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authorDiegoisawesome <Diegoisawesome@users.noreply.github.com>2018-11-12 14:05:40 -0600
committerGitHub <noreply@github.com>2018-11-12 14:05:40 -0600
commitf639c7c309bbd32fc60278eafa726db5c0c49914 (patch)
treecca355371fd2cdd9d9b6fd86c266a500837123a8 /include/battle_factory.h
parent54ad6794bce3ee534aa78a8c6e7f32715cd8f6a9 (diff)
parentb5ea69cf74e24ab2b09572b3324ac4b3bbd8818a (diff)
Merge pull request #380 from DizzyEggg/frontier_2
More battle frontier
Diffstat (limited to 'include/battle_factory.h')
-rw-r--r--include/battle_factory.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/include/battle_factory.h b/include/battle_factory.h
index 1b0e44943..2db041b06 100644
--- a/include/battle_factory.h
+++ b/include/battle_factory.h
@@ -1,7 +1,12 @@
#ifndef GUARD_BATTLE_FACTORY_H
#define GUARD_BATTLE_FACTORY_H
-void DoBattleFactorySelectScreen(void);
-void DoBattleFactorySwapScreen(void);
+void CallBattleFactoryFunction(void);
+bool8 sub_81A6BF4(void);
+u8 GetFactoryMonFixedIV(u8 arg0, u8 arg1);
+void FillFactoryBrainParty(void);
+u8 sub_81A6F70(u8 battleMode, u8 lvlMode);
+u32 GetAiScriptsInBattleFactory(void);
+void SetMonMoveAvoidReturn(struct Pokemon *mon, u16 moveArg, u8 moveSlot);
#endif // GUARD_BATTLE_FACTORY_H