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authorDizzyEggg <jajkodizzy@wp.pl>2018-01-14 22:19:26 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2018-01-14 22:19:26 +0100
commit05aba58d5d5783cb3942349b0a1cc7a19a871d8d (patch)
tree8d7e4308d231420bdceb40a565af2fe10b4f58f6 /include/config.h
parentbc1a957674e84daf181c508afd2b623304de121d (diff)
parentd1630d481a0ff611fda2d70a100eed5046982cec (diff)
fix battle transition conflicts
Diffstat (limited to 'include/config.h')
-rw-r--r--include/config.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/include/config.h b/include/config.h
index 162af3143..318ed39d8 100644
--- a/include/config.h
+++ b/include/config.h
@@ -1,6 +1,23 @@
#ifndef GUARD_CONFIG_H
#define GUARD_CONFIG_H
+// In the Generation 3 games, Asserts were used in various debug builds.
+// Ruby/Sapphire and Emerald do not have these asserts while Fire Red
+// still has them in the ROM. This is because the developers forgot
+// to define NDEBUG before release, however this has been changed as
+// Ruby's actual debug build does not use the AGBPrint features.
+#define NDEBUG
+
+// To enable print debugging, comment out "#define NDEBUG". This allows
+// the various AGBPrint functions to be used. (See include/gba/isagbprint.h).
+// Some emulators support a debug console window: uncomment NoCashGBAPrint()
+// and NoCashGBAPrintf() in libisagbprn.c to use no$gba's own proprietary
+// printing system. Use NoCashGBAPrint() and NoCashGBAPrintf() like you
+// would normally use AGBPrint() and AGBPrintf().
+
+// NOTE: Don't try to enable assert right now as many pointers
+// still exist in defines and WILL likely result in a broken ROM.
+
#define ENGLISH
#ifdef ENGLISH