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-rw-r--r--include/constants/map_scripts.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/constants/map_scripts.h b/include/constants/map_scripts.h
index 68d360955..7a56cc908 100644
--- a/include/constants/map_scripts.h
+++ b/include/constants/map_scripts.h
@@ -9,7 +9,7 @@
They are numbered in the order that they will be called when entering a map (from a warp or camera transition).
NOTE: These descriptions are just of what they generally do, not what they always or have to do
- 3. ON_LOAD: Run after the layout is loaded (but not drawn yet).
+ 3. ON_LOAD: Run after the layout is loaded (but not drawn yet).
Almost exclusively used to set metatiles on the map before it's first drawn
6. ON_FRAME_TABLE: Run every frame after the map has faded in, before player input is processed.