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authorKurausukun <lord.uber1@gmail.com>2020-10-26 05:52:00 -0400
committerKurausukun <lord.uber1@gmail.com>2020-10-26 05:52:00 -0400
commitfe40c0c4663d732c8ba9ca5f5e00b3c14a17d304 (patch)
tree4dd113c925b35f0a53f1360715f5a07b5e325015 /include/battle_util.h
parent539fd463c88ab3a3046fa1b8dc4e36cc4db10581 (diff)
re-match BattleIntroOpponent1SendsOutMonAnimation
a lot of functions and a bit of data had to be moved from battle_main.c to battle_util.c; I have added a note to battle_util.c stating the reason for this
Diffstat (limited to 'include/battle_util.h')
-rw-r--r--include/battle_util.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/include/battle_util.h b/include/battle_util.h
index 157ba8eb6..81443f463 100644
--- a/include/battle_util.h
+++ b/include/battle_util.h
@@ -41,6 +41,19 @@
#define WEATHER_HAS_EFFECT ((!ABILITY_ON_FIELD(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD(ABILITY_AIR_LOCK)))
#define WEATHER_HAS_EFFECT2 ((!ABILITY_ON_FIELD2(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD2(ABILITY_AIR_LOCK)))
+void HandleAction_UseMove(void);
+void HandleAction_Switch(void);
+void HandleAction_UseItem(void);
+void HandleAction_Run(void);
+void HandleAction_WatchesCarefully(void);
+void HandleAction_SafariZoneBallThrow(void);
+void HandleAction_ThrowPokeblock(void);
+void HandleAction_GoNear(void);
+void HandleAction_SafariZoneRun(void);
+void HandleAction_WallyBallThrow(void);
+void HandleAction_TryFinish(void);
+void HandleAction_NothingIsFainted(void);
+void HandleAction_ActionFinished(void);
u8 GetBattlerForBattleScript(u8 caseId);
void PressurePPLose(u8 target, u8 attacker, u16 move);
void PressurePPLoseOnUsingPerishSong(u8 attacker);