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authorDizzyEggg <jajkodizzy@wp.pl>2018-09-12 22:58:03 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2018-09-12 22:58:03 +0200
commit8a81bd1bce852e58efb9f48f4e8db225a3ee2f15 (patch)
treef8e813baa253f7c06200a666997e9026409b9544 /include/battle.h
parent10b479a3cae98a1fa955a4fc5461bace1f630352 (diff)
Sync battle anim labels with pokeruby
Diffstat (limited to 'include/battle.h')
-rw-r--r--include/battle.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/include/battle.h b/include/battle.h
index a69047cf0..497faaeb6 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -38,17 +38,6 @@
#define MAX_TRAINER_ITEMS 4
#define MAX_MON_MOVES 4
-#define BATTLE_TERRAIN_GRASS 0
-#define BATTLE_TERRAIN_LONG_GRASS 1
-#define BATTLE_TERRAIN_SAND 2
-#define BATTLE_TERRAIN_UNDERWATER 3
-#define BATTLE_TERRAIN_WATER 4
-#define BATTLE_TERRAIN_POND 5
-#define BATTLE_TERRAIN_MOUNTAIN 6
-#define BATTLE_TERRAIN_CAVE 7
-#define BATTLE_TERRAIN_BUILDING 8
-#define BATTLE_TERRAIN_PLAIN 9
-
// array entries for battle communication
#define MULTIUSE_STATE 0x0
#define CURSOR_POSITION 0x1