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authorGriffinR <griffin.g.richards@gmail.com>2021-09-24 10:17:34 -0400
committerGitHub <noreply@github.com>2021-09-24 10:17:34 -0400
commit42d2fefe0218f529f9c22f3b6b4230ca91a00de5 (patch)
treedb4ae87659baced2022e440109306266c1c80e3b /include/constants/map_scripts.h
parentf8f7617946e150514313267ba52a35ebd9052936 (diff)
parent09fd4fc4c57796036905cdc5caaa53fb96c436f8 (diff)
Merge branch 'master' into tag-none
Diffstat (limited to 'include/constants/map_scripts.h')
-rw-r--r--include/constants/map_scripts.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/constants/map_scripts.h b/include/constants/map_scripts.h
index 68d360955..7a56cc908 100644
--- a/include/constants/map_scripts.h
+++ b/include/constants/map_scripts.h
@@ -9,7 +9,7 @@
They are numbered in the order that they will be called when entering a map (from a warp or camera transition).
NOTE: These descriptions are just of what they generally do, not what they always or have to do
- 3. ON_LOAD: Run after the layout is loaded (but not drawn yet).
+ 3. ON_LOAD: Run after the layout is loaded (but not drawn yet).
Almost exclusively used to set metatiles on the map before it's first drawn
6. ON_FRAME_TABLE: Run every frame after the map has faded in, before player input is processed.