diff options
author | golem galvanize <golemgalvanize@github.com> | 2018-03-30 16:49:08 -0400 |
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committer | golem galvanize <golemgalvanize@github.com> | 2018-03-30 16:49:08 -0400 |
commit | 069a7e71fc8bd0886fe2d5c39bb96d8fee0d798b (patch) | |
tree | 191d39f28270fb43feaca1d128274ef317968869 /include/battle_util.h | |
parent | 3006ff177b1020c0270ff33f48b3216c9d5381b1 (diff) | |
parent | a5cd6e8ef4717aad4a055d5acb6ef250e359fc45 (diff) |
Merge branch 'master' of https://github.com/pret/pokeemerald into decompile_pokedex
Diffstat (limited to 'include/battle_util.h')
-rw-r--r-- | include/battle_util.h | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/include/battle_util.h b/include/battle_util.h index d992faa47..e5c1aaf18 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -49,36 +49,36 @@ void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move); void PressurePPLoseOnUsingPerishSong(u8 bankAtk); void PressurePPLoseOnUsingImprision(u8 bankAtk); void MarkAllBattlersForControllerExec(void); // unused -void MarkBattlerForControllerExec(u8 bank); +void MarkBattlerForControllerExec(u8 battlerId); void sub_803F850(u8 arg0); -void CancelMultiTurnMoves(u8 bank); -bool8 WasUnableToUseMove(u8 bank); -void PrepareStringBattle(u16 stringId, u8 bank); +void CancelMultiTurnMoves(u8 battlerId); +bool8 WasUnableToUseMove(u8 battlerId); +void PrepareStringBattle(u16 stringId, u8 battlerId); void ResetSentPokesToOpponentValue(void); -void sub_803F9EC(u8 bank); -void sub_803FA70(u8 bank); +void sub_803F9EC(u8 battlerId); +void sub_803FA70(u8 battlerId); void BattleScriptPush(const u8* bsPtr); void BattleScriptPushCursor(void); void BattleScriptPop(void); u8 TrySetCantSelectMoveBattleScript(void); -u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check); +u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check); bool8 AreAllMovesUnusable(void); -u8 GetImprisonedMovesCount(u8 bank, u16 move); +u8 GetImprisonedMovesCount(u8 battlerId, u16 move); u8 UpdateTurnCounters(void); u8 TurnBasedEffects(void); bool8 HandleWishPerishSongOnTurnEnd(void); bool8 HandleFaintedMonActions(void); void TryClearRageStatuses(void); u8 AtkCanceller_UnableToUseMove(void); -bool8 sub_80423F4(u8 bank, u8 r1, u8 r2); -u8 CastformDataTypeChange(u8 bank); -u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); +bool8 sub_80423F4(u8 battlerId, u8 r1, u8 r2); +u8 CastformDataTypeChange(u8 battlerId); +u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u8 ability, u8 special, u16 moveArg); void BattleScriptExecute(const u8* BS_ptr); void BattleScriptPushCursorAndCallback(const u8* BS_ptr); -u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); -void ClearFuryCutterDestinyBondGrudge(u8 bank); +u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn); +void ClearFuryCutterDestinyBondGrudge(u8 battlerId); void HandleAction_RunBattleScript(void); -u8 GetMoveTarget(u16 move, u8 useMoveTarget); +u8 GetMoveTarget(u16 move, u8 setTarget); u8 IsMonDisobedient(void); #endif // GUARD_BATTLE_UTIL_H |