diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-12-16 11:35:10 -0600 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-12-16 11:39:22 -0600 |
commit | d1e6e705ccf05f93933ae4494b1d388550d81d26 (patch) | |
tree | e2af7c8dbb5c2472721b1e9237df6bf714c760e9 /asm | |
parent | 9c5fa4a787daa8200e32c69c207fedaa0bc58c76 (diff) |
Decompile battle_anim_effects_1.c
Diffstat (limited to 'asm')
-rw-r--r-- | asm/battle_anim_effects_1.s | 9550 |
1 files changed, 0 insertions, 9550 deletions
diff --git a/asm/battle_anim_effects_1.s b/asm/battle_anim_effects_1.s deleted file mode 100644 index 910b09b8c..000000000 --- a/asm/battle_anim_effects_1.s +++ /dev/null @@ -1,9550 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80FE840 -sub_80FE840: @ 80FE840 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FE87C - ldrh r0, [r5, 0x8] - negs r0, r0 - b _080FE87E - .pool -_080FE87C: - ldrh r0, [r5, 0x8] -_080FE87E: - strh r0, [r4, 0x34] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0xA] - strh r0, [r4, 0x36] - ldr r0, =sub_80FE898 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE840 - - thumb_func_start sub_80FE898 -sub_80FE898: @ 80FE898 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080FE8D4 - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x32] - lsls r0, r1, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r1, r0 - strh r1, [r4, 0x32] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080FE8DA -_080FE8D4: - adds r0, r4, 0 - bl DestroyAnimSprite -_080FE8DA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FE898 - - thumb_func_start sub_80FE8E0 -sub_80FE8E0: @ 80FE8E0 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, =StartAnimLinearTranslation - str r0, [r4, 0x1C] - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE8E0 - - thumb_func_start sub_80FE930 -sub_80FE930: @ 80FE930 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x6] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, =StartAnimLinearTranslation - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE930 - - thumb_func_start sub_80FE988 -sub_80FE988: @ 80FE988 - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldrh r0, [r6, 0x6] - strh r0, [r4, 0x38] - ldr r1, =sub_80FE9E4 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE988 - - thumb_func_start sub_80FE9E4 -sub_80FE9E4: @ 80FE9E4 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _080FE9FA - adds r0, r4, 0 - bl DestroySprite - b _080FEA4E -_080FE9FA: - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x7F - ble _080FEA14 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - adds r0, 0x1 - b _080FEA1E - .pool -_080FEA14: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - adds r0, 0x6 -_080FEA1E: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x5 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xE - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0xF - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] -_080FEA4E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE9E4 - - thumb_func_start sub_80FEA58 -sub_80FEA58: @ 80FEA58 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - subs r0, 0x1 - movs r2, 0 - strh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080FEAB2 - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - movs r0, 0x6 - strh r0, [r5, 0x8] - ldr r1, =gBattleAnimArgs - movs r0, 0xF - strh r0, [r1] - strh r2, [r1, 0x2] - movs r0, 0x50 - strh r0, [r1, 0x4] - strh r2, [r1, 0x6] - ldr r4, =gUnknown_08592210 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - adds r3, r0, 0 - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - adds r0, r4, 0 - movs r1, 0 - movs r2, 0 - bl CreateSpriteAndAnimate -_080FEAB2: - movs r1, 0xA - ldrsh r0, [r5, r1] - cmp r0, 0xF - bne _080FEAC0 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080FEAC0: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEA58 - - thumb_func_start sub_80FEAD8 -sub_80FEAD8: @ 80FEAD8 - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x6] - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldrh r0, [r6, 0x4] - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimArcTranslation - ldr r0, =sub_80FEB28 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEAD8 - - thumb_func_start sub_80FEB28 -sub_80FEB28: @ 80FEB28 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _080FEB3C - adds r0, r4, 0 - bl DestroyAnimSprite -_080FEB3C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEB28 - - thumb_func_start sub_80FEB44 -sub_80FEB44: @ 80FEB44 - push {r4,r5,lr} - adds r5, r0, 0 - bl Random2 - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x7 - ands r1, r0 - adds r0, r5, 0 - bl StartSpriteAnim - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FEB90 - ldrh r0, [r5, 0x20] - subs r0, 0x14 - b _080FEB94 - .pool -_080FEB90: - ldrh r0, [r5, 0x20] - adds r0, 0x14 -_080FEB94: - strh r0, [r5, 0x20] - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x1F - ands r0, r1 - adds r0, 0x40 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl sub_80A7160 - bl Random2 - movs r1, 0xFF - ands r1, r0 - strh r1, [r5, 0x38] - adds r0, r5, 0 - adds r0, 0x43 - ldrb r0, [r0] - strh r0, [r5, 0x3A] - ldr r1, =sub_80FEBFC - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEB44 - - thumb_func_start sub_80FEBFC -sub_80FEBFC: @ 80FEBFC - push {r4,lr} - adds r4, r0, 0 - bl sub_80A70E8 - lsls r0, 24 - cmp r0, 0 - beq _080FEC12 - adds r0, r4, 0 - bl DestroyAnimSprite - b _080FEC42 -_080FEC12: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xC - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x7E - bgt _080FEC2E - ldrh r0, [r4, 0x3A] - b _080FEC32 -_080FEC2E: - ldrh r0, [r4, 0x3A] - adds r0, 0x1 -_080FEC32: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrh r0, [r4, 0x38] - adds r0, 0x18 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] -_080FEC42: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEBFC - - thumb_func_start sub_80FEC48 -sub_80FEC48: @ 80FEC48 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FEC68 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080FEC68: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - strh r0, [r6, 0x36] - ldrh r0, [r4, 0xA] - strh r0, [r6, 0x38] - adds r0, r6, 0 - bl InitAnimArcTranslation - ldr r0, =sub_80FECB8 - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEC48 - - thumb_func_start sub_80FECB8 -sub_80FECB8: @ 80FECB8 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _080FECE2 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r0, 0xA - strh r0, [r4, 0x2E] - ldr r0, =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, =sub_80FECF0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 -_080FECE2: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FECB8 - - thumb_func_start sub_80FECF0 -sub_80FECF0: @ 80FECF0 - push {r4,lr} - adds r4, r0, 0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - movs r0, 0x3C - strh r0, [r4, 0x2E] - ldr r0, =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FECF0 - - thumb_func_start sub_80FED28 -sub_80FED28: @ 80FED28 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x8] - adds r0, r4, 0 - bl StartSpriteAnim - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080FED52 - ldrb r0, [r4, 0x1] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4, 0x1] -_080FED52: - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x30] - ldr r1, =sub_80FED74 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FED28 - - thumb_func_start sub_80FED74 -sub_80FED74: @ 80FED74 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x3 - negs r1, r1 - bl Cos - ldrh r1, [r4, 0x32] - adds r1, 0x18 - strh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _080FEDC8 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - b _080FEDEC - .pool -_080FEDC8: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - adds r0, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x3 - bls _080FEDDC - movs r2, 0x3 -_080FEDDC: - movs r0, 0x3 - ands r2, r0 - lsls r2, 2 - ldrb r1, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - orrs r0, r2 -_080FEDEC: - strb r0, [r4, 0x5] - ldrh r0, [r4, 0x30] - adds r0, 0x2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080FEE10 - adds r0, r4, 0 - bl DestroyAnimSprite -_080FEE10: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FED74 - - thumb_func_start sub_80FEE1C -sub_80FEE1C: @ 80FEE1C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080FEE36 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - bne _080FEE3E -_080FEE36: - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080FEE70 -_080FEE3E: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080FEE60 - movs r0, 0x2 - movs r1, 0x4 - movs r2, 0x3 - bl SetAnimBgAttribute - b _080FEE6A - .pool -_080FEE60: - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute -_080FEE6A: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080FEE70: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEE1C - - thumb_func_start sub_80FEE78 -sub_80FEE78: @ 80FEE78 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitAnimSpritePos - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x4] - adds r0, r5 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - movs r0, 0x40 - strh r0, [r4, 0x38] - ldr r1, =sub_80FEECC - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEE78 - - thumb_func_start sub_80FEECC -sub_80FEECC: @ 80FEECC - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _080FEF38 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x5 - negs r1, r1 - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _080FEF18 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A82E4 - subs r0, 0x1 - b _080FEF22 - .pool -_080FEF18: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A82E4 - adds r0, 0x1 -_080FEF22: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrh r0, [r4, 0x38] - adds r0, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080FEF3E - .pool -_080FEF38: - adds r0, r4, 0 - bl DestroyAnimSprite -_080FEF3E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEECC - - thumb_func_start sub_80FEF44 -sub_80FEF44: @ 80FEF44 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x4] - adds r0, r5 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - movs r0, 0x40 - strh r0, [r4, 0x38] - ldr r1, =sub_80FEF98 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEF44 - - thumb_func_start sub_80FEF98 -sub_80FEF98: @ 80FEF98 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _080FEFF0 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldrh r1, [r4, 0x38] - adds r0, r1, 0 - subs r0, 0x3B - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x4 - bls _080FEFD0 - adds r0, r1, 0 - subs r0, 0xBB - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x4 - bhi _080FEFE4 -_080FEFD0: - ldrb r2, [r4, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x8 - eors r1, r0 - lsls r1, 1 - subs r0, 0x47 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x3] -_080FEFE4: - ldrh r0, [r4, 0x38] - adds r0, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080FEFF6 -_080FEFF0: - adds r0, r4, 0 - bl DestroyAnimSprite -_080FEFF6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEF98 - - thumb_func_start sub_80FEFFC -sub_80FEFFC: @ 80FEFFC - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x32] - ldr r0, =sub_80FF044 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEFFC - - thumb_func_start sub_80FF044 -sub_80FF044: @ 80FF044 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x32] - movs r2, 0x32 - ldrsh r3, [r1, r2] - cmp r3, 0 - bne _080FF078 - ldrh r0, [r1, 0x30] - movs r2, 0x1 - ands r2, r0 - cmp r2, 0 - beq _080FF066 - movs r0, 0x80 - strh r0, [r1, 0x2E] - strh r3, [r1, 0x30] - strh r3, [r1, 0x32] - b _080FF06C -_080FF066: - strh r2, [r1, 0x2E] - strh r2, [r1, 0x30] - strh r2, [r1, 0x32] -_080FF06C: - ldr r0, =sub_80FF090 - str r0, [r1, 0x1C] - b _080FF08C - .pool -_080FF078: - subs r0, 0x1 - strh r0, [r1, 0x32] - ldrh r0, [r1, 0x2E] - ldrh r2, [r1, 0x20] - adds r0, r2 - strh r0, [r1, 0x20] - ldrh r0, [r1, 0x30] - ldrh r2, [r1, 0x22] - adds r0, r2 - strh r0, [r1, 0x22] -_080FF08C: - pop {r0} - bx r0 - thumb_func_end sub_80FF044 - - thumb_func_start sub_80FF090 -sub_80FF090: @ 80FF090 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FF0B4 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x19 - bl Sin - negs r0, r0 - b _080FF0BE - .pool -_080FF0B4: - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x19 - bl Sin -_080FF0BE: - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x2E] - adds r0, 0x2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080FF0DE - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] -_080FF0DE: - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x50 - ble _080FF0EC - adds r0, r4, 0 - bl DestroyAnimSprite -_080FF0EC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FF090 - - thumb_func_start sub_80FF0F4 -sub_80FF0F4: @ 80FF0F4 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FF114 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080FF114: - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - movs r1, 0xC - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080FF154 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x6] - adds r0, r6 - b _080FF174 - .pool -_080FF154: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl SetAverageBattlerPositions - ldrh r0, [r6, 0x4] - ldrh r1, [r5, 0x32] - adds r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r6, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 -_080FF174: - strh r0, [r5, 0x36] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0xA] - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl InitAnimArcTranslation - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080FF1AC - movs r0, 0x1 - b _080FF1AE - .pool -_080FF1AC: - movs r0, 0 -_080FF1AE: - strh r0, [r5, 0x2E] - ldr r0, =sub_80FF1C0 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF0F4 - - thumb_func_start sub_80FF1C0 -sub_80FF1C0: @ 80FF1C0 - push {r4-r7,lr} - adds r6, r0, 0 - movs r7, 0 - ldrh r5, [r6, 0x2E] - ldrh r4, [r6, 0x3C] - movs r0, 0x1 - strh r0, [r6, 0x2E] - adds r0, r6, 0 - bl TranslateAnimArc - ldrh r0, [r6, 0x3C] - strh r5, [r6, 0x2E] - lsls r4, 16 - asrs r4, 16 - cmp r4, 0xC8 - ble _080FF1F2 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x37 - bgt _080FF1F2 - ldrh r0, [r6, 0x6] - cmp r0, 0 - bne _080FF1F8 - adds r0, 0x1 - strh r0, [r6, 0x6] -_080FF1F2: - ldrh r0, [r6, 0x6] - cmp r0, 0 - beq _080FF22A -_080FF1F8: - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - beq _080FF22A - adds r3, r6, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r6, 0x6] - adds r0, 0x1 - strh r0, [r6, 0x6] - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1E - bne _080FF22A - movs r7, 0x1 -_080FF22A: - movs r2, 0x20 - ldrsh r0, [r6, r2] - movs r2, 0x24 - ldrsh r1, [r6, r2] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _080FF254 - movs r0, 0x22 - ldrsh r1, [r6, r0] - movs r2, 0x26 - ldrsh r0, [r6, r2] - adds r1, r0 - cmp r1, 0xA0 - bgt _080FF254 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _080FF256 -_080FF254: - movs r7, 0x1 -_080FF256: - cmp r7, 0 - beq _080FF260 - adds r0, r6, 0 - bl DestroyAnimSprite -_080FF260: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80FF1C0 - - thumb_func_start AnimMoveTwisterParticle -AnimMoveTwisterParticle: @ 80FF268 - push {r4,lr} - adds r4, r0, 0 - bl IsDoubleBattle - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080FF28A - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl SetAverageBattlerPositions -_080FF28A: - ldrh r0, [r4, 0x22] - adds r0, 0x20 - strh r0, [r4, 0x22] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x36] - ldr r0, =sub_80FF2BC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end AnimMoveTwisterParticle - - thumb_func_start sub_80FF2BC -sub_80FF2BC: @ 80FF2BC - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x30] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0xFF - bne _080FF2D2 - ldrh r0, [r4, 0x22] - subs r0, 0x2 - strh r0, [r4, 0x22] - b _080FF2E0 -_080FF2D2: - cmp r0, 0 - ble _080FF2E0 - ldrh r0, [r4, 0x22] - subs r0, 0x2 - strh r0, [r4, 0x22] - subs r0, r1, 0x2 - strh r0, [r4, 0x30] -_080FF2E0: - ldrh r3, [r4, 0x32] - ldrh r5, [r4, 0x38] - adds r2, r3, r5 - strh r2, [r4, 0x38] - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r5, 0x36 - ldrsh r0, [r4, r5] - cmp r1, r0 - bge _080FF2F8 - adds r0, r2, r3 - strh r0, [r4, 0x38] -_080FF2F8: - ldrh r1, [r4, 0x38] - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r5, 0x38 - ldrsh r0, [r4, r5] - movs r1, 0x5 - bl Sin - strh r0, [r4, 0x26] - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x7F - bgt _080FF338 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x1 - b _080FF346 - .pool -_080FF338: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 -_080FF346: - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _080FF36A - adds r0, r4, 0 - bl DestroyAnimSprite -_080FF36A: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF2BC - - thumb_func_start sub_80FF374 -sub_80FF374: @ 80FF374 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0 - bl sub_80A6980 - adds r2, r5, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0x4] - adds r0, r5, 0 - bl StartSpriteAffineAnim - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x3A] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x3C] - ldr r0, =sub_80FF3B0 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF374 - - thumb_func_start sub_80FF3B0 -sub_80FF3B0: @ 80FF3B0 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _080FF3DA - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0x2E] - ldr r0, =sub_80FF3EC - str r0, [r4, 0x1C] -_080FF3DA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF3B0 - - thumb_func_start sub_80FF3EC -sub_80FF3EC: @ 80FF3EC - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080FF404 - ldrh r0, [r4, 0x2E] - adds r0, 0xB - b _080FF408 -_080FF404: - ldrh r0, [r4, 0x2E] - subs r0, 0xB -_080FF408: - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _080FF424 - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x32] -_080FF424: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080FF452 - ldrh r0, [r4, 0x3C] - subs r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - cmp r0, 0 - ble _080FF44C - ldrh r1, [r4, 0x3A] - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAffineAnim - b _080FF452 -_080FF44C: - adds r0, r4, 0 - bl DestroyAnimSprite -_080FF452: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FF3EC - - thumb_func_start sub_80FF458 -sub_80FF458: @ 80FF458 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r1, r0, 24 - ldr r0, =gSprites - mov r10, r0 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - mov r2, r10 - adds r7, r0, r2 - adds r0, r7, 0 - adds r0, 0x3E - ldrb r0, [r0] - lsls r0, 29 - cmp r0, 0 - bge _080FF498 - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080FF51C - .pool -_080FF498: - adds r0, r1, 0 - movs r1, 0x1 - bl sub_80A7270 - ldr r0, =gTasks - lsls r6, r4, 2 - adds r6, r4 - lsls r6, 3 - adds r6, r0 - ldrb r0, [r7, 0x5] - lsls r0, 28 - lsrs r0, 30 - strh r0, [r6, 0x24] - ldr r0, =gBattleAnimTarget - mov r9, r0 - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - mov r8, r1 - mov r1, r8 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r7, 0x5] - movs r5, 0xD - negs r5, r5 - adds r0, r5, 0 - ands r0, r2 - orrs r0, r1 - strb r0, [r7, 0x5] - movs r0, 0x3 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r1, r0, 24 - lsls r4, r1, 4 - adds r4, r1 - lsls r4, 2 - add r4, r10 - ldrb r0, [r4, 0x5] - lsls r0, 28 - lsrs r0, 30 - strh r0, [r6, 0x26] - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x2 - eors r0, r1 - bl sub_80A8328 - mov r1, r8 - ands r1, r0 - lsls r1, 2 - ldrb r0, [r4, 0x5] - ands r5, r0 - orrs r5, r1 - strb r5, [r4, 0x5] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r6, 0x8] - ldrh r0, [r1, 0x2] - strh r0, [r6, 0xA] - movs r0, 0x80 - lsls r0, 1 - strh r0, [r6, 0x1E] - ldr r0, =sub_80FF53C - str r0, [r6] -_080FF51C: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF458 - - thumb_func_start sub_80FF53C -sub_80FF53C: @ 80FF53C - push {r4-r6,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0x8] - ldrh r0, [r4, 0x1C] - adds r1, r0 - strh r1, [r4, 0x1C] - ldr r2, =gSprites - lsls r0, r6, 4 - adds r0, r6 - lsls r0, 2 - adds r5, r0, r2 - lsls r1, 16 - asrs r1, 24 - strh r1, [r5, 0x24] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FF586 - ldrh r0, [r5, 0x24] - negs r0, r0 - strh r0, [r5, 0x24] -_080FF586: - ldrh r0, [r4, 0x1E] - adds r0, 0x10 - strh r0, [r4, 0x1E] - movs r0, 0x1E - ldrsh r2, [r4, r0] - adds r0, r6, 0 - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - adds r0, r6, 0 - bl sub_80A7E6C - ldrh r0, [r4, 0xA] - subs r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _080FF5B4 - strh r0, [r4, 0x8] - ldr r0, =sub_80FF5CC - str r0, [r4] -_080FF5B4: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF53C - - thumb_func_start sub_80FF5CC -sub_80FF5CC: @ 80FF5CC - push {r4-r7,lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _080FF660 - ldr r0, =gTasks - lsls r2, r3, 2 - adds r1, r2, r3 - lsls r1, 3 - adds r7, r1, r0 - movs r1, 0x8 - ldrsh r5, [r7, r1] - adds r4, r0, 0 - cmp r5, 0 - bne _080FF674 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - bl sub_80A7344 - ldr r6, =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r6 - strh r5, [r1, 0x24] - strh r5, [r1, 0x26] - movs r5, 0x3 - ldrh r2, [r7, 0x24] - ands r2, r5 - lsls r2, 2 - ldrb r3, [r1, 0x5] - movs r4, 0xD - negs r4, r4 - adds r0, r4, 0 - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0x5] - movs r0, 0x3 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldrh r0, [r7, 0x26] - ands r0, r5 - lsls r0, 2 - ldrb r2, [r1, 0x5] - ands r4, r2 - orrs r4, r0 - strb r4, [r1, 0x5] - ldrh r0, [r7, 0x8] - adds r0, 0x1 - strh r0, [r7, 0x8] - b _080FF68E - .pool -_080FF660: - ldr r1, =gTasks - lsls r2, r3, 2 - adds r0, r2, r3 - lsls r0, 3 - adds r0, r1 - movs r4, 0x8 - ldrsh r0, [r0, r4] - adds r4, r1, 0 - cmp r0, 0 - beq _080FF68E -_080FF674: - adds r1, r2, r3 - lsls r1, 3 - adds r1, r4 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080FF68E - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080FF68E: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF5CC - - thumb_func_start sub_80FF698 -sub_80FF698: @ 80FF698 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080FF6AA - cmp r0, 0x1 - beq _080FF704 - b _080FF756 -_080FF6AA: - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080FF6C2 - ldr r1, =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1] -_080FF6C2: - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r5, 0x22] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080FF756 - .pool -_080FF704: - adds r2, r5, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080FF756 - adds r0, r5, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim - movs r0, 0x19 - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, =sub_80A70C0 - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_080FF756: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF698 - - thumb_func_start sub_80FF768 -sub_80FF768: @ 80FF768 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080FF7D4 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, =gBattleAnimArgs - ldrh r0, [r4] - strh r0, [r5, 0x24] - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x26] - ldrb r0, [r4, 0x4] - adds r0, 0x1E - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r4, 0x6] - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - movs r2, 0x22 - ldrsh r0, [r5, r2] - movs r2, 0x26 - ldrsh r1, [r5, r2] - adds r0, r1 - cmp r0, 0x78 - ble _080FF7D4 - ldrh r0, [r5, 0x22] - adds r1, r0, 0 - subs r1, 0x78 - ldrh r2, [r5, 0x26] - adds r0, r2 - adds r1, r0 - strh r1, [r5, 0x22] -_080FF7D4: - ldr r0, =sub_80FF8DC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF768 - - thumb_func_start sub_80FF7EC -sub_80FF7EC: @ 80FF7EC - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - sub sp, 0x4 - mov r9, r0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - mov r8, r0 - mov r0, r8 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r2, r0, 0 - lsls r2, 24 - subs r4, r5 - lsls r4, 16 - lsrs r2, 24 - mov r1, r8 - subs r2, r1 - lsls r2, 16 - lsrs r2, 16 - lsrs r3, r4, 16 - mov r10, r3 - asrs r4, 16 - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - muls r0, r4 - movs r1, 0x64 - str r2, [sp] - bl __divsi3 - adds r5, r0 - mov r3, r9 - strh r5, [r3, 0x20] - ldr r2, [sp] - lsls r0, r2, 16 - asrs r0, 16 - movs r3, 0 - ldrsh r1, [r6, r3] - muls r0, r1 - movs r1, 0x64 - bl __divsi3 - add r8, r0 - mov r1, r8 - mov r0, r9 - strh r1, [r0, 0x22] - ldrh r0, [r6, 0x2] - mov r3, r9 - strh r0, [r3, 0x24] - ldrh r0, [r6, 0x4] - strh r0, [r3, 0x26] - ldrb r0, [r6, 0x6] - adds r0, 0x1E - mov r1, r9 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0x8] - mov r0, r9 - bl StartSpriteAnim - ldrh r0, [r6, 0xA] - mov r1, r9 - strh r0, [r1, 0x32] - ldr r0, =sub_80FF8DC - str r0, [r1, 0x1C] - ldr r1, =gUnknown_0203A0F8 - mov r3, r9 - ldrh r0, [r3, 0x20] - strh r0, [r1] - ldrh r0, [r3, 0x22] - strh r0, [r1, 0x2] - mov r0, r10 - strh r0, [r1, 0x4] - ldr r2, [sp] - strh r2, [r1, 0x6] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF7EC - - thumb_func_start sub_80FF8DC -sub_80FF8DC: @ 80FF8DC - push {lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x2E] - adds r1, 0x1 - strh r1, [r3, 0x2E] - lsls r1, 16 - asrs r1, 16 - movs r2, 0x32 - ldrsh r0, [r3, r2] - subs r0, 0xA - cmp r1, r0 - ble _080FF91C - movs r0, 0x2E - ldrsh r1, [r3, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - movs r2, 0x3E - adds r2, r3 - mov r12, r2 - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_080FF91C: - movs r2, 0x2E - ldrsh r1, [r3, r2] - movs r2, 0x32 - ldrsh r0, [r3, r2] - cmp r1, r0 - ble _080FF92E - adds r0, r3, 0 - bl DestroyAnimSprite -_080FF92E: - pop {r0} - bx r0 - thumb_func_end sub_80FF8DC - - thumb_func_start sub_80FF934 -sub_80FF934: @ 80FF934 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080FF974 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r2, [r4] - adds r0, r2 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x30] - ldrh r0, [r4, 0x6] - strh r0, [r6, 0x32] - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x34] -_080FF974: - ldrh r0, [r6, 0x2E] - adds r0, 0x1 - strh r0, [r6, 0x2E] - ldrh r1, [r6, 0x30] - muls r0, r1 - strh r0, [r6, 0x24] - movs r2, 0x2E - ldrsh r1, [r6, r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - movs r1, 0xFF - ands r0, r1 - movs r2, 0x32 - ldrsh r1, [r6, r2] - bl Sin - strh r0, [r6, 0x26] - movs r0, 0x2E - ldrsh r1, [r6, r0] - movs r2, 0x34 - ldrsh r0, [r6, r2] - cmp r1, r0 - ble _080FF9AA - adds r0, r6, 0 - bl DestroyAnimSprite -_080FF9AA: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF934 - - thumb_func_start sub_80FF9B8 -sub_80FF9B8: @ 80FF9B8 - push {r4,r5,lr} - movs r2, 0x20 - ldrsh r4, [r0, r2] - lsls r4, 8 - movs r3, 0x22 - ldrsh r2, [r0, r3] - orrs r4, r2 - movs r5, 0x3A - ldrsh r2, [r0, r5] - lsls r2, 8 - movs r5, 0x3C - ldrsh r3, [r0, r5] - orrs r2, r3 - lsls r1, 8 - strh r4, [r0, 0x38] - strh r2, [r0, 0x3A] - strh r1, [r0, 0x3C] - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80FF9B8 - - thumb_func_start sub_80FF9E0 -sub_80FF9E0: @ 80FF9E0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - mov r8, r0 - ldrh r0, [r0, 0x38] - lsrs r1, r0, 8 - mov r10, r1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - mov r1, r8 - ldrh r0, [r1, 0x3A] - lsrs r2, r0, 8 - lsls r0, 24 - lsrs r4, r0, 24 - ldrh r1, [r1, 0x3C] - lsls r0, r1, 16 - asrs r0, 24 - lsls r0, 16 - lsrs r6, r0, 16 - movs r3, 0xFF - ands r3, r1 - cmp r2, 0 - bne _080FFA1A - movs r2, 0x20 - negs r2, r2 - b _080FFA22 -_080FFA1A: - cmp r2, 0xFF - bne _080FFA22 - movs r2, 0x88 - lsls r2, 1 -_080FFA22: - mov r0, r9 - subs r4, r0 - lsls r4, 16 - lsrs r4, 16 - mov r1, r10 - subs r0, r2, r1 - lsls r5, r3, 16 - asrs r5, 16 - muls r0, r5 - lsls r1, r6, 16 - asrs r7, r1, 16 - adds r1, r7, 0 - bl __divsi3 - adds r6, r0, 0 - lsls r4, 16 - asrs r4, 16 - adds r0, r4, 0 - muls r0, r5 - adds r1, r7, 0 - bl __divsi3 - add r6, r10 - mov r1, r8 - strh r6, [r1, 0x20] - add r0, r9 - strh r0, [r1, 0x22] - adds r5, 0x1 - lsls r5, 16 - lsrs r3, r5, 16 - asrs r5, 16 - cmp r5, r7 - beq _080FFA74 - lsls r1, r7, 8 - lsls r0, r3, 16 - asrs r0, 16 - orrs r0, r1 - mov r1, r8 - strh r0, [r1, 0x3C] - movs r0, 0 - b _080FFA76 -_080FFA74: - movs r0, 0x1 -_080FFA76: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end sub_80FF9E0 - - thumb_func_start sub_80FFA84 -sub_80FFA84: @ 80FFA84 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0xA - bne _080FFA98 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080FFA98: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x32 - ble _080FFAAC - adds r0, r4, 0 - bl DestroyAnimSprite -_080FFAAC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FFA84 - - thumb_func_start sub_80FFAB4 -sub_80FFAB4: @ 80FFAB4 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 7 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - ldrh r1, [r4, 0x2E] - adds r1, r0 - movs r5, 0 - strh r1, [r4, 0x2E] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080FFADE - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - strh r5, [r4, 0x2E] -_080FFADE: - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x30 - ldrsh r2, [r4, r1] - lsls r2, 3 - movs r1, 0x1E - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x26] - adds r0, r4, 0 - bl sub_80FF9E0 - lsls r0, 24 - cmp r0, 0 - beq _080FFB0E - strh r5, [r4, 0x26] - strh r5, [r4, 0x2E] - ldr r0, =sub_80FFA84 - str r0, [r4, 0x1C] -_080FFB0E: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFAB4 - - thumb_func_start sub_80FFB18 -sub_80FFB18: @ 80FFB18 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0 - bl InitAnimSpritePos - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gBattleAnimAttacker - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - ldrb r4, [r4] - cmp r0, r4 - bne _080FFB68 - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80FF9B8 - movs r0, 0x1 - b _080FFB7A - .pool -_080FFB68: - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80FF9B8 - movs r0, 0x3 -_080FFB7A: - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, =sub_80FFAB4 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFB18 - - thumb_func_start sub_80FFB90 -sub_80FFB90: @ 80FFB90 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 7 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - ldrh r1, [r4, 0x2E] - adds r1, r0 - movs r5, 0 - strh r1, [r4, 0x2E] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080FFBBA - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - strh r5, [r4, 0x2E] -_080FFBBA: - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x30 - ldrsh r2, [r4, r1] - lsls r2, 3 - movs r1, 0x1E - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x26] - adds r0, r4, 0 - bl sub_80FF9E0 - lsls r0, 24 - cmp r0, 0 - beq _080FFBEC - strh r5, [r4, 0x26] - strh r5, [r4, 0x2E] - adds r0, r4, 0 - bl DestroyAnimSprite -_080FFBEC: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80FFB90 - - thumb_func_start sub_80FFBF4 -sub_80FFBF4: @ 80FFBF4 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080FFC38 - strh r0, [r5, 0x3A] - adds r0, r6, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x28 - bl sub_80FF9B8 - movs r0, 0x3 - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, =sub_80FFAB4 - b _080FFC62 - .pool -_080FFC38: - movs r0, 0xFF - strh r0, [r5, 0x3A] - adds r0, r6, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080FFC50 - movs r0, 0 - strh r0, [r5, 0x3A] -_080FFC50: - adds r0, r5, 0 - movs r1, 0x28 - bl sub_80FF9B8 - movs r0, 0x3 - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, =sub_80FFB90 -_080FFC62: - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFBF4 - - thumb_func_start sub_80FFC70 -sub_80FFC70: @ 80FFC70 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080FFC8A - adds r0, r4, 0 - movs r1, 0 - bl sub_80A6980 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x30] -_080FFC8A: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x30] - muls r0, r1 - strh r0, [r4, 0x26] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080FFCAA - adds r0, r4, 0 - bl DestroyAnimSprite -_080FFCAA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFC70 - - thumb_func_start sub_80FFCB4 -sub_80FFCB4: @ 80FFCB4 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0 - bl sub_80A6980 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gBattleAnimTarget - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - ldrb r4, [r4] - cmp r0, r4 - bne _080FFD04 - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80FF9B8 - movs r0, 0x1 - b _080FFD16 - .pool -_080FFD04: - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80FF9B8 - movs r0, 0x3 -_080FFD16: - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, =sub_80FFD2C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFCB4 - - thumb_func_start sub_80FFD2C -sub_80FFD2C: @ 80FFD2C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 7 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - ldrh r1, [r4, 0x2E] - adds r1, r0 - movs r5, 0 - strh r1, [r4, 0x2E] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080FFD56 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - strh r5, [r4, 0x2E] -_080FFD56: - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x30 - ldrsh r2, [r4, r1] - lsls r2, 3 - movs r1, 0x1E - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x26] - lsls r0, 16 - cmp r0, 0 - bne _080FFD8A - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x7D - bl PlaySE12WithPanning -_080FFD8A: - adds r0, r4, 0 - bl sub_80FF9E0 - lsls r0, 24 - cmp r0, 0 - beq _080FFDB2 - strh r5, [r4, 0x26] - strh r5, [r4, 0x2E] - ldr r0, =sub_80FFA84 - str r0, [r4, 0x1C] - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x7D - bl PlaySE12WithPanning -_080FFDB2: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFD2C - - thumb_func_start sub_80FFDBC -sub_80FFDBC: @ 80FFDBC - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080FFE50 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080FFDE4 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x2] - strh r1, [r4, 0x30] - movs r1, 0x78 - strh r1, [r4, 0x20] - adds r5, r0, 0 - b _080FFE06 - .pool -_080FFDE4: - ldr r0, =gBattleAnimArgs - movs r1, 0x2 - ldrsh r3, [r0, r1] - adds r1, r3, 0 - subs r1, 0x20 - adds r2, r1, 0 - adds r5, r0, 0 - cmp r1, 0 - bge _080FFDFA - adds r2, r3, 0 - adds r2, 0xDF -_080FFDFA: - asrs r0, r2, 8 - lsls r0, 8 - subs r0, r1, r0 - strh r0, [r4, 0x30] - movs r0, 0x46 - strh r0, [r4, 0x20] -_080FFE06: - ldrh r0, [r5] - strh r0, [r4, 0x22] - strh r0, [r4, 0x32] - movs r0, 0x14 - strh r0, [r4, 0x36] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x3C - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] - ldr r0, =sub_80FFE58 - str r0, [r4, 0x1C] - ldrh r0, [r4, 0x30] - subs r0, 0x1 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xBE - bhi _080FFE48 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1F - b _080FFE4E - .pool -_080FFE48: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1D -_080FFE4E: - strb r0, [r1] -_080FFE50: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80FFDBC - - thumb_func_start sub_80FFE58 -sub_80FFE58: @ 80FFE58 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080FFE6A - cmp r0, 0x1 - beq _080FFE9A - b _080FFEBA -_080FFE6A: - ldrh r5, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0x4E - ble _080FFE82 - movs r0, 0x1 - strh r0, [r4, 0x34] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _080FFEBA -_080FFE82: - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __divsi3 - adds r0, r5, r0 - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x36] - adds r1, 0x3 - strh r1, [r4, 0x36] - strh r0, [r4, 0x22] - b _080FFEBA -_080FFE9A: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080FFEBA - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080FFEBA - movs r0, 0 - strh r0, [r4, 0x2E] - strh r0, [r4, 0x32] - ldr r0, =sub_80FFEC4 - str r0, [r4, 0x1C] -_080FFEBA: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFE58 - - thumb_func_start sub_80FFEC4 -sub_80FFEC4: @ 80FFEC4 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r5, =gUnknown_08592700 - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 1 - adds r3, r0, r1 - adds r0, r5, 0x1 - adds r0, r3, r0 - ldrh r2, [r4, 0x32] - movs r6, 0x32 - ldrsh r1, [r4, r6] - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r1, r0 - bne _080FFF10 - adds r0, r5, 0x2 - adds r0, r3, r0 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r0, 0x7F - bne _080FFEFC - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, =sub_80FFF7C - str r0, [r4, 0x1C] -_080FFEFC: - movs r0, 0 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080FFF76 - .pool -_080FFF10: - adds r0, r2, 0x1 - strh r0, [r4, 0x32] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 1 - adds r0, r1 - adds r1, r0, r5 - movs r2, 0 - ldrsb r2, [r1, r2] - adds r1, r5, 0x2 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - muls r0, r2 - ldrh r1, [r4, 0x30] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080FFF5E - ldrh r0, [r4, 0x30] - subs r0, 0x1 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xBE - bhi _080FFF56 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1F - b _080FFF5C -_080FFF56: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1D -_080FFF5C: - strb r0, [r1] -_080FFF5E: - movs r6, 0x30 - ldrsh r0, [r4, r6] - movs r1, 0x3C - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] -_080FFF76: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80FFEC4 - - thumb_func_start sub_80FFF7C -sub_80FFF7C: @ 80FFF7C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x14 - ble _080FFF8E - adds r0, r4, 0 - bl DestroyAnimSprite -_080FFF8E: - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FFF7C - - thumb_func_start sub_80FFFC0 -sub_80FFFC0: @ 80FFFC0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x1 - strh r0, [r5, 0x10] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x14] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x16] - ldrb r0, [r4] - movs r1, 0x1 - bl sub_80A861C - strh r0, [r5, 0x1C] - ldrb r0, [r4] - movs r1, 0 - bl sub_80A861C - strh r0, [r5, 0x1E] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0x1 - bne _08100028 - movs r1, 0x1 -_08100028: - strh r1, [r5, 0x12] - movs r3, 0x12 - ldrsh r0, [r5, r3] - lsls r0, 6 - movs r1, 0x38 - subs r1, r0 - strh r1, [r5, 0x1A] - ldrh r0, [r5, 0x16] - subs r0, r1 - ldrh r1, [r5, 0x14] - adds r0, r1 - strh r0, [r5, 0x18] - ldr r0, =gUnknown_08592778 - movs r2, 0x18 - ldrsh r1, [r5, r2] - movs r3, 0x1A - ldrsh r2, [r5, r3] - ldrb r3, [r5, 0x10] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xC] - cmp r0, 0x40 - bne _08100060 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08100060: - ldr r4, =gSprites - movs r0, 0xC - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0xA - strh r1, [r0, 0x2E] - movs r2, 0xC - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x18] - strh r1, [r0, 0x30] - movs r3, 0xC - ldrsh r0, [r5, r3] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - movs r1, 0x1C - ldrsh r0, [r5, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r5, r3] - muls r1, r0 - ldrh r0, [r5, 0x14] - subs r0, r1 - strh r0, [r2, 0x32] - movs r0, 0xC - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x1A] - strh r1, [r0, 0x34] - movs r1, 0xC - ldrsh r0, [r5, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - movs r2, 0x1E - ldrsh r0, [r5, r2] - lsrs r2, r0, 31 - adds r0, r2 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r2, [r5, r3] - muls r0, r2 - ldrh r2, [r5, 0x16] - adds r0, r2 - strh r0, [r1, 0x36] - movs r3, 0xC - ldrsh r1, [r5, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl sub_8100504 - movs r1, 0xC - ldrsh r2, [r5, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r0, [r1, 0x38] - movs r2, 0xC - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl InitAnimArcTranslation - ldr r0, =sub_8100128 - str r0, [r5] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFFC0 - - thumb_func_start sub_8100128 -sub_8100128: @ 8100128 - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r6, r0, r1 - movs r0, 0xC - ldrsh r1, [r6, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, =gSprites - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r5, [r6, r1] - cmp r5, 0x7 - bne _08100150 - b _08100380 -_08100150: - cmp r5, 0x7 - bgt _0810019E - cmp r5, 0x3 - bne _0810015A - b _08100272 -_0810015A: - cmp r5, 0x3 - bgt _08100174 - cmp r5, 0x1 - beq _08100204 - cmp r5, 0x1 - bgt _08100254 - cmp r5, 0 - beq _081001E6 - b _081004FC - .pool -_08100174: - cmp r5, 0x5 - bne _0810017A - b _081002E8 -_0810017A: - cmp r5, 0x5 - ble _08100180 - b _08100362 -_08100180: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _08100196 - b _081004FC -_08100196: - movs r0, 0x5 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_0810019E: - cmp r5, 0xB - bne _081001A4 - b _08100464 -_081001A4: - cmp r5, 0xB - bgt _081001D2 - cmp r5, 0x9 - bne _081001AE - b _081003D2 -_081001AE: - cmp r5, 0x9 - ble _081001B4 - b _08100448 -_081001B4: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _081001CA - b _081004FC -_081001CA: - movs r0, 0x9 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_081001D2: - cmp r5, 0xD - bne _081001D8 - b _081004D6 -_081001D8: - cmp r5, 0xD - bge _081001DE - b _081004B6 -_081001DE: - cmp r5, 0xFF - bne _081001E4 - b _081004E6 -_081001E4: - b _081004FC -_081001E6: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _081001FC - b _081004FC -_081001FC: - movs r0, 0x1 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_08100204: - ldrh r2, [r4, 0x24] - ldrh r3, [r4, 0x20] - adds r2, r3 - movs r0, 0 - strh r2, [r4, 0x20] - ldrh r1, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - ldrh r0, [r6, 0x14] - strh r0, [r4, 0x32] - strh r1, [r4, 0x34] - ldrh r0, [r6, 0x16] - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - ldrh r0, [r6, 0x10] - adds r0, 0x2 - strh r0, [r6, 0x10] - strh r5, [r6, 0xE] - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_08100254: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _0810026A - b _081004FC -_0810026A: - movs r0, 0x3 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_08100272: - ldrh r1, [r4, 0x24] - ldrh r0, [r4, 0x20] - adds r1, r0 - movs r0, 0 - strh r1, [r4, 0x20] - ldrh r2, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r2, r3 - strh r2, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r1, r0 - ldrh r0, [r6, 0x14] - subs r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - movs r1, 0x1E - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r2, 0x12 - ldrsh r1, [r6, r2] - muls r1, r0 - ldrh r0, [r6, 0x16] - subs r0, r1 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - movs r0, 0x2 - strh r0, [r6, 0xE] - ldrh r0, [r6, 0x10] - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_081002E8: - ldrh r1, [r4, 0x24] - ldrh r3, [r4, 0x20] - adds r1, r3 - movs r0, 0 - strh r1, [r4, 0x20] - ldrh r2, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r2, r3 - strh r2, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r0, r1 - ldrh r1, [r6, 0x14] - adds r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - movs r2, 0x1E - ldrsh r0, [r6, r2] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r0, r1 - ldrh r1, [r6, 0x16] - adds r0, r1 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - ldrh r1, [r6, 0x10] - subs r1, 0x2 - strh r1, [r6, 0x10] - movs r0, 0x3 - strh r0, [r6, 0xE] - adds r0, r4, 0 - adds r0, 0x43 - strb r1, [r0] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_08100362: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _08100378 - b _081004FC -_08100378: - movs r0, 0x7 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_08100380: - ldrh r2, [r4, 0x24] - ldrh r3, [r4, 0x20] - adds r2, r3 - movs r0, 0 - strh r2, [r4, 0x20] - ldrh r1, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - ldrh r0, [r6, 0x14] - strh r0, [r4, 0x32] - strh r1, [r4, 0x34] - ldrh r0, [r6, 0x16] - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - ldrh r1, [r6, 0x10] - adds r1, 0x2 - strh r1, [r6, 0x10] - movs r0, 0x4 - strh r0, [r6, 0xE] - adds r0, r4, 0 - adds r0, 0x43 - strb r1, [r0] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_081003D2: - ldrh r1, [r4, 0x24] - ldrh r0, [r4, 0x20] - adds r1, r0 - movs r0, 0 - strh r1, [r4, 0x20] - ldrh r2, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r2, r3 - strh r2, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r1, r0 - ldrh r0, [r6, 0x14] - subs r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - movs r1, 0x1E - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r2, 0x12 - ldrsh r1, [r6, r2] - muls r0, r1 - ldrh r3, [r6, 0x16] - adds r0, r3 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - movs r0, 0x5 - strh r0, [r6, 0xE] - ldrh r0, [r6, 0x10] - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_08100448: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _081004FC - movs r0, 0xB - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_08100464: - ldrh r2, [r4, 0x24] - ldrh r0, [r4, 0x20] - adds r2, r0 - movs r0, 0 - strh r2, [r4, 0x20] - ldrh r1, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - ldrh r0, [r6, 0x18] - strh r0, [r4, 0x32] - strh r1, [r4, 0x34] - ldrh r0, [r6, 0x1A] - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - ldrh r1, [r6, 0x10] - subs r1, 0x2 - strh r1, [r6, 0x10] - movs r0, 0x6 - strh r0, [r6, 0xE] - adds r0, r4, 0 - adds r0, 0x43 - strb r1, [r0] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_081004B6: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _081004FC - adds r0, r4, 0 - bl DestroySprite - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_081004D6: - movs r1, 0x20 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _081004FC - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _081004FC -_081004E6: - ldrh r0, [r6, 0xA] - adds r0, 0x1 - strh r0, [r6, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _081004FC - movs r0, 0 - strh r0, [r6, 0xA] - ldrh r0, [r6, 0x26] -_081004FA: - strh r0, [r6, 0x8] -_081004FC: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8100128 - - thumb_func_start sub_8100504 -sub_8100504: @ 8100504 - push {lr} - movs r2, 0x8 - movs r3, 0x36 - ldrsh r1, [r0, r3] - movs r3, 0x22 - ldrsh r0, [r0, r3] - cmp r1, r0 - bge _0810051A - negs r0, r2 - lsls r0, 16 - lsrs r2, r0, 16 -_0810051A: - lsls r0, r2, 16 - asrs r0, 16 - pop {r1} - bx r1 - thumb_func_end sub_8100504 - - thumb_func_start sub_8100524 -sub_8100524: @ 8100524 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - lsls r1, 24 - lsrs r7, r1, 24 - ldrh r0, [r6, 0x24] - adds r0, 0x1 - strh r0, [r6, 0x24] - lsls r0, 16 - cmp r0, 0 - ble _081005BA - movs r0, 0 - strh r0, [r6, 0x24] - ldr r0, =gSprites - mov r8, r0 - movs r2, 0xC - ldrsh r1, [r6, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r8 - ldrh r1, [r0, 0x24] - ldrh r2, [r0, 0x20] - adds r1, r2 - ldrh r2, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r2, r0 - ldr r0, =gUnknown_08592778 - lsls r1, 16 - asrs r1, 16 - lsls r2, 16 - asrs r2, 16 - ldrb r3, [r6, 0x10] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _081005BA - lsls r5, r0, 4 - adds r5, r0 - lsls r5, 2 - mov r0, r8 - adds r4, r5, r0 - strh r7, [r4, 0x3A] - movs r0, 0xC - strh r0, [r4, 0x3C] - ldr r0, =gTasks - lsls r1, r7, 2 - adds r1, r7 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - ldrh r2, [r6, 0x22] - movs r0, 0x1 - ands r0, r2 - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x22] - adds r0, 0x1 - strh r0, [r1, 0x22] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r6, 0x10] - adds r4, 0x43 - strb r0, [r4] - mov r0, r8 - adds r0, 0x1C - adds r5, r0 - ldr r0, =sub_81005D4 - str r0, [r5] -_081005BA: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100524 - - thumb_func_start sub_81005D4 -sub_81005D4: @ 81005D4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08100636 - movs r0, 0 - strh r0, [r4, 0x2E] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _08100636 - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_08100636: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81005D4 - - thumb_func_start sub_8100640 -sub_8100640: @ 8100640 - push {r4-r7,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0xC - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810065C - ldr r0, =gBattleAnimAttacker - b _0810065E - .pool -_0810065C: - ldr r0, =gBattleAnimTarget -_0810065E: - ldrb r6, [r0] - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08100688 - movs r0, 0 - strh r0, [r4, 0x36] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x32] - ldr r0, =0x0000fff0 - b _08100698 - .pool -_08100688: - movs r0, 0x1 - strh r0, [r4, 0x36] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r4, 0x32] - movs r0, 0x80 - lsls r0, 1 -_08100698: - strh r0, [r4, 0x20] - adds r7, r1, 0 - adds r5, r7, 0 - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x34] - movs r1, 0xA - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _081006CE - cmp r0, 0x1 - bgt _081006C0 - cmp r0, 0 - beq _081006CA - b _08100738 - .pool -_081006C0: - cmp r0, 0x2 - beq _081006D4 - cmp r0, 0x3 - beq _08100700 - b _08100738 -_081006CA: - ldrh r0, [r5] - b _081006E4 -_081006CE: - ldrh r0, [r5] - strh r0, [r4, 0x22] - b _0810071A -_081006D4: - adds r0, r6, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5] - adds r0, r5 -_081006E4: - strh r0, [r4, 0x22] - adds r0, r6, 0 - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - b _08100738 -_08100700: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r7, [r7] - adds r0, r7 - strh r0, [r4, 0x22] - movs r0, 0x1 - bl GetAnimBattlerSpriteId -_0810071A: - adds r0, r6, 0 - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] -_08100738: - ldr r0, =sub_810074C - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100640 - - thumb_func_start sub_810074C -sub_810074C: @ 810074C - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x3C - ldrsh r3, [r4, r0] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - movs r1, 0x30 - ldrsh r2, [r4, r1] - ldr r1, =gSineTable - movs r5, 0x2E - ldrsh r0, [r4, r5] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - muls r0, r2 - asrs r0, 8 - strh r0, [r4, 0x26] - movs r2, 0x32 - ldrsh r0, [r4, r2] - muls r0, r3 - strh r0, [r4, 0x24] - movs r5, 0x34 - ldrsh r0, [r4, r5] - muls r0, r3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081007A4 - movs r2, 0x24 - ldrsh r0, [r4, r2] - movs r5, 0x20 - ldrsh r1, [r4, r5] - adds r0, r1 - cmp r0, 0xF7 - ble _081007BC - b _081007B6 - .pool -_081007A4: - movs r1, 0x24 - ldrsh r0, [r4, r1] - movs r2, 0x20 - ldrsh r1, [r4, r2] - adds r0, r1 - movs r1, 0x10 - negs r1, r1 - cmp r0, r1 - bgt _081007BC -_081007B6: - adds r0, r4, 0 - bl move_anim_8074EE0 -_081007BC: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810074C - - thumb_func_start sub_81007C4 -sub_81007C4: @ 81007C4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _081007E8 - cmp r0, 0x1 - beq _0810081C - b _08100876 - .pool -_081007E8: - ldr r0, =0x0000274f - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r2, 0x80 - lsls r2, 1 - adds r4, r2, 0 - adds r0, r4 - strh r0, [r5, 0x18] - ldr r0, =0x000027b0 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - adds r0, r4 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _08100876 - .pool -_0810081C: - ldrh r0, [r5, 0x1A] - adds r0, 0x1 - movs r7, 0 - strh r0, [r5, 0x1A] - lsls r0, 16 - cmp r0, 0 - blt _08100876 - strh r7, [r5, 0x1A] - ldrh r0, [r5, 0x18] - ldrb r2, [r5, 0x1C] - ldr r4, =gUnknown_08592878 - movs r3, 0x1E - ldrsh r1, [r5, r3] - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - movs r1, 0x10 - bl BlendPalette - ldrh r0, [r5, 0x20] - ldrb r2, [r5, 0x1C] - movs r3, 0x1E - ldrsh r1, [r5, r3] - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - movs r1, 0x10 - bl BlendPalette - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x11 - bne _08100876 - strh r7, [r5, 0x1C] - ldrh r0, [r5, 0x1E] - adds r0, 0x1 - strh r0, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - bne _08100876 - strh r7, [r5, 0x1E] -_08100876: - ldr r0, =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _0810088A - adds r0, r6, 0 - bl DestroyAnimVisualTask -_0810088A: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81007C4 - - thumb_func_start sub_8100898 -sub_8100898: @ 8100898 - push {r4-r7,lr} - sub sp, 0x4 - adds r6, r0, 0 - ldr r1, =gBattleAnimArgs - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _081008B4 - adds r0, r6, 0 - bl DestroyAnimSprite - b _0810098E - .pool -_081008B4: - movs r3, 0 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _081008C4 - ldr r4, =gBattleAnimAttacker - b _081008C6 - .pool -_081008C4: - ldr r4, =gBattleAnimTarget -_081008C6: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r5, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x8] - strh r1, [r6, 0x2E] - movs r3, 0x2 - ldrsh r1, [r0, r3] - adds r7, r0, 0 - cmp r1, 0 - bne _08100908 - ldrh r0, [r7, 0x4] - adds r0, r5 - strh r0, [r6, 0x20] - ldrh r0, [r7, 0x6] - adds r0, r2 - strh r0, [r6, 0x22] - strh r5, [r6, 0x38] - strh r2, [r6, 0x3A] - b _08100918 - .pool -_08100908: - strh r5, [r6, 0x20] - strh r2, [r6, 0x22] - ldrh r0, [r7, 0x4] - adds r0, r5 - strh r0, [r6, 0x38] - ldrh r0, [r7, 0x6] - adds r0, r2 - strh r0, [r6, 0x3A] -_08100918: - ldrh r4, [r6, 0x20] - lsls r0, r4, 4 - strh r0, [r6, 0x30] - ldrh r5, [r6, 0x22] - lsls r0, r5, 4 - strh r0, [r6, 0x32] - movs r1, 0x38 - ldrsh r0, [r6, r1] - movs r2, 0x20 - ldrsh r1, [r6, r2] - subs r0, r1 - lsls r0, 4 - movs r3, 0x8 - ldrsh r1, [r7, r3] - bl __divsi3 - strh r0, [r6, 0x34] - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r2, 0x22 - ldrsh r1, [r6, r2] - subs r0, r1 - lsls r0, 4 - movs r3, 0x8 - ldrsh r1, [r7, r3] - bl __divsi3 - strh r0, [r6, 0x36] - ldrh r0, [r6, 0x38] - subs r0, r4 - lsls r0, 16 - asrs r0, 16 - ldrh r1, [r6, 0x3A] - subs r1, r5 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - lsrs r4, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810097A - ldr r1, =0xffff8000 - adds r0, r4, r1 - lsls r0, 16 - lsrs r4, r0, 16 -_0810097A: - movs r3, 0x80 - lsls r3, 1 - str r4, [sp] - adds r0, r6, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_80A73E0 - ldr r0, =sub_81009A0 - str r0, [r6, 0x1C] -_0810098E: - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100898 - - thumb_func_start sub_81009A0 -sub_81009A0: @ 81009A0 - push {r4,lr} - adds r2, r0, 0 - ldrh r3, [r2, 0x2E] - movs r1, 0x2E - ldrsh r0, [r2, r1] - cmp r0, 0 - beq _081009D0 - ldrh r0, [r2, 0x34] - ldrh r4, [r2, 0x30] - adds r0, r4 - strh r0, [r2, 0x30] - ldrh r1, [r2, 0x36] - ldrh r4, [r2, 0x32] - adds r1, r4 - strh r1, [r2, 0x32] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r2, 0x22] - subs r0, r3, 0x1 - strh r0, [r2, 0x2E] - b _081009D6 -_081009D0: - adds r0, r2, 0 - bl move_anim_8074EE0 -_081009D6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81009A0 - - thumb_func_start sub_81009DC -sub_81009DC: @ 81009DC - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _081009F2 - adds r0, r2, 0 - bl DestroyAnimSprite -_081009F2: - pop {r0} - bx r0 - thumb_func_end sub_81009DC - - thumb_func_start sub_81009F8 -sub_81009F8: @ 81009F8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08100A20 - ldr r2, =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - b _08100A2C - .pool -_08100A20: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] -_08100A2C: - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81009F8 - - thumb_func_start sub_8100A50 -sub_8100A50: @ 8100A50 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08100A6A - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim -_08100A6A: - ldr r0, =sub_81009DC - str r0, [r5, 0x1C] - ldr r4, =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r4, r0] - adds r0, r5, 0 - bl sub_80A6864 - ldrh r0, [r4, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100A50 - - thumb_func_start sub_8100A94 -sub_8100A94: @ 8100A94 - push {r4,lr} - adds r4, r0, 0 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x38] - ldrb r1, [r1, 0xC] - adds r0, r4, 0 - bl StartSpriteAffineAnim - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A66DC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100A94 - - thumb_func_start sub_8100AE0 -sub_8100AE0: @ 8100AE0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08100B14 - ldrh r0, [r5, 0x22] - adds r0, 0x8 - strh r0, [r5, 0x22] -_08100B14: - ldr r0, =sub_8100CCC - str r0, [r5, 0x1C] - ldr r0, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - adds r3, r0, 0 - cmp r1, 0 - bne _08100B3C - ldrh r0, [r3] - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x20] - b _08100B50 - .pool -_08100B3C: - ldrh r0, [r5, 0x20] - ldrh r1, [r3] - subs r0, r1 - strh r0, [r5, 0x20] - adds r2, r5, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_08100B50: - ldrh r0, [r3, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldr r1, =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r5, 0x30] - adds r1, r0, r2 - strh r1, [r5, 0x30] - movs r2, 0x80 - lsls r2, 3 - adds r0, r2, 0 - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] - ldrh r0, [r3, 0x4] - strh r0, [r5, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _08100B7E - negs r0, r1 - strh r0, [r5, 0x30] -_08100B7E: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100AE0 - - thumb_func_start sub_8100B88 -sub_8100B88: @ 8100B88 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - beq _08100BA8 - cmp r0, 0x1 - ble _08100C24 - cmp r0, 0x2 - beq _08100BC8 - b _08100C24 - .pool -_08100BA8: - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r4, 0x2 - eors r0, r4 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - ldrb r0, [r5] - eors r4, r0 - adds r0, r4, 0 - b _08100C34 - .pool -_08100BC8: - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r5] - movs r2, 0x2 - mov r8, r2 - mov r1, r8 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _08100C3E - ldrb r0, [r5] - mov r2, r8 - eors r0, r2 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r7 - lsrs r7, r0, 1 - ldrb r0, [r5] - mov r1, r8 - eors r0, r1 - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r4 - lsrs r4, r0, 1 - b _08100C3E - .pool -_08100C24: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - ldrb r0, [r4] -_08100C34: - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r4, r0, 24 -_08100C3E: - strh r7, [r6, 0x20] - strh r4, [r6, 0x22] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08100C56 - ldrh r0, [r6, 0x22] - adds r0, 0x8 - strh r0, [r6, 0x22] -_08100C56: - ldr r0, =sub_8100CCC - str r0, [r6, 0x1C] - ldr r0, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - adds r3, r0, 0 - cmp r1, 0 - bne _08100C7C - ldrh r0, [r3] - ldrh r1, [r6, 0x20] - adds r0, r1 - strh r0, [r6, 0x20] - b _08100C90 - .pool -_08100C7C: - ldrh r0, [r6, 0x20] - ldrh r1, [r3] - subs r0, r1 - strh r0, [r6, 0x20] - adds r2, r6, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_08100C90: - ldrh r0, [r3, 0x2] - ldrh r2, [r6, 0x22] - adds r0, r2 - strh r0, [r6, 0x22] - ldr r1, =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r6, 0x30] - adds r1, r0, r2 - strh r1, [r6, 0x30] - movs r2, 0x80 - lsls r2, 3 - adds r0, r2, 0 - ldrh r2, [r6, 0x32] - adds r0, r2 - strh r0, [r6, 0x32] - ldrh r0, [r3, 0x4] - strh r0, [r6, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _08100CBE - negs r0, r1 - strh r0, [r6, 0x30] -_08100CBE: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100B88 - - thumb_func_start sub_8100CCC -sub_8100CCC: @ 8100CCC - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x30] - ldrh r2, [r4, 0x34] - adds r0, r1, r2 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08100CEE - adds r0, r1, 0 - adds r0, 0x18 - b _08100CF2 -_08100CEE: - adds r0, r1, 0 - subs r0, 0x18 -_08100CF2: - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - subs r0, 0x18 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - bne _08100D28 - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - movs r0, 0x3 - strh r0, [r4, 0x2E] - ldr r0, =WaitAnimForDuration - str r0, [r4, 0x1C] -_08100D28: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100CCC - - thumb_func_start sub_8100D38 -sub_8100D38: @ 8100D38 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x32] - movs r2, 0x32 - ldrsh r0, [r5, r2] - cmp r0, 0x1 - ble _08100DDC - ldrh r1, [r5, 0x34] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08100D94 - adds r3, r5, 0 - adds r3, 0x3E - ldrb r1, [r3] - movs r2, 0x5 - negs r2, r2 - adds r0, r2, 0 - ands r0, r1 - strb r0, [r3] - ldr r4, =gSprites - movs r0, 0x2E - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - adds r0, 0x3E - ldrb r3, [r0] - adds r1, r2, 0 - ands r1, r3 - strb r1, [r0] - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - adds r0, 0x3E - ldrb r1, [r0] - ands r2, r1 - strb r2, [r0] - b _08100DCA - .pool -_08100D94: - adds r1, r5, 0 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - ldr r3, =gSprites - movs r0, 0x2E - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - orrs r1, r2 - strb r1, [r0] - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - orrs r1, r2 - strb r1, [r0] -_08100DCA: - movs r0, 0 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - b _08100DE0 - .pool -_08100DDC: - adds r0, r1, 0x1 - strh r0, [r5, 0x32] -_08100DE0: - movs r1, 0x34 - ldrsh r0, [r5, r1] - cmp r0, 0xA - bne _08100E10 - movs r2, 0x2E - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, =gSprites - adds r0, r4 - bl DestroySprite - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - adds r0, r5, 0 - bl DestroyAnimSprite -_08100E10: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100D38 - - thumb_func_start sub_8100E1C -sub_8100E1C: @ 8100E1C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x2E] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08100E44 - ldrh r0, [r5, 0x20] - ldrh r1, [r4] - subs r0, r1 - b _08100E4A - .pool -_08100E44: - ldrh r0, [r4] - ldrh r1, [r5, 0x20] - adds r0, r1 -_08100E4A: - strh r0, [r5, 0x20] - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0xA] - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x6] - negs r0, r0 - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x34] - ldr r1, =sub_8100E80 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100E1C - - thumb_func_start sub_8100E80 -sub_8100E80: @ 8100E80 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x64 - bl Cos - strh r0, [r4, 0x24] - movs r2, 0x2E - ldrsh r0, [r4, r2] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x7F - bgt _08100EAC - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0 - b _08100EB2 -_08100EAC: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0xE -_08100EB2: - strb r0, [r1] - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x2E] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x38] - adds r0, 0x82 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x34 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _08100EE8 - adds r0, r4, 0 - bl DestroyAnimSprite -_08100EE8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8100E80 - - thumb_func_start sub_8100EF0 -sub_8100EF0: @ 8100EF0 - push {r4-r6,lr} - adds r5, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08100F06 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - adds r0, 0x8 - strh r0, [r1, 0x2] -_08100F06: - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r5, 0x22] - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08100F44 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08100F6C -_08100F44: - ldrb r0, [r6] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r5, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r5, 0x5] - b _08100F84 - .pool -_08100F6C: - ldrb r0, [r6] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] -_08100F84: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x2E] - ldr r0, =0x00002828 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r5, 0x32] - movs r4, 0x10 - movs r0, 0x10 - strh r0, [r5, 0x3C] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r0, [r5, 0x3C] - lsls r1, r0, 8 - subs r4, r0 - orrs r1, r4 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r0, =sub_8100FD4 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100EF0 - - thumb_func_start sub_8100FD4 -sub_8100FD4: @ 8100FD4 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x38] - adds r0, 0x60 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08101032 - movs r0, 0 - strh r0, [r4, 0x30] - ldr r1, =gPlttBufferFaded - movs r2, 0x32 - ldrsh r0, [r4, r2] - adds r0, 0x1 - lsls r0, 1 - adds r0, r1 - ldrh r5, [r0] - movs r2, 0 - adds r6, r1, 0 - adds r3, r6, 0 -_0810100C: - movs r1, 0x32 - ldrsh r0, [r4, r1] - adds r2, 0x1 - adds r0, r2 - lsls r1, r0, 1 - adds r1, r3 - adds r0, 0x1 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r1] - cmp r2, 0x5 - ble _0810100C - movs r2, 0x32 - ldrsh r0, [r4, r2] - adds r0, 0x7 - lsls r0, 1 - adds r0, r6 - strh r5, [r0] -_08101032: - ldrh r2, [r4, 0x3C] - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0x6 - ble _0810106C - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - ble _08101080 - ldrh r0, [r4, 0x3A] - adds r0, 0x1 - strh r0, [r4, 0x3A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810106C - movs r0, 0 - strh r0, [r4, 0x3A] - subs r2, 0x1 - strh r2, [r4, 0x3C] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg -_0810106C: - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _08101080 - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _081010C2 - .pool -_08101080: - ldrh r0, [r4, 0x3A] - adds r0, 0x1 - strh r0, [r4, 0x3A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081010C2 - movs r0, 0 - strh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r2, 0x1 - strh r2, [r4, 0x3C] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _081010C2 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_80A67F4 - str r0, [r4, 0x1C] -_081010C2: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100FD4 - - thumb_func_start sub_81010CC -sub_81010CC: @ 81010CC - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, =0x0000ffe8 - adds r0, r1 - strh r0, [r4, 0x22] - strh r5, [r4, 0x2E] - strh r5, [r4, 0x30] - strh r5, [r4, 0x32] - strh r5, [r4, 0x34] - strh r5, [r4, 0x36] - strh r5, [r4, 0x3A] - movs r0, 0x10 - strh r0, [r4, 0x3C] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r0, =sub_8101138 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81010CC - - thumb_func_start sub_8101138 -sub_8101138: @ 8101138 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _08101146 - b _08101290 -_08101146: - lsls r0, 2 - ldr r1, =_08101154 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08101154: - .4byte _08101168 - .4byte _081011CC - .4byte _081011E8 - .4byte _08101266 - .4byte _0810127A -_08101168: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - cmp r0, 0 - bgt _08101176 - b _08101290 -_08101176: - movs r0, 0 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08101198 - ldrh r1, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _081011A6 - adds r0, r1, 0x1 - strh r0, [r4, 0x3A] - b _081011A6 -_08101198: - ldrh r1, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _081011A6 - subs r0, r1, 0x1 - strh r0, [r4, 0x3C] -_081011A6: - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _08101290 - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08101290 - strh r0, [r4, 0x30] - b _08101272 -_081011CC: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _08101290 - movs r0, 0 - strh r0, [r4, 0x30] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _08101272 -_081011E8: - adds r0, r4, 0 - movs r1, 0x10 - movs r2, 0x4 - bl sub_8101298 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _0810120A - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] -_0810120A: - ldrh r0, [r4, 0x32] - adds r1, r0, 0x1 - strh r1, [r4, 0x32] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x1D - ble _08101290 - movs r0, 0x1 - ands r1, r0 - cmp r1, 0 - beq _08101230 - ldrh r1, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _0810123E - subs r0, r1, 0x1 - strh r0, [r4, 0x3A] - b _0810123E -_08101230: - ldrh r1, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _0810123E - adds r0, r1, 0x1 - strh r0, [r4, 0x3C] -_0810123E: - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x3A - ldrsh r1, [r4, r0] - cmp r1, 0 - bne _08101290 - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0x10 - bne _08101290 - strh r1, [r4, 0x30] - strh r1, [r4, 0x32] - b _08101272 -_08101266: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_08101272: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _08101290 -_0810127A: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite -_08101290: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8101138 - - thumb_func_start sub_8101298 -sub_8101298: @ 8101298 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0xB - bgt _081012AA - ldrh r0, [r4, 0x36] - adds r0, 0x2 - strh r0, [r4, 0x36] -_081012AA: - ldrh r5, [r4, 0x34] - adds r0, r5, 0 - subs r0, 0x12 - lsls r0, 16 - lsrs r0, 16 - adds r1, r5, 0 - cmp r0, 0x17 - bhi _081012C0 - ldrh r0, [r4, 0x36] - subs r0, 0x2 - strh r0, [r4, 0x36] -_081012C0: - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x2F - ble _081012CE - ldrh r0, [r4, 0x36] - adds r0, 0x2 - strh r0, [r4, 0x36] -_081012CE: - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0x9 - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xE - bl __divsi3 - strh r0, [r4, 0x26] - lsls r0, 16 - cmp r0, 0 - bge _081012F4 - movs r1, 0x26 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x26] -_081012F4: - adds r0, r5, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3B - ble _08101304 - movs r0, 0 - strh r0, [r4, 0x34] -_08101304: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8101298 - - thumb_func_start sub_810130C -sub_810130C: @ 810130C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08101320 - adds r0, r4, 0 - bl sub_80A6838 -_08101320: - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl sub_80A6864 - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x32] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A656C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810130C - - thumb_func_start sub_810135C -sub_810135C: @ 810135C - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08101378 - ldr r0, =gBattleAnimAttacker - b _0810137A - .pool -_08101378: - ldr r0, =gBattleAnimTarget -_0810137A: - ldrb r6, [r0] - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _081013C4 - movs r1, 0x2 - adds r0, r6, 0 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _081013C4 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0xC] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - adds r0, r6, 0 - bl SetAverageBattlerPositions - movs r2, 0 - ldrsh r1, [r4, r2] - adds r0, r5, 0 - bl sub_80A6864 - ldrh r0, [r4, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - b _08101414 - .pool -_081013C4: - ldr r4, =gBattleAnimArgs - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _081013E8 - adds r0, r6, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x1 - b _081013FA - .pool -_081013E8: - adds r0, r6, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 -_081013FA: - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r5, 0x22] - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r0, r5, 0 - bl sub_80A6864 -_08101414: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0xA] - strh r0, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x32] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A656C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810135C - - thumb_func_start sub_8101440 -sub_8101440: @ 8101440 - push {r4,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08101474 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - b _0810148E - .pool -_08101474: - ldr r2, =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim -_0810148E: - ldr r0, =sub_81014A0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101440 - - thumb_func_start sub_81014A0 -sub_81014A0: @ 81014A0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - ble _081014D8 - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r0, 0x1E - subs r0, r1 - movs r1, 0x3 - bl __divsi3 - strh r0, [r4, 0x26] - movs r1, 0x30 - ldrsh r0, [r4, r1] - lsls r0, 18 - asrs r0, 16 - movs r1, 0x3 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] -_081014D8: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _081014EC - adds r0, r4, 0 - bl DestroyAnimSprite -_081014EC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81014A0 - - thumb_func_start sub_81014F4 -sub_81014F4: @ 81014F4 - push {r4,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810152C - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0x1 - strh r0, [r4, 0x34] - b _0810154A - .pool -_0810152C: - ldr r2, =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldr r0, =0x0000ffff - strh r0, [r4, 0x34] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_0810154A: - ldr r0, =sub_8101560 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81014F4 - - thumb_func_start sub_8101560 -sub_8101560: @ 8101560 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x28 - bl __divsi3 - negs r0, r0 - strh r0, [r4, 0x26] - movs r2, 0x36 - ldrsh r0, [r4, r2] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 1 - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x2E] - adds r1, r0, r2 - strh r1, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - ble _081015A4 - adds r0, r4, 0 - bl move_anim_8074EE0 -_081015A4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8101560 - - thumb_func_start sub_81015AC -sub_81015AC: @ 81015AC - push {lr} - ldrh r1, [r0, 0x20] - subs r1, 0x20 - strh r1, [r0, 0x20] - ldrh r1, [r0, 0x22] - subs r1, 0x20 - strh r1, [r0, 0x22] - movs r1, 0x14 - strh r1, [r0, 0x2E] - ldr r1, =WaitAnimForDuration - str r1, [r0, 0x1C] - ldr r1, =sub_81015D4 - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_81015AC - - thumb_func_start sub_81015D4 -sub_81015D4: @ 81015D4 - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r6, [r5, 0x38] - movs r1, 0x1 - adds r0, r1, 0 - ands r0, r6 - cmp r0, 0 - beq _081015EA - cmp r0, 0x1 - beq _08101604 - b _0810166A -_081015EA: - strh r1, [r5, 0x2E] - ldr r0, =WaitAnimForDuration - str r0, [r5, 0x1C] - ldr r1, =sub_81015D4 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - b _0810166A - .pool -_08101604: - ldrh r3, [r5, 0x24] - ldrh r0, [r5, 0x20] - adds r3, r0 - movs r0, 0 - strh r3, [r5, 0x20] - ldrh r4, [r5, 0x26] - ldrh r1, [r5, 0x22] - adds r4, r1 - strh r4, [r5, 0x22] - strh r0, [r5, 0x26] - strh r0, [r5, 0x24] - movs r0, 0x8 - strh r0, [r5, 0x2E] - ldr r2, =gUnknown_08592CD0 - lsls r0, r6, 16 - asrs r0, 24 - lsls r0, 1 - adds r1, r0, r2 - ldrb r1, [r1] - lsls r1, 24 - asrs r1, 24 - adds r3, r1 - strh r3, [r5, 0x32] - adds r2, 0x1 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - adds r4, r0 - strh r4, [r5, 0x36] - ldr r0, =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, =sub_8101684 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1, 0 - ldrh r1, [r5, 0x38] - adds r0, r1 - strh r0, [r5, 0x38] - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xD2 - bl PlaySE12WithPanning -_0810166A: - ldrh r0, [r5, 0x38] - movs r1, 0x1 - eors r0, r1 - strh r0, [r5, 0x38] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81015D4 - - thumb_func_start sub_8101684 -sub_8101684: @ 8101684 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x38] - lsls r0, 16 - asrs r0, 24 - cmp r0, 0x4 - bne _081016AC - movs r0, 0xA - strh r0, [r2, 0x2E] - ldr r0, =WaitAnimForDuration - str r0, [r2, 0x1C] - ldr r1, =sub_81016B8 - adds r0, r2, 0 - bl StoreSpriteCallbackInData6 - b _081016B0 - .pool -_081016AC: - ldr r0, =sub_81015D4 - str r0, [r2, 0x1C] -_081016B0: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101684 - - thumb_func_start sub_81016B8 -sub_81016B8: @ 81016B8 - push {r4-r7,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x6] - cmp r1, 0 - bne _081016E0 - movs r0, 0x3 - strh r0, [r5, 0x2E] - strh r1, [r5, 0x30] - strh r1, [r5, 0x32] - ldr r0, =WaitAnimForDuration - str r0, [r5, 0x1C] - ldr r1, =sub_8101774 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - b _08101760 - .pool -_081016E0: - ldrh r0, [r5, 0x6] - cmp r0, 0x2 - beq _08101700 - cmp r0, 0x2 - bgt _081016F0 - cmp r0, 0x1 - beq _081016F6 - b _08101714 -_081016F0: - cmp r0, 0x3 - beq _08101708 - b _08101714 -_081016F6: - ldr r6, =0x0000fff8 - adds r7, r6, 0 - b _08101718 - .pool -_08101700: - ldr r7, =0x0000fff8 - b _08101716 - .pool -_08101708: - movs r7, 0x8 - ldr r6, =0x0000fff8 - b _08101718 - .pool -_08101714: - movs r7, 0x8 -_08101716: - movs r6, 0x8 -_08101718: - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - movs r0, 0x6 - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r7 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x36] - ldr r0, =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, =sub_8101820 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_08101760: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81016B8 - - thumb_func_start sub_8101774 -sub_8101774: @ 8101774 - push {r4,lr} - sub sp, 0xC - adds r4, r0, 0 - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08101794 - ldrh r0, [r4, 0x30] - adds r0, 0x3 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _081017A4 - movs r0, 0x10 - b _081017A2 -_08101794: - ldrh r0, [r4, 0x30] - subs r0, 0x3 - strh r0, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - bge _081017A4 - movs r0, 0 -_081017A2: - strh r0, [r4, 0x30] -_081017A4: - movs r0, 0x1 - str r0, [sp] - movs r0, 0 - str r0, [sp, 0x4] - str r0, [sp, 0x8] - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - movs r3, 0x1 - bl sub_80A75AC - ldrh r1, [r4, 0x30] - lsls r1, 24 - lsrs r1, 24 - ldr r2, =0x00007fff - bl BlendPalettes - movs r3, 0x30 - ldrsh r0, [r4, r3] - cmp r0, 0x10 - bne _0810180C - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - ldrb r1, [r4, 0x5] - lsrs r1, 4 - lsls r0, r1, 5 - ldr r2, =gPlttBufferUnfaded + 0x210 - adds r0, r2 - lsls r1, 4 - ldr r3, =0x00000101 - adds r2, r3, 0 - orrs r1, r2 - movs r2, 0x4 - bl LoadPalette - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xC0 - bl PlaySE12WithPanning - b _08101814 - .pool -_0810180C: - cmp r0, 0 - bne _08101814 - ldr r0, =sub_8101820 - str r0, [r4, 0x1C] -_08101814: - add sp, 0xC - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101774 - - thumb_func_start sub_8101820 -sub_8101820: @ 8101820 - push {lr} - adds r2, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _08101838 - movs r0, 0 - strh r0, [r2, 0x30] - strh r0, [r2, 0x2E] - ldr r0, =sub_8101848 - str r0, [r2, 0x1C] -_08101838: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101820 - - thumb_func_start sub_8101848 -sub_8101848: @ 8101848 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _0810187C - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0810187C: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x8 - bne _08101890 - adds r0, r4, 0 - bl DestroyAnimSprite -_08101890: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8101848 - - thumb_func_start sub_8101898 -sub_8101898: @ 8101898 - push {r4,lr} - adds r3, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r3, 0x6] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _081018BC - ldrh r0, [r3, 0x20] - subs r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - subs r0, 0x18 - strh r0, [r3, 0x22] - b _0810190E - .pool -_081018BC: - cmp r0, 0x2 - bne _081018D8 - ldrh r0, [r3, 0x20] - subs r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - adds r0, 0x18 - strh r0, [r3, 0x22] - ldrb r1, [r3, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x20 - b _0810190A -_081018D8: - cmp r0, 0x3 - bne _081018F4 - ldrh r0, [r3, 0x20] - adds r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - subs r0, 0x18 - strh r0, [r3, 0x22] - ldrb r1, [r3, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x10 - b _0810190A -_081018F4: - ldrh r0, [r3, 0x20] - adds r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - adds r0, 0x18 - strh r0, [r3, 0x22] - ldrb r1, [r3, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x30 -_0810190A: - orrs r0, r1 - strb r0, [r3, 0x3] -_0810190E: - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r4, =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldr r1, =sub_81015AC - str r1, [r3, 0x1C] - adds r0, r3, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101898 - - thumb_func_start sub_8101940 -sub_8101940: @ 8101940 - push {lr} - adds r3, r0, 0 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r0, 0 - strh r0, [r3, 0x2E] - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - beq _0810197C - cmp r0, 0x1 - bgt _0810196C - cmp r0, 0 - beq _08101972 - b _0810198C - .pool -_0810196C: - cmp r0, 0x2 - beq _08101984 - b _0810198C -_08101972: - ldr r0, =sub_8101998 - b _0810198E - .pool -_0810197C: - ldr r0, =sub_8101A74 - b _0810198E - .pool -_08101984: - ldr r0, =sub_8101AC4 - b _0810198E - .pool -_0810198C: - ldr r0, =sub_8101B84 -_0810198E: - str r0, [r3, 0x1C] - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101940 - - thumb_func_start sub_8101998 -sub_8101998: @ 8101998 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x6 - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x2 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - beq _081019B6 - movs r1, 0x2 -_081019B6: - strh r1, [r4, 0x30] - movs r0, 0 - strh r0, [r4, 0x32] - ldr r1, =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x34] - ldr r1, =sub_81019E8 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A6630 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101998 - - thumb_func_start sub_81019E8 -sub_81019E8: @ 81019E8 - push {r4-r6,lr} - adds r5, r0, 0 - movs r0, 0x2E - ldrsh r6, [r5, r0] - cmp r6, 0 - bne _08101A24 - ldr r1, =gBattlerSpriteIds - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r5, 0x34] - movs r1, 0 - bl sub_80A7270 - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3A] - ldr r2, =0xfffffd00 - adds r1, r2, 0 - cmp r0, 0 - beq _08101A20 - movs r0, 0xC0 - lsls r0, 2 - adds r1, r0, 0 -_08101A20: - strh r1, [r5, 0x36] - strh r6, [r5, 0x38] -_08101A24: - ldrh r0, [r5, 0x36] - ldrh r1, [r5, 0x38] - adds r0, r1 - strh r0, [r5, 0x38] - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r5, 0x38] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A73A0 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08101A5E - movs r0, 0 - strh r0, [r5, 0x2E] - ldr r0, =sub_8101B84 - str r0, [r5, 0x1C] -_08101A5E: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81019E8 - - thumb_func_start sub_8101A74 -sub_8101A74: @ 8101A74 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x4 - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0x3 - cmp r0, 0 - beq _08101A92 - movs r0, 0x3 - negs r0, r0 - adds r1, r0, 0 -_08101A92: - strh r1, [r4, 0x30] - movs r0, 0 - strh r0, [r4, 0x32] - ldr r1, =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x34] - ldr r1, =sub_8101B84 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A6630 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101A74 - - thumb_func_start sub_8101AC4 -sub_8101AC4: @ 8101AC4 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _08101ADE - movs r0, 0 - strh r0, [r1, 0x2E] - ldr r0, =sub_8101AE8 - str r0, [r1, 0x1C] -_08101ADE: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101AC4 - - thumb_func_start sub_8101AE8 -sub_8101AE8: @ 8101AE8 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08101B38 - ldr r1, =gBattlerSpriteIds - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r5, 0x34] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3A] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08101B2C - movs r0, 0xFC - lsls r0, 8 - strh r0, [r5, 0x36] - movs r0, 0xC0 - lsls r0, 4 - b _08101B36 - .pool -_08101B2C: - movs r0, 0x80 - lsls r0, 3 - strh r0, [r5, 0x36] - movs r0, 0xF4 - lsls r0, 8 -_08101B36: - strh r0, [r5, 0x38] -_08101B38: - ldrh r0, [r5, 0x36] - ldrh r1, [r5, 0x38] - adds r0, r1 - strh r0, [r5, 0x38] - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r5, 0x38] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A73A0 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _08101B78 - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A7344 - ldr r0, =sub_8101B84 - str r0, [r5, 0x1C] -_08101B78: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101AE8 - - thumb_func_start sub_8101B84 -sub_8101B84: @ 8101B84 - push {lr} - bl DestroyAnimSprite - pop {r0} - bx r0 - thumb_func_end sub_8101B84 - - thumb_func_start sub_8101B90 -sub_8101B90: @ 8101B90 - movs r1, 0 - strh r1, [r0, 0x2E] - ldr r1, =sub_8101BA0 - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_8101B90 - - thumb_func_start sub_8101BA0 -sub_8101BA0: @ 8101BA0 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _08101BFA - cmp r5, 0x1 - bgt _08101BB6 - cmp r5, 0 - beq _08101BBC - b _08101C8E -_08101BB6: - cmp r5, 0x2 - beq _08101C4C - b _08101C8E -_08101BBC: - strh r5, [r4, 0x30] - ldr r1, =gBattlerSpriteIds - ldr r2, =gBattleAnimAttacker - ldrb r0, [r2] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x32] - ldrb r0, [r2] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x34] - ldr r2, =0xfffffe00 - adds r1, r2, 0 - cmp r0, 0 - beq _08101BE4 - movs r0, 0x80 - lsls r0, 2 - adds r1, r0, 0 -_08101BE4: - strh r1, [r4, 0x36] - strh r5, [r4, 0x38] - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl sub_80A7270 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] -_08101BFA: - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - adds r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x38] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A73A0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08101C8E - movs r0, 0 - strh r0, [r4, 0x30] - movs r2, 0x36 - ldrsh r0, [r4, r2] - negs r0, r0 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _08101C8E - .pool -_08101C4C: - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - adds r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x38] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A73A0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08101C8E - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A7344 - adds r0, r4, 0 - bl DestroyAnimSprite -_08101C8E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8101BA0 - - thumb_func_start sub_8101C94 -sub_8101C94: @ 8101C94 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldr r1, =gBattlerSpriteIds - ldr r2, =gBattleAnimAttacker - ldrb r0, [r2] - adds r0, r1 - ldrb r0, [r0] - movs r4, 0 - strh r0, [r5, 0x8] - ldrb r0, [r2] - bl GetBattlerSide - lsls r0, 24 - lsrs r2, r0, 24 - strh r2, [r5, 0xA] - strh r4, [r5, 0xC] - ldr r0, =gBattleAnimArgs - movs r3, 0 - ldrsh r1, [r0, r3] - cmp r1, 0 - beq _08101CE8 - cmp r1, 0x1 - beq _08101D04 - adds r0, r6, 0 - bl DestroyAnimVisualTask - b _08101D22 - .pool -_08101CE8: - strh r1, [r5, 0xC] - movs r0, 0x8 - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] - movs r0, 0x3 - strh r0, [r5, 0x12] - cmp r2, 0 - bne _08101CFC - negs r0, r0 - strh r0, [r5, 0x12] -_08101CFC: - ldr r0, =sub_8101D2C - b _08101D20 - .pool -_08101D04: - movs r0, 0x8 - strh r0, [r5, 0xE] - movs r0, 0xC0 - lsls r0, 3 - strh r0, [r5, 0x10] - movs r1, 0xC0 - strh r1, [r5, 0x12] - cmp r2, 0 - bne _08101D1E - negs r0, r0 - strh r0, [r5, 0x10] - negs r0, r1 - strh r0, [r5, 0x12] -_08101D1E: - ldr r0, =sub_8101EEC -_08101D20: - str r0, [r5] -_08101D22: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101C94 - - thumb_func_start sub_8101D2C -sub_8101D2C: @ 8101D2C - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _08101D46 - b _08101EE6 -_08101D46: - lsls r0, 2 - ldr r1, =_08101D58 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08101D58: - .4byte _08101D6C - .4byte _08101D9E - .4byte _08101DF8 - .4byte _08101E70 - .4byte _08101EB4 -_08101D6C: - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r1, 0 - beq _08101D7C - ldrh r2, [r4, 0x12] - ldrh r3, [r4, 0x10] - adds r2, r3 - b _08101EC2 -_08101D7C: - movs r0, 0x8 - strh r0, [r4, 0xE] - strh r1, [r4, 0x10] - movs r1, 0xA - ldrsh r0, [r4, r1] - movs r1, 0xC0 - cmp r0, 0 - bne _08101D92 - movs r2, 0xC0 - negs r2, r2 - adds r1, r2, 0 -_08101D92: - strh r1, [r4, 0x12] - ldrb r0, [r4, 0x8] - movs r1, 0 - bl sub_80A7270 - b _08101EA8 -_08101D9E: - movs r3, 0xE - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08101DC4 - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x10] - adds r0, r1 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x10] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x8] - bl sub_80A73A0 - b _08101ED4 -_08101DC4: - movs r0, 0x8 - strh r0, [r4, 0xE] - ldr r2, =gSprites - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x24] - strh r0, [r4, 0x10] - movs r1, 0xA - ldrsh r0, [r4, r1] - movs r2, 0x2 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _08101DEA - movs r1, 0x2 -_08101DEA: - strh r1, [r4, 0x12] - movs r0, 0x1 - strh r0, [r4, 0x14] - b _08101EA8 - .pool -_08101DF8: - ldrh r2, [r4, 0xE] - movs r3, 0xE - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08101E54 - ldrh r1, [r4, 0x14] - movs r3, 0x14 - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08101E12 - subs r0, r1, 0x1 - strh r0, [r4, 0x14] - b _08101EE6 -_08101E12: - movs r0, 0x1 - ands r0, r2 - cmp r0, 0 - beq _08101E34 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x12] - ldrh r2, [r4, 0x10] - adds r1, r2 - b _08101E48 - .pool -_08101E34: - ldr r2, =gSprites - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - ldrh r2, [r4, 0x12] - subs r1, r2 -_08101E48: - strh r1, [r0, 0x24] - movs r0, 0x1 - strh r0, [r4, 0x14] - b _08101ED4 - .pool -_08101E54: - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - strh r1, [r0, 0x24] - movs r0, 0xC - strh r0, [r4, 0xE] - b _08101EA8 - .pool -_08101E70: - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _08101E80 - subs r0, r1, 0x1 - strh r0, [r4, 0xE] - b _08101EE6 -_08101E80: - movs r0, 0x3 - strh r0, [r4, 0xE] - ldr r2, =gSprites - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x24] - strh r0, [r4, 0x10] - movs r1, 0xA - ldrsh r0, [r4, r1] - movs r2, 0x8 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _08101EA6 - movs r1, 0x8 -_08101EA6: - strh r1, [r4, 0x12] -_08101EA8: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - b _08101EE6 - .pool -_08101EB4: - movs r3, 0xE - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08101EE0 - ldrh r2, [r4, 0x12] - ldrh r0, [r4, 0x10] - adds r2, r0 -_08101EC2: - strh r2, [r4, 0x10] - ldr r3, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - strh r2, [r0, 0x24] -_08101ED4: - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _08101EE6 - .pool -_08101EE0: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08101EE6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8101D2C - - thumb_func_start sub_8101EEC -sub_8101EEC: @ 8101EEC - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0xE - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08101F2C - ldrh r0, [r4, 0x10] - ldrh r1, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x10] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x8] - bl sub_80A73A0 - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _08101F38 - .pool -_08101F2C: - ldrb r0, [r4, 0x8] - bl sub_80A7344 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08101F38: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8101EEC - - thumb_func_start sub_8101F40 -sub_8101F40: @ 8101F40 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _08101F5C - ldr r4, =gBattleAnimAttacker - b _08101F5E - .pool -_08101F5C: - ldr r4, =gBattleAnimTarget -_08101F5E: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x2] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x4] - adds r0, r6 - strh r0, [r5, 0x22] - movs r0, 0 - strh r0, [r5, 0x2E] - strh r0, [r5, 0x30] - ldr r1, =sub_810208C - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101F40 - - thumb_func_start sub_8101FA8 -sub_8101FA8: @ 8101FA8 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, =0x0000ffd0 - adds r0, r1 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r1, =sub_8102044 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101FA8 - - thumb_func_start sub_8101FF0 -sub_8101FF0: @ 8101FF0 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gBattleAnimArgs - ldr r2, =0x0000ffd0 - adds r0, r2 - ldrh r1, [r1] - adds r0, r1 - movs r6, 0 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - strh r6, [r4, 0x2E] - strh r6, [r4, 0x30] - ldr r0, =sub_810208C - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101FF0 - - thumb_func_start sub_8102044 -sub_8102044: @ 8102044 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _0810206E - movs r0, 0xC - strh r0, [r4, 0x2E] - movs r0, 0x8 - strh r0, [r4, 0x30] - movs r0, 0 - strh r0, [r4, 0x32] - ldr r1, =sub_810207C - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A653C - str r0, [r4, 0x1C] -_0810206E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102044 - - thumb_func_start sub_810207C -sub_810207C: @ 810207C - movs r1, 0 - strh r1, [r0, 0x2E] - strh r1, [r0, 0x30] - ldr r1, =sub_810208C - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_810207C - - thumb_func_start sub_810208C -sub_810208C: @ 810208C - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081020D4 - movs r0, 0 - strh r0, [r3, 0x2E] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _081020D4 - adds r0, r3, 0 - bl DestroyAnimSprite -_081020D4: - pop {r0} - bx r0 - thumb_func_end sub_810208C - - thumb_func_start sub_81020D8 -sub_81020D8: @ 81020D8 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _081020F4 - ldr r4, =gBattleAnimAttacker - b _081020F6 - .pool -_081020F4: - ldr r4, =gBattleAnimTarget -_081020F6: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x2] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x4] - adds r0, r6 - strh r0, [r5, 0x22] - movs r0, 0 - strh r0, [r5, 0x2E] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r5, 0x30] - ldr r0, =sub_810213C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81020D8 - - thumb_func_start sub_810213C -sub_810213C: @ 810213C - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x30 - ldrsh r1, [r2, r3] - cmp r0, r1 - ble _0810215C - movs r0, 0 - strh r0, [r2, 0x2E] - ldrh r0, [r2, 0x22] - subs r0, 0x1 - strh r0, [r2, 0x22] -_0810215C: - ldrh r0, [r2, 0x22] - ldrh r1, [r2, 0x2E] - subs r0, r1 - strh r0, [r2, 0x22] - adds r0, r2, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08102178 - adds r0, r2, 0 - bl DestroyAnimSprite -_08102178: - pop {r0} - bx r0 - thumb_func_end sub_810213C - - thumb_func_start sub_810217C -sub_810217C: @ 810217C - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0xC - strh r0, [r4, 0x22] - strh r5, [r4, 0x2E] - movs r0, 0x2 - strh r0, [r4, 0x30] - strh r5, [r4, 0x32] - strh r5, [r4, 0x34] - strh r5, [r4, 0x36] - subs r0, 0x42 - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r4, 0x38] - ldr r0, =sub_81021CC - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810217C - - thumb_func_start sub_81021CC -sub_81021CC: @ 81021CC - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x30 - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _08102238 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - movs r1, 0x4 - ands r0, r1 - cmp r0, 0 - bne _0810221E - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0810221E - ldrh r1, [r4, 0x38] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xC2 - bl PlaySE12WithPanning -_0810221E: - movs r1, 0 - strh r1, [r4, 0x2E] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08102238 - strh r1, [r4, 0x32] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] -_08102238: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08102262 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x10 - ble _08102262 - adds r0, r4, 0 - adds r0, 0x3E - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08102262 - adds r0, r4, 0 - bl DestroyAnimSprite -_08102262: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81021CC - - thumb_func_start sub_8102268 -sub_8102268: @ 8102268 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _081022B2 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r5, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r5] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x2] - adds r0, r5 - strh r0, [r6, 0x22] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _081022AC - ldrh r0, [r6, 0x22] - adds r0, 0xA - strh r0, [r6, 0x22] -_081022AC: - ldrh r0, [r6, 0x2E] - adds r0, 0x1 - strh r0, [r6, 0x2E] -_081022B2: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _081022C2 - adds r0, r6, 0 - bl DestroyAnimSprite -_081022C2: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102268 - - thumb_func_start sub_81022D4 -sub_81022D4: @ 81022D4 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _08102300 - ldr r1, =gBattleAnimArgs - ldr r0, =0x0000ffff - strh r0, [r1, 0xE] - b _0810233E - .pool -_08102300: - cmp r0, 0x2 - bne _0810230C - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _08102344 -_0810230C: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _08102344 - movs r0, 0 - strh r0, [r4, 0x8] - ldrh r2, [r4, 0xA] - adds r2, 0x1 - strh r2, [r4, 0xA] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _08102344 -_0810233E: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] -_08102344: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81022D4 - - thumb_func_start sub_810234C -sub_810234C: @ 810234C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A6980 - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r0, =sub_810237C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810234C - - thumb_func_start sub_810237C -sub_810237C: @ 810237C - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x2E] - movs r2, 0x2E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _08102390 - subs r0, r1, 0x1 - strh r0, [r5, 0x2E] - b _081023CC -_08102390: - adds r2, r5, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x41 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - movs r0, 0x1E - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_081023CC: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810237C - - thumb_func_start sub_81023E0 -sub_81023E0: @ 81023E0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _08102428 - movs r0, 0 - strh r0, [r4, 0x8] - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _08102428 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08102428: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81023E0 - - thumb_func_start sub_8102434 -sub_8102434: @ 8102434 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - movs r4, 0 - ldr r0, =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bcs _08102490 - ldr r6, =gBattleAnimArgs - ldr r5, =gHealthboxSpriteIds -_08102448: - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bne _08102464 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08102464 - adds r0, r4, r5 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible -_08102464: - movs r1, 0x2 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bne _08102482 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08102482 - adds r0, r4, r5 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible -_08102482: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bcc _08102448 -_08102490: - adds r0, r7, 0 - bl DestroyAnimVisualTask - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102434 - - thumb_func_start sub_81024A8 -sub_81024A8: @ 81024A8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - b _081024C2 -_081024B2: - ldr r0, =gHealthboxSpriteIds - adds r0, r4, r0 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 -_081024C2: - ldr r0, =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bcc _081024B2 - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81024A8 - - thumb_func_start sub_81024E0 -sub_81024E0: @ 81024E0 - push {r4,lr} - adds r4, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _081024F6 - movs r0, 0x30 - strh r0, [r4, 0x20] - movs r0, 0x28 - b _081024FE -_081024F6: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] -_081024FE: - strh r0, [r4, 0x22] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - ldrb r0, [r4, 0x3] - movs r1, 0xC0 - orrs r0, r1 - strb r0, [r4, 0x3] - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, =sub_8102528 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81024E0 - - thumb_func_start sub_8102528 -sub_8102528: @ 8102528 - push {lr} - adds r1, r0, 0 - movs r2, 0x2E - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _0810253A - adds r0, r1, 0 - bl DestroyAnimSprite -_0810253A: - pop {r0} - bx r0 - thumb_func_end sub_8102528 - - thumb_func_start sub_8102540 -sub_8102540: @ 8102540 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r2, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r2] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - strh r0, [r4, 0x22] - strh r1, [r4, 0x2E] - strh r1, [r4, 0x30] - strh r1, [r4, 0x32] - strh r1, [r4, 0x34] - movs r0, 0x1 - strh r0, [r4, 0x36] - ldr r0, =sub_8102584 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102540 - - thumb_func_start sub_8102584 -sub_8102584: @ 8102584 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081025AE - movs r0, 0 - strh r0, [r1, 0x30] - ldrh r2, [r1, 0x32] - movs r3, 0x32 - ldrsh r0, [r1, r3] - cmp r0, 0x77 - bgt _081025AE - ldrh r0, [r1, 0x22] - adds r0, 0x1 - strh r0, [r1, 0x22] - adds r0, r2, 0x1 - strh r0, [r1, 0x32] -_081025AE: - movs r2, 0x2E - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _081025BC - adds r0, r1, 0 - bl DestroyAnimSprite -_081025BC: - pop {r0} - bx r0 - thumb_func_end sub_8102584 - - thumb_func_start sub_81025C0 -sub_81025C0: @ 81025C0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0xC - lsls r0, 24 - lsrs r7, r0, 24 - movs r4, 0 - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80A75AC - mov r8, r0 - ldr r0, =0x0000ffff - mov r1, r8 - ands r1, r0 - mov r8, r1 - ldr r0, =gTasks - mov r9, r0 - lsls r5, r7, 2 - adds r5, r7 - lsls r5, 3 - adds r6, r5, r0 - strh r4, [r6, 0x8] - strh r4, [r6, 0xA] - strh r4, [r6, 0xC] - strh r1, [r6, 0xE] - strh r4, [r6, 0x10] - strh r4, [r6, 0x12] - strh r4, [r6, 0x14] - movs r0, 0xD - strh r0, [r6, 0x16] - movs r0, 0xE - strh r0, [r6, 0x18] - movs r0, 0xF - strh r0, [r6, 0x1A] - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - movs r3, 0x1 - bl sub_80A76C4 - mov r10, r0 - mov r1, r8 - orrs r1, r0 - mov r8, r1 - movs r0, 0x8 - add r9, r0 - add r5, r9 - adds r0, r5, 0 - adds r0, 0x1C - adds r5, 0x1E - adds r1, r5, 0 - mov r2, r8 - bl sub_80A8048 - ldr r0, =0x000027d2 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - movs r4, 0x80 - lsls r4, 9 - adds r1, r4, 0 - lsls r1, r0 - mov r0, r10 - orrs r0, r1 - mov r10, r0 - ldr r0, =0x000027d3 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0 - mov r1, r10 - orrs r4, r1 - ldr r0, =0x00007fbb - str r0, [sp] - adds r0, r4, 0 - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r1, =sub_81026A8 - str r1, [r6] - adds r0, r7, 0 - bl _call_via_r1 - add sp, 0xC - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81025C0 - - thumb_func_start sub_81026A8 -sub_81026A8: @ 81026A8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _08102794 - cmp r1, 0x1 - bgt _081026D4 - cmp r1, 0 - beq _081026E2 - b _08102832 - .pool -_081026D4: - cmp r1, 0x2 - bne _081026DA - b _081027EC -_081026DA: - cmp r1, 0x3 - bne _081026E0 - b _08102820 -_081026E0: - b _08102832 -_081026E2: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - cmp r0, 0 - bgt _081026F0 - b _08102832 -_081026F0: - strh r1, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bgt _0810273C - ldrh r0, [r4, 0x16] - ldrh r1, [r4, 0x10] - adds r0, r1 - strh r0, [r4, 0x10] - ldrh r2, [r4, 0x18] - ldrh r3, [r4, 0x12] - adds r2, r3 - strh r2, [r4, 0x12] - ldrh r1, [r4, 0x1A] - ldrh r5, [r4, 0x14] - adds r1, r5 - strh r1, [r4, 0x14] - lsls r0, 16 - asrs r0, 19 - lsls r0, 16 - lsrs r0, 16 - lsls r2, 16 - asrs r2, 19 - lsls r2, 16 - lsls r1, 16 - asrs r1, 19 - lsls r1, 16 - lsrs r2, 11 - orrs r0, r2 - lsrs r1, 6 - orrs r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r12, r0 - b _08102746 -_0810273C: - ldr r7, =0x00007fbb - mov r12, r7 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_08102746: - movs r2, 0x1 - movs r3, 0 - movs r1, 0 -_0810274C: - movs r5, 0xE - ldrsh r0, [r4, r5] - ands r0, r2 - lsls r5, r2, 17 - adds r6, r3, 0 - adds r6, 0x10 - adds r1, 0x1 - mov r8, r1 - cmp r0, 0 - beq _08102778 - movs r1, 0x1 - ldr r2, =gPlttBufferFaded -_08102764: - adds r0, r3, r1 - lsls r0, 1 - adds r0, r2 - mov r7, r12 - strh r7, [r0] - adds r0, r1, 0x1 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r1, 0xF - bls _08102764 -_08102778: - lsrs r2, r5, 16 - lsls r0, r6, 16 - lsrs r3, r0, 16 - mov r1, r8 - lsls r0, r1, 16 - lsrs r1, r0, 16 - cmp r1, 0xF - bls _0810274C - b _08102832 - .pool -_08102794: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08102832 - movs r2, 0 - ldr r3, =gSprites - movs r5, 0x14 - adds r5, r3 - mov r12, r5 - ldr r7, =gUnknown_08592EBC - mov r8, r7 - ldr r6, =gBattleAnimSpriteTemplate_8592EEC - movs r5, 0x1 -_081027B2: - lsls r0, r2, 4 - adds r0, r2 - lsls r1, r0, 2 - mov r7, r12 - adds r0, r1, r7 - ldr r0, [r0] - cmp r0, r8 - beq _081027C6 - cmp r0, r6 - bne _081027CA -_081027C6: - adds r0, r1, r3 - strh r5, [r0, 0x2E] -_081027CA: - adds r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x3F - bls _081027B2 - movs r0, 0 - strh r0, [r4, 0xA] - b _08102814 - .pool -_081027EC: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - ble _08102832 - movs r1, 0x24 - ldrsh r0, [r4, r1] - movs r2, 0x26 - ldrsh r1, [r4, r2] - bl sub_80A8050 - ldr r1, =0x00007fbb - str r1, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginNormalPaletteFade -_08102814: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08102832 - .pool -_08102820: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08102832 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08102832: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81026A8 - - thumb_func_start sub_8102844 -sub_8102844: @ 8102844 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bgt _08102856 - movs r0, 0x2 - strh r0, [r6, 0x4] -_08102856: - movs r1, 0x4 - ldrsh r0, [r6, r1] - cmp r0, 0x7F - ble _08102862 - movs r0, 0x7F - strh r0, [r6, 0x4] -_08102862: - movs r0, 0 - strh r0, [r5, 0x2E] - ldrh r0, [r6, 0x4] - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x2] - adds r0, r6 - strh r0, [r5, 0x22] - ldrh r1, [r5, 0x20] - strh r1, [r5, 0x3A] - strh r0, [r5, 0x3C] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _081028D4 - ldrb r1, [r5, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x10 - orrs r0, r1 - strb r0, [r5, 0x3] - ldrh r0, [r5, 0x20] - adds r0, 0x28 - strh r0, [r5, 0x20] - ldrh r4, [r5, 0x22] - adds r4, 0x14 - strh r4, [r5, 0x22] - lsls r0, 7 - strh r0, [r5, 0x32] - movs r0, 0x30 - ldrsh r1, [r5, r0] - ldr r0, =0xffffec00 - b _081028FA - .pool -_081028D4: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810291C - ldrh r0, [r5, 0x20] - subs r0, 0x28 - strh r0, [r5, 0x20] - ldrh r4, [r5, 0x22] - adds r4, 0x14 - strh r4, [r5, 0x22] - lsls r0, 7 - strh r0, [r5, 0x32] - movs r0, 0x30 - ldrsh r1, [r5, r0] - movs r0, 0xA0 - lsls r0, 5 -_081028FA: - bl __divsi3 - strh r0, [r5, 0x34] - lsls r4, 7 - strh r4, [r5, 0x36] - movs r0, 0x30 - ldrsh r1, [r5, r0] - ldr r0, =0xfffff600 - bl __divsi3 - strh r0, [r5, 0x38] - b _08102958 - .pool -_0810291C: - ldrh r0, [r5, 0x20] - adds r0, 0x28 - strh r0, [r5, 0x20] - ldrh r4, [r5, 0x22] - subs r4, 0x14 - strh r4, [r5, 0x22] - lsls r0, 7 - strh r0, [r5, 0x32] - movs r0, 0x30 - ldrsh r1, [r5, r0] - ldr r0, =0xffffec00 - bl __divsi3 - strh r0, [r5, 0x34] - lsls r4, 7 - strh r4, [r5, 0x36] - movs r0, 0x30 - ldrsh r1, [r5, r0] - movs r0, 0xA0 - lsls r0, 4 - bl __divsi3 - strh r0, [r5, 0x38] - ldrb r1, [r5, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x30 - orrs r0, r1 - strb r0, [r5, 0x3] -_08102958: - ldr r0, =sub_810296C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102844 - - thumb_func_start sub_810296C -sub_810296C: @ 810296C - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x34] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - ldrh r1, [r2, 0x38] - ldrh r3, [r2, 0x36] - adds r1, r3 - strh r1, [r2, 0x36] - lsls r0, 16 - asrs r0, 23 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 23 - strh r1, [r2, 0x22] - ldrh r0, [r2, 0x30] - subs r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _081029A2 - ldrh r0, [r2, 0x3A] - strh r0, [r2, 0x20] - ldrh r0, [r2, 0x3C] - strh r0, [r2, 0x22] -_081029A2: - movs r1, 0x30 - ldrsh r0, [r2, r1] - cmp r0, 0 - bne _081029B0 - adds r0, r2, 0 - bl DestroyAnimSprite -_081029B0: - pop {r0} - bx r0 - thumb_func_end sub_810296C - - thumb_func_start sub_81029B4 -sub_81029B4: @ 81029B4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - lsls r0, 2 - add r0, r8 - lsls r0, 3 - ldr r1, =gTasks - adds r6, r0, r1 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x8] - ldr r0, =0x00002771 - bl AllocSpritePalette - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0xA] - movs r1, 0xA - ldrsh r0, [r6, r1] - lsls r0, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r3, r0, 16 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r6, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - lsls r4, r0, 4 - movs r5, 0x1 - ldr r2, =gPlttBufferUnfaded -_08102A0C: - adds r1, r3, r5 - lsls r1, 1 - adds r1, r2 - adds r0, r4, r5 - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xF - bls _08102A0C - adds r0, r3, 0 - movs r1, 0x10 - movs r2, 0xB - movs r3, 0 - bl BlendPalette - movs r0, 0 - strh r0, [r6, 0xE] - movs r5, 0 - ldr r7, =gSprites - movs r1, 0x1C - adds r1, r7 - mov r9, r1 - b _08102A88 - .pool -_08102A54: - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r4, r2, r7 - ldrb r1, [r6, 0xA] - lsls r1, 4 - ldrb r3, [r4, 0x5] - movs r0, 0xF - ands r0, r3 - orrs r0, r1 - strb r0, [r4, 0x5] - movs r0, 0 - strh r0, [r4, 0x2E] - lsls r0, r5, 7 - strh r0, [r4, 0x30] - mov r0, r8 - strh r0, [r4, 0x32] - add r2, r9 - ldr r0, =sub_8102B3C - str r0, [r2] - ldrh r0, [r6, 0xE] - adds r0, 0x1 - strh r0, [r6, 0xE] - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 -_08102A88: - cmp r5, 0x1 - bhi _08102A9A - movs r0, 0 - bl duplicate_obj_of_side_rel2move_in_transparent_mode - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _08102A54 -_08102A9A: - ldr r0, =sub_8102AE0 - str r0, [r6] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08102AC8 - movs r1, 0x80 - lsls r1, 2 - movs r0, 0 - bl ClearGpuRegBits - b _08102AD2 - .pool -_08102AC8: - movs r1, 0x80 - lsls r1, 3 - movs r0, 0 - bl ClearGpuRegBits -_08102AD2: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_81029B4 - - thumb_func_start sub_8102AE0 -sub_8102AE0: @ 8102AE0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r0, r1 - movs r1, 0xE - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08102B32 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08102B1C - movs r1, 0x80 - lsls r1, 2 - movs r0, 0 - bl SetGpuRegBits - b _08102B26 - .pool -_08102B1C: - movs r1, 0x80 - lsls r1, 3 - movs r0, 0 - bl SetGpuRegBits -_08102B26: - ldr r0, =0x00002771 - bl FreeSpritePaletteByTag - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08102B32: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102AE0 - - thumb_func_start sub_8102B3C -sub_8102B3C: @ 8102B3C - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08102B58 - movs r0, 0 - strh r0, [r5, 0x34] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] -_08102B58: - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x40 - ble _08102B80 - ldr r2, =gTasks - movs r0, 0x32 - ldrsh r1, [r5, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0xE] - subs r1, 0x1 - strh r1, [r0, 0xE] - adds r0, r5, 0 - bl obj_delete_but_dont_free_vram - b _08102BC2 - .pool -_08102B80: - ldr r4, =gSineTable - movs r1, 0x2E - ldrsh r0, [r5, r1] - lsls r0, 1 - adds r0, r4 - movs r2, 0 - ldrsh r0, [r0, r2] - movs r1, 0x6 - bl __divsi3 - strh r0, [r5, 0x36] - movs r1, 0x2E - ldrsh r0, [r5, r1] - lsls r0, 1 - adds r0, r4 - movs r2, 0 - ldrsh r0, [r0, r2] - movs r1, 0xD - bl __divsi3 - strh r0, [r5, 0x38] - ldrh r1, [r5, 0x30] - adds r1, r0 - movs r0, 0xFF - ands r1, r0 - strh r1, [r5, 0x30] - movs r1, 0x30 - ldrsh r0, [r5, r1] - movs r2, 0x36 - ldrsh r1, [r5, r2] - bl Sin - strh r0, [r5, 0x24] -_08102BC2: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102B3C - - thumb_func_start sub_8102BCC -sub_8102BCC: @ 8102BCC - push {r4,lr} - adds r4, r0, 0 - ldr r1, =DestroyAnimSprite - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102BCC - - thumb_func_start sub_8102BE8 -sub_8102BE8: @ 8102BE8 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r4, =gUnknown_08593020 - ldrh r0, [r4] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0xFF - beq _08102C2C - lsls r0, r3, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r3, r0, 16 - movs r2, 0x1 - ldr r5, =gPlttBufferFaded -_08102C14: - adds r1, r3, r2 - lsls r1, 1 - adds r1, r5 - lsls r0, r2, 1 - adds r0, r4 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r2, 0x5 - bls _08102C14 -_08102C2C: - movs r4, 0x1 - ldr r0, =gUnknown_08593020 - mov r8, r0 -_08102C32: - lsls r0, r4, 1 - adds r0, r4 - lsls r5, r0, 2 - mov r1, r8 - adds r0, r5, r1 - ldrh r0, [r0] - bl AllocSpritePalette - lsls r0, 24 - lsrs r3, r0, 24 - adds r4, 0x1 - mov r12, r4 - cmp r3, 0xFF - beq _08102C7A - lsls r0, r3, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r3, r0, 16 - movs r2, 0x1 - ldr r7, =gPlttBufferFaded - ldr r6, =gUnknown_08593020 - adds r4, r5, 0 -_08102C60: - adds r1, r3, r2 - lsls r1, 1 - adds r1, r7 - lsls r0, r2, 1 - adds r0, r4 - adds r0, r6 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r2, 0x5 - bls _08102C60 -_08102C7A: - mov r1, r12 - lsls r0, r1, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _08102C32 - mov r0, r9 - bl DestroyAnimVisualTask - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102BE8 - - thumb_func_start sub_8102CA0 -sub_8102CA0: @ 8102CA0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0x1 - ldr r6, =gUnknown_08593020 -_08102CAA: - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r0, r6 - ldrh r0, [r0] - bl FreeSpritePaletteByTag - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _08102CAA - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102CA0 - - thumb_func_start sub_8102CD4 -sub_8102CD4: @ 8102CD4 - push {r4-r6,lr} - sub sp, 0x4 - adds r5, r0, 0 - bl sub_80A6838 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r2, =gUnknown_08593020 - movs r0, 0x2 - ldrsh r1, [r4, r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _08102D10 - lsls r2, r0, 4 - ldrb r1, [r5, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] -_08102D10: - ldrh r0, [r4, 0x2] - movs r1, 0 - strh r0, [r5, 0x30] - strh r1, [r5, 0x32] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x34] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08102D34 - movs r6, 0x30 - movs r3, 0x28 - b _08102D4E - .pool -_08102D34: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r3, r0, 24 -_08102D4E: - ldrh r0, [r5, 0x20] - lsls r1, r0, 4 - strh r1, [r5, 0x36] - ldrh r1, [r5, 0x22] - lsls r2, r1, 4 - strh r2, [r5, 0x38] - subs r0, r6, r0 - lsls r0, 16 - asrs r0, 16 - subs r1, r3, r1 - lsls r1, 16 - asrs r1, 16 - adds r2, r5, 0 - adds r2, 0x3A - adds r3, r5, 0 - adds r3, 0x3C - movs r4, 0x28 - str r4, [sp] - bl sub_8102D8C - ldr r0, =sub_8102DE4 - str r0, [r5, 0x1C] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102CD4 - - thumb_func_start sub_8102D8C -sub_8102D8C: @ 8102D8C - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r2, 0 - mov r8, r3 - ldr r2, [sp, 0x18] - lsls r1, 16 - lsrs r6, r1, 16 - lsls r2, 24 - lsrs r1, r2, 24 - lsls r0, 16 - asrs r2, r0, 16 - cmp r2, 0 - bge _08102DAE - lsls r0, r1, 24 - negs r0, r0 - lsrs r1, r0, 24 -_08102DAE: - lsls r5, r2, 8 - lsls r1, 24 - asrs r1, 24 - adds r0, r5, 0 - bl __divsi3 - adds r4, r0, 0 - cmp r4, 0 - bne _08102DC2 - movs r4, 0x1 -_08102DC2: - adds r0, r5, 0 - adds r1, r4, 0 - bl __divsi3 - strh r0, [r7] - lsls r0, r6, 16 - asrs r0, 8 - adds r1, r4, 0 - bl __divsi3 - mov r1, r8 - strh r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_8102D8C - - thumb_func_start sub_8102DE4 -sub_8102DE4: @ 8102DE4 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x2E] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r1, r0, r1 - adds r0, r1, 0 - cmp r1, 0 - bge _08102E00 - adds r0, 0xFF -_08102E00: - asrs r0, 8 - lsls r0, 8 - subs r0, r1, r0 - ldrh r1, [r4, 0x3A] - ldrh r2, [r4, 0x36] - adds r1, r2 - strh r1, [r4, 0x36] - ldrh r2, [r4, 0x3C] - ldrh r3, [r4, 0x38] - adds r2, r3 - strh r2, [r4, 0x38] - lsls r1, 16 - asrs r1, 20 - strh r1, [r4, 0x20] - lsls r2, 16 - asrs r2, 20 - strh r2, [r4, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r1, 0xF - bl Sin - strh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - ldrh r0, [r4, 0x20] - adds r0, 0x10 - lsls r0, 16 - movs r1, 0x88 - lsls r1, 17 - cmp r0, r1 - bhi _08102E4E - lsls r0, r2, 16 - asrs r1, r0, 16 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - blt _08102E4E - cmp r1, 0x80 - ble _08102E56 -_08102E4E: - adds r0, r4, 0 - bl move_anim_8074EE0 - b _08102EA6 -_08102E56: - movs r0, 0x34 - ldrsh r1, [r4, r0] - cmp r1, 0 - beq _08102EA6 - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, r1 - ble _08102EA6 - strh r5, [r4, 0x32] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08102E7E - strh r5, [r4, 0x30] -_08102E7E: - ldr r2, =gUnknown_08593020 - movs r3, 0x30 - ldrsh r1, [r4, r3] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _08102EA6 - lsls r2, r0, 4 - ldrb r1, [r4, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] -_08102EA6: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102DE4 - - thumb_func_start sub_8102EB0 -sub_8102EB0: @ 8102EB0 - push {r4-r7,lr} - adds r6, r0, 0 - ldr r7, =gBattleAnimAttacker - ldrb r0, [r7] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08102ECE - ldr r1, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_08102ECE: - ldrb r0, [r7] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - movs r5, 0 - strh r0, [r6, 0x20] - ldrb r0, [r7] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r4, 0x4] - adds r0, r2 - strh r0, [r6, 0x22] - ldrb r1, [r4] - adds r0, r6, 0 - bl StartSpriteAnim - strh r5, [r6, 0x32] - strh r5, [r6, 0x34] - ldrh r0, [r6, 0x20] - lsls r0, 4 - strh r0, [r6, 0x36] - ldrh r0, [r6, 0x22] - lsls r0, 4 - strh r0, [r6, 0x38] - movs r1, 0x2 - ldrsh r0, [r4, r1] - lsls r0, 4 - movs r1, 0x5 - bl __divsi3 - strh r0, [r6, 0x3A] - movs r2, 0x4 - ldrsh r0, [r4, r2] - lsls r0, 7 - movs r1, 0x5 - bl __divsi3 - strh r0, [r6, 0x3C] - ldr r0, =sub_8102F40 - str r0, [r6, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102EB0 - - thumb_func_start sub_8102F40 -sub_8102F40: @ 8102F40 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x36] - adds r0, r1 - strh r0, [r4, 0x36] - ldrh r1, [r4, 0x3C] - ldrh r2, [r4, 0x38] - adds r1, r2 - strh r1, [r4, 0x38] - lsls r0, 16 - asrs r0, 20 - strh r0, [r4, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r4, 0x22] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x5 - ble _08102F9E - movs r2, 0x34 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08102F9E - ldrh r0, [r4, 0x32] - adds r0, 0x10 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r1, 0x12 - bl Cos - strh r0, [r4, 0x24] - movs r2, 0x32 - ldrsh r0, [r4, r2] - movs r1, 0x12 - bl Sin - strh r0, [r4, 0x26] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08102F9E - movs r0, 0x1 - strh r0, [r4, 0x34] -_08102F9E: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x30 - bne _08102FB2 - adds r0, r4, 0 - bl move_anim_8074EE0 -_08102FB2: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8102F40 - - thumb_func_start sub_8102FB8 -sub_8102FB8: @ 8102FB8 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _08102FDC - ldrb r0, [r5, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r5, 0x3] - movs r6, 0x10 - b _08102FDE - .pool -_08102FDC: - ldr r6, =0x0000fff0 -_08102FDE: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x8 - strh r0, [r5, 0x22] - movs r0, 0x8 - strh r0, [r5, 0x2E] - ldr r0, =WaitAnimForDuration - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102FB8 - - thumb_func_start sub_8103028 -sub_8103028: @ 8103028 - push {r4,r5,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldrh r0, [r4, 0x22] - adds r0, 0x8 - strh r0, [r4, 0x22] - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x2] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r2, =gUnknown_08593020 - movs r0, 0x4 - ldrsh r1, [r5, r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _08103068 - lsls r2, r0, 4 - ldrb r1, [r4, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] -_08103068: - movs r1, 0 - ldrsh r0, [r5, r1] - movs r2, 0x20 - cmp r0, 0 - bne _08103074 - ldr r2, =0x0000ffe0 -_08103074: - movs r0, 0x28 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x20] - strh r1, [r4, 0x30] - lsls r0, r2, 16 - asrs r0, 16 - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - subs r0, 0x28 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x38] - ldr r0, =sub_81030B0 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103028 - - thumb_func_start sub_81030B0 -sub_81030B0: @ 81030B0 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _08103100 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Sin - lsls r0, 16 - lsrs r1, r0, 16 - ldrh r2, [r4, 0x24] - movs r3, 0x24 - ldrsh r0, [r4, r3] - cmp r0, 0 - bge _081030DC - lsls r0, r1, 16 - negs r0, r0 - lsrs r1, r0, 16 -_081030DC: - lsls r0, r1, 16 - asrs r0, 16 - adds r0, r2 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - ldrh r3, [r4, 0x26] - adds r0, r3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x8 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _08103106 -_08103100: - adds r0, r4, 0 - bl DestroyAnimSprite -_08103106: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81030B0 - - thumb_func_start sub_810310C -sub_810310C: @ 810310C - push {r4-r6,lr} - adds r6, r1, 0 - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810312C - adds r0, r5, 0 - movs r1, 0x5 - bl sub_80A861C - adds r0, 0x8 - b _08103136 -_0810312C: - adds r0, r5, 0 - movs r1, 0x4 - bl sub_80A861C - subs r0, 0x8 -_08103136: - strh r0, [r6, 0x20] - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - adds r0, r5, 0 - movs r1, 0 - bl sub_80A861C - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _08103158 - adds r0, 0x3 -_08103158: - asrs r0, 2 - subs r0, r4, r0 - strh r0, [r6, 0x22] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_810310C - - thumb_func_start sub_8103164 -sub_8103164: @ 8103164 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08103180 - ldr r0, =gBattleAnimAttacker - b _08103182 - .pool -_08103180: - ldr r0, =gBattleAnimTarget -_08103182: - ldrb r4, [r0] - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_810310C - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - negs r1, r0 - orrs r1, r0 - lsrs r1, 31 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x2] - strh r0, [r5, 0x2E] - adds r0, r1, 0x2 - strh r0, [r5, 0x30] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r1, =sub_81031D0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103164 - - thumb_func_start sub_81031D0 -sub_81031D0: @ 81031D0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _081031F8 - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldrh r1, [r4, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] -_081031F8: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81031D0 - - thumb_func_start sub_8103208 -sub_8103208: @ 8103208 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08103224 - ldr r0, =gBattleAnimAttacker - b _08103226 - .pool -_08103224: - ldr r0, =gBattleAnimTarget -_08103226: - ldrb r0, [r0] - adds r1, r4, 0 - bl sub_810310C - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r1, =sub_8103250 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103208 - - thumb_func_start sub_8103250 -sub_8103250: @ 8103250 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _08103276 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] -_08103276: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103250 - - thumb_func_start sub_8103284 -sub_8103284: @ 8103284 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081032A0 - ldr r0, =gBattleAnimAttacker - b _081032A2 - .pool -_081032A0: - ldr r0, =gBattleAnimTarget -_081032A2: - ldrb r5, [r0] - adds r0, r5, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_80A861C - strh r0, [r4, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bgt _081032CA - movs r0, 0xA - strh r0, [r4, 0x22] -_081032CA: - movs r0, 0x1 - strh r0, [r4, 0x2E] - strh r6, [r4, 0x30] - adds r1, r4, 0 - adds r1, 0x43 - ldrb r0, [r1] - strh r0, [r4, 0x32] - ldrb r0, [r1] - adds r0, 0x4 - strh r0, [r4, 0x34] - strh r6, [r4, 0x36] - ldr r1, =sub_8103300 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103284 - - thumb_func_start sub_8103300 -sub_8103300: @ 8103300 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x36] - adds r0, 0x1 - strh r0, [r1, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _08103316 - ldr r0, =sub_8103320 - str r0, [r1, 0x1C] -_08103316: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103300 - - thumb_func_start sub_8103320 -sub_8103320: @ 8103320 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - adds r1, r0, 0x4 - strh r1, [r2, 0x30] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0xFE - ble _08103352 - ldrh r0, [r2, 0x2E] - subs r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _0810334C - strh r0, [r2, 0x24] - ldr r0, =sub_8103250 - str r0, [r2, 0x1C] - b _08103388 - .pool -_0810334C: - movs r0, 0xFF - ands r1, r0 - strh r1, [r2, 0x30] -_08103352: - movs r1, 0x30 - ldrsh r0, [r2, r1] - cmp r0, 0x4F - ble _08103362 - ldrh r0, [r2, 0x34] - adds r1, r2, 0 - adds r1, 0x43 - strb r0, [r1] -_08103362: - movs r3, 0x30 - ldrsh r0, [r2, r3] - cmp r0, 0x9F - ble _08103372 - ldrh r0, [r2, 0x32] - adds r1, r2, 0 - adds r1, 0x43 - strb r0, [r1] -_08103372: - ldr r1, =gSineTable - movs r3, 0x30 - ldrsh r0, [r2, r3] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - asrs r1, r0, 1 - adds r0, r1 - strh r0, [r2, 0x24] -_08103388: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103320 - - thumb_func_start sub_8103390 -sub_8103390: @ 8103390 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081033AC - ldr r0, =gBattleAnimAttacker - b _081033AE - .pool -_081033AC: - ldr r0, =gBattleAnimTarget -_081033AE: - ldrb r4, [r0] - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_810310C - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _081033D4 - adds r0, r5, 0 - movs r1, 0 - bl StartSpriteAnim - movs r0, 0x2 - b _081033DE - .pool -_081033D4: - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim - movs r0, 0x3 -_081033DE: - strh r0, [r5, 0x2E] - ldr r0, =sub_81033F0 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103390 - - thumb_func_start sub_81033F0 -sub_81033F0: @ 81033F0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - ble _0810341E - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x2E] - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim - ldr r1, =sub_810342C - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] -_0810341E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81033F0 - - thumb_func_start sub_810342C -sub_810342C: @ 810342C - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _08103444 - adds r0, r1, 0 - bl DestroyAnimSprite -_08103444: - pop {r0} - bx r0 - thumb_func_end sub_810342C - - .align 2, 0 |