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author | GriffinR <griffin.g.richards@gmail.com> | 2021-09-24 10:17:34 -0400 |
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committer | GitHub <noreply@github.com> | 2021-09-24 10:17:34 -0400 |
commit | 42d2fefe0218f529f9c22f3b6b4230ca91a00de5 (patch) | |
tree | db4ae87659baced2022e440109306266c1c80e3b /include/constants/map_scripts.h | |
parent | f8f7617946e150514313267ba52a35ebd9052936 (diff) | |
parent | 09fd4fc4c57796036905cdc5caaa53fb96c436f8 (diff) |
Merge branch 'master' into tag-none
Diffstat (limited to 'include/constants/map_scripts.h')
-rw-r--r-- | include/constants/map_scripts.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/constants/map_scripts.h b/include/constants/map_scripts.h index 68d360955..7a56cc908 100644 --- a/include/constants/map_scripts.h +++ b/include/constants/map_scripts.h @@ -9,7 +9,7 @@ They are numbered in the order that they will be called when entering a map (from a warp or camera transition). NOTE: These descriptions are just of what they generally do, not what they always or have to do - 3. ON_LOAD: Run after the layout is loaded (but not drawn yet). + 3. ON_LOAD: Run after the layout is loaded (but not drawn yet). Almost exclusively used to set metatiles on the map before it's first drawn 6. ON_FRAME_TABLE: Run every frame after the map has faded in, before player input is processed. |