diff options
| author | GriffinR <griffin.richards@comcast.net> | 2019-12-06 21:25:46 -0500 |
|---|---|---|
| committer | huderlem <huderlem@gmail.com> | 2019-12-10 19:28:16 -0600 |
| commit | fcd8d37d62f04f4d412ebb3dad8798d48b528a24 (patch) | |
| tree | 0f42bf6cacc9728dd068db5c56cd1ca1e57ba122 /data/maps/BattleFrontier_BattlePalaceBattleRoom | |
| parent | 49b56d01364cbe3cb3ce1e7df39c41a1fd1d3147 (diff) | |
Document Battle Palace scripts
Diffstat (limited to 'data/maps/BattleFrontier_BattlePalaceBattleRoom')
| -rw-r--r-- | data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc | 411 |
1 files changed, 202 insertions, 209 deletions
diff --git a/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc index 00017c089..27445d482 100644 --- a/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc @@ -1,167 +1,169 @@ BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815 - map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825 - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861 - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34 + map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnWarp .byte 0 -BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825: @ 824F825 + @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden + @ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_0 + @ The opponent is represented by objct event 2, which has the gfx id VAR_OBJ_GFX_ID_1 + +BattleFrontier_BattlePalaceBattleRoom_OnTransition: @ 824F825 frontier_settrainers - call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833 + call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx end -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833:: @ 824F833 +BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx:: @ 824F833 checkplayergender compare VAR_RESULT, MALE - goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B + goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale compare VAR_RESULT, FEMALE - goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856 + goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale return -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B:: @ 824F84B +@ The opponent's gfx are set to the players by default +BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale:: @ 824F84B setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL return -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856:: @ 824F856 +BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale:: @ 824F856 setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL return -BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861: @ 824F861 - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B +BattleFrontier_BattlePalaceBattleRoom_OnFrame: @ 824F861 + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom .2byte 0 -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B:: @ 824F86B +BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom:: @ 824F86B showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 0 - goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5 - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B + goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge + applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge waitmovement 0 - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC + applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown setvar VAR_TEMP_2, 1 frontier_set FRONTIER_DATA_6, 1 - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5:: @ 824F8B5 - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92 +BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge:: @ 824F8B5 + applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom waitmovement 0 - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF:: @ 824F8BF +BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter:: @ 824F8BF tower_setopponent addobject 2 - applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1 + applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter waitmovement 0 palace_getopponentintro msgbox gStringVar4, MSGBOX_DEFAULT waitmessage - call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7 + call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle switch VAR_RESULT - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911 - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA:: @ 824F8FA + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent +BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost:: @ 824F8FA frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911:: @ 824F911 +BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent:: @ 824F911 call BattleFrontier_EventScript_IncrementWinStreak frontier_get FRONTIER_DATA_BATTLE_NUM addvar VAR_RESULT, 1 frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT switch VAR_RESULT - case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 - applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7 + case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon + applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit waitmovement 0 removeobject 2 - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99 - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC + applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp + applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown waitmovement 0 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_24FF00, MSGBOX_DEFAULT + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT special LoadPlayerParty special SavePlayerParty frontier_setpartyorder FRONTIER_PARTY_SIZE playfanfare MUS_ME_ASA waitfanfare special HealPlayerParty - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A:: @ 824F98A +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent:: @ 824F98A frontier_getbrainstatus copyvar VAR_TEMP_F, VAR_RESULT compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY - goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61 + goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 1 - call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66 + call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent compare VAR_RESULT, 2 - call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D + call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent compare VAR_RESULT, 3 - call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74 + call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent compare VAR_RESULT, 4 - call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B + call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent compare VAR_RESULT, 5 - call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82 + call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent compare VAR_RESULT, 6 - call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89 + call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0 compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42 + goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1 switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14 - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78 - case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 - case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle + case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge + case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42:: @ 824FA42 +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 824FA42 multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1 switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14 - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 - case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge + case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78:: @ 824FA78 - message BattleFrontier_BattlePalaceBattleRoom_Text_25009E +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle:: @ 824FA78 + message BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA:: @ 824FAAA +BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle:: @ 824FAAA call BattleFrontier_EventScript_SaveBattle - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4:: @ 824FAB4 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250030, MSGBOX_YESNO +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge:: @ 824FAB4 + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO switch VAR_RESULT - case NO, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A - case YES, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A + case NO, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent + case YES, BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2:: @ 824FAE2 - message BattleFrontier_BattlePalaceBattleRoom_Text_25005A +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge:: @ 824FAE2 + message BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14:: @ 824FB14 - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 +BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge:: @ 824FB14 + applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight + applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight closemessage - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28:: @ 824FB28 +BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon:: @ 824FB28 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F:: @ 824FB3F - message BattleFrontier_BattlePalaceBattleRoom_Text_25007E +BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge:: @ 824FB3F + message BattleFrontier_BattlePalaceBattleRoom_Text_SavingData waitmessage palace_save CHALLENGE_STATUS_PAUSED playse SE_SAVE @@ -170,76 +172,75 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F:: @ 824FB3F frontier_reset end -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61:: @ 824FB61 +BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext:: @ 824FB61 compare VAR_TEMP_2, 1 - goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2500DD, MSGBOX_DEFAULT + goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven, MSGBOX_DEFAULT setvar VAR_TEMP_2, 1 - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79:: @ 824FB79 - message BattleFrontier_BattlePalaceBattleRoom_Text_25014A +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven:: @ 824FB79 + message BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven waitmessage call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0 compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0 + goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1 switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06 - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78 - case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 - case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79 + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle + case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge + case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0:: @ 824FBD0 +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord:: @ 824FBD0 multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1 switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06 - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 - case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79 + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge + case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06:: @ 824FC06 +BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser:: @ 824FC06 call BattleFrontier_EventScript_SetBrainObjectGfx - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25017C, MSGBOX_DEFAULT + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT closemessage - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 + applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight + applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight setobjectxyperm 2, 15, 1 addobject 2 hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM setobjectxy 2, 13, 1 setobjectxyperm 2, 13, 1 - applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF - applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7 - applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2 + applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter + applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter + applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter waitmovement 0 switch VAR_TEMP_F - case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A - case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA - case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67 + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE - goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2501C1, MSGBOX_DEFAULT + goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA:: @ 824FCAA - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502C4, MSGBOX_DEFAULT - call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7 +BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver:: @ 824FCAA + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons, MSGBOX_DEFAULT + call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7 - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA + goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7:: @ 824FCC7 +BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver:: @ 824FCC7 palace_incrementstreak frontier_getsymbols compare VAR_RESULT, 0 - goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502FF, MSGBOX_DEFAULT - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99 - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25036D, MSGBOX_DEFAULT + goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle, MSGBOX_DEFAULT + applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp + applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET - message BattleFrontier_BattlePalaceBattleRoom_Text_2503DC + message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol waitmessage waitfanfare frontier_givesymbol @@ -248,33 +249,33 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7:: @ 824FCC7 applymovement 1, Common_Movement_WalkInPlaceFastestRight applymovement 3, Common_Movement_WalkInPlaceFastestRight waitmovement 0 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250412, MSGBOX_DEFAULT - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A:: @ 824FD3A +BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold:: @ 824FD3A frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE - goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250485, MSGBOX_DEFAULT + goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67:: @ 824FD67 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250572, MSGBOX_DEFAULT - call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7 +BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold:: @ 824FD67 + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah, MSGBOX_DEFAULT + call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84 - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA + goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84:: @ 824FD84 +BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold:: @ 824FD84 palace_incrementstreak frontier_getsymbols compare VAR_RESULT, 2 - goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25057E, MSGBOX_DEFAULT - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99 - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250629, MSGBOX_DEFAULT + goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable, MSGBOX_DEFAULT + applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp + applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET - message BattleFrontier_BattlePalaceBattleRoom_Text_250699 + message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine waitmessage waitfanfare frontier_givesymbol @@ -283,11 +284,10 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84:: @ 824FD84 applymovement 1, Common_Movement_WalkInPlaceFastestRight applymovement 3, Common_Movement_WalkInPlaceFastestRight waitmovement 0 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2506C4, MSGBOX_DEFAULT - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7:: @ 824FDF7 -VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7:: @ 824FDF7 +BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle:: @ 824FDF7 closemessage setvar VAR_TEMP_2, 0 frontier_set FRONTIER_DATA_6, 0 @@ -301,70 +301,69 @@ VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7:: @ 824FDF7 frontier_resetsketch return -BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34: @ 824FE34 - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E +BattleFrontier_BattlePalaceBattleRoom_OnWarp: @ 824FE34 + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects .2byte 0 -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E:: @ 824FE3E +BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects:: @ 824FE3E hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM - call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833 + call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx setvar VAR_TEMP_1, 1 - applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90 + applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible removeobject 2 - applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90 - applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90 + applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible + applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible end -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66:: @ 824FE66 - message BattleFrontier_BattlePalaceBattleRoom_Text_24FF28 +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 824FE66 + message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent waitmessage return -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D:: @ 824FE6D - message BattleFrontier_BattlePalaceBattleRoom_Text_24FF54 +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 824FE6D + message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent waitmessage return -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74:: @ 824FE74 - message BattleFrontier_BattlePalaceBattleRoom_Text_24FF80 +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent:: @ 824FE74 + message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent waitmessage return -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B:: @ 824FE7B - message BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent:: @ 824FE7B + message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent waitmessage return -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82:: @ 824FE82 - message BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8 +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent:: @ 824FE82 + message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent waitmessage return -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89:: @ 824FE89 - message BattleFrontier_BattlePalaceBattleRoom_Text_250004 +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent:: @ 824FE89 + message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent waitmessage return -BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90: @ 824FE90 +BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible: @ 824FE90 set_invisible step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92: @ 824FE92 +BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom: @ 824FE92 set_visible walk_up walk_up walk_up walk_up - -BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97: @ 824FE97 +BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight: @ 824FE97 face_right step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99: @ 824FE99 +BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp: @ 824FE99 face_up step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B: @ 824FE9B +BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge: @ 824FE9B set_visible walk_up walk_up @@ -372,7 +371,7 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B: @ 824FE9B walk_up step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1: @ 824FEA1 +BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter: @ 824FEA1 walk_down walk_down walk_down @@ -380,50 +379,50 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1: @ 824FEA1 face_left step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7: @ 824FEA7 +BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit: @ 824FEA7 walk_up walk_up walk_up walk_up step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC: @ 824FEAC +BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown: @ 824FEAC face_down step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAE: @ 824FEAE +BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter1: @ 824FEAE set_visible walk_slow_down walk_slow_down face_left step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB3: @ 824FEB3 +BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter2: @ 824FEB3 set_visible walk_slow_down step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB6: @ 824FEB6 +BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter3: @ 824FEB6 walk_slow_down walk_slow_down walk_slow_down face_left step_end -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB:: @ 824FEBB +BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby:: @ 824FEBB copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE compare VAR_RESULT, FRONTIER_MODE_DOUBLES - goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5 + goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7 waitstate end -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5:: @ 824FED5 +BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles:: @ 824FED5 warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7 waitstate end -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF: @ 824FEDF +BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter: @ 824FEDF delay_16 delay_16 set_visible @@ -433,7 +432,7 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF: @ 824FEDF walk_in_place_fastest_left step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7: @ 824FEE7 +BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter: @ 824FEE7 set_visible walk_fast_down walk_fast_right @@ -446,7 +445,7 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7: @ 824FEE7 delay_16 step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2: @ 824FEF2 +BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter: @ 824FEF2 delay_16 delay_16 delay_16 @@ -462,70 +461,64 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2: @ 824FEF2 face_left step_end -BattleFrontier_BattlePalaceBattleRoom_Text_24FF00: @ 824FF00 -VerdanturfTown_BattleTentBattleRoom_Text_24FF00: @ 824FF00 +BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: @ 824FF00 .string "Excellent…\n" .string "Let me restore your POKéMON.$" -BattleFrontier_BattlePalaceBattleRoom_Text_24FF28: @ 824FF28 -VerdanturfTown_BattleTentBattleRoom_Text_24FF28: @ 824FF28 +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: @ 824FF28 .string "The 2nd opponent is next.\n" .string "Are you prepared?$" -BattleFrontier_BattlePalaceBattleRoom_Text_24FF54: @ 824FF54 -VerdanturfTown_BattleTentBattleRoom_Text_24FF54: @ 824FF54 +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: @ 824FF54 .string "The 3rd opponent is next.\n" .string "Are you prepared?$" -BattleFrontier_BattlePalaceBattleRoom_Text_24FF80: @ 824FF80 +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: @ 824FF80 .string "The 4th opponent is next.\n" .string "Are you prepared?$" -BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC: @ 824FFAC +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: @ 824FFAC .string "The 5th opponent is next.\n" .string "Are you prepared?$" -BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8: @ 824FFD8 +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: @ 824FFD8 .string "The 6th opponent is next.\n" .string "Are you prepared?$" -BattleFrontier_BattlePalaceBattleRoom_Text_250004: @ 8250004 +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: @ 8250004 .string "The 7th opponent is next.\n" .string "Are you prepared?$" -BattleFrontier_BattlePalaceBattleRoom_Text_250030: @ 8250030 -VerdanturfTown_BattleTentBattleRoom_Text_250030: @ 8250030 +BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: @ 8250030 .string "Would you like to save and quit\n" .string "the game?$" -BattleFrontier_BattlePalaceBattleRoom_Text_25005A: @ 825005A -VerdanturfTown_BattleTentBattleRoom_Text_25005A: @ 825005A +BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: @ 825005A .string "Do you wish to quit your challenge?$" -BattleFrontier_BattlePalaceBattleRoom_Text_25007E: @ 825007E -VerdanturfTown_BattleTentBattleRoom_Text_25007E: @ 825007E +BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: @ 825007E .string "Saving the data.\n" .string "Have patience…$" -BattleFrontier_BattlePalaceBattleRoom_Text_25009E: @ 825009E +BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: @ 825009E .string "Do you wish to record your latest\n" .string "match on your FRONTIER PASS?$" -BattleFrontier_BattlePalaceBattleRoom_Text_2500DD: @ 82500DD +BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: @ 82500DD .string "And now…\p" .string "By winning consistently, you have\n" .string "earned the privilege of challenging\l" .string "our master, the PALACE MAVEN…$" -BattleFrontier_BattlePalaceBattleRoom_Text_25014A: @ 825014A +BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: @ 825014A .string "I shall send for the PALACE MAVEN.\n" .string "Are you ready?$" -BattleFrontier_BattlePalaceBattleRoom_Text_25017C: @ 825017C +BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: @ 825017C .string "Let great fanfare announce the arrival\n" .string "of the PALACE MAVEN, SPENSER!$" -BattleFrontier_BattlePalaceBattleRoom_Text_2501C1: @ 82501C1 +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: @ 82501C1 .string "SPENSER: My physical being is with\n" .string "POKéMON always!\p" .string "My heart beats as one with\n" @@ -537,34 +530,34 @@ BattleFrontier_BattlePalaceBattleRoom_Text_2501C1: @ 82501C1 .string "If your bonds of trust are frail,\n" .string "you will never beat my brethren!$" -BattleFrontier_BattlePalaceBattleRoom_Text_2502C4: @ 82502C4 +BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: @ 82502C4 .string "The bond you share with your POKéMON!\n" .string "Prove it to me here!$" -BattleFrontier_BattlePalaceBattleRoom_Text_2502FF: @ 82502FF +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: @ 82502FF .string "SPENSER: Gwahahah!\p" .string "Hah, you never fell for my bluster!\n" .string "Sorry for trying that stunt!\p" .string "Here!\n" .string "Bring me the thing!$" -BattleFrontier_BattlePalaceBattleRoom_Text_25036D: @ 825036D +BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: @ 825036D .string "My, my, if only you could maintain that\n" .string "facade of distinguished authority…\p" .string "Here!\n" .string "Let's see your FRONTIER PASS!$" -BattleFrontier_BattlePalaceBattleRoom_Text_2503DC: @ 82503DC +BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: @ 82503DC .string "The Spirits Symbol was embossed on\n" .string "the FRONTIER PASS!$" -BattleFrontier_BattlePalaceBattleRoom_Text_250412: @ 8250412 +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: @ 8250412 .string "SPENSER: Your POKéMON's eyes are \n" .string "truly clear and unclouded.\p" .string "I will eagerly await the next\n" .string "opportunity to see you.$" -BattleFrontier_BattlePalaceBattleRoom_Text_250485: @ 8250485 +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: @ 8250485 .string "SPENSER: Gwahahah!\n" .string "You've battled your way up again?\p" .string "You must have developed a truly\n" @@ -575,10 +568,10 @@ BattleFrontier_BattlePalaceBattleRoom_Text_250485: @ 8250485 .string "Ready now?\n" .string "Prepare to lose!$" -BattleFrontier_BattlePalaceBattleRoom_Text_250572: @ 8250572 +BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: @ 8250572 .string "… … …Kaaah!$" -BattleFrontier_BattlePalaceBattleRoom_Text_25057E: @ 825057E +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: @ 825057E .string "SPENSER: Well, that was some display!\n" .string "Even fully unleashed, my brethren\l" .string "could not overpower you.\p" @@ -586,17 +579,17 @@ BattleFrontier_BattlePalaceBattleRoom_Text_25057E: @ 825057E .string "Here!\n" .string "Bring me that thing, will you?$" -BattleFrontier_BattlePalaceBattleRoom_Text_250629: @ 8250629 +BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: @ 8250629 .string "My, my, if only you could maintain\n" .string "a certain level of decorum…\p" .string "Gaaah, here!\n" .string "Hurry with that FRONTIER PASS, you!$" -BattleFrontier_BattlePalaceBattleRoom_Text_250699: @ 8250699 +BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: @ 8250699 .string "The Spirits Symbol took on\n" .string "a golden shine!$" -BattleFrontier_BattlePalaceBattleRoom_Text_2506C4: @ 82506C4 +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: @ 82506C4 .string "SPENSER: Gwahahah!\p" .string "Come see me time and again!\n" .string "My brethren and I will be waiting!$" |
