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authorPhlosioneer <mattmdrr2@gmail.com>2019-02-10 20:42:50 -0500
committerPhlosioneer <mattmdrr2@gmail.com>2019-02-10 20:42:50 -0500
commite75f45dbcfcd65901035fbc7e3793332670eb306 (patch)
tree68b8a0144067b5da0d057094e14b9ae7827357df /include/constants
parentf2f1b1978ba3423a519df66d4f382dd68ac8b185 (diff)
Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
Diffstat (limited to 'include/constants')
-rw-r--r--include/constants/battle_frontier.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/constants/battle_frontier.h b/include/constants/battle_frontier.h
index ca9e3bc9f..1224c0f31 100644
--- a/include/constants/battle_frontier.h
+++ b/include/constants/battle_frontier.h
@@ -10,6 +10,8 @@
#define FRONTIER_FACILITY_PIKE 5
#define FRONTIER_FACILITY_PYRAMID 6
#define NUM_FRONTIER_FACILITIES 7
+// The multiplayer battle colosseum rooms re-use VAR_FRONTIER_FACILITY.
+#define FRONTIER_FACILITY_DOUBLE_COLOSSEUM 9
#define TENT_VERDANTURF 2
#define TENT_FALLARBOR 3