diff options
author | Kurausukun <lord.uber1@gmail.com> | 2020-10-26 05:52:00 -0400 |
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committer | Kurausukun <lord.uber1@gmail.com> | 2020-10-26 05:52:00 -0400 |
commit | fe40c0c4663d732c8ba9ca5f5e00b3c14a17d304 (patch) | |
tree | 4dd113c925b35f0a53f1360715f5a07b5e325015 /include/battle_util.h | |
parent | 539fd463c88ab3a3046fa1b8dc4e36cc4db10581 (diff) |
re-match BattleIntroOpponent1SendsOutMonAnimation
a lot of functions and a bit of data had to be moved from battle_main.c
to battle_util.c; I have added a note to battle_util.c stating the
reason for this
Diffstat (limited to 'include/battle_util.h')
-rw-r--r-- | include/battle_util.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/include/battle_util.h b/include/battle_util.h index 157ba8eb6..81443f463 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -41,6 +41,19 @@ #define WEATHER_HAS_EFFECT ((!ABILITY_ON_FIELD(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD(ABILITY_AIR_LOCK))) #define WEATHER_HAS_EFFECT2 ((!ABILITY_ON_FIELD2(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD2(ABILITY_AIR_LOCK))) +void HandleAction_UseMove(void); +void HandleAction_Switch(void); +void HandleAction_UseItem(void); +void HandleAction_Run(void); +void HandleAction_WatchesCarefully(void); +void HandleAction_SafariZoneBallThrow(void); +void HandleAction_ThrowPokeblock(void); +void HandleAction_GoNear(void); +void HandleAction_SafariZoneRun(void); +void HandleAction_WallyBallThrow(void); +void HandleAction_TryFinish(void); +void HandleAction_NothingIsFainted(void); +void HandleAction_ActionFinished(void); u8 GetBattlerForBattleScript(u8 caseId); void PressurePPLose(u8 target, u8 attacker, u16 move); void PressurePPLoseOnUsingPerishSong(u8 attacker); |