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authorDizzyEggg <jajkodizzy@wp.pl>2017-10-29 16:15:23 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2017-10-29 16:15:23 +0100
commit51df918c04a8dc0db21ad6a80eb74bebc16cba9f (patch)
tree7c006da96a5de8d6b4bec1bde55ff00ed16aa098 /include/battle_script_commands.h
parente8903fb4dd3e1f9ef260beb93a939a7e6e9a045b (diff)
evo scene file is done
Diffstat (limited to 'include/battle_script_commands.h')
-rw-r--r--include/battle_script_commands.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h
index 590944f02..9684425fe 100644
--- a/include/battle_script_commands.h
+++ b/include/battle_script_commands.h
@@ -46,10 +46,10 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
u8 BankGetTurnOrder(u8 bank);
void SetMoveEffect(bool8 primary, u8 certain);
-void BattleDestroyCursorAt(u8 cursorPosition);
-void BattleCreateCursorAt(u8 cursorPosition);
+void BattleDestroyYesNoCursorAt(u8 cursorPosition);
+void BattleCreateYesNoCursorAt(u8 cursorPosition);
void BufferMoveToLearnIntoBattleTextBuff2(void);
-void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
+void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
bool8 UproarWakeUpCheck(u8 bank);
extern void (* const gBattleScriptingCommandsTable[])(void);