
+static void AnimFlyBallUp(struct Sprite *);
+static void AnimFlyBallAttack(struct Sprite *);
+static void AnimFallingFeather(struct Sprite *);
void sub_810E520(struct Sprite *);
void sub_810EB40(struct Sprite *);
void sub_810EA4C(struct Sprite *);
void sub_810EAA0(struct Sprite *);
void sub_810EC34(struct Sprite *);
void sub_810EC94(struct Sprite *);
-void sub_810ED28(struct Sprite *);
+static void AnimDiveBall(struct Sprite *);
void sub_810ED70(struct Sprite *);
void sub_810EDD0(struct Sprite *);
-void sub_810EE14(struct Sprite *);
+static void AnimDiveWaterSplash(struct Sprite *);
static void AnimSprayWaterDroplet(struct Sprite *);
void sub_810EFA8(struct Sprite *);
void sub_810F004(struct Sprite *);
@@ -37,7 +37,7 @@ static void sub_810E184(struct Sprite *);
static void sub_810E24C(struct Sprite *);
-const struct SpriteTemplate gUnknown_08596270 =
+const struct SpriteTemplate gEllipticalGustSpriteTemplate =
{
.tileTag = ANIM_TAG_GUST,
.paletteTag = ANIM_TAG_GUST,
@@ -45,7 +45,7 @@ const struct SpriteTemplate gUnknown_08596270 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810DE70,
+ .callback = AnimEllipticalGust,
};
const union AffineAnimCmd gUnknown_08596288[] =
@@ -60,7 +60,7 @@ const union AffineAnimCmd *const gUnknown_085962A0[] =
gUnknown_08596288,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_85962A4 =
+const struct SpriteTemplate gGustToTargetSpriteTemplate =
{
.tileTag = ANIM_TAG_GUST,
.paletteTag = ANIM_TAG_GUST,
@@ -68,7 +68,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_85962A4 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_085962A0,
- .callback = sub_810DFA8,
+ .callback = AnimGustToTarget,
};
const union AnimCmd gUnknown_085962BC[] =
@@ -128,7 +128,7 @@ const union AffineAnimCmd *const gUnknown_08596338[] =
gUnknown_08596328,
};
-const struct SpriteTemplate gUnknown_08596340 =
+const struct SpriteTemplate gFlyBallUpSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
@@ -136,10 +136,10 @@ const struct SpriteTemplate gUnknown_08596340 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08596314,
- .callback = sub_810E13C,
+ .callback = AnimFlyBallUp,
};
-const struct SpriteTemplate gUnknown_08596358 =
+const struct SpriteTemplate gFlyBallAttackSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
@@ -147,7 +147,7 @@ const struct SpriteTemplate gUnknown_08596358 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08596338,
- .callback = sub_810E1C8,
+ .callback = AnimFlyBallAttack,
};
const union AnimCmd gUnknown_08596370[] =
@@ -168,7 +168,7 @@ const union AnimCmd *const gUnknown_08596380[] =
gUnknown_08596378,
};
-const struct SpriteTemplate gUnknown_08596388 =
+const struct SpriteTemplate gFallingFeatherSpriteTemplate =
{
.tileTag = ANIM_TAG_WHITE_FEATHER,
.paletteTag = ANIM_TAG_WHITE_FEATHER,
@@ -176,7 +176,7 @@ const struct SpriteTemplate gUnknown_08596388 =
.anims = gUnknown_08596380,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810E314,
+ .callback = AnimFallingFeather,
};
const struct SpriteTemplate gUnknown_085963A0 =
@@ -278,7 +278,7 @@ const union AffineAnimCmd *const gUnknown_0859648C[] =
gUnknown_08596464,
};
-const struct SpriteTemplate gUnknown_08596490 =
+const struct SpriteTemplate gDiveBallSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
@@ -286,7 +286,7 @@ const struct SpriteTemplate gUnknown_08596490 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_0859648C,
- .callback = sub_810ED28,
+ .callback = AnimDiveBall,
};
const union AffineAnimCmd gUnknown_085964A8[] =
@@ -302,7 +302,7 @@ const union AffineAnimCmd *const gUnknown_085964C8[] =
gUnknown_085964A8,
};
-const struct SpriteTemplate gUnknown_085964CC =
+const struct SpriteTemplate gDiveWaterSplashSpriteTemplate =
{
.tileTag = ANIM_TAG_SPLASH,
.paletteTag = ANIM_TAG_SPLASH,
@@ -310,7 +310,7 @@ const struct SpriteTemplate gUnknown_085964CC =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810EE14,
+ .callback = AnimDiveWaterSplash,
};
const struct SpriteTemplate gSprayWaterDropletSpriteTemplate =
@@ -347,7 +347,7 @@ const struct SpriteTemplate gUnknown_08596514 =
};
-void sub_810DE70(struct Sprite *sprite)
+static void AnimEllipticalGust(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->pos1.y += 20;
@@ -366,7 +366,8 @@ static void sub_810DE98(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_810DED8(u8 taskId)
+// Animates the palette on the gust tornado to make it look like its spinning
+void AnimTask_AnimateGustTornadoPalette(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[1];
gTasks[taskId].data[1] = gBattleAnimArgs[0];
@@ -401,7 +402,7 @@ static void sub_810DF18(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_810DFA8(struct Sprite *sprite)
+static void AnimGustToTarget(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -463,13 +464,13 @@ void sub_810E044(struct Sprite *sprite)
SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
}
-void sub_810E13C(struct Sprite *sprite)
+static void AnimFlyBallUp(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = sub_810E184;
- gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 1;
+ gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
}
static void sub_810E184(struct Sprite *sprite)
@@ -488,7 +489,7 @@ static void sub_810E184(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_810E1C8(struct Sprite *sprite)
+static void AnimFlyBallAttack(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
@@ -565,7 +566,7 @@ struct FeatherDanceData
u16 unkE_1:15;
};
-void sub_810E314(struct Sprite *sprite)
+static void AnimFallingFeather(struct Sprite *sprite)
{
u8 battler, matrixNum, sinIndex;
s16 spriteCoord, sinVal;
@@ -953,7 +954,7 @@ void sub_810EB40(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_810EB88(u8 task)
+void AnimTask_DrillPeckHitSplats(u8 task)
{
if (!(gTasks[task].data[0] % 32))
{
@@ -964,7 +965,7 @@ void sub_810EB88(u8 task)
gBattleAnimArgs[2] = 1;
gBattleAnimArgs[3] = 3;
- CreateSpriteAndAnimate(&gUnknown_085973E8,
+ CreateSpriteAndAnimate(&gFlashingHitSplatSpriteTemplate,
GetBattlerSpriteCoord(gBattleAnimTarget, 2),
GetBattlerSpriteCoord(gBattleAnimTarget, 3),
3);
@@ -1017,13 +1018,13 @@ void sub_810EC94(struct Sprite *sprite)
}
}
-void sub_810ED28(struct Sprite *sprite)
+void AnimDiveBall(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = sub_810ED70;
- gSprites[GetAnimBattlerSpriteId(0)].invisible = 1;
+ gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
}
void sub_810ED70(struct Sprite *sprite)
@@ -1039,7 +1040,7 @@ void sub_810ED70(struct Sprite *sprite)
}
else
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
if (sprite->data[3]++ > 20)
sprite->callback = sub_810EDD0;
}
@@ -1056,7 +1057,7 @@ void sub_810EDD0(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_810EE14(struct Sprite *sprite)
+static void AnimDiveWaterSplash(struct Sprite *sprite)
{
u32 matrixNum;
int t1, t2;
diff --git a/src/ghost.c b/src/ghost.c
index 4288aa944..7faadc59c 100644
--- a/src/ghost.c
+++ b/src/ghost.c
@@ -31,14 +31,14 @@ static void sub_8112384(struct Sprite *);
static void sub_81125E0(u8 taskId);
static void sub_811280C(u8 taskId);
static void sub_8112994(u8 taskId);
-static void sub_81129F0(struct Sprite *);
+static void AnimCurseNail(struct Sprite *);
static void sub_8112A4C(struct Sprite *);
static void sub_8112ACC(struct Sprite *);
static void sub_8112B44(struct Sprite *);
static void sub_8112B78(struct Sprite *);
static void sub_8112C4C(struct Sprite *);
static void sub_8112D10(u8 taskId);
-static void sub_8112E9C(struct Sprite *);
+static void AnimGrudgeFlame(struct Sprite *);
static void sub_8112F60(struct Sprite *);
static void sub_8112FB8(struct Sprite *);
@@ -135,7 +135,7 @@ const union AffineAnimCmd *const gUnknown_08596DB4[] =
gUnknown_08596DA4,
};
-const struct SpriteTemplate gUnknown_08596DB8 =
+const struct SpriteTemplate gWhiteShadowSpriteTemplate =
{
.tileTag = ANIM_TAG_WHITE_SHADOW,
.paletteTag = ANIM_TAG_WHITE_SHADOW,
@@ -146,7 +146,7 @@ const struct SpriteTemplate gUnknown_08596DB8 =
.callback = sub_8112264,
};
-const struct SpriteTemplate gUnknown_08596DD0 =
+const struct SpriteTemplate gCurseNailSpriteTemplate =
{
.tileTag = ANIM_TAG_NAIL,
.paletteTag = ANIM_TAG_NAIL,
@@ -154,10 +154,10 @@ const struct SpriteTemplate gUnknown_08596DD0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81129F0,
+ .callback = AnimCurseNail,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_8596DE8 =
+const struct SpriteTemplate gCurseGhostSpriteTemplate =
{
.tileTag = ANIM_TAG_GHOSTLY_SPIRIT,
.paletteTag = ANIM_TAG_GHOSTLY_SPIRIT,
@@ -193,7 +193,7 @@ const union AnimCmd *const gUnknown_08596E2C[] =
gUnknown_08596E18,
};
-const struct SpriteTemplate gUnknown_08596E30 =
+const struct SpriteTemplate gGrudgeFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_PURPLE_FLAME,
.paletteTag = ANIM_TAG_PURPLE_FLAME,
@@ -201,7 +201,7 @@ const struct SpriteTemplate gUnknown_08596E30 =
.anims = gUnknown_08596E2C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8112E9C,
+ .callback = AnimGrudgeFlame,
};
const struct SpriteTemplate gUnknown_08596E48 =
@@ -789,7 +789,7 @@ static void sub_8112384(struct Sprite *sprite)
}
}
-void sub_81123C4(u8 taskId)
+void AnimTask_DestinyBondWhiteShadow(u8 taskId)
{
struct Task *task;
s16 battler;
@@ -811,13 +811,13 @@ void sub_81123C4(u8 taskId)
baseY = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM);
if (!IsContest())
{
- for (battler = 0; battler < 4; battler++)
+ for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
{
if (battler != gBattleAnimAttacker
&& battler != (gBattleAnimAttacker ^ 2)
&& IsBattlerSpriteVisible(battler))
{
- spriteId = CreateSprite(&gUnknown_08596DB8, baseX, baseY, 55);
+ spriteId = CreateSprite(&gWhiteShadowSpriteTemplate, baseX, baseY, 55);
if (spriteId != MAX_SPRITES)
{
x = GetBattlerSpriteCoord(battler, 2);
@@ -839,7 +839,7 @@ void sub_81123C4(u8 taskId)
}
else
{
- spriteId = CreateSprite(&gUnknown_08596DB8, baseX, baseY, 55);
+ spriteId = CreateSprite(&gWhiteShadowSpriteTemplate, baseX, baseY, 55);
if (spriteId != MAX_SPRITES)
{
x = 48;
@@ -1029,7 +1029,7 @@ static void sub_8112994(u8 taskId)
}
}
-static void sub_81129F0(struct Sprite *sprite)
+static void AnimCurseNail(struct Sprite *sprite)
{
s16 xDelta;
s16 xDelta2;
@@ -1169,7 +1169,7 @@ static void sub_8112C4C(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_8112C6C(u8 taskId)
+void AnimTask_GrudgeFlames(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1200,7 +1200,7 @@ static void sub_8112D10(u8 taskId)
case 0:
for (i = 0; i < 6; i++)
{
- spriteId = CreateSprite(&gUnknown_08596E30, task->data[9], task->data[10], task->data[6]);
+ spriteId = CreateSprite(&gGrudgeFlameSpriteTemplate, task->data[9], task->data[10], task->data[6]);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = taskId;
@@ -1274,7 +1274,7 @@ static void sub_8112D10(u8 taskId)
}
}
-static void sub_8112E9C(struct Sprite *sprite)
+static void AnimGrudgeFlame(struct Sprite *sprite)
{
u16 index;
diff --git a/src/ground.c b/src/ground.c
index 676319498..4b67af389 100644
--- a/src/ground.c
+++ b/src/ground.c
@@ -6,25 +6,25 @@
#include "trig.h"
#include "constants/rgb.h"
-void AnimBonemerangProjectile(struct Sprite *);
-void AnimBoneHitProjectile(struct Sprite *);
-void AnimDirtScatter(struct Sprite *);
-void AnimMudSportDirt(struct Sprite *);
-void AnimFissureDirtPlumeParticle(struct Sprite *);
-void AnimDigDirtMound(struct Sprite *);
+static void AnimBonemerangProjectile(struct Sprite *);
+static void AnimBoneHitProjectile(struct Sprite *);
+static void AnimDirtScatter(struct Sprite *);
+static void AnimMudSportDirt(struct Sprite *);
+static void AnimDirtPlumeParticle(struct Sprite *);
+static void AnimDigDirtMound(struct Sprite *);
static void AnimBonemerangProjectileStep(struct Sprite *);
static void AnimBonemerangProjectileEnd(struct Sprite *);
static void AnimMudSportDirtRising(struct Sprite *);
static void AnimMudSportDirtFalling(struct Sprite *);
-static void sub_8114CFC(u8);
-static void sub_8114EB4(u8);
-static void sub_8114F54(u8);
-static void sub_8114FD8(u8);
+static void AnimTask_DigBounceMovement(u8);
+static void AnimTask_DigEndBounceMovementSetInvisible(u8);
+static void AnimTask_DigSetVisibleUnderground(u8);
+static void AnimTask_DigRiseUpFromHole(u8);
static void sub_81150E0(u8, s16, s16);
-static void AnimFissureDirtPlumeParticleStep(struct Sprite *);
-static void sub_81153AC(u8);
-static void sub_81154A4(u8);
-static void sub_8115588(struct Task *);
+static void AnimDirtPlumeParticleStep(struct Sprite *);
+static void AnimTask_ShakeTerrain(u8);
+static void AnimTask_ShakeBattlers(u8);
+static void SetBattlersXOffsetForShake(struct Task *);
static void sub_81156D0(u8);
const union AffineAnimCmd gUnknown_08597150[] =
@@ -115,7 +115,7 @@ const struct SpriteTemplate gUnknown_085971E4 =
.callback = AnimMudSportDirt,
};
-const struct SpriteTemplate gUnknown_085971FC =
+const struct SpriteTemplate gDirtPlumeSpriteTemplate =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
@@ -123,10 +123,10 @@ const struct SpriteTemplate gUnknown_085971FC =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimFissureDirtPlumeParticle,
+ .callback = AnimDirtPlumeParticle,
};
-const struct SpriteTemplate gUnknown_08597214 =
+const struct SpriteTemplate gDirtMoundSpriteTemplate =
{
.tileTag = ANIM_TAG_DIRT_MOUND,
.paletteTag = ANIM_TAG_DIRT_MOUND,
@@ -139,7 +139,7 @@ const struct SpriteTemplate gUnknown_08597214 =
// Moves a bone projectile towards the target mon, which moves like
// a boomerang. After hitting the target mon, it comes back to the user.
-void AnimBonemerangProjectile(struct Sprite *sprite)
+static void AnimBonemerangProjectile(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
@@ -181,7 +181,7 @@ static void AnimBonemerangProjectileEnd(struct Sprite *sprite)
// arg 2: target x pixel offset
// arg 3: target y pixel offset
// arg 4: duration
-void AnimBoneHitProjectile(struct Sprite *sprite)
+static void AnimBoneHitProjectile(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -200,7 +200,7 @@ void AnimBoneHitProjectile(struct Sprite *sprite)
// arg 2: duration
// arg 3: target x pixel offset
// arg 4: target y pixel offset
-void AnimDirtScatter(struct Sprite *sprite)
+static void AnimDirtScatter(struct Sprite *sprite)
{
u8 targetXPos, targetYPos;
s16 xOffset, yOffset;
@@ -229,7 +229,7 @@ void AnimDirtScatter(struct Sprite *sprite)
// arg 0: 0 = dirt is rising into the air, 1 = dirt is falling down
// arg 1: initial x pixel offset
// arg 2: initial y pixel offset
-void AnimMudSportDirt(struct Sprite *sprite)
+static void AnimMudSportDirt(struct Sprite *sprite)
{
sprite->oam.tileNum++;
if (gBattleAnimArgs[0] == 0)
@@ -285,19 +285,19 @@ static void AnimMudSportDirtFalling(struct Sprite *sprite)
}
}
-void sub_8114CBC(u8 taskId)
+void AnimTask_DigDownMovement(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- if (gBattleAnimArgs[0] == 0)
- task->func = sub_8114CFC;
+ if (gBattleAnimArgs[0] == FALSE)
+ task->func = AnimTask_DigBounceMovement;
else
- task->func = sub_8114EB4;
+ task->func = AnimTask_DigEndBounceMovementSetInvisible;
task->func(taskId);
}
-static void sub_8114CFC(u8 taskId)
+static void AnimTask_DigBounceMovement(u8 taskId)
{
u8 var0;
struct Task *task = &gTasks[taskId];
@@ -305,7 +305,7 @@ static void sub_8114CFC(u8 taskId)
switch (task->data[0])
{
case 0:
- task->data[10] = GetAnimBattlerSpriteId(0);
+ task->data[10] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[11] == 1)
{
@@ -368,10 +368,10 @@ static void sub_8114CFC(u8 taskId)
}
}
-static void sub_8114EB4(u8 taskId)
+static void AnimTask_DigEndBounceMovementSetInvisible(u8 taskId)
{
- u8 spriteId = GetAnimBattlerSpriteId(0);
- gSprites[spriteId].invisible = 1;
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
@@ -383,27 +383,27 @@ static void sub_8114EB4(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_8114F14(u8 taskId)
+void AnimTask_DigUpMovement(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- if (gBattleAnimArgs[0] == 0)
- task->func = sub_8114F54;
+ if (gBattleAnimArgs[0] == FALSE)
+ task->func = AnimTask_DigSetVisibleUnderground;
else
- task->func = sub_8114FD8;
+ task->func = AnimTask_DigRiseUpFromHole;
task->func(taskId);
}
-static void sub_8114F54(u8 taskId)
+static void AnimTask_DigSetVisibleUnderground(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
- task->data[10] = GetAnimBattlerSpriteId(0);
- gSprites[task->data[10]].invisible = 0;
+ task->data[10] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ gSprites[task->data[10]].invisible = FALSE;
gSprites[task->data[10]].pos2.x = 0;
gSprites[task->data[10]].pos2.y = 160 - gSprites[task->data[10]].pos1.y;
task->data[0]++;
@@ -413,7 +413,7 @@ static void sub_8114F54(u8 taskId)
}
}
-static void sub_8114FD8(u8 taskId)
+static void AnimTask_DigRiseUpFromHole(u8 taskId)
{
u8 var0;
struct Task *task = &gTasks[taskId];
@@ -421,7 +421,7 @@ static void sub_8114FD8(u8 taskId)
switch (task->data[0])
{
case 0:
- task->data[10] = GetAnimBattlerSpriteId(0);
+ task->data[10] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[11] == 1)
task->data[12] = gBattle_BG1_X;
@@ -501,7 +501,7 @@ static void sub_81150E0(u8 useBG1, s16 y, s16 endY)
// arg 3: target y offset
// arg 4: wave amplitude
// arg 5: duration
-void AnimFissureDirtPlumeParticle(struct Sprite *sprite)
+void AnimDirtPlumeParticle(struct Sprite *sprite)
{
s8 battler;
s16 xOffset;
@@ -525,10 +525,10 @@ void AnimFissureDirtPlumeParticle(struct Sprite *sprite)
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[4];
InitAnimArcTranslation(sprite);
- sprite->callback = AnimFissureDirtPlumeParticleStep;
+ sprite->callback = AnimDirtPlumeParticleStep;
}
-static void AnimFissureDirtPlumeParticleStep(struct Sprite *sprite)
+static void AnimDirtPlumeParticleStep(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
DestroyAnimSprite(sprite);
@@ -540,7 +540,7 @@ static void AnimFissureDirtPlumeParticleStep(struct Sprite *sprite)
// arg 0: which mon (0 = attacker, 1 = target)
// arg 1: oam tile num (0 = left half of image, 1 = right half of image)
// arg 2: duration
-void AnimDigDirtMound(struct Sprite *sprite)
+static void AnimDigDirtMound(struct Sprite *sprite)
{
s8 battler;
@@ -557,156 +557,180 @@ void AnimDigDirtMound(struct Sprite *sprite)
sprite->callback = WaitAnimForDuration;
}
-void sub_81152DC(u8 taskId)
+
+#define tState data[0]
+#define tDelay data[1]
+#define tTimer data[2]
+#define tMaxTime data[3]
+#define tbattlerSpriteIds(i) data[9 + (i)]
+#define tNumBattlers data[13] // AnimTask_ShakeBattlers
+#define tInitialX data[13] // AnimTask_ShakeTerrain
+#define tHorizOffset data[14]
+#define tInitHorizOffset data[15]
+
+// Shakes battler(s) or the battle terrain back and forth horizontally. Used by e.g. Earthquake, Eruption
+// arg0: What to shake. 0-3 for any specific battler, MAX_BATTLERS_COUNT for all battlers, MAX_BATTLERS_COUNT + 1 for the terrain
+// arg1: Shake intensity, used to calculate horizontal pixel offset (if 0, use move power instead)
+// arg2: Length of time to shake for
+void AnimTask_HorizontalShake(u8 taskId)
{
u16 i;
struct Task *task = &gTasks[taskId];
- if (gBattleAnimArgs[1])
- task->data[14] = task->data[15] = gBattleAnimArgs[1] + 3;
+ if (gBattleAnimArgs[1] != 0)
+ task->tHorizOffset = task->tInitHorizOffset = gBattleAnimArgs[1] + 3;
else
- task->data[14] = task->data[15] = (gAnimMovePower / 10) + 3;
+ task->tHorizOffset = task->tInitHorizOffset = (gAnimMovePower / 10) + 3;
- task->data[3] = gBattleAnimArgs[2];
+ task->tMaxTime = gBattleAnimArgs[2];
switch (gBattleAnimArgs[0])
{
- case 5:
- task->data[13] = gBattle_BG3_X;
- task->func = sub_81153AC;
+ case MAX_BATTLERS_COUNT + 1: // Shake terrain
+ task->tInitialX = gBattle_BG3_X;
+ task->func = AnimTask_ShakeTerrain;
break;
- case 4:
- task->data[13] = 0;
+ case MAX_BATTLERS_COUNT: // Shake all battlers
+ task->tNumBattlers = 0;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (IsBattlerSpriteVisible(i))
{
- task->data[task->data[13] + 9] = gBattlerSpriteIds[i];
- task->data[13]++;
+ task->tbattlerSpriteIds(task->tNumBattlers) = gBattlerSpriteIds[i];
+ task->tNumBattlers++;
}
}
- task->func = sub_81154A4;
+ task->func = AnimTask_ShakeBattlers;
break;
- default:
- task->data[9] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
- if (task->data[9] == 0xFF)
+ default: // Shake specific battler
+ task->tbattlerSpriteIds(0) = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ if (task->tbattlerSpriteIds(0) == 0xFF)
{
DestroyAnimVisualTask(taskId);
}
else
{
- task->data[13] = 1;
- task->func = sub_81154A4;
+ task->tNumBattlers = 1;
+ task->func = AnimTask_ShakeBattlers;
}
-
break;
}
}
-static void sub_81153AC(u8 taskId)
+static void AnimTask_ShakeTerrain(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
- if (++task->data[1] > 1)
+ if (++task->tDelay > 1)
{
- task->data[1] = 0;
- if ((task->data[2] & 1) == 0)
- gBattle_BG3_X = task->data[13] + task->data[15];
+ task->tDelay = 0;
+ if ((task->tTimer & 1) == 0)
+ gBattle_BG3_X = task->tInitialX + task->tInitHorizOffset;
else
- gBattle_BG3_X = task->data[13] - task->data[15];
+ gBattle_BG3_X = task->tInitialX - task->tInitHorizOffset;
- if (++task->data[2] == task->data[3])
+ if (++task->tTimer == task->tMaxTime)
{
- task->data[2] = 0;
- task->data[14]--;
- task->data[0]++;
+ task->tTimer = 0;
+ task->tHorizOffset--;
+ task->tState++;
}
}
break;
case 1:
- if (++task->data[1] > 1)
+ if (++task->tDelay > 1)
{
- task->data[1] = 0;
- if ((task->data[2] & 1) == 0)
- gBattle_BG3_X = task->data[13] + task->data[14];
+ task->tDelay = 0;
+ if ((task->tTimer & 1) == 0)
+ gBattle_BG3_X = task->tInitialX + task->tHorizOffset;
else
- gBattle_BG3_X = task->data[13] - task->data[14];
+ gBattle_BG3_X = task->tInitialX - task->tHorizOffset;
- if (++task->data[2] == 4)
+ if (++task->tTimer == 4)
{
- task->data[2] = 0;
- if (--task->data[14] == 0)
- task->data[0]++;
+ task->tTimer = 0;
+ if (--task->tHorizOffset == 0)
+ task->tState++;
}
}
break;
case 2:
- gBattle_BG3_X = task->data[13];
+ gBattle_BG3_X = task->tInitialX;
DestroyAnimVisualTask(taskId);
break;
}
}
-static void sub_81154A4(u8 taskId)
+static void AnimTask_ShakeBattlers(u8 taskId)
{
u16 i;
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
- if (++task->data[1] > 1)
+ if (++task->tDelay > 1)
{
- task->data[1] = 0;
- sub_8115588(task);
- if (++task->data[2] == task->data[3])
+ task->tDelay = 0;
+ SetBattlersXOffsetForShake(task);
+ if (++task->tTimer == task->tMaxTime)
{
- task->data[2] = 0;
- task->data[14]--;
- task->data[0]++;
+ task->tTimer = 0;
+ task->tHorizOffset--;
+ task->tState++;
}
}
break;
case 1:
- if (++task->data[1] > 1)
+ if (++task->tDelay > 1)
{
- task->data[1] = 0;
- sub_8115588(task);
- if (++task->data[2] == 4)
+ task->tDelay = 0;
+ SetBattlersXOffsetForShake(task);
+ if (++task->tTimer == 4)
{
- task->data[2] = 0;
- if (--task->data[14] == 0)
- task->data[0]++;
+ task->tTimer = 0;
+ if (--task->tHorizOffset == 0)
+ task->tState++;
}
}
break;
case 2:
- for (i = 0; i < task->data[13]; i++)
- gSprites[task->data[9 + i]].pos2.x = 0;
+ for (i = 0; i < task->tNumBattlers; i++)
+ gSprites[task->tbattlerSpriteIds(i)].pos2.x = 0;
DestroyAnimVisualTask(taskId);
break;
}
}
-static void sub_8115588(struct Task *task)
+static void SetBattlersXOffsetForShake(struct Task *task)
{
u16 i;
u16 xOffset;
- if ((task->data[2] & 1) == 0)
- xOffset = (task->data[14] / 2) + (task->data[14] & 1);
+ if ((task->tTimer & 1) == 0)
+ xOffset = (task->tHorizOffset / 2) + (task->tHorizOffset & 1);
else
- xOffset = -(task->data[14] / 2);
+ xOffset = -(task->tHorizOffset / 2);
- for (i = 0; i < task->data[13]; i++)
+ for (i = 0; i < task->tNumBattlers; i++)
{
- gSprites[task->data[9 + i]].pos2.x = xOffset;
+ gSprites[task->tbattlerSpriteIds(i)].pos2.x = xOffset;
}
}
+#undef tState
+#undef tDelay
+#undef tTimer
+#undef tMaxTime
+#undef tbattlerSpriteIds
+#undef tNumBattlers
+#undef tInitialX
+#undef tHorizOffset
+#undef tInitHorizOffset
+
void AnimTask_IsPowerOver99(u8 taskId)
{
gBattleAnimArgs[15] = gAnimMovePower > 99;
diff --git a/src/ice.c b/src/ice.c
index e447a1b74..933ed05c1 100644
--- a/src/ice.c
+++ b/src/ice.c
@@ -979,8 +979,8 @@ void AnimSwirlingFogAnim(struct Sprite *sprite)
}
}
-// Fades mons to black and places foggy overlay in Haze.
-void AnimTask_Haze1(u8 taskId)
+// Adds moving foggy overlay. Used by Haze.
+void AnimTask_HazeScrollingFog(u8 taskId)
{
struct BattleAnimBgData animBg;
@@ -1330,7 +1330,7 @@ void MovePoisonGasCloud(struct Sprite *sprite)
}
// Creates Hail.
-void AnimTask_Hail1(u8 taskId)
+void AnimTask_HailStart(u8 taskId)
{
struct Task *task = &gTasks[taskId];
diff --git a/src/normal.c b/src/normal.c
index d0363db04..4d192e6f9 100644
--- a/src/normal.c
+++ b/src/normal.c
@@ -12,12 +12,12 @@ u32 UnpackSelectedBattleAnimPalettes(s16);
void sub_81158A4(struct Sprite *);
void sub_81159B4(struct Sprite *);
void sub_81160A4(struct Sprite *);
-void sub_8116388(struct Sprite *);
+static void AnimBasicHitSplat(struct Sprite *);
void sub_8116420(struct Sprite *);
-void sub_8116458(struct Sprite *);
-void sub_81164F0(struct Sprite *);
+static void AnimHitSplatRandom(struct Sprite *);
+static void AnimExtremeSpeedHitSplat(struct Sprite *);
void sub_8116560(struct Sprite *);
-void sub_81165A8(struct Sprite *);
+static void AnimFlashingHitSplat(struct Sprite *);
static void AnimConfusionDuckStep(struct Sprite *);
static void AnimSimplePaletteBlendStep(struct Sprite *);
static void sub_81158F8(struct Sprite *);
@@ -173,7 +173,7 @@ const struct SpriteTemplate gBasicHitSplatSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08597348,
- .callback = sub_8116388,
+ .callback = AnimBasicHitSplat,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_8597370 =
@@ -195,10 +195,10 @@ const struct SpriteTemplate gWaterHitSplatSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08597348,
- .callback = sub_8116388,
+ .callback = AnimBasicHitSplat,
};
-const struct SpriteTemplate gUnknown_085973A0 =
+const struct SpriteTemplate gRandomPosHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
@@ -206,10 +206,10 @@ const struct SpriteTemplate gUnknown_085973A0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08597348,
- .callback = sub_8116458,
+ .callback = AnimHitSplatRandom,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_85973B8 =
+const struct SpriteTemplate gExtremeSpeedHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
@@ -217,10 +217,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_85973B8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08597348,
- .callback = sub_81164F0,
+ .callback = AnimExtremeSpeedHitSplat,
};
-const struct SpriteTemplate gUnknown_085973D0 =
+const struct SpriteTemplate gCrossImpactSpriteTemplate =
{
.tileTag = ANIM_TAG_CROSS_IMPACT,
.paletteTag = ANIM_TAG_CROSS_IMPACT,
@@ -231,7 +231,7 @@ const struct SpriteTemplate gUnknown_085973D0 =
.callback = sub_8116560,
};
-const struct SpriteTemplate gUnknown_085973E8 =
+const struct SpriteTemplate gFlashingHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
@@ -239,7 +239,7 @@ const struct SpriteTemplate gUnknown_085973E8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08597348,
- .callback = sub_81165A8,
+ .callback = AnimFlashingHitSplat,
};
const struct SpriteTemplate gUnknown_08597400 =
@@ -414,12 +414,12 @@ void sub_81159B4(struct Sprite *sprite)
}
// Task data for AnimTask_BlendCycleMonColor
-#define tPalSelector data[0]
-#define tDelay data[1]
-#define tNumBlends data[2]
-#define tInitialBlendY data[3]
-#define tTargetBlendY data[4]
-#define tBlendColor data[5]
+#define tPalSelector data[0] // arg0
+#define tDelay data[1] // arg1
+#define tNumBlends data[2] // arg2
+#define tInitialBlendY data[3] // arg3
+#define tTargetBlendY data[4] // arg4
+#define tBlendColor data[5] // arg5
#define tRestoreBlend data[8]
// Blends mon sprite to designated color or back alternately tNumBlends times
@@ -703,7 +703,7 @@ static void sub_8115EB8(u8 taskId)
}
}
-void sub_8115F10(u8 taskId)
+void AnimTask_InvertScreenColor(u8 taskId)
{
u32 selectedPalettes = 0;
u8 attackerBattler = gBattleAnimAttacker;
@@ -895,10 +895,10 @@ static void sub_81162F8(u8 taskId)
}
}
-void sub_8116388(struct Sprite *sprite)
+static void AnimBasicHitSplat(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
- if (gBattleAnimArgs[2] == 0)
+ if (gBattleAnimArgs[2] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, 1);
else
InitSpritePosToAnimTarget(sprite, TRUE);
@@ -910,7 +910,7 @@ void sub_8116388(struct Sprite *sprite)
static void sub_81163D0(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
- if (gBattleAnimArgs[2] == 0)
+ if (gBattleAnimArgs[2] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, 1);
else
InitSpritePosToAnimTarget(sprite, TRUE);
@@ -925,16 +925,16 @@ void sub_8116420(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest())
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- sub_8116388(sprite);
+ AnimBasicHitSplat(sprite);
}
-void sub_8116458(struct Sprite *sprite)
+static void AnimHitSplatRandom(struct Sprite *sprite)
{
if (gBattleAnimArgs[1] == -1)
gBattleAnimArgs[1] = Random2() & 3;
StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]);
- if (gBattleAnimArgs[0] == 0)
+ if (gBattleAnimArgs[0] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, 0);
else
InitSpritePosToAnimTarget(sprite, FALSE);
@@ -946,7 +946,7 @@ void sub_8116458(struct Sprite *sprite)
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
-void sub_81164F0(struct Sprite *sprite)
+static void AnimExtremeSpeedHitSplat(struct Sprite *sprite)
{
sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x;
@@ -960,7 +960,7 @@ void sub_81164F0(struct Sprite *sprite)
void sub_8116560(struct Sprite *sprite)
{
- if (gBattleAnimArgs[2] == 0)
+ if (gBattleAnimArgs[2] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, 1);
else
InitSpritePosToAnimTarget(sprite, TRUE);
@@ -970,10 +970,10 @@ void sub_8116560(struct Sprite *sprite)
sprite->callback = WaitAnimForDuration;
}
-void sub_81165A8(struct Sprite *sprite)
+static void AnimFlashingHitSplat(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
- if (gBattleAnimArgs[2] == 0)
+ if (gBattleAnimArgs[2] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, 1);
else
InitSpritePosToAnimTarget(sprite, TRUE);
diff --git a/src/psychic.c b/src/psychic.c
index d7bbac957..804cd38f7 100644
--- a/src/psychic.c
+++ b/src/psychic.c
@@ -158,7 +158,7 @@ const struct SpriteTemplate gUnknown_08596624 =
.callback = sub_810F58C,
};
-const struct SpriteTemplate gUnknown_0859663C =
+const struct SpriteTemplate gGoldRingSpriteTemplate =
{
.tileTag = ANIM_TAG_GOLD_RING,
.paletteTag = ANIM_TAG_GOLD_RING,
@@ -947,7 +947,9 @@ void sub_810FDF0(struct Sprite *sprite)
}
}
-void sub_810FE14(u8 taskId)
+// The scanline effect that distorts the target during Extrasensory by segmenting the mon vertically and shifting the slices
+// arg0: Stage. Stage 0 is a slight right distortion, 1 is a medium left distortion, and 2 is a severe right distortion
+void AnimTask_ExtrasensoryDistortion(u8 taskId)
{
s16 i;
u8 yOffset;
@@ -1045,7 +1047,9 @@ static void sub_810FF34(u8 taskId)
}
}
-void sub_8110034(u8 taskId)
+// Creates a cloned transparent sprite of the battler that grows and then shrinks back to original size. Used by Extrasensory
+// arg0: battler
+void AnimTask_TransparentCloneGrowAndShrink(u8 taskId)
{
s16 spriteId;
s16 matrixNum;
diff --git a/src/rock.c b/src/rock.c
index 8496ead58..6d0431fbc 100644
--- a/src/rock.c
+++ b/src/rock.c
@@ -14,7 +14,7 @@ extern const union AnimCmd *const gUnknown_085954D0[];
void sub_81109F0(struct Sprite *);
void sub_8110AB4(struct Sprite *);
-void AnimDirtParticleAcrossScreen(struct Sprite *);
+static void AnimDirtParticleAcrossScreen(struct Sprite *);
void AnimRaiseSprite(struct Sprite *);
void sub_81110A4(u8 taskId);
void sub_811131C(struct Sprite *);
@@ -112,7 +112,7 @@ const struct SpriteTemplate gUnknown_08596B70 =
.callback = sub_8110B38,
};
-const struct SpriteTemplate gUnknown_08596B88 =
+const struct SpriteTemplate gFireSpinSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
@@ -123,7 +123,7 @@ const struct SpriteTemplate gUnknown_08596B88 =
.callback = sub_8110B38,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_8596BA0 =
+const struct SpriteTemplate gFlyingDirtSpriteTemplate =
{
.tileTag = ANIM_TAG_FLYING_DIRT,
.paletteTag = ANIM_TAG_FLYING_DIRT,
@@ -499,7 +499,7 @@ static void sub_8110CB0(u8 taskId)
// arg 1: projectile speed
// arg 2: y pixel drop
// arg 3: ??? unknown (possibly a color bit)
-void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
+static void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
diff --git a/src/water.c b/src/water.c
index 1a66835fb..b109d21a4 100644
--- a/src/water.c
+++ b/src/water.c
@@ -21,13 +21,13 @@ void sub_8107408(struct Sprite *);
void sub_8107430(struct Sprite *);
static void AnimAuroraBeamRings(struct Sprite *);
void sub_81074E4(struct Sprite *);
-void sub_81075EC(struct Sprite *);
+static void AnimToTargetInSinWave(struct Sprite *);
void sub_8107674(struct Sprite *);
-void sub_8107730(struct Sprite *);
-void sub_81077A4(struct Sprite *);
-void sub_81077C0(struct Sprite *);
+static void AnimHydroCannonCharge(struct Sprite *);
+static void AnimWaitForHydroCannonChargeEnd(struct Sprite *);
+static void AnimHydroCannonBeam(struct Sprite *);
void sub_8107894(struct Sprite *);
-void sub_81078D0(struct Sprite *);
+static void AnimSmallBubblePair(struct Sprite *);
void sub_810790C(struct Sprite *);
void sub_8108034(struct Sprite *);
void sub_8108098(struct Sprite *);
@@ -41,7 +41,7 @@ void sub_8108C08(struct Sprite *);
void sub_8108C54(struct Sprite *);
void AnimWaterPulseRing_Step(struct Sprite *);
void sub_810756C(u8);
-void sub_81076F4(u8);
+static void AnimTask_RunSinAnimTimer(u8);
void sub_8107B84(u8);
void sub_8107CC4(u8);
void sub_8107D58(u8);
@@ -181,7 +181,7 @@ const union AnimCmd *const gUnknown_085950E0[] =
gUnknown_085950CC,
};
-const struct SpriteTemplate gUnknown_085950E4 =
+const struct SpriteTemplate gHydroPumpOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_WATER_ORB,
.paletteTag = ANIM_TAG_WATER_ORB,
@@ -189,7 +189,7 @@ const struct SpriteTemplate gUnknown_085950E4 =
.anims = gUnknown_085950E0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81075EC,
+ .callback = AnimToTargetInSinWave,
};
const struct SpriteTemplate gUnknown_085950FC =
@@ -200,7 +200,7 @@ const struct SpriteTemplate gUnknown_085950FC =
.anims = gUnknown_085950E0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81075EC,
+ .callback = AnimToTargetInSinWave,
};
const struct SpriteTemplate gUnknown_08595114 =
@@ -211,7 +211,7 @@ const struct SpriteTemplate gUnknown_08595114 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81075EC,
+ .callback = AnimToTargetInSinWave,
};
const struct SpriteTemplate gUnknown_0859512C =
@@ -222,7 +222,7 @@ const struct SpriteTemplate gUnknown_0859512C =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81075EC,
+ .callback = AnimToTargetInSinWave,
};
const union AnimCmd gUnknown_08595144[] =
@@ -238,7 +238,7 @@ const union AnimCmd *const gUnknown_08595154[] =
gUnknown_08595144,
};
-const struct SpriteTemplate gUnknown_08595158 =
+const struct SpriteTemplate gFlamethrowerFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
@@ -246,7 +246,7 @@ const struct SpriteTemplate gUnknown_08595158 =
.anims = gUnknown_08595154,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81075EC,
+ .callback = AnimToTargetInSinWave,
};
const struct SpriteTemplate gUnknown_08595170 =
@@ -257,7 +257,7 @@ const struct SpriteTemplate gUnknown_08595170 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gGrowingRingAffineAnimTable,
- .callback = sub_81075EC,
+ .callback = AnimToTargetInSinWave,
};
const union AffineAnimCmd gUnknown_08595188[] =
@@ -284,7 +284,7 @@ const union AffineAnimCmd *const gUnknown_085951BC[] =
gUnknown_085951A8,
};
-const struct SpriteTemplate gUnknown_085951C0 =
+const struct SpriteTemplate gHydroCannonChargeSpriteTemplate =
{
.tileTag = ANIM_TAG_WATER_ORB,
.paletteTag = ANIM_TAG_WATER_ORB,
@@ -292,10 +292,10 @@ const struct SpriteTemplate gUnknown_085951C0 =
.anims = gUnknown_085950E0,
.images = NULL,
.affineAnims = gUnknown_085951B8,
- .callback = sub_8107730,
+ .callback = AnimHydroCannonCharge,
};
-const struct SpriteTemplate gUnknown_085951D8 =
+const struct SpriteTemplate gHydroCannonBeamSpriteTemplate =
{
.tileTag = ANIM_TAG_WATER_ORB,
.paletteTag = ANIM_TAG_WATER_ORB,
@@ -303,7 +303,7 @@ const struct SpriteTemplate gUnknown_085951D8 =
.anims = gUnknown_085950E0,
.images = NULL,
.affineAnims = gUnknown_085951BC,
- .callback = sub_81077C0,
+ .callback = AnimHydroCannonBeam,
};
const union AnimCmd gUnknown_085951F0[] =
@@ -352,16 +352,16 @@ const struct SpriteTemplate gUnknown_08595220 =
const struct SpriteTemplate gSmallBubblePairSpriteTemplate =
{
- .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .tileTag = ANIM_TAG_ICE_CRYSTALS, // Little confusing. ice_crystals_4, which are basically bubbles. TODO: rename?
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gUnknown_08595AB8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81078D0,
+ .callback = AnimSmallBubblePair,
};
-const struct SpriteTemplate gUnknown_08595250 =
+const struct SpriteTemplate gSmallDriftingBubblesSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
@@ -721,7 +721,8 @@ _081075DE:\n\
}
#endif
-void sub_81075EC(struct Sprite *sprite)
+// For animating undulating beam attacks (e.g. Flamethrower, Hydro Pump, Signal Beam)
+static void AnimToTargetInSinWave(struct Sprite *sprite)
{
u16 retArg;
@@ -764,21 +765,22 @@ void sub_8107674(struct Sprite *sprite)
}
}
-void sub_81076C8(u8 taskId)
+void AnimTask_StartSinAnimTimer(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gBattleAnimArgs[ARG_RET_ID] = 0;
- gTasks[taskId].func = sub_81076F4;
+ gTasks[taskId].func = AnimTask_RunSinAnimTimer;
}
-void sub_81076F4(u8 taskId)
+static void AnimTask_RunSinAnimTimer(u8 taskId)
{
gBattleAnimArgs[ARG_RET_ID] = (gBattleAnimArgs[ARG_RET_ID] + 3) & 0xFF;
if (--gTasks[taskId].data[0] == 0)
DestroyAnimVisualTask(taskId);
}
-void sub_8107730(struct Sprite *sprite)
+// Flashing blue orbs grow in size near the attacker. First stage of Hydro Cannon
+static void AnimHydroCannonCharge(struct Sprite *sprite)
{
u8 priority;
@@ -804,16 +806,17 @@ void sub_8107730(struct Sprite *sprite)
sprite->pos2.x = -10;
sprite->subpriority = priority + 2;
}
- sprite->callback = sub_81077A4;
+ sprite->callback = AnimWaitForHydroCannonChargeEnd;
}
-void sub_81077A4(struct Sprite *sprite)
+static void AnimWaitForHydroCannonChargeEnd(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
DestroyAnimSprite(sprite);
}
-void sub_81077C0(struct Sprite *sprite)
+// Flashing blue orbs move from the attacker to the target. Second stage of Hydro Cannon
+static void AnimHydroCannonBeam(struct Sprite *sprite)
{
bool8 animType;
u8 coordType;
@@ -851,9 +854,9 @@ void sub_8107894(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_81078D0(struct Sprite *sprite)
+static void AnimSmallBubblePair(struct Sprite *sprite)
{
- if (gBattleAnimArgs[3])
+ if (gBattleAnimArgs[3] != ANIM_ATTACKER)
InitSpritePosToAnimTarget(sprite, TRUE);
else
InitSpritePosToAnimAttacker(sprite, TRUE);
@@ -1719,17 +1722,17 @@ void sub_810862C(u8 taskId)
}
if (task->data[10] != 0 && task->data[13] == 0)
{
- gBattleAnimArgs[0] = 1;
+ gBattleAnimArgs[0] = ANIM_TARGET;
gBattleAnimArgs[1] = 0;
gBattleAnimArgs[2] = 12;
- taskId2 = CreateTask(sub_81152DC, 80);
+ taskId2 = CreateTask(AnimTask_HorizontalShake, 80);
if (taskId2 != 0xFF)
{
gTasks[taskId2].func(taskId2);
gAnimVisualTaskCount++;
}
- gBattleAnimArgs[0] = 3;
- taskId2 = CreateTask(sub_81152DC, 80);
+ gBattleAnimArgs[0] = ANIM_DEF_PARTNER;
+ taskId2 = CreateTask(AnimTask_HorizontalShake, 80);
if (taskId2 != 0xFF)
{
gTasks[taskId2].func(taskId2);