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authorDizzyEggg <jajkodizzy@wp.pl>2017-10-06 17:06:45 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-10-06 17:06:45 +0200
commit3cc20c7c3f9c3b6a3c0fc8b47c0128c067f34a4a (patch)
tree9cd619ccd8bc86a4ad2413861bfbdbf4e0098dbe /include
parent342e616d4b49d1772628947782a931964d36e167 (diff)
battle 2 is done
Diffstat (limited to 'include')
-rw-r--r--include/battle.h166
-rw-r--r--include/battle_2.h19
-rw-r--r--include/battle_controllers.h49
-rw-r--r--include/battle_script_commands.h58
-rw-r--r--include/battle_util.h83
-rw-r--r--include/link.h1
-rw-r--r--include/pokemon.h2
7 files changed, 200 insertions, 178 deletions
diff --git a/include/battle.h b/include/battle.h
index 639558e60..d41702396 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -1,6 +1,11 @@
#ifndef GUARD_BATTLE_H
#define GUARD_BATTLE_H
+// should they be included here or included individually by every file?
+#include "battle_util.h"
+#include "battle_script_commands.h"
+#include "battle_2.h"
+
/*
Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
Each bank has a value consisting of two bits.
@@ -119,8 +124,8 @@
#define STATUS3_MINIMIZED 0x100
#define STATUS3_ROOTED 0x400
#define STATUS3_CHARGED_UP 0x200
-#define STATUS3_YAWN 0x1800 //two bits
-#define STATUS3_IMPRISONED_OTHERS 0x2000
+#define STATUS3_YAWN 0x1800 // two bits
+#define STATUS3_IMPRISONED_OTHERS 0x2000
#define STATUS3_GRUDGE 0x4000
#define STATUS3_CANT_SCORE_A_CRIT 0x8000
#define STATUS3_MUDSPORT 0x10000
@@ -131,6 +136,7 @@
#define STATUS3_SEMI_INVULNERABLE ((STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER))
+#define HITMARKER_x10 0x00000010
#define HITMARKER_x20 0x00000020
#define HITMARKER_DESTINYBOND 0x00000040
#define HITMARKER_NO_ANIMATIONS 0x00000080
@@ -141,7 +147,7 @@
#define HITMARKER_PURSUIT_TRAP 0x00001000
#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
-#define HITMARKER_x8000 0x00008000
+#define HITMARKER_RUN 0x00008000
#define HITMARKER_IGNORE_ON_AIR 0x00010000
#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
#define HITMARKER_IGNORE_UNDERWATER 0x00040000
@@ -152,6 +158,7 @@
#define HITMARKER_x800000 0x00800000
#define HITMARKER_GRUDGE 0x01000000
#define HITMARKER_OBEYS 0x02000000
+#define HITMARKER_x4000000 0x04000000
#define HITMARKER_x8000000 0x08000000
#define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C))
#define HITMARKER_UNK(bank) ((0x10000000 << bank))
@@ -181,32 +188,6 @@
#define ACTION_NOTHING_FAINTED 13 // when choosing an action
#define ACTION_INIT_VALUE 0xFF
-#define ABILITYEFFECT_ON_SWITCHIN 0x0
-#define ABILITYEFFECT_ENDTURN 0x1
-#define ABILITYEFFECT_MOVES_BLOCK 0x2
-#define ABILITYEFFECT_ABSORBING 0x3
-#define ABILITYEFFECT_CONTACT 0x4
-#define ABILITYEFFECT_IMMUNITY 0x5
-#define ABILITYEFFECT_FORECAST 0x6
-#define ABILITYEFFECT_SYNCHRONIZE 0x7
-#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
-#define ABILITYEFFECT_INTIMIDATE1 0x9
-#define ABILITYEFFECT_INTIMIDATE2 0xA
-#define ABILITYEFFECT_TRACE 0xB
-#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
-#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
-#define ABILITYEFFECT_FIELD_SPORT 0xE
-#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
-#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
-#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
-#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
-#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
-#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
-
-#define ITEMEFFECT_ON_SWITCH_IN 0x0
-
-#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
-
#define MOVESTATUS_MISSED (1 << 0)
#define MOVESTATUS_SUPEREFFECTIVE (1 << 1)
#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2)
@@ -271,25 +252,6 @@
#define TYPE_MUL_NORMAL 10
#define TYPE_MUL_SUPER_EFFECTIVE 20
-#define BS_GET_TARGET 0
-#define BS_GET_ATTACKER 1
-#define BS_GET_EFFECT_BANK 2
-#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
-#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
-#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
-#define BS_GET_SCRIPTING_BANK 10
-#define BS_GET_OPPONENT1 12
-#define BS_GET_PLAYER2 13
-#define BS_GET_OPPONENT2 14
-
-// for battle script commands
-#define CMP_EQUAL 0x0
-#define CMP_NOT_EQUAL 0x1
-#define CMP_GREATER_THAN 0x2
-#define CMP_LESS_THAN 0x3
-#define CMP_COMMON_BITS 0x4
-#define CMP_NO_COMMON_BITS 0x5
-
struct TrainerMonNoItemDefaultMoves
{
u16 iv;
@@ -375,8 +337,8 @@ struct DisableStruct
/*0x0F*/ u8 perishSong1 : 4;
/*0x0F*/ u8 perishSong2 : 4;
/*0x10*/ u8 furyCutterCounter;
- /*0x11*/ u8 rolloutTimer1 : 4;
- /*0x11*/ u8 rolloutTimer2 : 4;
+ /*0x11*/ u8 rolloutCounter1 : 4;
+ /*0x11*/ u8 rolloutCounter2 : 4;
/*0x12*/ u8 chargeTimer1 : 4;
/*0x12*/ u8 chargeTimer2 : 4;
/*0x13*/ u8 tauntTimer1:4;
@@ -408,7 +370,7 @@ struct ProtectStruct
u32 prlzImmobility:1;
/* field_1 */
u32 confusionSelfDmg:1;
- u32 notEffective:1;
+ u32 targetNotAffected:1;
u32 chargingTurn:1;
u32 fleeFlag:2; // for RunAway and Smoke Ball
u32 usedImprisionedMove:1;
@@ -574,6 +536,7 @@ struct BattleResults
u8 playerMon1Name[11]; // 0x8
u8 battleTurnCounter; // 0x13
u8 playerMon2Name[11]; // 0x14
+ u8 field_1F; // 0x1F
u16 lastOpponentSpecies; // 0x20
u16 lastUsedMovePlayer; // 0x22
u16 lastUsedMoveOpponent; // 0x24
@@ -814,39 +777,10 @@ extern struct BattleStruct* gBattleStruct;
#define B_ANIM_x1C 0x1C
#define B_ANIM_x1D 0x1D
-#define ATK48_STAT_NEGATIVE 0x1
-#define ATK48_STAT_BY_TWO 0x2
-#define ATK48_BIT_x4 0x4
-#define ATK48_LOWER_FAIL_CHECK 0x8
-
-#define ATK4F_DONT_CHECK_STATUSES 0x80
-
-#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
-#define VARIOUS_SET_MAGIC_COAT_TARGET 1
-#define VARIOUS_CAN_RUN_FROM_BATTLE 2
-#define VARIOUS_GET_MOVE_TARGET 3
-#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
-#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
-#define VARIOUS_WAIT_CRY 18
-#define VARIOUS_RETURN_OPPONENT_MON1 19
-#define VARIOUS_RETURN_OPPONENT_MON2 20
-#define VARIOUS_SET_TELEPORT_OUTCOME 25
-#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
-
-#define ATK80_DMG_CHANGE_SIGN 0
-#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
-#define ATK80_DMG_DOUBLED 2
-
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
-#define STAT_CHANGE_BS_PTR 0x1
-#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
-
-#define STAT_CHANGE_WORKED 0
-#define STAT_CHANGE_DIDNT_WORK 1
-
#define SET_STAT_BUFF_ID(n)((n & 0xF))
#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0))
@@ -892,78 +826,6 @@ void ApplyPlayerChosenFrameToBattleMenu(void);
bool8 LoadChosenBattleElement(u8 caseId);
void task00_0800F6FC(u8 taskId);
-// battle_2
-void CB2_InitBattle(void);
-void CB2_QuitRecordedBattle(void);
-void CancelMultiTurnMoves(u8 bank);
-void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move);
-void PrepareStringBattle(u16 stringId, u8 bank);
-u8 GetBattleBank(u8 caseId);
-void FaintClearSetData(void);
-bool8 HasMoveFailed(u8 bank);
-void SwitchInClearSetData(void);
-void sub_803BDA0(u8 bank);
-void sub_803FA70(u8 bank);
-void BattleMainCB2(void);
-void VBlankCB_Battle(void);
-void ResetSentPokesToOpponentValue(void);
-bool8 TryRunFromBattle(u8 bank);
-bool8 IsRunningFromBattleImpossible(void);
-void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
-void PressurePPLoseOnUsingImprision(u8 bankAtk);
-u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
-void SwapTurnOrder(u8, u8);
-void BattleTurnPassed(void);
-void RunBattleScriptCommands_PopCallbacksStack(void);
-void RunBattleScriptCommands(void);
-
-// battle_3
-#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
-#define MOVE_LIMITATION_PP (1 << 1)
-#define MOVE_LIMITATION_DISABLED (1 << 2)
-#define MOVE_LIMITATION_TORMENTED (1 << 3)
-#define MOVE_LIMITATION_TAUNT (1 << 4)
-#define MOVE_LIMITATION_IMPRISION (1 << 5)
-
-void BattleScriptPush(const u8* bsPtr);
-void BattleScriptPushCursor(void);
-void BattleScriptPop(void);
-u8 TrySetCantSelectMoveBattleScript(void);
-u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
-bool8 AreAllMovesUnusable(void);
-u8 GetImprisonedMovesCount(u8 bank, u16 move);
-u8 UpdateTurnCounters(void);
-u8 TurnBasedEffects(void);
-bool8 sub_8041364(void);
-bool8 sub_8041728(void);
-void TryClearRageStatuses(void);
-u8 AtkCanceller_UnableToUseMove(void);
-bool8 sub_80423F4(u8 bank, u8 r1, u8 r2);
-u8 CastformDataTypeChange(u8 bank);
-u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
-void BattleScriptExecute(const u8* BS_ptr);
-void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
-u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
-void ClearFuryCutterDestinyBondGrudge(u8 bank);
-void sub_80458B4(void);
-u8 GetMoveTarget(u16 move, u8 useMoveTarget);
-u8 IsPokeDisobedient(void);
-
-// battle_script_commands
-void AI_CalcDmg(u8 bankAtk, u8 bankDef);
-u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
-u8 AI_TypeCalc(u16 move, u16 species, u8 ability);
-u8 BankGetTurnOrder(u8 bank);
-void SetMoveEffect(bool8 primary, u8 certain);
-void BattleDestroyCursorAt(u8 cursorPosition);
-void BattleCreateCursorAt(u8 cursorPosition);
-void BufferMoveToLearnIntoBattleTextBuff2(void);
-void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
-bool8 UproarWakeUpCheck(u8 bank);
-
-extern void (* const gBattleScriptingCommandsTable[])(void);
-extern const u8 gUnknown_0831C494[];
-
// battle_5
void AllocateBattleResrouces(void);
void FreeBattleResources(void);
diff --git a/include/battle_2.h b/include/battle_2.h
new file mode 100644
index 000000000..e4385db04
--- /dev/null
+++ b/include/battle_2.h
@@ -0,0 +1,19 @@
+#ifndef GUARD_BATTLE_2_H
+#define GUARD_BATTLE_2_H
+
+void CB2_InitBattle(void);
+void CB2_QuitRecordedBattle(void);
+void FaintClearSetData(void);
+void SwitchInClearSetData(void);
+void sub_803BDA0(u8 bank);
+void BattleMainCB2(void);
+void VBlankCB_Battle(void);
+bool8 TryRunFromBattle(u8 bank);
+u8 IsRunningFromBattleImpossible(void);
+u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
+void SwapTurnOrder(u8 id1, u8 id2);
+void BattleTurnPassed(void);
+void RunBattleScriptCommands_PopCallbacksStack(void);
+void RunBattleScriptCommands(void);
+
+#endif // GUARD_BATTLE_2_H
diff --git a/include/battle_controllers.h b/include/battle_controllers.h
index 9a7f947fa..2281fdaff 100644
--- a/include/battle_controllers.h
+++ b/include/battle_controllers.h
@@ -1,6 +1,28 @@
#ifndef GUARD_BATTLE_CONTROLLERS_H
#define GUARD_BATTLE_CONTROLLERS_H
+#define REQUEST_ALL_BATTLE 0x0
+#define REQUEST_SPECIES_BATTLE 0x1
+#define REQUEST_HELDITEM_BATTLE 0x2
+#define REQUEST_MOVES_PP_BATTLE 0x3
+#define REQUEST_PPMOVE1_BATTLE 0x9
+#define REQUEST_PPMOVE2_BATTLE 0xA
+#define REQUEST_PPMOVE3_BATTLE 0xB
+#define REQUEST_PPMOVE4_BATTLE 0xC
+#define REQUEST_STATUS_BATTLE 0x28
+#define REQUEST_HP_BATTLE 0x2A
+
+#define RESET_ACTION_MOVE_SELECTION 0
+#define RESET_ACTION_SELECTION 1
+#define RESET_MOVE_SELECTION 2
+
+#define BALL_NO_SHAKES 0
+#define BALL_1_SHAKE 1
+#define BALL_2_SHAKES 2
+#define BALL_3_SHAKES_FAIL 3
+#define BALL_3_SHAKES_SUCCESS 4
+#define BALL_TRAINER_BLOCK 5
+
struct HpAndStatus
{
u16 hp;
@@ -24,17 +46,6 @@ struct ChooseMoveStruct
u8 monType2;
};
-#define REQUEST_ALL_BATTLE 0x0
-#define REQUEST_SPECIES_BATTLE 0x1
-#define REQUEST_HELDITEM_BATTLE 0x2
-#define REQUEST_MOVES_PP_BATTLE 0x3
-#define REQUEST_PPMOVE1_BATTLE 0x9
-#define REQUEST_PPMOVE2_BATTLE 0xA
-#define REQUEST_PPMOVE3_BATTLE 0xB
-#define REQUEST_PPMOVE4_BATTLE 0xC
-#define REQUEST_STATUS_BATTLE 0x28
-#define REQUEST_HP_BATTLE 0x2A
-
// rom3.s, emitters
void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit);
@@ -70,22 +81,8 @@ void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct* movePpData);
void EmitOpenBag(u8 bufferId, u8* arg1);
void Emit_x32(u8 bufferId);
-
-#define RESET_ACTION_MOVE_SELECTION 0
-#define RESET_ACTION_SELECTION 1
-#define RESET_MOVE_SELECTION 2
-
+void EmitPrintString(u8 bufferId, u16 stringId);
void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
-
-#define BALL_NO_SHAKES 0
-#define BALL_1_SHAKE 1
-#define BALL_2_SHAKES 2
-#define BALL_3_SHAKES_FAIL 3
-#define BALL_3_SHAKES_SUCCESS 4
-#define BALL_TRAINER_BLOCK 5
-
void EmitBallThrow(u8 bufferId, u8 caseId);
-void MarkBufferBankForExecution(u8 bank);
-
#endif // GUARD_BATTLE_CONTROLLERS_H
diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h
new file mode 100644
index 000000000..ae0d20f28
--- /dev/null
+++ b/include/battle_script_commands.h
@@ -0,0 +1,58 @@
+#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
+#define GUARD_BATTLE_SCRIPT_COMMANDS_H
+
+#define CMP_EQUAL 0x0
+#define CMP_NOT_EQUAL 0x1
+#define CMP_GREATER_THAN 0x2
+#define CMP_LESS_THAN 0x3
+#define CMP_COMMON_BITS 0x4
+#define CMP_NO_COMMON_BITS 0x5
+
+#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
+#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
+#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
+
+#define ATK48_STAT_NEGATIVE 0x1
+#define ATK48_STAT_BY_TWO 0x2
+#define ATK48_BIT_x4 0x4
+#define ATK48_LOWER_FAIL_CHECK 0x8
+
+#define ATK4F_DONT_CHECK_STATUSES 0x80
+
+#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
+#define VARIOUS_SET_MAGIC_COAT_TARGET 1
+#define VARIOUS_CAN_RUN_FROM_BATTLE 2
+#define VARIOUS_GET_MOVE_TARGET 3
+#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
+#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
+#define VARIOUS_WAIT_CRY 18
+#define VARIOUS_RETURN_OPPONENT_MON1 19
+#define VARIOUS_RETURN_OPPONENT_MON2 20
+#define VARIOUS_SET_TELEPORT_OUTCOME 25
+#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
+
+#define ATK80_DMG_CHANGE_SIGN 0
+#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
+#define ATK80_DMG_DOUBLED 2
+
+#define STAT_CHANGE_BS_PTR 0x1
+#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
+
+#define STAT_CHANGE_WORKED 0
+#define STAT_CHANGE_DIDNT_WORK 1
+
+void AI_CalcDmg(u8 bankAtk, u8 bankDef);
+u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
+u8 AI_TypeCalc(u16 move, u16 species, u8 ability);
+u8 BankGetTurnOrder(u8 bank);
+void SetMoveEffect(bool8 primary, u8 certain);
+void BattleDestroyCursorAt(u8 cursorPosition);
+void BattleCreateCursorAt(u8 cursorPosition);
+void BufferMoveToLearnIntoBattleTextBuff2(void);
+void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
+bool8 UproarWakeUpCheck(u8 bank);
+
+extern void (* const gBattleScriptingCommandsTable[])(void);
+extern const u8 gUnknown_0831C494[];
+
+#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H
diff --git a/include/battle_util.h b/include/battle_util.h
new file mode 100644
index 000000000..c1ff7d8ab
--- /dev/null
+++ b/include/battle_util.h
@@ -0,0 +1,83 @@
+#ifndef GUARD_BATTLE_UTIL_H
+#define GUARD_BATTLE_UTIL_H
+
+#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
+#define MOVE_LIMITATION_PP (1 << 1)
+#define MOVE_LIMITATION_DISABLED (1 << 2)
+#define MOVE_LIMITATION_TORMENTED (1 << 3)
+#define MOVE_LIMITATION_TAUNT (1 << 4)
+#define MOVE_LIMITATION_IMPRISION (1 << 5)
+
+#define ABILITYEFFECT_ON_SWITCHIN 0x0
+#define ABILITYEFFECT_ENDTURN 0x1
+#define ABILITYEFFECT_MOVES_BLOCK 0x2
+#define ABILITYEFFECT_ABSORBING 0x3
+#define ABILITYEFFECT_CONTACT 0x4
+#define ABILITYEFFECT_IMMUNITY 0x5
+#define ABILITYEFFECT_FORECAST 0x6
+#define ABILITYEFFECT_SYNCHRONIZE 0x7
+#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
+#define ABILITYEFFECT_INTIMIDATE1 0x9
+#define ABILITYEFFECT_INTIMIDATE2 0xA
+#define ABILITYEFFECT_TRACE 0xB
+#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
+#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
+#define ABILITYEFFECT_FIELD_SPORT 0xE
+#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
+#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
+#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
+#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
+#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
+#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
+
+#define ITEMEFFECT_ON_SWITCH_IN 0x0
+
+#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
+
+#define BS_GET_TARGET 0
+#define BS_GET_ATTACKER 1
+#define BS_GET_EFFECT_BANK 2
+#define BS_GET_SCRIPTING_BANK 10
+#define BS_GET_PLAYER1 11
+#define BS_GET_OPPONENT1 12
+#define BS_GET_PLAYER2 13
+#define BS_GET_OPPONENT2 14
+
+u8 GetBattleBank(u8 caseId);
+void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
+void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
+void PressurePPLoseOnUsingImprision(u8 bankAtk);
+void MarkAllBufferBanksForExecution(void); // unused
+void MarkBufferBankForExecution(u8 bank);
+void sub_803F850(u8 arg0);
+void CancelMultiTurnMoves(u8 bank);
+bool8 WasUnableToUseMove(u8 bank);
+void PrepareStringBattle(u16 stringId, u8 bank);
+void ResetSentPokesToOpponentValue(void);
+void sub_803F9EC(u8 bank);
+void sub_803FA70(u8 bank);
+void BattleScriptPush(const u8* bsPtr);
+void BattleScriptPushCursor(void);
+void BattleScriptPop(void);
+u8 TrySetCantSelectMoveBattleScript(void);
+u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
+bool8 AreAllMovesUnusable(void);
+u8 GetImprisonedMovesCount(u8 bank, u16 move);
+u8 UpdateTurnCounters(void);
+u8 TurnBasedEffects(void);
+bool8 sub_8041364(void);
+bool8 sub_8041728(void);
+void TryClearRageStatuses(void);
+u8 AtkCanceller_UnableToUseMove(void);
+bool8 sub_80423F4(u8 bank, u8 r1, u8 r2);
+u8 CastformDataTypeChange(u8 bank);
+u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
+void BattleScriptExecute(const u8* BS_ptr);
+void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
+u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
+void ClearFuryCutterDestinyBondGrudge(u8 bank);
+void HandleAction_RunBattleScript(void);
+u8 GetMoveTarget(u16 move, u8 useMoveTarget);
+u8 IsPokeDisobedient(void);
+
+#endif // GUARD_BATTLE_UTIL_H
diff --git a/include/link.h b/include/link.h
index 9d581a6c1..012c90480 100644
--- a/include/link.h
+++ b/include/link.h
@@ -183,5 +183,6 @@ bool8 sub_800A520(void);
bool8 sub_8010500(void);
void sub_800DFB4(u8, u8);
void sub_800ADF8(void);
+u8 sub_8009FCC(void);
#endif // GUARD_LINK_H
diff --git a/include/pokemon.h b/include/pokemon.h
index c41099b09..263a37426 100644
--- a/include/pokemon.h
+++ b/include/pokemon.h
@@ -640,6 +640,8 @@ u8 CheckPartyPokerus(struct Pokemon *party, u8 selection);
u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection);
void UpdatePartyPokerusTime(u16 days);
void PartySpreadPokerus(struct Pokemon *party);
+s8 GetMonFlavourRelation(struct Pokemon *mon, u8 a2);
+s8 GetFlavourRelationByPersonality(u32 personality, u8 a2);
#include "sprite.h"