diff options
| author | Marcus Huderle <huderlem@gmail.com> | 2018-11-26 10:25:51 -0600 | 
|---|---|---|
| committer | Marcus Huderle <huderlem@gmail.com> | 2018-11-26 10:25:51 -0600 | 
| commit | 2425a14b1977c9e2535b2bb4ce35a0431ca24678 (patch) | |
| tree | 35c2f54ce3da87756dfbf229b12c54e148231139 /asm | |
| parent | 35c0fb5154e9348423ca780ec6211fc0206ad8cd (diff) | |
Decompile fight.c
Diffstat (limited to 'asm')
| -rw-r--r-- | asm/fight.s | 1649 | 
1 files changed, 0 insertions, 1649 deletions
| diff --git a/asm/fight.s b/asm/fight.s deleted file mode 100644 index bc0320757..000000000 --- a/asm/fight.s +++ /dev/null @@ -1,1649 +0,0 @@ -	.include "asm/macros.inc" -	.include "constants/constants.inc" - -	.syntax unified - -	.text - -	thumb_func_start unc_080B08A0 -unc_080B08A0: @ 810CE2C -	push {r4,r5,lr} -	adds r4, r0, 0 -	ldr r5, =gBattleAnimArgs -	movs r0, 0 -	ldrsh r1, [r5, r0] -	adds r0, r4, 0 -	bl sub_80A6864 -	ldrh r0, [r5, 0x2] -	ldrh r1, [r4, 0x22] -	adds r0, r1 -	strh r0, [r4, 0x22] -	movs r0, 0xF -	strh r0, [r4, 0x2E] -	ldr r0, =WaitAnimForDuration -	str r0, [r4, 0x1C] -	ldr r1, =DestroyAnimSprite -	adds r0, r4, 0 -	bl StoreSpriteCallbackInData6 -	pop {r4,r5} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end unc_080B08A0 - -	thumb_func_start sub_810CE68 -sub_810CE68: @ 810CE68 -	push {r4,r5,lr} -	adds r5, r0, 0 -	ldr r4, =gBattleAnimArgs -	movs r1, 0xE -	ldrsh r0, [r4, r1] -	cmp r0, 0x1 -	bne _0810CE90 -	ldr r0, =gBattleAnimAttacker -	ldrb r0, [r0] -	bl GetBattlerSide -	lsls r0, 24 -	cmp r0, 0 -	beq _0810CE90 -	ldrh r0, [r4, 0x2] -	negs r0, r0 -	strh r0, [r4, 0x2] -	ldrh r0, [r4, 0x6] -	negs r0, r0 -	strh r0, [r4, 0x6] -_0810CE90: -	ldr r4, =gBattleAnimArgs -	ldrb r1, [r4, 0xC] -	adds r0, r5, 0 -	bl StartSpriteAnim -	movs r0, 0 -	strh r0, [r4, 0xC] -	adds r0, r5, 0 -	bl sub_80A7938 -	pop {r4,r5} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810CE68 - -	thumb_func_start sub_810CEB4 -sub_810CEB4: @ 810CEB4 -	push {r4,lr} -	adds r4, r0, 0 -	bl IsContest -	lsls r0, 24 -	cmp r0, 0 -	beq _0810CED0 -	ldr r0, =gBattleAnimArgs -	ldrh r1, [r0, 0x2] -	negs r1, r1 -	strh r1, [r0, 0x2] -	ldrh r1, [r0, 0x6] -	negs r1, r1 -	strh r1, [r0, 0x6] -_0810CED0: -	adds r0, r4, 0 -	bl sub_810CE68 -	pop {r4} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810CEB4 - -	thumb_func_start sub_810CEE0 -sub_810CEE0: @ 810CEE0 -	push {r4,r5,lr} -	adds r5, r0, 0 -	ldr r4, =gBattleAnimArgs -	ldrb r1, [r4, 0x8] -	bl StartSpriteAnim -	movs r1, 0x6 -	ldrsh r0, [r4, r1] -	cmp r0, 0 -	bne _0810CF04 -	adds r0, r5, 0 -	movs r1, 0x1 -	bl InitAnimSpritePos -	b _0810CF0C -	.pool -_0810CF04: -	adds r0, r5, 0 -	movs r1, 0x1 -	bl sub_80A6980 -_0810CF0C: -	ldr r0, =gBattleAnimArgs -	ldrh r0, [r0, 0x4] -	strh r0, [r5, 0x2E] -	ldr r0, =WaitAnimForDuration -	str r0, [r5, 0x1C] -	ldr r1, =DestroyAnimSprite -	adds r0, r5, 0 -	bl StoreSpriteCallbackInData6 -	pop {r4,r5} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810CEE0 - -	thumb_func_start sub_810CF30 -sub_810CF30: @ 810CF30 -	push {r4-r7,lr} -	mov r7, r9 -	mov r6, r8 -	push {r6,r7} -	adds r5, r0, 0 -	ldr r0, =gBattleAnimArgs -	movs r2, 0 -	ldrsh r1, [r0, r2] -	mov r9, r0 -	cmp r1, 0 -	bne _0810CF54 -	ldr r0, =gBattleAnimAttacker -	b _0810CF56 -	.pool -_0810CF54: -	ldr r0, =gBattleAnimTarget -_0810CF56: -	ldrb r0, [r0] -	mov r8, r0 -	mov r4, r9 -	movs r3, 0x4 -	ldrsh r0, [r4, r3] -	cmp r0, 0 -	bge _0810CF74 -	bl Random2 -	lsls r0, 16 -	lsrs r0, 16 -	movs r1, 0x5 -	bl __umodsi3 -	strh r0, [r4, 0x4] -_0810CF74: -	ldrb r1, [r4, 0x4] -	adds r0, r5, 0 -	bl StartSpriteAnim -	mov r0, r8 -	movs r1, 0x2 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r5, 0x20] -	mov r0, r8 -	movs r1, 0x3 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r5, 0x22] -	mov r0, r8 -	movs r1, 0x1 -	bl sub_80A861C -	lsls r0, 16 -	asrs r1, r0, 16 -	lsrs r0, 31 -	adds r1, r0 -	lsls r1, 15 -	lsrs r6, r1, 16 -	mov r0, r8 -	movs r1, 0 -	bl sub_80A861C -	lsls r0, 16 -	asrs r0, 16 -	cmp r0, 0 -	bge _0810CFBE -	adds r0, 0x3 -_0810CFBE: -	lsls r4, r0, 14 -	lsrs r4, 16 -	bl Random2 -	lsls r0, 16 -	lsrs r0, 16 -	lsls r1, r6, 16 -	asrs r1, 16 -	bl __modsi3 -	lsls r0, 16 -	lsrs r6, r0, 16 -	bl Random2 -	lsls r0, 16 -	lsrs r0, 16 -	lsls r4, 16 -	asrs r4, 16 -	adds r1, r4, 0 -	bl __modsi3 -	lsls r0, 16 -	lsrs r4, r0, 16 -	bl Random2 -	movs r7, 0x1 -	adds r1, r7, 0 -	ands r1, r0 -	cmp r1, 0 -	beq _0810D000 -	lsls r0, r6, 16 -	negs r0, r0 -	lsrs r6, r0, 16 -_0810D000: -	bl Random2 -	adds r1, r7, 0 -	ands r1, r0 -	cmp r1, 0 -	beq _0810D012 -	lsls r0, r4, 16 -	negs r0, r0 -	lsrs r4, r0, 16 -_0810D012: -	ldr r0, =gBattlerPositions -	add r0, r8 -	ldrb r1, [r0] -	adds r0, r7, 0 -	ands r0, r1 -	cmp r0, 0 -	bne _0810D028 -	lsls r0, r4, 16 -	ldr r1, =0xfff00000 -	adds r0, r1 -	lsrs r4, r0, 16 -_0810D028: -	lsls r0, r6, 16 -	asrs r0, 16 -	ldrh r2, [r5, 0x20] -	adds r0, r2 -	strh r0, [r5, 0x20] -	lsls r0, r4, 16 -	asrs r0, 16 -	ldrh r3, [r5, 0x22] -	adds r0, r3 -	strh r0, [r5, 0x22] -	mov r1, r9 -	ldrh r0, [r1, 0x2] -	strh r0, [r5, 0x2E] -	ldr r0, =gBasicHitSplatSpriteTemplate -	movs r2, 0x20 -	ldrsh r1, [r5, r2] -	movs r3, 0x22 -	ldrsh r2, [r5, r3] -	adds r3, r5, 0 -	adds r3, 0x43 -	ldrb r3, [r3] -	adds r3, 0x1 -	lsls r3, 24 -	lsrs r3, 24 -	bl CreateSprite -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r5, 0x3C] -	cmp r0, 0x40 -	beq _0810D08C -	movs r0, 0x3C -	ldrsh r1, [r5, r0] -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	ldr r4, =gSprites -	adds r0, r4 -	movs r1, 0 -	bl StartSpriteAffineAnim -	movs r2, 0x3C -	ldrsh r1, [r5, r2] -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	adds r4, 0x1C -	adds r0, r4 -	ldr r1, =SpriteCallbackDummy -	str r1, [r0] -_0810D08C: -	ldr r0, =sub_810D0B8 -	str r0, [r5, 0x1C] -	pop {r3,r4} -	mov r8, r3 -	mov r9, r4 -	pop {r4-r7} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810CF30 - -	thumb_func_start sub_810D0B8 -sub_810D0B8: @ 810D0B8 -	push {r4,r5,lr} -	adds r5, r0, 0 -	ldrh r1, [r5, 0x2E] -	movs r2, 0x2E -	ldrsh r0, [r5, r2] -	cmp r0, 0 -	bne _0810D100 -	movs r1, 0x3C -	ldrsh r0, [r5, r1] -	cmp r0, 0x40 -	beq _0810D0F4 -	ldr r4, =gSprites -	adds r1, r0, 0 -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	adds r0, r4 -	ldrb r0, [r0, 0x3] -	lsls r0, 26 -	lsrs r0, 27 -	bl FreeOamMatrix -	movs r0, 0x3C -	ldrsh r1, [r5, r0] -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	adds r0, r4 -	bl DestroySprite -_0810D0F4: -	adds r0, r5, 0 -	bl DestroyAnimSprite -	b _0810D104 -	.pool -_0810D100: -	subs r0, r1, 0x1 -	strh r0, [r5, 0x2E] -_0810D104: -	pop {r4,r5} -	pop {r0} -	bx r0 -	thumb_func_end sub_810D0B8 - -	thumb_func_start sub_810D10C -sub_810D10C: @ 810D10C -	push {r4,lr} -	adds r4, r0, 0 -	movs r1, 0x1 -	bl sub_80A6980 -	movs r0, 0x1E -	strh r0, [r4, 0x2E] -	ldr r0, =gBattleAnimArgs -	movs r1, 0x4 -	ldrsh r0, [r0, r1] -	cmp r0, 0 -	bne _0810D130 -	ldrh r0, [r4, 0x20] -	subs r0, 0x14 -	strh r0, [r4, 0x32] -	b _0810D142 -	.pool -_0810D130: -	ldrh r0, [r4, 0x20] -	adds r0, 0x14 -	strh r0, [r4, 0x32] -	adds r2, r4, 0 -	adds r2, 0x3F -	ldrb r0, [r2] -	movs r1, 0x1 -	orrs r0, r1 -	strb r0, [r2] -_0810D142: -	ldrh r0, [r4, 0x22] -	subs r0, 0x14 -	strh r0, [r4, 0x36] -	ldr r0, =StartAnimLinearTranslation -	str r0, [r4, 0x1C] -	ldr r1, =sub_810D164 -	adds r0, r4, 0 -	bl StoreSpriteCallbackInData6 -	pop {r4} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810D10C - -	thumb_func_start sub_810D164 -sub_810D164: @ 810D164 -	push {r4-r6,lr} -	adds r5, r0, 0 -	ldrh r0, [r5, 0x38] -	adds r0, 0x1 -	movs r6, 0 -	strh r0, [r5, 0x38] -	lsls r0, 16 -	asrs r0, 16 -	cmp r0, 0xB -	bne _0810D1A4 -	ldrh r2, [r5, 0x20] -	ldrh r4, [r5, 0x24] -	subs r0, r2, r4 -	strh r0, [r5, 0x32] -	ldrh r1, [r5, 0x22] -	ldrh r3, [r5, 0x26] -	subs r0, r1, r3 -	strh r0, [r5, 0x36] -	movs r0, 0x8 -	strh r0, [r5, 0x2E] -	adds r2, r4 -	strh r2, [r5, 0x20] -	adds r1, r3 -	strh r1, [r5, 0x22] -	strh r6, [r5, 0x26] -	strh r6, [r5, 0x24] -	ldr r0, =StartAnimLinearTranslation -	str r0, [r5, 0x1C] -	ldr r1, =DestroyAnimSprite -	adds r0, r5, 0 -	bl StoreSpriteCallbackInData6 -_0810D1A4: -	pop {r4-r6} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810D164 - -	thumb_func_start sub_810D1B4 -sub_810D1B4: @ 810D1B4 -	push {r4-r6,lr} -	adds r6, r0, 0 -	ldr r0, =gBattleAnimAttacker -	ldrb r1, [r0] -	movs r0, 0x2 -	ldr r2, =gBattleAnimTarget -	eors r0, r1 -	ldrb r1, [r2] -	cmp r0, r1 -	bne _0810D1E0 -	ldrb r0, [r2] -	bl GetBattlerPosition -	lsls r0, 24 -	lsrs r0, 24 -	cmp r0, 0x1 -	bhi _0810D1E0 -	ldr r1, =gBattleAnimArgs -	movs r2, 0 -	ldrsh r0, [r1, r2] -	negs r0, r0 -	strh r0, [r1] -_0810D1E0: -	adds r0, r6, 0 -	movs r1, 0x1 -	bl sub_80A6980 -	ldr r0, =gBattleAnimAttacker -	ldrb r0, [r0] -	bl GetBattlerSide -	lsls r0, 24 -	cmp r0, 0 -	beq _0810D1FE -	ldr r1, =gBattleAnimArgs -	ldrh r0, [r1, 0x4] -	negs r0, r0 -	strh r0, [r1, 0x4] -_0810D1FE: -	ldr r4, =gBattleAnimArgs -	ldrh r0, [r4, 0x6] -	movs r5, 0 -	strh r0, [r6, 0x2E] -	ldrh r0, [r6, 0x20] -	strh r0, [r6, 0x30] -	ldrh r1, [r4, 0x4] -	adds r0, r1 -	strh r0, [r6, 0x32] -	ldrh r0, [r6, 0x22] -	strh r0, [r6, 0x34] -	strh r0, [r6, 0x36] -	adds r0, r6, 0 -	bl InitAnimLinearTranslation -	ldrh r0, [r4, 0xA] -	strh r0, [r6, 0x38] -	ldrh r0, [r4, 0x8] -	strh r0, [r6, 0x3A] -	strh r5, [r6, 0x3C] -	ldr r0, =sub_810D240 -	str r0, [r6, 0x1C] -	pop {r4-r6} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810D1B4 - -	thumb_func_start sub_810D240 -sub_810D240: @ 810D240 -	push {r4,lr} -	adds r4, r0, 0 -	bl TranslateAnimLinear -	lsls r0, 24 -	cmp r0, 0 -	bne _0810D26C -	ldrh r0, [r4, 0x3C] -	lsls r0, 16 -	asrs r0, 24 -	movs r2, 0x38 -	ldrsh r1, [r4, r2] -	bl Sin -	ldrh r1, [r4, 0x26] -	adds r0, r1 -	strh r0, [r4, 0x26] -	ldrh r0, [r4, 0x3A] -	ldrh r2, [r4, 0x3C] -	adds r0, r2 -	strh r0, [r4, 0x3C] -	b _0810D272 -_0810D26C: -	adds r0, r4, 0 -	bl DestroyAnimSprite -_0810D272: -	pop {r4} -	pop {r0} -	bx r0 -	thumb_func_end sub_810D240 - -	thumb_func_start sub_810D278 -sub_810D278: @ 810D278 -	push {r4,r5,lr} -	adds r4, r0, 0 -	movs r1, 0x1 -	bl sub_80A6980 -	ldr r5, =gBattleAnimArgs -	ldrb r1, [r5, 0x4] -	adds r0, r4, 0 -	bl StartSpriteAnim -	ldrh r0, [r5, 0x6] -	strh r0, [r4, 0x2E] -	ldr r0, =WaitAnimForDuration -	str r0, [r4, 0x1C] -	ldr r1, =sub_810D2B0 -	adds r0, r4, 0 -	bl StoreSpriteCallbackInData6 -	pop {r4,r5} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810D278 - -	thumb_func_start sub_810D2B0 -sub_810D2B0: @ 810D2B0 -	push {r4,lr} -	adds r4, r0, 0 -	movs r1, 0 -	bl StartSpriteAffineAnim -	adds r2, r4, 0 -	adds r2, 0x2C -	ldrb r0, [r2] -	movs r1, 0x80 -	orrs r0, r1 -	strb r0, [r2] -	movs r0, 0x14 -	strh r0, [r4, 0x2E] -	ldr r0, =WaitAnimForDuration -	str r0, [r4, 0x1C] -	ldr r1, =DestroyAnimSprite -	adds r0, r4, 0 -	bl StoreSpriteCallbackInData6 -	pop {r4} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810D2B0 - -	thumb_func_start sub_810D2E4 -sub_810D2E4: @ 810D2E4 -	push {r4,lr} -	adds r4, r0, 0 -	movs r1, 0x1 -	bl sub_80A6980 -	ldr r0, =gBattleAnimArgs -	ldrh r0, [r0, 0x4] -	strh r0, [r4, 0x2E] -	ldr r0, =sub_810D308 -	str r0, [r4, 0x1C] -	pop {r4} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810D2E4 - -	thumb_func_start sub_810D308 -sub_810D308: @ 810D308 -	push {r4,r5,lr} -	adds r5, r0, 0 -	ldrh r0, [r5, 0x2E] -	subs r0, 0x1 -	strh r0, [r5, 0x2E] -	lsls r0, 16 -	asrs r0, 16 -	movs r1, 0x1 -	negs r1, r1 -	cmp r0, r1 -	bne _0810D34C -	movs r0, 0x6 -	strh r0, [r5, 0x2E] -	ldr r4, =gBattleAnimTarget -	ldrb r0, [r4] -	movs r1, 0x2 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r5, 0x32] -	ldrb r0, [r4] -	movs r1, 0x3 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r5, 0x36] -	ldr r0, =StartAnimLinearTranslation -	str r0, [r5, 0x1C] -	ldr r1, =sub_810D360 -	adds r0, r5, 0 -	bl StoreSpriteCallbackInData6 -_0810D34C: -	pop {r4,r5} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810D308 - -	thumb_func_start sub_810D360 -sub_810D360: @ 810D360 -	push {lr} -	movs r1, 0xF -	strh r1, [r0, 0x2E] -	ldr r1, =WaitAnimForDuration -	str r1, [r0, 0x1C] -	ldr r1, =DestroyAnimSprite -	bl StoreSpriteCallbackInData6 -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810D360 - -	thumb_func_start sub_810D37C -sub_810D37C: @ 810D37C -	push {r4,lr} -	adds r4, r0, 0 -	movs r1, 0x2E -	ldrsh r0, [r4, r1] -	cmp r0, 0 -	bne _0810D3A8 -	adds r0, r4, 0 -	movs r1, 0x1 -	bl sub_80A6980 -	ldr r1, =gBattleAnimArgs -	ldrh r0, [r1, 0x4] -	strh r0, [r4, 0x30] -	ldrh r0, [r1, 0x6] -	strh r0, [r4, 0x32] -	ldrh r0, [r4, 0x2E] -	adds r0, 0x1 -	strh r0, [r4, 0x2E] -	b _0810D404 -	.pool -_0810D3A8: -	ldrh r0, [r4, 0x30] -	ldrh r2, [r4, 0x36] -	adds r0, r2 -	strh r0, [r4, 0x36] -	lsls r0, 16 -	asrs r0, 24 -	strh r0, [r4, 0x24] -	movs r1, 0x34 -	ldrsh r0, [r4, r1] -	movs r2, 0x32 -	ldrsh r1, [r4, r2] -	bl Sin -	strh r0, [r4, 0x26] -	ldrh r0, [r4, 0x34] -	adds r0, 0x3 -	movs r1, 0xFF -	ands r0, r1 -	strh r0, [r4, 0x34] -	cmp r0, 0x64 -	ble _0810D3F6 -	movs r0, 0x34 -	ldrsh r1, [r4, r0] -	lsrs r0, r1, 31 -	adds r0, r1, r0 -	asrs r0, 1 -	lsls r0, 1 -	subs r1, r0 -	adds r3, r4, 0 -	adds r3, 0x3E -	movs r0, 0x1 -	ands r1, r0 -	lsls r1, 2 -	ldrb r2, [r3] -	movs r0, 0x5 -	negs r0, r0 -	ands r0, r2 -	orrs r0, r1 -	strb r0, [r3] -_0810D3F6: -	movs r1, 0x34 -	ldrsh r0, [r4, r1] -	cmp r0, 0x78 -	ble _0810D404 -	adds r0, r4, 0 -	bl DestroyAnimSprite -_0810D404: -	pop {r4} -	pop {r0} -	bx r0 -	thumb_func_end sub_810D37C - -	thumb_func_start sub_810D40C -sub_810D40C: @ 810D40C -	push {r4,r5,lr} -	adds r5, r0, 0 -	ldr r0, =gBattleAnimArgs -	movs r1, 0 -	ldrsh r0, [r0, r1] -	cmp r0, 0 -	bne _0810D428 -	ldr r4, =gBattleAnimAttacker -	b _0810D42A -	.pool -_0810D428: -	ldr r4, =gBattleAnimTarget -_0810D42A: -	ldrb r0, [r4] -	movs r1, 0 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r5, 0x20] -	ldrb r0, [r4] -	movs r1, 0x1 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r5, 0x22] -	ldr r1, =gBattleAnimArgs -	ldrh r0, [r1, 0x2] -	ldrh r2, [r5, 0x20] -	adds r0, r2 -	movs r2, 0 -	strh r0, [r5, 0x20] -	ldrh r0, [r1, 0x4] -	ldrh r3, [r5, 0x22] -	adds r0, r3 -	strh r0, [r5, 0x22] -	strh r2, [r5, 0x2E] -	ldrh r0, [r1, 0x6] -	strh r0, [r5, 0x30] -	ldrh r0, [r1, 0x8] -	strh r0, [r5, 0x32] -	strh r2, [r5, 0x34] -	ldr r0, =sub_810D47C -	str r0, [r5, 0x1C] -	pop {r4,r5} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810D40C - -	thumb_func_start sub_810D47C -sub_810D47C: @ 810D47C -	push {lr} -	adds r1, r0, 0 -	movs r0, 0x2E -	ldrsh r2, [r1, r0] -	cmp r2, 0 -	beq _0810D48E -	cmp r2, 0x1 -	beq _0810D4B2 -	b _0810D4EC -_0810D48E: -	ldrh r0, [r1, 0x30] -	subs r0, 0x1 -	strh r0, [r1, 0x30] -	lsls r0, 16 -	cmp r0, 0 -	bne _0810D4EC -	movs r2, 0x32 -	ldrsh r0, [r1, r2] -	cmp r0, 0 -	bne _0810D4AA -	adds r0, r1, 0 -	bl DestroyAnimSprite -	b _0810D4EC -_0810D4AA: -	ldrh r0, [r1, 0x2E] -	adds r0, 0x1 -	strh r0, [r1, 0x2E] -	b _0810D4EC -_0810D4B2: -	ldrh r0, [r1, 0x30] -	adds r0, 0x1 -	strh r0, [r1, 0x30] -	lsls r0, 16 -	asrs r0, 16 -	cmp r0, 0x1 -	ble _0810D4DA -	movs r0, 0 -	strh r0, [r1, 0x30] -	ldrh r0, [r1, 0x34] -	adds r0, 0x1 -	strh r0, [r1, 0x34] -	ands r0, r2 -	lsls r0, 16 -	cmp r0, 0 -	beq _0810D4D6 -	movs r0, 0x2 -	b _0810D4D8 -_0810D4D6: -	ldr r0, =0x0000fffe -_0810D4D8: -	strh r0, [r1, 0x24] -_0810D4DA: -	ldrh r0, [r1, 0x32] -	subs r0, 0x1 -	strh r0, [r1, 0x32] -	lsls r0, 16 -	cmp r0, 0 -	bne _0810D4EC -	adds r0, r1, 0 -	bl DestroyAnimSprite -_0810D4EC: -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810D47C - -	thumb_func_start sub_810D4F4 -sub_810D4F4: @ 810D4F4 -	push {r4-r6,lr} -	adds r5, r0, 0 -	ldr r6, =gBattleAnimArgs -	movs r1, 0 -	ldrsh r0, [r6, r1] -	cmp r0, 0 -	bne _0810D520 -	ldr r4, =gBattleAnimAttacker -	ldrb r0, [r4] -	movs r1, 0 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	ldrh r2, [r6, 0x4] -	adds r0, r2 -	b _0810D532 -	.pool -_0810D520: -	ldr r4, =gBattleAnimTarget -	ldrb r0, [r4] -	movs r1, 0 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	ldrh r1, [r6, 0x4] -	adds r0, r1 -_0810D532: -	strh r0, [r5, 0x20] -	ldrb r0, [r4] -	movs r1, 0x1 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	ldrh r6, [r6, 0x6] -	adds r0, r6 -	strh r0, [r5, 0x22] -	ldrh r2, [r5, 0x4] -	lsls r1, r2, 22 -	lsrs r1, 22 -	ldr r3, =gBattleAnimArgs -	movs r4, 0x2 -	ldrsh r0, [r3, r4] -	lsls r0, 4 -	adds r1, r0 -	ldr r4, =0x000003ff -	adds r0, r4, 0 -	ands r1, r0 -	ldr r0, =0xfffffc00 -	ands r0, r2 -	orrs r0, r1 -	strh r0, [r5, 0x4] -	movs r1, 0 -	movs r0, 0 -	strh r0, [r5, 0x2E] -	movs r2, 0x2 -	ldrsh r0, [r3, r2] -	cmp r0, 0x1 -	beq _0810D5A0 -	cmp r0, 0x1 -	bgt _0810D58C -	cmp r0, 0 -	beq _0810D596 -	b _0810D5C6 -	.pool -_0810D58C: -	cmp r0, 0x2 -	beq _0810D5B0 -	cmp r0, 0x3 -	beq _0810D5C0 -	b _0810D5C6 -_0810D596: -	ldr r0, =0x0000fffd -	b _0810D5C0 -	.pool -_0810D5A0: -	movs r0, 0x3 -	strh r0, [r5, 0x3A] -	ldr r0, =0x0000fffd -	strh r0, [r5, 0x3C] -	b _0810D5CE -	.pool -_0810D5B0: -	ldr r0, =0x0000fffd -	strh r0, [r5, 0x3A] -	movs r0, 0x3 -	strh r0, [r5, 0x3C] -	b _0810D5CE -	.pool -_0810D5C0: -	strh r0, [r5, 0x3A] -	strh r0, [r5, 0x3C] -	b _0810D5CE -_0810D5C6: -	adds r0, r5, 0 -	bl DestroyAnimSprite -	b _0810D5D2 -_0810D5CE: -	ldr r0, =sub_810D5DC -	str r0, [r5, 0x1C] -_0810D5D2: -	pop {r4-r6} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810D4F4 - -	thumb_func_start sub_810D5DC -sub_810D5DC: @ 810D5DC -	push {lr} -	adds r1, r0, 0 -	ldrh r0, [r1, 0x3A] -	ldrh r2, [r1, 0x20] -	adds r0, r2 -	strh r0, [r1, 0x20] -	ldrh r0, [r1, 0x3C] -	ldrh r2, [r1, 0x22] -	adds r0, r2 -	strh r0, [r1, 0x22] -	ldrh r0, [r1, 0x2E] -	adds r0, 0x1 -	strh r0, [r1, 0x2E] -	lsls r0, 16 -	asrs r0, 16 -	cmp r0, 0x28 -	ble _0810D604 -	adds r0, r1, 0 -	bl DestroyAnimSprite -_0810D604: -	pop {r0} -	bx r0 -	thumb_func_end sub_810D5DC - -	thumb_func_start sub_810D608 -sub_810D608: @ 810D608 -	push {r4,r5,lr} -	adds r5, r0, 0 -	ldr r0, =gBattleAnimArgs -	movs r1, 0 -	ldrsh r0, [r0, r1] -	cmp r0, 0 -	bne _0810D664 -	ldr r4, =gBattlerAttacker -	ldrb r0, [r4] -	movs r1, 0x2 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r5, 0x20] -	ldrb r0, [r4] -	movs r1, 0x3 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r5, 0x22] -	ldr r0, =gBattleAnimAttacker -	ldrb r0, [r0] -	bl sub_80A8328 -	movs r1, 0x3 -	ands r1, r0 -	lsls r1, 2 -	ldrb r2, [r5, 0x5] -	movs r0, 0xD -	negs r0, r0 -	ands r0, r2 -	orrs r0, r1 -	strb r0, [r5, 0x5] -	ldr r0, =gBattleAnimTarget -	b _0810D680 -	.pool -_0810D664: -	ldr r0, =gBattleAnimTarget -	ldrb r0, [r0] -	bl sub_80A8328 -	movs r1, 0x3 -	ands r1, r0 -	lsls r1, 2 -	ldrb r2, [r5, 0x5] -	movs r0, 0xD -	negs r0, r0 -	ands r0, r2 -	orrs r0, r1 -	strb r0, [r5, 0x5] -	ldr r0, =gBattleAnimAttacker -_0810D680: -	ldrb r0, [r0] -	strh r0, [r5, 0x3C] -	movs r0, 0 -	strh r0, [r5, 0x2E] -	movs r0, 0xC -	strh r0, [r5, 0x30] -	movs r0, 0x8 -	strh r0, [r5, 0x32] -	ldr r0, =sub_810D6A8 -	str r0, [r5, 0x1C] -	pop {r4,r5} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810D608 - -	thumb_func_start sub_810D6A8 -sub_810D6A8: @ 810D6A8 -	push {r4,lr} -	adds r4, r0, 0 -	ldrh r0, [r4, 0x2E] -	adds r0, 0x1 -	strh r0, [r4, 0x2E] -	lsls r0, 16 -	asrs r0, 16 -	cmp r0, 0xB4 -	bne _0810D704 -	movs r0, 0x50 -	movs r1, 0 -	bl SetGpuReg -	movs r0, 0x10 -	strh r0, [r4, 0x2E] -	ldrh r0, [r4, 0x20] -	strh r0, [r4, 0x30] -	ldrh r0, [r4, 0x3C] -	lsls r0, 24 -	lsrs r0, 24 -	movs r1, 0x2 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r4, 0x32] -	ldrh r0, [r4, 0x22] -	strh r0, [r4, 0x34] -	ldrh r0, [r4, 0x3C] -	lsls r0, 24 -	lsrs r0, 24 -	movs r1, 0x3 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r4, 0x36] -	adds r0, r4, 0 -	bl InitAnimLinearTranslation -	ldr r1, =move_anim_8074EE0 -	adds r0, r4, 0 -	bl StoreSpriteCallbackInData6 -	ldr r0, =sub_80A6F98 -	str r0, [r4, 0x1C] -_0810D704: -	pop {r4} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810D6A8 - -	thumb_func_start sub_810D714 -sub_810D714: @ 810D714 -	push {r4,r5,lr} -	adds r5, r0, 0 -	ldr r4, =gBattleAnimArgs -	ldrh r0, [r4] -	strh r0, [r5, 0x20] -	movs r2, 0x78 -	strh r2, [r5, 0x22] -	ldrh r0, [r4, 0x6] -	strh r0, [r5, 0x2E] -	adds r0, r5, 0 -	adds r0, 0x36 -	adds r1, r5, 0 -	adds r1, 0x38 -	lsls r2, 8 -	bl sub_80A8048 -	ldrh r0, [r4, 0x2] -	strh r0, [r5, 0x3A] -	ldrh r2, [r5, 0x4] -	lsls r1, r2, 22 -	lsrs r1, 22 -	movs r3, 0x4 -	ldrsh r0, [r4, r3] -	lsls r0, 2 -	adds r1, r0 -	ldr r3, =0x000003ff -	adds r0, r3, 0 -	ands r1, r0 -	ldr r0, =0xfffffc00 -	ands r0, r2 -	orrs r0, r1 -	strh r0, [r5, 0x4] -	ldr r0, =sub_810D770 -	str r0, [r5, 0x1C] -	pop {r4,r5} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810D714 - -	thumb_func_start sub_810D770 -sub_810D770: @ 810D770 -	push {r4-r7,lr} -	mov r7, r8 -	push {r7} -	adds r7, r0, 0 -	movs r1, 0x2E -	ldrsh r0, [r7, r1] -	cmp r0, 0 -	beq _0810D7C2 -	movs r2, 0x36 -	ldrsh r0, [r7, r2] -	movs r2, 0x38 -	ldrsh r1, [r7, r2] -	bl sub_80A8050 -	adds r4, r0, 0 -	movs r1, 0x3A -	ldrsh r0, [r7, r1] -	subs r4, r0 -	adds r0, r7, 0 -	adds r0, 0x36 -	adds r1, r7, 0 -	adds r1, 0x38 -	adds r2, r4, 0 -	bl sub_80A8048 -	asrs r4, 8 -	strh r4, [r7, 0x22] -	lsls r4, 16 -	asrs r4, 16 -	movs r0, 0x8 -	negs r0, r0 -	cmp r4, r0 -	bge _0810D7BA -	adds r0, r7, 0 -	bl DestroyAnimSprite -	b _0810D818 -_0810D7BA: -	ldrh r0, [r7, 0x2E] -	subs r0, 0x1 -	strh r0, [r7, 0x2E] -	b _0810D818 -_0810D7C2: -	ldr r4, =gBattleAnimAttacker -	ldrb r0, [r4] -	movs r1, 0x2 -	bl GetBattlerSpriteCoord -	adds r6, r0, 0 -	lsls r6, 24 -	lsrs r6, 24 -	ldrb r0, [r4] -	movs r1, 0x3 -	bl GetBattlerSpriteCoord -	adds r5, r0, 0 -	lsls r5, 24 -	lsrs r5, 24 -	ldr r2, =gBattleAnimTarget -	mov r8, r2 -	ldrb r0, [r2] -	movs r1, 0x2 -	bl GetBattlerSpriteCoord -	adds r4, r0, 0 -	lsls r4, 24 -	lsrs r4, 24 -	mov r1, r8 -	ldrb r0, [r1] -	movs r1, 0x3 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	subs r4, r6 -	strh r4, [r7, 0x2E] -	lsrs r0, 24 -	subs r0, r5 -	strh r0, [r7, 0x30] -	ldrh r0, [r7, 0x20] -	lsls r0, 4 -	strh r0, [r7, 0x32] -	ldrh r0, [r7, 0x22] -	lsls r0, 4 -	strh r0, [r7, 0x34] -	ldr r0, =sub_810D830 -	str r0, [r7, 0x1C] -_0810D818: -	pop {r3} -	mov r8, r3 -	pop {r4-r7} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810D770 - -	thumb_func_start sub_810D830 -sub_810D830: @ 810D830 -	push {lr} -	adds r2, r0, 0 -	ldrh r0, [r2, 0x2E] -	ldrh r1, [r2, 0x32] -	adds r0, r1 -	strh r0, [r2, 0x32] -	ldrh r1, [r2, 0x30] -	ldrh r3, [r2, 0x34] -	adds r1, r3 -	strh r1, [r2, 0x34] -	lsls r0, 16 -	asrs r0, 20 -	strh r0, [r2, 0x20] -	lsls r1, 16 -	asrs r3, r1, 20 -	strh r3, [r2, 0x22] -	adds r0, 0x8 -	lsls r0, 16 -	movs r1, 0x80 -	lsls r1, 17 -	cmp r0, r1 -	bhi _0810D86A -	adds r1, r3, 0 -	movs r0, 0x8 -	negs r0, r0 -	cmp r1, r0 -	blt _0810D86A -	cmp r1, 0x78 -	ble _0810D870 -_0810D86A: -	adds r0, r2, 0 -	bl DestroyAnimSprite -_0810D870: -	pop {r0} -	bx r0 -	thumb_func_end sub_810D830 - -	thumb_func_start sub_810D874 -sub_810D874: @ 810D874 -	push {r4,r5,lr} -	adds r5, r0, 0 -	ldr r0, =gBattleAnimArgs -	movs r1, 0 -	ldrsh r0, [r0, r1] -	cmp r0, 0 -	bne _0810D8B8 -	ldr r4, =gBattlerAttacker -	ldrb r0, [r4] -	movs r1, 0x2 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r5, 0x20] -	ldrb r0, [r4] -	movs r1, 0x3 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r5, 0x22] -	ldr r0, =gBattleAnimTarget -	ldrb r4, [r0] -	ldr r0, =gBattleAnimAttacker -	b _0810D8BE -	.pool -_0810D8B8: -	ldr r0, =gBattleAnimAttacker -	ldrb r4, [r0] -	ldr r0, =gBattleAnimTarget -_0810D8BE: -	ldrb r0, [r0] -	bl sub_80A8328 -	movs r1, 0x3 -	ands r1, r0 -	lsls r1, 2 -	ldrb r2, [r5, 0x5] -	movs r0, 0xD -	negs r0, r0 -	ands r0, r2 -	orrs r0, r1 -	strb r0, [r5, 0x5] -	bl IsContest -	lsls r0, 24 -	cmp r0, 0 -	beq _0810D8F8 -	ldrb r2, [r5, 0x3] -	lsls r1, r2, 26 -	lsrs r1, 27 -	movs r0, 0x8 -	orrs r1, r0 -	lsls r1, 1 -	subs r0, 0x47 -	b _0810D912 -	.pool -_0810D8F8: -	adds r0, r4, 0 -	bl GetBattlerSide -	lsls r0, 24 -	cmp r0, 0 -	bne _0810D918 -	ldrb r2, [r5, 0x3] -	lsls r1, r2, 26 -	lsrs r1, 27 -	movs r0, 0x18 -	orrs r1, r0 -	lsls r1, 1 -	subs r0, 0x57 -_0810D912: -	ands r0, r2 -	orrs r0, r1 -	strb r0, [r5, 0x3] -_0810D918: -	movs r0, 0x10 -	strh r0, [r5, 0x2E] -	ldrh r0, [r5, 0x20] -	strh r0, [r5, 0x30] -	adds r0, r4, 0 -	movs r1, 0x2 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r5, 0x32] -	ldrh r0, [r5, 0x22] -	strh r0, [r5, 0x34] -	adds r0, r4, 0 -	movs r1, 0x3 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r5, 0x36] -	adds r0, r5, 0 -	bl InitAnimLinearTranslation -	ldr r1, =DestroyAnimSprite -	adds r0, r5, 0 -	bl StoreSpriteCallbackInData6 -	ldr r0, =sub_80A6F98 -	str r0, [r5, 0x1C] -	pop {r4,r5} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810D874 - -	thumb_func_start sub_810D960 -sub_810D960: @ 810D960 -	push {r4,lr} -	adds r4, r0, 0 -	movs r0, 0x2E -	ldrsh r1, [r4, r0] -	movs r2, 0x36 -	ldrsh r0, [r4, r2] -	cmp r1, r0 -	bne _0810D976 -	adds r0, r4, 0 -	bl DestroyAnimSprite -_0810D976: -	ldrh r0, [r4, 0x2E] -	adds r0, 0x1 -	strh r0, [r4, 0x2E] -	pop {r4} -	pop {r0} -	bx r0 -	thumb_func_end sub_810D960 - -	thumb_func_start sub_810D984 -sub_810D984: @ 810D984 -	push {r4-r6,lr} -	adds r5, r0, 0 -	ldr r4, =gBattleAnimTarget -	ldrb r0, [r4] -	movs r1, 0x2 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r5, 0x20] -	ldrb r0, [r4] -	movs r1, 0x3 -	bl GetBattlerSpriteCoord -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r5, 0x22] -	ldr r1, =gBattleAnimArgs -	ldrh r0, [r1, 0x6] -	strh r0, [r5, 0x30] -	ldrh r0, [r1] -	strh r0, [r5, 0x32] -	ldrh r0, [r1, 0x2] -	strh r0, [r5, 0x34] -	ldrh r0, [r1, 0x4] -	strh r0, [r5, 0x36] -	ldr r0, =gAnimMoveTurn -	ldrb r6, [r0] -	ldrb r0, [r4] -	bl GetBattlerSide -	lsls r0, 24 -	cmp r0, 0 -	bne _0810D9CE -	adds r0, r6, 0x1 -	lsls r0, 24 -	lsrs r6, r0, 24 -_0810D9CE: -	movs r0, 0x1 -	ands r6, r0 -	cmp r6, 0 -	beq _0810D9E2 -	ldrh r0, [r5, 0x32] -	negs r0, r0 -	strh r0, [r5, 0x32] -	ldrh r0, [r5, 0x30] -	adds r0, 0x1 -	strh r0, [r5, 0x30] -_0810D9E2: -	ldrh r1, [r5, 0x30] -	lsls r1, 24 -	lsrs r1, 24 -	adds r0, r5, 0 -	bl StartSpriteAnim -	ldrh r0, [r5, 0x32] -	strh r0, [r5, 0x24] -	ldrh r0, [r5, 0x34] -	strh r0, [r5, 0x26] -	ldr r0, =sub_810D960 -	str r0, [r5, 0x1C] -	pop {r4-r6} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810D984 - -	thumb_func_start sub_810DA10 -sub_810DA10: @ 810DA10 -	push {r4,lr} -	adds r4, r0, 0 -	ldr r0, =gBattleAnimArgs -	movs r1, 0x4 -	ldrsh r0, [r0, r1] -	cmp r0, 0 -	bne _0810DA2C -	adds r0, r4, 0 -	movs r1, 0 -	bl InitAnimSpritePos -	b _0810DA34 -	.pool -_0810DA2C: -	adds r0, r4, 0 -	movs r1, 0 -	bl sub_80A6980 -_0810DA34: -	bl IsContest -	lsls r0, 24 -	cmp r0, 0 -	beq _0810DA48 -	adds r0, r4, 0 -	movs r1, 0x2 -	bl StartSpriteAnim -	b _0810DA5E -_0810DA48: -	ldr r0, =gBattleAnimAttacker -	ldrb r0, [r0] -	bl GetBattlerSide -	lsls r0, 24 -	cmp r0, 0 -	beq _0810DA5E -	adds r0, r4, 0 -	movs r1, 0x1 -	bl StartSpriteAnim -_0810DA5E: -	ldr r0, =sub_80A67D8 -	str r0, [r4, 0x1C] -	ldr r1, =DestroyAnimSprite -	adds r0, r4, 0 -	bl StoreSpriteCallbackInData6 -	pop {r4} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810DA10 - -	thumb_func_start sub_810DA7C -sub_810DA7C: @ 810DA7C -	push {r4,lr} -	adds r4, r0, 0 -	adds r0, 0x3F -	ldrb r1, [r0] -	movs r0, 0x20 -	ands r0, r1 -	cmp r0, 0 -	beq _0810DAB6 -	ldrh r0, [r4, 0x30] -	adds r0, 0x28 -	movs r1, 0xFF -	ands r0, r1 -	strh r0, [r4, 0x30] -	movs r1, 0x30 -	ldrsh r0, [r4, r1] -	movs r1, 0x2 -	bl Sin -	strh r0, [r4, 0x24] -	ldrh r0, [r4, 0x2E] -	adds r0, 0x1 -	strh r0, [r4, 0x2E] -	lsls r0, 16 -	asrs r0, 16 -	cmp r0, 0x28 -	ble _0810DAB6 -	adds r0, r4, 0 -	bl DestroyAnimSprite -_0810DAB6: -	pop {r4} -	pop {r0} -	bx r0 -	thumb_func_end sub_810DA7C - -	thumb_func_start sub_810DABC -sub_810DABC: @ 810DABC -	push {r4-r7,lr} -	lsls r0, 24 -	lsrs r6, r0, 24 -	lsls r0, r6, 2 -	adds r0, r6 -	lsls r0, 3 -	ldr r1, =gTasks -	adds r4, r0, r1 -	movs r1, 0x8 -	ldrsh r0, [r4, r1] -	cmp r0, 0x1 -	beq _0810DAF4 -	cmp r0, 0x1 -	bgt _0810DB0E -	cmp r0, 0 -	bne _0810DB0E -	movs r0, 0 -	bl sub_80A6DAC -	ldr r0, =gBattleAnimArgs -	ldrh r0, [r0] -	strh r0, [r4, 0x18] -	b _0810DB06 -	.pool -_0810DAF4: -	ldrh r0, [r4, 0x18] -	subs r0, 0x1 -	strh r0, [r4, 0x18] -	lsls r0, 16 -	asrs r0, 16 -	movs r1, 0x1 -	negs r1, r1 -	cmp r0, r1 -	bne _0810DB1A -_0810DB06: -	ldrh r0, [r4, 0x8] -	adds r0, 0x1 -	strh r0, [r4, 0x8] -	b _0810DB1A -_0810DB0E: -	movs r2, 0xA0 -	lsls r2, 3 -	adds r0, r2, 0 -	ldrh r1, [r4, 0x1A] -	adds r0, r1 -	strh r0, [r4, 0x1A] -_0810DB1A: -	movs r2, 0xB0 -	lsls r2, 4 -	adds r0, r2, 0 -	ldrh r1, [r4, 0x1C] -	adds r0, r1 -	strh r0, [r4, 0x1C] -	ldr r0, =gBattleAnimTarget -	ldrb r0, [r0] -	bl GetBattlerSide -	lsls r0, 24 -	cmp r0, 0 -	bne _0810DB50 -	ldr r1, =gBattle_BG3_X -	ldrh r0, [r4, 0x1A] -	lsls r0, 16 -	asrs r0, 24 -	ldrh r2, [r1] -	adds r0, r2 -	strh r0, [r1] -	adds r7, r1, 0 -	b _0810DB60 -	.pool -_0810DB50: -	ldr r2, =gBattle_BG3_X -	ldrh r1, [r4, 0x1A] -	lsls r1, 16 -	asrs r1, 24 -	ldrh r0, [r2] -	subs r0, r1 -	strh r0, [r2] -	adds r7, r2, 0 -_0810DB60: -	ldr r3, =gBattle_BG3_Y -	ldrh r2, [r4, 0x1C] -	lsls r0, r2, 16 -	asrs r0, 24 -	ldrh r1, [r3] -	adds r0, r1 -	strh r0, [r3] -	movs r0, 0xFF -	ldrb r1, [r4, 0x1A] -	movs r5, 0 -	strh r1, [r4, 0x1A] -	ands r0, r2 -	strh r0, [r4, 0x1C] -	ldr r0, =gBattleAnimArgs -	movs r2, 0xE -	ldrsh r1, [r0, r2] -	movs r0, 0x1 -	negs r0, r0 -	cmp r1, r0 -	bne _0810DB98 -	strh r5, [r7] -	strh r5, [r3] -	movs r0, 0x1 -	bl sub_80A6DAC -	adds r0, r6, 0 -	bl DestroyAnimVisualTask -_0810DB98: -	pop {r4-r7} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_810DABC - -	.align 2, 0 | 
