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authorgolem galvanize <golemgalvanize@github.com>2018-12-13 00:31:06 -0500
committergolem galvanize <golemgalvanize@github.com>2018-12-13 00:31:06 -0500
commit6748ef72fb31e1b0af250472a34e50cb3966c5f8 (patch)
treef6dafca53a0e45e5a2a6cdb262a2766f2bde8753 /include/battle_anim.h
parent2265d49ac2e8868e0b3362f8e7a4d22355eed202 (diff)
parent170b6ef44992f4b7decb31451a3756b6bd4e2d46 (diff)
Merge branch 'master' of https://github.com/pret/pokeemerald into decompile_party_menu
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r--include/battle_anim.h19
1 files changed, 13 insertions, 6 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index c3601bbd9..541c165e7 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -3,16 +3,17 @@
#include "battle.h"
#include "constants/battle_anim.h"
+#include "task.h"
enum
{
BG_ANIM_SCREEN_SIZE,
BG_ANIM_AREA_OVERFLOW_MODE,
- BG_ANIM2,
+ BG_ANIM_MOSAIC,
BG_ANIM_CHAR_BASE_BLOCK,
BG_ANIM_PRIORITY,
- BG_ANIM_5,
- BG_ANIM_6
+ BG_ANIM_PALETTES_MODE,
+ BG_ANIM_SCREEN_BASE_BLOCK,
};
struct UnknownAnimStruct2
@@ -66,11 +67,11 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
void sub_80A477C(bool8);
-// battle_anim_80FE840.s
+// battle_intro.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
-void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
+void sub_8118FBC(int bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 arg7);
void HandleIntroSlide(u8 terrainId);
-u32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
+int GetAnimBgAttribute(u8 bgId, u8 attributeId);
// battle_anim_80A5C6C.s
void sub_80A6450(struct Sprite *sprite);
@@ -124,6 +125,12 @@ void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
void sub_80A6CC0(u32, const void*, u32);
void sub_80A6DAC(bool8);
void sub_80A634C(struct Sprite *);
+void sub_80A653C(struct Sprite *);
+void sub_80A7E6C(u8 spriteId);
+void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
+u8 sub_80A80C8(struct Task *task);
+void sub_80A8EE4(struct Sprite *);
+void sub_80A67F4(struct Sprite *);
enum
{