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authorMarcus Huderle <huderlem@gmail.com>2018-06-11 19:11:48 -0500
committerMarcus Huderle <huderlem@gmail.com>2018-06-11 19:11:48 -0500
commitaa9a45c16fbaee2fffc94e4741e0a1f203b244bc (patch)
tree9bdd507453e9b51ff52216d9f04bda62ac799cfb /include/constants/vars.h
parented245b677addbb7f5c748193301507de7fed6ec4 (diff)
Rebrand 'map object' and 'field object' to 'event object'
Diffstat (limited to 'include/constants/vars.h')
-rw-r--r--include/constants/vars.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/constants/vars.h b/include/constants/vars.h
index 976c6a739..ed4a7797b 100644
--- a/include/constants/vars.h
+++ b/include/constants/vars.h
@@ -27,7 +27,7 @@
// object gfx id vars
// These 0x10 vars are used to dynamically control a map object's sprite.
// For example, the rival's sprite id is dynamically set based on the player's gender.
-// See VarGetFieldObjectGraphicsId().
+// See VarGetEventObjectGraphicsId().
#define VAR_OBJ_GFX_ID_0 0x4010
#define VAR_OBJ_GFX_ID_1 0x4011
#define VAR_OBJ_GFX_ID_2 0x4012