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-rw-r--r--include/constants/vars.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/constants/vars.h b/include/constants/vars.h
index 976c6a739..ed4a7797b 100644
--- a/include/constants/vars.h
+++ b/include/constants/vars.h
@@ -27,7 +27,7 @@
// object gfx id vars
// These 0x10 vars are used to dynamically control a map object's sprite.
// For example, the rival's sprite id is dynamically set based on the player's gender.
-// See VarGetFieldObjectGraphicsId().
+// See VarGetEventObjectGraphicsId().
#define VAR_OBJ_GFX_ID_0 0x4010
#define VAR_OBJ_GFX_ID_1 0x4011
#define VAR_OBJ_GFX_ID_2 0x4012