diff options
author | Phlosioneer <mattmdrr2@gmail.com> | 2019-02-10 20:42:50 -0500 |
---|---|---|
committer | Phlosioneer <mattmdrr2@gmail.com> | 2019-02-10 20:42:50 -0500 |
commit | e75f45dbcfcd65901035fbc7e3793332670eb306 (patch) | |
tree | 68b8a0144067b5da0d057094e14b9ae7827357df /include/constants | |
parent | f2f1b1978ba3423a519df66d4f382dd68ac8b185 (diff) |
Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
Diffstat (limited to 'include/constants')
-rw-r--r-- | include/constants/battle_frontier.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/include/constants/battle_frontier.h b/include/constants/battle_frontier.h index ca9e3bc9f..1224c0f31 100644 --- a/include/constants/battle_frontier.h +++ b/include/constants/battle_frontier.h @@ -10,6 +10,8 @@ #define FRONTIER_FACILITY_PIKE 5 #define FRONTIER_FACILITY_PYRAMID 6 #define NUM_FRONTIER_FACILITIES 7 +// The multiplayer battle colosseum rooms re-use VAR_FRONTIER_FACILITY. +#define FRONTIER_FACILITY_DOUBLE_COLOSSEUM 9 #define TENT_VERDANTURF 2 #define TENT_FALLARBOR 3 |