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authorDizzyEggg <jajkodizzy@wp.pl>2017-10-06 17:06:45 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-10-06 17:06:45 +0200
commit3cc20c7c3f9c3b6a3c0fc8b47c0128c067f34a4a (patch)
tree9cd619ccd8bc86a4ad2413861bfbdbf4e0098dbe /include/battle_script_commands.h
parent342e616d4b49d1772628947782a931964d36e167 (diff)
battle 2 is done
Diffstat (limited to 'include/battle_script_commands.h')
-rw-r--r--include/battle_script_commands.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h
new file mode 100644
index 000000000..ae0d20f28
--- /dev/null
+++ b/include/battle_script_commands.h
@@ -0,0 +1,58 @@
+#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
+#define GUARD_BATTLE_SCRIPT_COMMANDS_H
+
+#define CMP_EQUAL 0x0
+#define CMP_NOT_EQUAL 0x1
+#define CMP_GREATER_THAN 0x2
+#define CMP_LESS_THAN 0x3
+#define CMP_COMMON_BITS 0x4
+#define CMP_NO_COMMON_BITS 0x5
+
+#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
+#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
+#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
+
+#define ATK48_STAT_NEGATIVE 0x1
+#define ATK48_STAT_BY_TWO 0x2
+#define ATK48_BIT_x4 0x4
+#define ATK48_LOWER_FAIL_CHECK 0x8
+
+#define ATK4F_DONT_CHECK_STATUSES 0x80
+
+#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
+#define VARIOUS_SET_MAGIC_COAT_TARGET 1
+#define VARIOUS_CAN_RUN_FROM_BATTLE 2
+#define VARIOUS_GET_MOVE_TARGET 3
+#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
+#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
+#define VARIOUS_WAIT_CRY 18
+#define VARIOUS_RETURN_OPPONENT_MON1 19
+#define VARIOUS_RETURN_OPPONENT_MON2 20
+#define VARIOUS_SET_TELEPORT_OUTCOME 25
+#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
+
+#define ATK80_DMG_CHANGE_SIGN 0
+#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
+#define ATK80_DMG_DOUBLED 2
+
+#define STAT_CHANGE_BS_PTR 0x1
+#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
+
+#define STAT_CHANGE_WORKED 0
+#define STAT_CHANGE_DIDNT_WORK 1
+
+void AI_CalcDmg(u8 bankAtk, u8 bankDef);
+u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
+u8 AI_TypeCalc(u16 move, u16 species, u8 ability);
+u8 BankGetTurnOrder(u8 bank);
+void SetMoveEffect(bool8 primary, u8 certain);
+void BattleDestroyCursorAt(u8 cursorPosition);
+void BattleCreateCursorAt(u8 cursorPosition);
+void BufferMoveToLearnIntoBattleTextBuff2(void);
+void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
+bool8 UproarWakeUpCheck(u8 bank);
+
+extern void (* const gBattleScriptingCommandsTable[])(void);
+extern const u8 gUnknown_0831C494[];
+
+#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H