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author | Marcus Huderle <huderlem@gmail.com> | 2018-06-11 19:11:48 -0500 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-06-11 19:11:48 -0500 |
commit | aa9a45c16fbaee2fffc94e4741e0a1f203b244bc (patch) | |
tree | 9bdd507453e9b51ff52216d9f04bda62ac799cfb /include/constants/vars.h | |
parent | ed245b677addbb7f5c748193301507de7fed6ec4 (diff) |
Rebrand 'map object' and 'field object' to 'event object'
Diffstat (limited to 'include/constants/vars.h')
-rw-r--r-- | include/constants/vars.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/constants/vars.h b/include/constants/vars.h index 976c6a739..ed4a7797b 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -27,7 +27,7 @@ // object gfx id vars // These 0x10 vars are used to dynamically control a map object's sprite. // For example, the rival's sprite id is dynamically set based on the player's gender. -// See VarGetFieldObjectGraphicsId(). +// See VarGetEventObjectGraphicsId(). #define VAR_OBJ_GFX_ID_0 0x4010 #define VAR_OBJ_GFX_ID_1 0x4011 #define VAR_OBJ_GFX_ID_2 0x4012 |