diff options
author | Phlosioneer <mattmdrr2@gmail.com> | 2019-02-10 20:42:50 -0500 |
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committer | Phlosioneer <mattmdrr2@gmail.com> | 2019-02-10 20:42:50 -0500 |
commit | e75f45dbcfcd65901035fbc7e3793332670eb306 (patch) | |
tree | 68b8a0144067b5da0d057094e14b9ae7827357df /include/overworld.h | |
parent | f2f1b1978ba3423a519df66d4f382dd68ac8b185 (diff) |
Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
Diffstat (limited to 'include/overworld.h')
-rw-r--r-- | include/overworld.h | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/include/overworld.h b/include/overworld.h index b5c41b1e6..9434d5c28 100644 --- a/include/overworld.h +++ b/include/overworld.h @@ -8,11 +8,22 @@ #define LINK_KEY_CODE_DPAD_LEFT 0x14 #define LINK_KEY_CODE_DPAD_RIGHT 0x15 #define LINK_KEY_CODE_UNK_2 0x16 -#define LINK_KEY_CODE_UNK_3 0x17 +#define LINK_KEY_CODE_EXIT_ROOM 0x17 #define LINK_KEY_CODE_START_BUTTON 0x18 #define LINK_KEY_CODE_A_BUTTON 0x19 #define LINK_KEY_CODE_UNK_4 0x1A // I'd guess this is the B button? +// These two are a hack to stop user input until link stuff can be +// resolved. +#define LINK_KEY_CODE_HANDLE_RECV_QUEUE 0x1B +#define LINK_KEY_CODE_HANDLE_SEND_QUEUE 0x1C +#define LINK_KEY_CODE_UNK_7 0x1D +#define LINK_KEY_CODE_UNK_8 0x1E + +#define MOVEMENT_MODE_FREE 0 +#define MOVEMENT_MODE_FROZEN 1 +#define MOVEMENT_MODE_SCRIPTED 2 + struct InitialPlayerAvatarState { u8 transitionFlags; @@ -24,7 +35,7 @@ struct LinkPlayerEventObject u8 active; u8 linkPlayerId; u8 eventObjId; - u8 mode; + u8 movementMode; }; // Exported RAM declarations @@ -120,7 +131,7 @@ void CB1_Overworld(void); void CB2_OverworldBasic(void); void CB2_Overworld(void); void SetMainCallback1(void (*cb)(void)); -void sub_8085E94(void *a0); +void SetUnusedCallback(void *a0); void CB2_NewGame(void); void CB2_WhiteOut(void); void CB2_LoadMap(void); @@ -140,7 +151,7 @@ u32 sub_8087214(void); bool32 sub_808727C(void); u16 sub_8087288(void); u16 sub_808729C(void); -u16 sub_80872B0(void); +u16 QueueExitLinkRoomKey(void); u16 sub_80872C4(void); bool32 sub_8087598(void); bool32 sub_80875C8(void); |