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authorDiegoisawesome <diego@domoreaweso.me>2017-11-15 00:47:34 -0600
committerDiegoisawesome <diego@domoreaweso.me>2017-11-15 00:47:34 -0600
commitce0e5cbfe4439a9767134a670868f65cc9920e65 (patch)
tree07d1e496a653dc2c6584022cb977bbdf273858aa /src/battle_2.c
parent6e6e11205d312a296391ec7d16d809e52c5b4027 (diff)
parent3fb2a488f99d4d8499a2b0247f73f45837b07156 (diff)
Merge branch 'master' of https://github.com/pret/pokeemerald into dump_maps
Diffstat (limited to 'src/battle_2.c')
-rw-r--r--src/battle_2.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/battle_2.c b/src/battle_2.c
index c60b99e13..798fabf4b 100644
--- a/src/battle_2.c
+++ b/src/battle_2.c
@@ -354,7 +354,7 @@ static const u8 sUnknown_0831BCF3[] = {4, 4, 4, 4};
void CB2_InitBattle(void)
{
MoveSaveBlocks_ResetHeap();
- AllocateBattleResrouces();
+ AllocateBattleResources();
AllocateBattleSpritesData();
AllocateMonSpritesGfx();
sub_8185F84();
@@ -2845,9 +2845,9 @@ static void BattleStartClearSetData(void)
*(i + 3 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
}
- for (i = 0; i < 4; i++)
+ for (i = 0; i < BATTLE_BANKS_COUNT; i++)
{
- *(gBattleStruct->field_294 + i) = 6;
+ *(gBattleStruct->AI_monToSwitchIntoId + i) = 6;
}
gBattleStruct->field_DF = 0;
@@ -2927,8 +2927,8 @@ void SwitchInClearSetData(void)
{
gDisableStructs[gActiveBank].substituteHP = disableStructCopy.substituteHP;
gDisableStructs[gActiveBank].bankWithSureHit = disableStructCopy.bankWithSureHit;
- gDisableStructs[gActiveBank].perishSong1 = disableStructCopy.perishSong1;
- gDisableStructs[gActiveBank].perishSong2 = disableStructCopy.perishSong2;
+ gDisableStructs[gActiveBank].perishSongTimer1 = disableStructCopy.perishSongTimer1;
+ gDisableStructs[gActiveBank].perishSongTimer2 = disableStructCopy.perishSongTimer2;
gDisableStructs[gActiveBank].bankPreventingEscape = disableStructCopy.bankPreventingEscape;
}
@@ -3674,7 +3674,7 @@ static void TryDoEventsBeforeFirstTurn(void)
}
for (i = 0; i < BATTLE_BANKS_COUNT; i++)
{
- *(gBattleStruct->field_5C + i) = 6;
+ *(gBattleStruct->monToSwitchIntoId + i) = 6;
gActionForBanks[i] = ACTION_INIT_VALUE;
gChosenMovesByBanks[i] = MOVE_NONE;
}
@@ -3785,7 +3785,7 @@ void BattleTurnPassed(void)
}
for (i = 0; i < 4; i++)
- *(gBattleStruct->field_5C + i) = 6;
+ *(gBattleStruct->monToSwitchIntoId + i) = 6;
*(&gBattleStruct->field_91) = gAbsentBankFlags;
BattleHandleAddTextPrinter(gText_EmptyString3, 0);
@@ -3876,7 +3876,7 @@ void sub_803BDA0(u8 bank)
gUnknown_0203CF00[i] = *(bank * 3 + i + (u8*)(gBattleStruct->field_60));
r4 = pokemon_order_func(gBattlePartyID[bank]);
- r1 = pokemon_order_func(*(gBattleStruct->field_5C + bank));
+ r1 = pokemon_order_func(*(gBattleStruct->monToSwitchIntoId + bank));
sub_81B8FB0(r4, r1);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
@@ -3924,7 +3924,7 @@ static void HandleTurnActionSelectionState(void)
gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN;
break;
case STATE_BEFORE_ACTION_CHOSEN: // choose an action
- *(gBattleStruct->field_5C + gActiveBank) = 6;
+ *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI
|| !(identity & BIT_MON)
|| gBattleStruct->field_91 & gBitTable[GetBankByIdentity(identity ^ BIT_MON)]
@@ -4042,9 +4042,9 @@ static void HandleTurnActionSelectionState(void)
else
{
if (gActiveBank == 2 && gActionForBanks[0] == ACTION_SWITCH)
- EmitChoosePokemon(0, 0, *(gBattleStruct->field_5C + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
+ EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
else if (gActiveBank == 3 && gActionForBanks[1] == ACTION_SWITCH)
- EmitChoosePokemon(0, 0, *(gBattleStruct->field_5C + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
+ EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
else
EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
}
@@ -4331,7 +4331,7 @@ static void HandleTurnActionSelectionState(void)
for (i = 0; i < gNoOfAllBanks; i++)
{
if (gActionForBanks[i] == ACTION_SWITCH)
- sub_80571DC(i, *(gBattleStruct->field_5C + i));
+ sub_80571DC(i, *(gBattleStruct->monToSwitchIntoId + i));
}
}
}
@@ -4355,7 +4355,7 @@ static bool8 sub_803CDB8(void)
static void sub_803CDF8(void)
{
- *(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1];
+ *(gBattleStruct->monToSwitchIntoId + gActiveBank) = gBattleBufferB[gActiveBank][1];
RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
@@ -4759,7 +4759,7 @@ static void HandleEndTurn_BattleWon(void)
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_EREADER_TRAINER))
{
- BattleMusicStop();
+ BattleStopLowHpSound();
gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon;
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
@@ -4769,7 +4769,7 @@ static void HandleEndTurn_BattleWon(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
- BattleMusicStop();
+ BattleStopLowHpSound();
gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon;
switch (gTrainers[gTrainerBattleOpponent_A].trainerClass)
@@ -5610,7 +5610,7 @@ static void HandleAction_NothingIsFainted(void)
static void HandleAction_ActionFinished(void)
{
- *(gBattleStruct->field_5C + gBanksByTurnOrder[gCurrentTurnActionNumber]) = 6;
+ *(gBattleStruct->monToSwitchIntoId + gBanksByTurnOrder[gCurrentTurnActionNumber]) = 6;
gCurrentTurnActionNumber++;
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
SpecialStatusesClear();