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author | Sierra A <6080951+Sierraffinity@users.noreply.github.com> | 2020-05-04 21:14:57 -0700 |
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committer | GitHub <noreply@github.com> | 2020-05-04 21:14:57 -0700 |
commit | 4dd3cc7b7691afb8ecd2e8af8b2ebfa717dd2414 (patch) | |
tree | 76cd7fa5a9ed806e19221e8d9a11337355f074f5 /gflib/sprite.h | |
parent | b3b99b52ca978104ebed318f1d238fc97892836a (diff) | |
parent | a1244aa5dd4c7519ba6c2dcba5796eec2eba1c90 (diff) |
Merge pull request #1035 from Sierraffinity/master
Document undefined sprite template behavior
Diffstat (limited to 'gflib/sprite.h')
-rw-r--r-- | gflib/sprite.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/gflib/sprite.h b/gflib/sprite.h index 9753837fd..c9ba9585d 100644 --- a/gflib/sprite.h +++ b/gflib/sprite.h @@ -182,6 +182,10 @@ struct SpriteTemplate SpriteCallback callback; }; +// UB: template pointer is often used to point to temporary storage, +// then later dereferenced after being freed. Usually this won't +// be visible in-game, but this is (part of) what causes the item +// icon palette to flicker when changing items in the bag. struct Sprite { /*0x00*/ struct OamData oam; |