diff options
author | Diegoisawesome <Diegoisawesome@users.noreply.github.com> | 2018-12-17 15:59:08 -0600 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-12-17 15:59:08 -0600 |
commit | 26bfd93b3599b76b0d0edad441fe79f261e4d04e (patch) | |
tree | df73355f94e2f7fb78cc2c4b02c33291df187944 /asm | |
parent | d1e6e705ccf05f93933ae4494b1d388550d81d26 (diff) | |
parent | 60484153a5630bfe88c1623b7ec1cf7052d67752 (diff) |
Merge pull request #451 from shinny456/master
decompile electric.s
Diffstat (limited to 'asm')
-rw-r--r-- | asm/battle_anim_815A0D4.s | 14 | ||||
-rw-r--r-- | asm/battle_anim_effects_2.s | 12 | ||||
-rw-r--r-- | asm/electric.s | 2547 | ||||
-rw-r--r-- | asm/water.s | 8 |
4 files changed, 17 insertions, 2564 deletions
diff --git a/asm/battle_anim_815A0D4.s b/asm/battle_anim_815A0D4.s index 362183765..394bc7104 100644 --- a/asm/battle_anim_815A0D4.s +++ b/asm/battle_anim_815A0D4.s @@ -5588,14 +5588,14 @@ sub_815CDFC: @ 815CDFC _0815CE36: ldr r0, =gBattleAnimAttacker ldrb r0, [r0] - bl sub_80A82E4 + bl GetBattlerSubpriority subs r0, 0x1 b _0815CE52 .pool _0815CE48: ldr r0, =gBattleAnimAttacker ldrb r0, [r0] - bl sub_80A82E4 + bl GetBattlerSubpriority adds r0, 0x1 _0815CE52: adds r1, r4, 0 @@ -7393,7 +7393,7 @@ _0815DCEA: lsrs r0, 24 strh r0, [r5, 0x12] adds r0, r4, 0 - bl sub_80A82E4 + bl GetBattlerSubpriority lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x14] @@ -8395,7 +8395,7 @@ _0815E4EE: ldrsh r6, [r7, r1] mov r1, r8 ldrb r0, [r1] - bl sub_80A82E4 + bl GetBattlerSubpriority adds r3, r0, 0 subs r3, 0x5 lsls r3, 24 @@ -10367,7 +10367,7 @@ sub_815F48C: @ 815F48C cmp r0, 0 bne _0815F4B8 ldrb r0, [r4] - bl sub_80A82E4 + bl GetBattlerSubpriority subs r0, 0x2 adds r1, r5, 0 adds r1, 0x43 @@ -10377,7 +10377,7 @@ sub_815F48C: @ 815F48C .pool _0815F4B8: ldrb r0, [r4] - bl sub_80A82E4 + bl GetBattlerSubpriority adds r0, 0x2 adds r1, r5, 0 adds r1, 0x43 @@ -11038,7 +11038,7 @@ _0815F9F4: ldrh r6, [r0] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] - bl sub_80A82E4 + bl GetBattlerSubpriority lsls r0, 24 lsrs r4, r0, 24 movs r7, 0 diff --git a/asm/battle_anim_effects_2.s b/asm/battle_anim_effects_2.s index c8cd53398..75b50f90f 100644 --- a/asm/battle_anim_effects_2.s +++ b/asm/battle_anim_effects_2.s @@ -1357,7 +1357,7 @@ _08103F28: ble _08103FA0 ldr r0, =gBattleAnimTarget ldrb r0, [r0] - bl sub_80A82E4 + bl GetBattlerSubpriority lsls r0, 24 lsrs r0, 24 ldr r2, =0x0000ffc0 @@ -1374,7 +1374,7 @@ _08103F78: ble _08103FA0 ldr r0, =gBattleAnimTarget ldrb r0, [r0] - bl sub_80A82E4 + bl GetBattlerSubpriority lsls r0, 24 lsrs r0, 24 ldr r3, =0x0000ffc0 @@ -1387,7 +1387,7 @@ _08103F78: _08103FA0: ldr r0, =gBattleAnimTarget ldrb r0, [r0] - bl sub_80A82E4 + bl GetBattlerSubpriority lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x8] @@ -2246,7 +2246,7 @@ sub_8104674: @ 8104674 strh r5, [r4, 0x14] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] - bl sub_80A82E4 + bl GetBattlerSubpriority lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x16] @@ -6256,7 +6256,7 @@ sub_810673C: @ 810673C ldrh r0, [r1, 0x2] strh r0, [r4, 0x30] ldrb r0, [r5] - bl sub_80A82E4 + bl GetBattlerSubpriority lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x3C] @@ -6774,7 +6774,7 @@ sub_8106B54: @ 8106B54 bl StartSpriteAnim ldr r0, =gBattleAnimTarget ldrb r0, [r0] - bl sub_80A82E4 + bl GetBattlerSubpriority subs r0, 0x1 adds r1, r4, 0 adds r1, 0x43 diff --git a/asm/electric.s b/asm/electric.s deleted file mode 100644 index b1fa8b9ae..000000000 --- a/asm/electric.s +++ /dev/null @@ -1,2547 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_810A1A8 -sub_810A1A8: @ 810A1A8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810A1D0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - b _0810A1DC - .pool -_0810A1D0: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - adds r0, r1, 0 -_0810A1DC: - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, =sub_810A1F8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A1A8 - - thumb_func_start sub_810A1F8 -sub_810A1F8: @ 810A1F8 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0810A20E - adds r0, r2, 0 - bl DestroyAnimSprite -_0810A20E: - pop {r0} - bx r0 - thumb_func_end sub_810A1F8 - - thumb_func_start sub_810A214 -sub_810A214: @ 810A214 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810A23C - ldr r0, =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r0, [r0] - subs r1, r0 - strh r1, [r4, 0x20] - b _0810A246 - .pool -_0810A23C: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] -_0810A246: - ldr r0, =sub_810A258 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A214 - - thumb_func_start sub_810A258 -sub_810A258: @ 810A258 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0810A26E - adds r0, r2, 0 - bl move_anim_8074EE0 -_0810A26E: - pop {r0} - bx r0 - thumb_func_end sub_810A258 - - thumb_func_start sub_810A274 -sub_810A274: @ 810A274 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810A2C4 - ldr r2, =gBattleAnimArgs - ldrh r0, [r5, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - ldrh r1, [r2, 0x2] - subs r0, r1 - strh r0, [r5, 0x22] - b _0810A2D8 - .pool -_0810A2C4: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r5, 0x20] - adds r1, r2 - strh r1, [r5, 0x20] - ldrh r1, [r0, 0x2] - ldrh r2, [r5, 0x22] - adds r1, r2 - strh r1, [r5, 0x22] - adds r2, r0, 0 -_0810A2D8: - movs r0, 0 - strh r0, [r5, 0x2E] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x30] - ldrh r0, [r2, 0x6] - strh r0, [r5, 0x32] - ldrh r0, [r2, 0x8] - strh r0, [r5, 0x34] - ldr r1, =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A62EC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A274 - - thumb_func_start sub_810A308 -sub_810A308: @ 810A308 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - beq _0810A380 - cmp r0, 0x1 - bgt _0810A324 - cmp r0, 0 - beq _0810A32E - b _0810A380 - .pool -_0810A324: - cmp r0, 0x2 - beq _0810A338 - cmp r0, 0x3 - beq _0810A35C - b _0810A380 -_0810A32E: - ldr r0, =gBattleAnimAttacker - b _0810A382 - .pool -_0810A338: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r6, 0x2 - eors r0, r6 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _0810A354 - ldrb r4, [r4] - b _0810A384 - .pool -_0810A354: - ldrb r0, [r4] - adds r4, r6, 0 - eors r4, r0 - b _0810A384 -_0810A35C: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r4, 0x2 - eors r0, r4 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810A380 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - eors r4, r0 - b _0810A384 - .pool -_0810A380: - ldr r0, =gBattleAnimTarget -_0810A382: - ldrb r4, [r0] -_0810A384: - ldr r0, =gBattleAnimArgs - movs r2, 0xA - ldrsh r0, [r0, r2] - cmp r0, 0 - bne _0810A3AC - adds r0, r4, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r4, 0 - movs r1, 0x1 - b _0810A3BE - .pool -_0810A3AC: - adds r0, r4, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r4, 0 - movs r1, 0x3 -_0810A3BE: - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r7, =gSineTable - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - lsls r0, 1 - adds r0, r7 - movs r2, 0 - ldrsh r1, [r0, r2] - movs r2, 0x2 - ldrsh r0, [r6, r2] - muls r0, r1 - asrs r0, 8 - strh r0, [r5, 0x24] - movs r1, 0 - ldrsh r0, [r6, r1] - adds r0, 0x40 - lsls r0, 1 - adds r0, r7 - movs r2, 0 - ldrsh r1, [r0, r2] - movs r2, 0x2 - ldrsh r0, [r6, r2] - muls r0, r1 - asrs r0, 8 - strh r0, [r5, 0x26] - ldrh r1, [r6, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810A422 - adds r0, r4, 0 - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r5, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r5, 0x5] -_0810A422: - ldrb r2, [r5, 0x3] - lsls r2, 26 - lsrs r2, 27 - movs r0, 0x4 - ldrsh r1, [r6, r0] - lsls r0, r1, 1 - adds r0, r7 - ldrh r0, [r0] - ldr r3, =gOamMatrices - lsls r2, 3 - adds r2, r3 - adds r1, 0x40 - lsls r1, 1 - adds r1, r7 - ldrh r1, [r1] - strh r1, [r2, 0x6] - strh r1, [r2] - strh r0, [r2, 0x2] - lsls r0, 16 - asrs r0, 16 - negs r0, r0 - strh r0, [r2, 0x4] - ldrh r0, [r6, 0x6] - strh r0, [r5, 0x2E] - ldr r0, =sub_810E2C8 - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A308 - - thumb_func_start sub_810A46C -sub_810A46C: @ 810A46C - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x38] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x3A] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x3C] - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0xC - ldrsh r0, [r5, r3] - lsls r0, 2 - adds r1, r0 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - ldr r1, =sub_810A4F4 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A46C - - thumb_func_start sub_810A4F4 -sub_810A4F4: @ 810A4F4 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _0810A55E - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _0810A564 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - b _0810A564 -_0810A55E: - adds r0, r4, 0 - bl DestroyAnimSprite -_0810A564: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810A4F4 - - thumb_func_start sub_810A56C -sub_810A56C: @ 810A56C - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x38] - subs r0, 0x1 - strh r0, [r3, 0x38] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0810A5A4 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x36] - strh r0, [r3, 0x38] -_0810A5A4: - ldrh r0, [r3, 0x34] - subs r1, r0, 0x1 - strh r1, [r3, 0x34] - lsls r0, 16 - cmp r0, 0 - bgt _0810A5B6 - adds r0, r3, 0 - bl DestroyAnimSprite -_0810A5B6: - pop {r0} - bx r0 - thumb_func_end sub_810A56C - - thumb_func_start sub_810A5BC -sub_810A5BC: @ 810A5BC - push {r4-r6,lr} - adds r6, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810A5D8 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810A5E0 -_0810A5D8: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] -_0810A5E0: - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4] - strh r0, [r6, 0x34] - ldrh r0, [r4, 0x6] - strh r0, [r6, 0x36] - strh r0, [r6, 0x38] - ldr r0, =sub_810A56C - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A5BC - - thumb_func_start sub_810A628 -sub_810A628: @ 810A628 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x2E] - movs r2, 0xE - ldrsh r0, [r1, r2] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _0810A64C - ldr r0, =gBattleAnimTarget - b _0810A64E - .pool -_0810A64C: - ldr r0, =gBattleAnimAttacker -_0810A64E: - ldrb r6, [r0] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810A666 - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810A66E -_0810A666: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_0810A66E: - adds r0, r6, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r3, [r4] - adds r0, r3 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r5, 0x22] - ldrh r1, [r4, 0xE] - ldr r0, =0x00007fff - ands r0, r1 - strh r0, [r5, 0x36] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x38] - ldrh r0, [r4, 0xA] - strh r0, [r5, 0x3A] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x3C] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0xC - ldrsh r0, [r4, r3] - lsls r0, 2 - adds r1, r0 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r1, =sub_810A6EC - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A628 - - thumb_func_start sub_810A6EC -sub_810A6EC: @ 810A6EC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x3C] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __modsi3 - cmp r0, 0 - bne _0810A742 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0810A742: - ldrh r0, [r4, 0x2E] - subs r1, r0, 0x1 - strh r1, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _0810A754 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810A754: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810A6EC - - thumb_func_start sub_810A75C -sub_810A75C: @ 810A75C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A6980 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldr r3, =gBattleAnimArgs - movs r5, 0x6 - ldrsh r0, [r3, r5] - lsls r0, 2 - adds r1, r0 - ldr r5, =0x000003ff - adds r0, r5, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - movs r1, 0x6 - ldrsh r0, [r3, r1] - cmp r0, 0x1 - bne _0810A7A4 - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - b _0810A7B2 - .pool -_0810A7A4: - cmp r0, 0x2 - bne _0810A7B6 - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x20 -_0810A7B2: - orrs r1, r0 - strb r1, [r4, 0x3] -_0810A7B6: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r0, =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A75C - - thumb_func_start sub_810A7DC -sub_810A7DC: @ 810A7DC - push {r4-r6,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - ldr r1, =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r1 - lsls r0, 24 - ldr r5, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r5] - adds r0, r1 - strh r0, [r4, 0x8] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r5, 0x2] - adds r0, r1 - strh r0, [r4, 0xA] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0xC] - ldr r0, =sub_810A834 - str r0, [r4] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A7DC - - thumb_func_start sub_810A834 -sub_810A834: @ 810A834 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r5, 0 - movs r7, 0 - ldr r1, =gTasks - lsls r0, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - ldrb r2, [r0, 0xC] - str r2, [sp] - ldrh r4, [r0, 0x8] - ldrh r6, [r0, 0xA] - movs r3, 0xC - ldrsh r0, [r0, r3] - mov r10, r1 - cmp r0, 0 - bne _0810A878 - movs r0, 0 - mov r8, r0 - movs r2, 0x1 - movs r1, 0x10 - mov r12, r1 - b _0810A882 - .pool -_0810A878: - movs r2, 0x10 - mov r12, r2 - movs r3, 0x8 - mov r8, r3 - movs r2, 0x4 -_0810A882: - mov r0, r9 - lsls r1, r0, 2 - adds r0, r1, r0 - lsls r0, 3 - add r0, r10 - movs r3, 0x1C - ldrsh r0, [r0, r3] - mov r10, r1 - cmp r0, 0xA - bhi _0810A978 - lsls r0, 2 - ldr r1, =_0810A8A4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0810A8A4: - .4byte _0810A8D0 - .4byte _0810A978 - .4byte _0810A8E4 - .4byte _0810A978 - .4byte _0810A904 - .4byte _0810A978 - .4byte _0810A91A - .4byte _0810A978 - .4byte _0810A93C - .4byte _0810A978 - .4byte _0810A970 -_0810A8D0: - ldr r0, =gUnknown_08595828 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - mov r4, r12 - lsls r3, r4, 16 - b _0810A952 - .pool -_0810A8E4: - mov r0, r12 - lsls r3, r0, 17 - mov r1, r8 - adds r0, r1, r2 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, =gUnknown_08595828 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - b _0810A952 - .pool -_0810A904: - mov r3, r12 - lsls r0, r3, 16 - asrs r0, 16 - lsls r3, r0, 1 - adds r3, r0 - lsls r0, r2, 1 - add r0, r8 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - b _0810A946 -_0810A91A: - mov r0, r12 - lsls r3, r0, 18 - lsls r0, r2, 1 - adds r0, r2 - add r0, r8 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, =gUnknown_08595828 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - b _0810A952 - .pool -_0810A93C: - mov r1, r12 - lsls r0, r1, 16 - asrs r0, 16 - lsls r3, r0, 2 - adds r3, r0 -_0810A946: - ldr r0, =gUnknown_08595828 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - lsls r3, 16 -_0810A952: - asrs r3, 16 - adds r2, r3 - lsls r2, 16 - asrs r2, 16 - movs r3, 0x2 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - b _0810A978 - .pool -_0810A970: - mov r0, r9 - bl DestroyAnimVisualTask - b _0810A9BC -_0810A978: - cmp r7, 0 - beq _0810A9AC - ldr r4, =gSprites - lsls r3, r5, 4 - adds r3, r5 - lsls r3, 2 - adds r0, r3, r4 - ldrh r5, [r0, 0x4] - lsls r2, r5, 22 - lsrs r2, 22 - add r2, r8 - ldr r6, =0x000003ff - adds r1, r6, 0 - ands r2, r1 - ldr r1, =0xfffffc00 - ands r1, r5 - orrs r1, r2 - strh r1, [r0, 0x4] - mov r1, sp - ldrh r1, [r1] - strh r1, [r0, 0x2E] - adds r4, 0x1C - adds r3, r4 - ldr r1, [r3] - bl _call_via_r1 -_0810A9AC: - ldr r0, =gTasks - mov r1, r10 - add r1, r9 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x1C] - adds r0, 0x1 - strh r0, [r1, 0x1C] -_0810A9BC: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A834 - - thumb_func_start sub_810A9DC -sub_810A9DC: @ 810A9DC - push {lr} - adds r3, r0, 0 - movs r1, 0x2E - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _0810A9FE - ldrb r1, [r3, 0x1] - movs r2, 0x3F - adds r0, r2, 0 - ands r0, r1 - movs r1, 0x80 - orrs r0, r1 - strb r0, [r3, 0x1] - ldrb r0, [r3, 0x3] - ands r2, r0 - strb r2, [r3, 0x3] - b _0810AA12 -_0810A9FE: - ldrb r2, [r3, 0x1] - movs r1, 0x3F - adds r0, r1, 0 - ands r0, r2 - strb r0, [r3, 0x1] - ldrb r0, [r3, 0x3] - ands r1, r0 - movs r0, 0x40 - orrs r1, r0 - strb r1, [r3, 0x3] -_0810AA12: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bne _0810AA26 - adds r0, r3, 0 - bl DestroySprite -_0810AA26: - pop {r0} - bx r0 - thumb_func_end sub_810A9DC - - thumb_func_start sub_810AA2C -sub_810AA2C: @ 810AA2C - push {r4-r7,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r3, [r4, 0x22] - adds r0, r3 - strh r0, [r4, 0x22] - ldr r0, =gUnknown_08595840 - adds r1, 0x20 - lsls r1, 16 - asrs r1, 16 - movs r7, 0x22 - ldrsh r2, [r4, r7] - adds r3, r4, 0 - adds r3, 0x43 - ldrb r3, [r3] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - ldr r3, =gSprites - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r6, r2, r3 - ldrh r5, [r6, 0x4] - lsls r1, r5, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r7, =0x000003ff - adds r0, r7, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r5 - orrs r0, r1 - strh r0, [r6, 0x4] - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - adds r3, 0x1C - adds r2, r3 - ldr r0, =sub_810AAB0 - str r0, [r2] - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AA2C - - thumb_func_start sub_810AAB0 -sub_810AAB0: @ 810AAB0 - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _0810AAE4 - movs r0, 0 - strh r0, [r3, 0x2E] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_0810AAE4: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _0810AAF8 - adds r0, r3, 0 - bl DestroyAnimSprite -_0810AAF8: - pop {r0} - bx r0 - thumb_func_end sub_810AAB0 - - thumb_func_start sub_810AAFC -sub_810AAFC: @ 810AAFC - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r5, r1, r0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810AB28 - ldr r4, =gBattleAnimAttacker - b _0810AB2A - .pool -_0810AB28: - ldr r4, =gBattleAnimTarget -_0810AB2A: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x26] - ldr r2, =gBattleAnimArgs - ldrh r0, [r2, 0x2] - movs r1, 0 - strh r0, [r5, 0x14] - strh r1, [r5, 0x16] - strh r1, [r5, 0x18] - strh r1, [r5, 0x1A] - strh r1, [r5, 0x1C] - ldrh r0, [r2, 0x6] - strh r0, [r5, 0x1E] - strh r1, [r5, 0x20] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x22] - ldr r0, =sub_810AB78 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AAFC - - thumb_func_start sub_810AB78 -sub_810AB78: @ 810AB78 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - adds r2, r6, 0 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x14 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _0810AC78 - ldrh r0, [r5, 0x20] - adds r0, 0x1 - movs r7, 0 - strh r0, [r5, 0x20] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x22 - ldrsh r1, [r5, r2] - cmp r0, r1 - ble _0810AC86 - strh r7, [r5, 0x20] - ldr r0, =gUnknown_085958A8 - movs r3, 0x24 - ldrsh r1, [r5, r3] - movs r3, 0x26 - ldrsh r2, [r5, r3] - movs r3, 0x2 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _0810AC86 - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - ldr r0, =gSprites - adds r4, r0 - ldr r1, =gUnknown_08595858 - movs r2, 0x1A - ldrsh r0, [r5, r2] - lsls r0, 1 - adds r0, r1 - movs r3, 0 - ldrsb r3, [r0, r3] - ldrh r0, [r4, 0x20] - adds r3, r0 - strh r3, [r4, 0x20] - movs r2, 0x1A - ldrsh r0, [r5, r2] - lsls r0, 1 - adds r1, 0x1 - adds r0, r1 - movs r2, 0 - ldrsb r2, [r0, r2] - ldrh r0, [r4, 0x22] - adds r2, r0 - strh r2, [r4, 0x22] - movs r1, 0x18 - ldrsh r0, [r5, r1] - lsls r1, r0, 2 - adds r1, r0 - movs r0, 0x28 - subs r0, r1 - strh r0, [r4, 0x2E] - strh r3, [r4, 0x30] - ldrh r0, [r5, 0x24] - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - ldrh r0, [r5, 0x26] - strh r0, [r4, 0x36] - strh r6, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldr r1, =sub_810ACC0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - ldrh r0, [r5, 0x1A] - adds r0, 0x1 - strh r0, [r5, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _0810AC30 - strh r7, [r5, 0x1A] -_0810AC30: - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x1E - ldrsh r1, [r5, r2] - cmp r0, r1 - blt _0810AC52 - strh r7, [r5, 0x1C] - ldrh r1, [r5, 0x18] - movs r3, 0x18 - ldrsh r0, [r5, r3] - cmp r0, 0x5 - bgt _0810AC52 - adds r0, r1, 0x1 - strh r0, [r5, 0x18] -_0810AC52: - ldrh r0, [r5, 0x16] - adds r0, 0x1 - strh r0, [r5, 0x16] - ldrh r0, [r5, 0x14] - subs r0, 0x1 - strh r0, [r5, 0x14] - b _0810AC86 - .pool -_0810AC78: - movs r1, 0x16 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810AC86 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0810AC86: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_810AB78 - - thumb_func_start sub_810AC8C -sub_810AC8C: @ 810AC8C - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _0810ACB4 - ldr r2, =gTasks - movs r0, 0x38 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x16] - subs r1, 0x1 - strh r1, [r0, 0x16] - adds r0, r4, 0 - bl DestroySprite -_0810ACB4: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AC8C - - thumb_func_start sub_810ACC0 -sub_810ACC0: @ 810ACC0 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldr r0, =sub_810AC8C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810ACC0 - - thumb_func_start sub_810ACD8 -sub_810ACD8: @ 810ACD8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810ACF4 - ldr r4, =gBattleAnimAttacker - b _0810ACF6 - .pool -_0810ACF4: - ldr r4, =gBattleAnimTarget -_0810ACF6: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810ACD8 - - thumb_func_start sub_810AD30 -sub_810AD30: @ 810AD30 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810AD4C - ldr r4, =gBattleAnimAttacker - b _0810AD4E - .pool -_0810AD4C: - ldr r4, =gBattleAnimTarget -_0810AD4E: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x24] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x26] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AD30 - - thumb_func_start sub_810AD98 -sub_810AD98: @ 810AD98 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3A] - movs r0, 0x10 - strh r0, [r5, 0x3C] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0810ADE6 - movs r1, 0x3C - ldrsh r0, [r5, r1] - negs r0, r0 - strh r0, [r5, 0x3C] -_0810ADE6: - ldr r0, =sub_810ADF8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AD98 - - thumb_func_start sub_810ADF8 -sub_810ADF8: @ 810ADF8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810AE0A - cmp r0, 0x1 - beq _0810AE20 - b _0810AE50 -_0810AE0A: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x28 - ble _0810AE50 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0810AE50 -_0810AE20: - ldrh r2, [r4, 0x3C] - ldrh r1, [r4, 0x20] - adds r0, r2, r1 - strh r0, [r4, 0x20] - ldr r3, =gSprites - movs r0, 0x3A - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r0, 0x24] - adds r2, r1 - strh r2, [r0, 0x24] - ldrh r0, [r4, 0x20] - adds r0, 0x50 - lsls r0, 16 - movs r1, 0xC8 - lsls r1, 17 - cmp r0, r1 - bls _0810AE50 - adds r0, r4, 0 - bl move_anim_8074EE0 -_0810AE50: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810ADF8 - - thumb_func_start sub_810AE5C -sub_810AE5C: @ 810AE5C - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _0810AEF0 - cmp r0, 0x1 - bgt _0810AE84 - cmp r0, 0 - beq _0810AE90 - b _0810AFC0 - .pool -_0810AE84: - cmp r0, 0x2 - beq _0810AF4C - cmp r0, 0x3 - bne _0810AE8E - b _0810AFA0 -_0810AE8E: - b _0810AFC0 -_0810AE90: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r5, 0x26] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810AECC - ldr r0, =0x0000ffe0 - strh r0, [r5, 0x24] - movs r0, 0x2 - b _0810AED2 - .pool -_0810AECC: - movs r0, 0x20 - strh r0, [r5, 0x24] - ldr r0, =0x0000fffe -_0810AED2: - strh r0, [r5, 0x22] - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r5, 0x24] - strh r1, [r0, 0x24] - b _0810AF92 - .pool -_0810AEF0: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810AFC0 - movs r0, 0 - strh r0, [r5, 0xA] - ldr r4, =gSprites - movs r1, 0x26 - ldrsh r0, [r5, r1] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - adds r2, 0x3E - ldrb r3, [r2] - lsls r0, r3, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrh r1, [r5, 0x24] - movs r2, 0x24 - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _0810AF92 - ldrh r2, [r5, 0x22] - adds r2, r1, r2 - strh r2, [r5, 0x24] - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - strh r2, [r0, 0x24] - b _0810AFC0 - .pool -_0810AF4C: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810AFC0 - movs r0, 0 - strh r0, [r5, 0xA] - ldr r1, =gSprites - movs r2, 0x26 - ldrsh r0, [r5, r2] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r1 - adds r2, 0x3E - ldrb r3, [r2] - lsls r0, r3, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bne _0810AFC0 -_0810AF92: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _0810AFC0 - .pool -_0810AFA0: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - adds r0, r3, 0 - bl DestroyAnimVisualTask -_0810AFC0: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AE5C - - thumb_func_start sub_810AFCC -sub_810AFCC: @ 810AFCC - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _0810AFE6 - b _0810B10C -_0810AFE6: - cmp r0, 0x1 - bgt _0810AFF4 - cmp r0, 0 - beq _0810AFFC - b _0810B14E - .pool -_0810AFF4: - cmp r0, 0x2 - bne _0810AFFA - b _0810B140 -_0810AFFA: - b _0810B14E -_0810AFFC: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _0810B012 - movs r1, 0x1 -_0810B012: - movs r6, 0 - strh r1, [r5, 0xA] - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r2, [r0, r1] - adds r3, r0, 0 - cmp r2, 0 - beq _0810B048 - cmp r2, 0x4 - beq _0810B070 - ldrh r1, [r3] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810B0A8 - movs r0, 0x80 - lsls r0, 1 - strh r0, [r5, 0xE] - ldr r0, =0x0000fff0 - b _0810B0B0 - .pool -_0810B048: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xE] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x12] - movs r2, 0xA - ldrsh r0, [r5, r2] - lsls r0, 7 - adds r0, 0x78 - strh r0, [r5, 0x10] - b _0810B0E6 -_0810B070: - movs r0, 0xA - ldrsh r1, [r5, r0] - lsls r1, 7 - movs r0, 0x78 - subs r0, r1 - strh r0, [r5, 0xE] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x12] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r2, 0xA - ldrsh r1, [r5, r2] - lsls r1, 5 - subs r0, r1 - strh r0, [r5, 0x10] - b _0810B0E6 - .pool -_0810B0A8: - ldr r0, =0x0000fff0 - strh r0, [r5, 0xE] - movs r0, 0x80 - lsls r0, 1 -_0810B0B0: - strh r0, [r5, 0x10] - movs r1, 0xA - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _0810B0D0 - movs r2, 0 - ldrsh r0, [r3, r2] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 1 - movs r0, 0x50 - subs r0, r1 - strh r0, [r5, 0x12] - b _0810B0E6 - .pool -_0810B0D0: - movs r0, 0 - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 1 - adds r0, 0x28 - strh r0, [r5, 0x12] - ldrh r1, [r5, 0xE] - ldrh r0, [r5, 0x10] - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] -_0810B0E6: - movs r2, 0xE - ldrsh r1, [r5, r2] - movs r2, 0x10 - ldrsh r0, [r5, r2] - cmp r1, r0 - bge _0810B0FC - movs r1, 0 - movs r0, 0x1 - strh r0, [r5, 0xA] - strh r1, [r5, 0x14] - b _0810B138 -_0810B0FC: - ldr r0, =0x0000ffff - strh r0, [r5, 0xA] - movs r0, 0x3 - strh r0, [r5, 0x14] - b _0810B138 - .pool -_0810B10C: - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - cmp r0, 0 - ble _0810B14E - movs r0, 0 - strh r0, [r5, 0xC] - adds r0, r5, 0 - adds r1, r4, 0 - bl sub_810B154 - lsls r0, 24 - cmp r0, 0 - bne _0810B138 - adds r0, r5, 0 - adds r1, r4, 0 - bl sub_810B154 - lsls r0, 24 - cmp r0, 0 - beq _0810B14E -_0810B138: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _0810B14E -_0810B140: - movs r1, 0x16 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810B14E - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0810B14E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_810AFCC - - thumb_func_start sub_810B154 -sub_810B154: @ 810B154 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, =gUnknown_08595A00 - movs r2, 0xE - ldrsh r1, [r4, r2] - movs r3, 0x12 - ldrsh r2, [r4, r3] - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _0810B18A - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - strh r5, [r0, 0x3A] - movs r1, 0x7 - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] -_0810B18A: - ldrh r1, [r4, 0xA] - ldrh r5, [r4, 0x14] - adds r0, r1, r5 - strh r0, [r4, 0x14] - lsls r0, 16 - cmp r0, 0 - bge _0810B19C - movs r0, 0x3 - strh r0, [r4, 0x14] -_0810B19C: - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0x3 - ble _0810B1A8 - movs r0, 0 - strh r0, [r4, 0x14] -_0810B1A8: - movs r3, 0xA - ldrsh r0, [r4, r3] - lsls r0, 4 - ldrh r5, [r4, 0xE] - adds r2, r0, r5 - strh r2, [r4, 0xE] - lsls r0, r1, 16 - asrs r3, r0, 16 - cmp r3, 0x1 - bne _0810B1C8 - lsls r0, r2, 16 - asrs r0, 16 - movs r5, 0x10 - ldrsh r1, [r4, r5] - cmp r0, r1 - bge _0810B1DC -_0810B1C8: - movs r0, 0x1 - negs r0, r0 - cmp r3, r0 - bne _0810B1E8 - lsls r0, r2, 16 - asrs r0, 16 - movs r2, 0x10 - ldrsh r1, [r4, r2] - cmp r0, r1 - bgt _0810B1E8 -_0810B1DC: - movs r0, 0x1 - b _0810B1EA - .pool -_0810B1E8: - movs r0, 0 -_0810B1EA: - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_810B154 - - thumb_func_start sub_810B1F0 -sub_810B1F0: @ 810B1F0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _0810B230 - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_0810B230: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810B1F0 - - thumb_func_start sub_810B23C -sub_810B23C: @ 810B23C - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _0810B24E - cmp r0, 0x1 - beq _0810B280 - b _0810B294 -_0810B24E: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - adds r0, r5, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _0810B294 - .pool -_0810B280: - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0810B294 - adds r0, r5, 0 - bl move_anim_8074EE0 -_0810B294: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810B23C - - thumb_func_start sub_810B29C -sub_810B29C: @ 810B29C - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x4 - bls _0810B2B6 - b _0810B428 -_0810B2B6: - lsls r0, 2 - ldr r1, =_0810B2C8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0810B2C8: - .4byte _0810B2DC - .4byte _0810B36C - .4byte _0810B3A8 - .4byte _0810B404 - .4byte _0810B414 -_0810B2DC: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x14] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x16] - movs r0, 0x4 - strh r0, [r5, 0x18] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x1C] - movs r2, 0x1C - ldrsh r0, [r5, r2] - movs r2, 0x14 - ldrsh r1, [r5, r2] - subs r0, r1 - movs r1, 0x5 - bl __divsi3 - strh r0, [r5, 0x1A] - movs r0, 0x7 - strh r0, [r5, 0x10] - ldr r0, =0x0000ffff - strh r0, [r5, 0x12] - movs r0, 0xC - strh r0, [r5, 0x1E] - subs r0, 0x4C - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r5, 0x20] - movs r0, 0x3F - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r5, 0x22] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x24] - movs r1, 0x22 - ldrsh r0, [r5, r1] - movs r2, 0x20 - ldrsh r1, [r5, r2] - subs r0, r1 - movs r1, 0x3 - bl __divsi3 - strh r0, [r5, 0x26] - ldrh r0, [r5, 0x8] - adds r0, 0x1 - b _0810B426 - .pool -_0810B36C: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - cmp r0, 0 - ble _0810B39C - movs r0, 0 - strh r0, [r5, 0xA] - adds r0, r5, 0 - adds r1, r2, 0 - bl sub_810B430 - lsls r0, 24 - cmp r0, 0 - beq _0810B39C - movs r1, 0xC - ldrsh r0, [r5, r1] - cmp r0, 0x5 - bne _0810B396 - movs r0, 0x3 - b _0810B39A -_0810B396: - ldrh r0, [r5, 0x8] - adds r0, 0x1 -_0810B39A: - strh r0, [r5, 0x8] -_0810B39C: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _0810B428 - b _0810B41E -_0810B3A8: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _0810B3B6 - subs r0, r1, 0x1 - strh r0, [r5, 0x1E] -_0810B3B6: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - movs r3, 0 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _0810B428 - strh r3, [r5, 0xA] - ldrh r1, [r5, 0xC] - movs r2, 0x1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _0810B3E2 - movs r0, 0x4 - strh r0, [r5, 0x16] - movs r0, 0x44 - strh r0, [r5, 0x18] - strh r3, [r5, 0x10] - strh r2, [r5, 0x12] - b _0810B3F2 -_0810B3E2: - movs r0, 0x44 - strh r0, [r5, 0x16] - movs r0, 0x4 - strh r0, [r5, 0x18] - movs r0, 0x7 - strh r0, [r5, 0x10] - ldr r0, =0x0000ffff - strh r0, [r5, 0x12] -_0810B3F2: - movs r1, 0x1E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _0810B424 - movs r0, 0x4 - b _0810B426 - .pool -_0810B404: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810B428 - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _0810B428 -_0810B414: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _0810B424 -_0810B41E: - subs r0, r1, 0x1 - strh r0, [r5, 0x1E] - b _0810B428 -_0810B424: - movs r0, 0x1 -_0810B426: - strh r0, [r5, 0x8] -_0810B428: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810B29C - - thumb_func_start sub_810B430 -sub_810B430: @ 810B430 - push {r4-r6,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, =gUnknown_08595A30 - movs r2, 0x14 - ldrsh r1, [r4, r2] - movs r3, 0x16 - ldrsh r2, [r4, r3] - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _0810B49C - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r3, r0, r1 - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldrh r6, [r4, 0x10] - adds r1, r6 - ldr r6, =0x000003ff - adds r0, r6, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x10] - adds r0, r1 - strh r0, [r4, 0x10] - lsls r0, 16 - cmp r0, 0 - bge _0810B484 - movs r0, 0x7 - strh r0, [r4, 0x10] -_0810B484: - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0x7 - ble _0810B490 - movs r0, 0 - strh r0, [r4, 0x10] -_0810B490: - strh r5, [r3, 0x3A] - movs r0, 0x3 - strh r0, [r3, 0x3C] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] -_0810B49C: - movs r3, 0x10 - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _0810B4BE - movs r5, 0x12 - ldrsh r0, [r4, r5] - cmp r0, 0 - ble _0810B4BE - ldrh r1, [r4, 0x26] - ldrh r6, [r4, 0x24] - adds r1, r6 - strh r1, [r4, 0x24] - lsls r1, 24 - asrs r1, 24 - movs r0, 0x76 - bl PlaySE12WithPanning -_0810B4BE: - movs r0, 0x12 - ldrsh r3, [r4, r0] - ldrh r2, [r4, 0x16] - cmp r3, 0 - bge _0810B4D4 - lsls r0, r2, 16 - asrs r0, 16 - movs r5, 0x18 - ldrsh r1, [r4, r5] - cmp r0, r1 - ble _0810B4E4 -_0810B4D4: - cmp r3, 0 - ble _0810B508 - lsls r0, r2, 16 - asrs r0, 16 - movs r6, 0x18 - ldrsh r1, [r4, r6] - cmp r0, r1 - blt _0810B508 -_0810B4E4: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x1A] - ldrh r1, [r4, 0x14] - adds r0, r1 - strh r0, [r4, 0x14] - movs r0, 0x1 - b _0810B514 - .pool -_0810B508: - movs r3, 0x12 - ldrsh r0, [r4, r3] - lsls r0, 3 - adds r0, r2, r0 - strh r0, [r4, 0x16] - movs r0, 0 -_0810B514: - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end sub_810B430 - - thumb_func_start sub_810B51C -sub_810B51C: @ 810B51C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _0810B552 - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_0810B552: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810B51C - - thumb_func_start sub_810B55C -sub_810B55C: @ 810B55C - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _0810B5D8 - cmp r0, 0x1 - bgt _0810B584 - cmp r0, 0 - beq _0810B58A - b _0810B60E - .pool -_0810B584: - cmp r0, 0x2 - beq _0810B600 - b _0810B60E -_0810B58A: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r5, 0x26] - strh r0, [r5, 0x24] - cmp r0, 0x10 - ble _0810B5B4 - adds r2, r0, 0 -_0810B5A4: - adds r1, r2, 0 - subs r1, 0x20 - adds r2, r1, 0 - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x10 - bgt _0810B5A4 - strh r1, [r5, 0x24] -_0810B5B4: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x2 - strh r0, [r5, 0x20] - b _0810B5F8 - .pool -_0810B5D8: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810B60E - movs r0, 0 - strh r0, [r5, 0xA] - adds r0, r5, 0 - adds r1, r2, 0 - bl sub_810B614 - lsls r0, 24 - cmp r0, 0 - beq _0810B60E -_0810B5F8: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _0810B60E -_0810B600: - movs r1, 0x1C - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810B60E - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0810B60E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810B55C - - .align 2, 0 diff --git a/asm/water.s b/asm/water.s index 6965d6371..ece2359cb 100644 --- a/asm/water.s +++ b/asm/water.s @@ -711,7 +711,7 @@ sub_8107730: @ 8107730 ldr r6, =0x0000fff6 strh r6, [r4, 0x26] ldrb r0, [r7] - bl sub_80A82E4 + bl GetBattlerSubpriority lsls r0, 24 lsrs r5, r0, 24 bl IsContest @@ -2286,7 +2286,7 @@ sub_8108408: @ 8108408 lsrs r6, r0, 24 movs r5, 0xAC ldrb r0, [r4] - bl sub_80A82E4 + bl GetBattlerSubpriority subs r0, 0x1 lsls r0, 24 lsrs r0, 24 @@ -3517,7 +3517,7 @@ _08108DE2: strh r0, [r4, 0x30] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] - bl sub_80A82E4 + bl GetBattlerSubpriority subs r0, 0x1 adds r1, r4, 0 adds r1, 0x43 @@ -3572,7 +3572,7 @@ _08108E58: strh r0, [r4, 0x30] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] - bl sub_80A82E4 + bl GetBattlerSubpriority subs r0, 0x1 adds r1, r4, 0 adds r1, 0x43 |