summaryrefslogtreecommitdiff
path: root/include
diff options
context:
space:
mode:
authorDizzyEggg <jajkodizzy@wp.pl>2017-10-02 23:32:39 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-10-02 23:32:39 +0200
commitdb58d5e24a89d9c411231a74ce01daed7a303d67 (patch)
tree9b4e178713a97421246c3ebe3706b8aa302bab7a /include
parentd4e1c417d37b097bd8e7539e87a75f7026d4dc9a (diff)
battle2 3500 C lines
Diffstat (limited to 'include')
-rw-r--r--include/battle.h42
-rw-r--r--include/battle_controllers.h6
-rw-r--r--include/pokemon.h2
-rw-r--r--include/recorded_battle.h1
-rw-r--r--include/sprite.h16
5 files changed, 50 insertions, 17 deletions
diff --git a/include/battle.h b/include/battle.h
index afb3c8d6e..e5e5a94d1 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -54,6 +54,7 @@
#define BATTLE_TYPE_GROUDON 0x10000000
#define BATTLE_TYPE_KYORGE 0x20000000
#define BATTLE_TYPE_RAYQUAZA 0x40000000
+#define BATTLE_TYPE_x80000000 0x80000000
#define TRAINER_OPPONENT_C00 0xC00
#define TRAINER_OPPONENT_800 0x800
@@ -178,6 +179,9 @@
#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
+#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
+
+#define ITEMEFFECT_ON_SWITCH_IN 0x0
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
@@ -228,6 +232,7 @@
#define MOVE_EFFECT_BYTE 0x3
#define MULTISTRING_CHOOSER 0x5
#define MSG_DISPLAY 0x7
+#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8
#define MOVE_TARGET_SELECTED 0x0
#define MOVE_TARGET_DEPENDS 0x1
@@ -556,7 +561,7 @@ struct BattleResults
u16 caughtMonSpecies; // 0x28
u8 caughtMonNick[10]; // 0x2A
u8 filler34[2];
- u8 catchAttempts[10]; // 0x36
+ u8 catchAttempts[12]; // 0x36
};
extern struct BattleResults gBattleResults;
@@ -587,7 +592,7 @@ struct BattleStruct
u8 field_49;
u8 moneyMultiplier;
u8 field_4B;
- u8 field_4C;
+ u8 switchInAbilitiesCounter;
u8 field_4D;
u8 field_4E;
u8 field_4F;
@@ -650,7 +655,7 @@ struct BattleStruct
u16 choicedMove[BATTLE_BANKS_COUNT];
u16 changedItems[BATTLE_BANKS_COUNT];
u8 intimidateBank;
- u8 fillerD9[0xDA-0xD9];
+ u8 switchInItemsCounter;
u8 field_DA;
u8 turnSideTracker;
u8 fillerDC[0xDF-0xDC];
@@ -664,7 +669,7 @@ struct BattleStruct
struct BattleEnigmaBerry battleEnigmaBerry;
u8 field_1A0;
u8 field_1A1;
- u8 filler1A2;
+ bool8 overworldWeatherDone;
u8 atkCancellerTracker;
u8 field_1A4[240];
u8 field_294[4];
@@ -845,7 +850,7 @@ struct BattleScripting
u8 statChanger;
u8 field_1B;
u8 atk23_state;
- u8 field_1D;
+ u8 battleStyle;
u8 atk6C_state;
u8 learnMoveState;
u8 field_20;
@@ -874,9 +879,9 @@ void CancelMultiTurnMoves(u8 bank);
void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move);
void PrepareStringBattle(u16 stringId, u8 bank);
u8 GetBattleBank(u8 caseId);
-void UndoEffectsAfterFainting(void);
+void FaintClearSetData(void);
bool8 HasMoveFailed(u8 bank);
-void SwitchInClearStructs(void);
+void SwitchInClearSetData(void);
void sub_803BDA0(u8 bank);
void sub_803FA70(u8 bank);
void BattleMainCB2(void);
@@ -886,6 +891,9 @@ bool8 CanRunFromBattle(u8 bank);
bool8 IsRunningFromBattleImpossible(void);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
void PressurePPLoseOnUsingImprision(u8 bankAtk);
+u8 GetWhoStrikesFirst(u8 bankAtk, u8 bankDef, bool8 ignoreChosenMoves);
+void sub_803CEDC(u8, u8);
+void BattleTurnPassed(void);
// battle_3
#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
@@ -971,10 +979,28 @@ struct BattleAnimationInfo
u16 field; // to fill up later
};
+struct BattleHealthboxInfo
+{
+ u8 flag_x1 : 1;
+ u8 flag_x2 : 1;
+ u8 flag_x4 : 1;
+ u8 field_1;
+ u8 field_2;
+ u8 field_3;
+ u8 field_4;
+ u8 field_5;
+ u8 field_6;
+ u8 field_7;
+ u8 field_8;
+ u8 field_9;
+ u8 field_A;
+ u8 field_B;
+};
+
struct BattleSpriteData
{
struct BattleSpriteInfo *bankData;
- void* field_4;
+ struct BattleHealthboxInfo *healthBoxesData;
struct BattleAnimationInfo *animationData;
};
diff --git a/include/battle_controllers.h b/include/battle_controllers.h
index b2846d7cf..61e8bec29 100644
--- a/include/battle_controllers.h
+++ b/include/battle_controllers.h
@@ -47,11 +47,15 @@ void EmitTrainerSlideBack(u8 bufferId);
void EmitFaintingCry(u8 bufferId);
void Emit_x37(u8 bufferId, u8 arg1);
void EmitHitAnimation(u8 bufferId);
-void EmitCmd48(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
+void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
void EmitCmd49(u8 bufferId);
void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void EmitCmd13(u8 bufferId);
void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
+void EmitIntroSlide(u8 bufferId, u8 terrainId);
+void EmitDrawTrainerPic(u8 bufferId);
+void EmitLoadMonSprite(u8 bufferId);
+void EmitIntroTrainerBallThrow(u8 bufferId);
#define RESET_ACTION_MOVE_SELECTION 0
#define RESET_ACTION_SELECTION 1
diff --git a/include/pokemon.h b/include/pokemon.h
index 4b678d679..b3155881e 100644
--- a/include/pokemon.h
+++ b/include/pokemon.h
@@ -633,10 +633,12 @@ s32 sub_806D864(u16 a1);
bool16 sub_806D82C(u8 id);
u16 MonTryLearningNewMove(struct Pokemon* mon, bool8);
void sub_8068AA4(void); // sets stats for deoxys
+bool8 HasTwoFramesAnimation(u16 species);
#include "sprite.h"
void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
+void BattleAnimateBackSprite(struct Sprite* sprite, u16 species);
#endif // GUARD_POKEMON_H
diff --git a/include/recorded_battle.h b/include/recorded_battle.h
index 5f3099d83..2040f2b8a 100644
--- a/include/recorded_battle.h
+++ b/include/recorded_battle.h
@@ -9,6 +9,7 @@ void RecordedBattle_SetBankAction(u8 bank, u8 action);
void sub_8185F90(u16 arg0);
bool8 sub_8186450(void);
u8 sub_8185FAC(void);
+u8 sub_8185FB8(void);
u8 MoveRecordedBattleToSaveData(void);
#endif // GUARD_RECORDED_BATTLE_H
diff --git a/include/sprite.h b/include/sprite.h
index 838b0d7c0..a9377165e 100644
--- a/include/sprite.h
+++ b/include/sprite.h
@@ -212,14 +212,14 @@ struct Sprite
u16 flags_5:1; //0x20
u16 flags_6:1; //0x40
u16 flags_7:1; //0x80
- /*0x3F*/ u16 hFlip:1;
- u16 vFlip:1;
- u16 animBeginning:1;
- u16 affineAnimBeginning:1;
- u16 animEnded:1;
- u16 affineAnimEnded:1;
- u16 usingSheet:1;
- u16 flags_f:1;
+ /*0x3F*/ u16 hFlip:1; //1
+ u16 vFlip:1; //2
+ u16 animBeginning:1; //4
+ u16 affineAnimBeginning:1; //8
+ u16 animEnded:1; //0x10
+ u16 affineAnimEnded:1; //0x20
+ u16 usingSheet:1; //0x40
+ u16 flags_f:1; //0x80
/*0x40*/ u16 sheetTileStart;