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authorMarcus Huderle <huderlem@gmail.com>2020-01-13 20:26:20 -0600
committerMarcus Huderle <huderlem@gmail.com>2020-01-13 20:26:20 -0600
commit5a2d676e71b720e752ca8a624a5795b3b1d7eb6c (patch)
tree6ef755064008dfae8ce2942dc2762670cdabe815 /include/field_effect.h
parent5007d279fea5326b41b877703c74fcaa56223364 (diff)
parent22931846d680de2bc585093678db3f5721aab891 (diff)
Merge remote-tracking branch 'upstream' into tustin2121-patch-5
Diffstat (limited to 'include/field_effect.h')
-rw-r--r--include/field_effect.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/include/field_effect.h b/include/field_effect.h
index 0dbe600d3..59f99ad93 100644
--- a/include/field_effect.h
+++ b/include/field_effect.h
@@ -12,7 +12,7 @@ extern bool8 (*gFieldCallback2)(void);
u32 FieldEffectStart(u8);
bool8 FieldEffectActiveListContains(u8 id);
void FieldEffectActiveListClear(void);
-void sub_80B69DC(void);
+void ReturnToFieldFromFlyMapSelect(void);
u8 AddNewGameBirchObject(s16, s16, u8);
void FieldEffectStop(struct Sprite *sprite, u8 id);
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
@@ -34,17 +34,17 @@ bool8 FieldEffectCmd_end(u8 **script, u32 *val);
bool8 FieldEffectCmd_loadgfx_callnative(u8 **script, u32 *val);
bool8 FieldEffectCmd_loadtiles_callnative(u8 **script, u32 *val);
bool8 FieldEffectCmd_loadfadedpal_callnative(u8 **script, u32 *val);
-void sub_80B6B68(void);
-void sub_80B6E4C(u8 a0, u8 priority);
-void sub_80B75D8(u8 priority);
-void sub_80B7A74(u8 priority);
+void FieldCB_FallWarpExit(void);
+void StartEscalatorWarp(u8 metatileBehavior, u8 priority);
+void StartLavaridgeGymB1FWarp(u8 priority);
+void StartLavaridgeGym1FWarp(u8 priority);
void sub_80B9C28(s16*, u8);
void sub_80B9C54(s16*, u8);
void sub_80B9CDC(s16*, u8);
-void sub_80B7CAC(struct Sprite*);
-void sub_80B7A58(struct Sprite*);
+void SpriteCB_PopOutOfAsh(struct Sprite*);
+void SpriteCB_LavaridgeGymWarp(struct Sprite*);
void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId);