summaryrefslogtreecommitdiff
path: root/src/battle_ai_switch_items.c
diff options
context:
space:
mode:
authorDizzyEggg <jajkodizzy@wp.pl>2017-10-11 12:49:42 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-10-11 12:49:42 +0200
commita3b62f43ee4ce02d8b7dd28acf53692567754bd3 (patch)
treecd1efa024447b06914729508f7567e4414f17f4a /src/battle_ai_switch_items.c
parent6dfe8ced2cb516202f2934bf02762503f55fd8da (diff)
battle 9 is decompiled
Diffstat (limited to 'src/battle_ai_switch_items.c')
-rw-r--r--src/battle_ai_switch_items.c951
1 files changed, 951 insertions, 0 deletions
diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c
new file mode 100644
index 000000000..661759a98
--- /dev/null
+++ b/src/battle_ai_switch_items.c
@@ -0,0 +1,951 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_controllers.h"
+#include "abilities.h"
+#include "moves.h"
+#include "pokemon.h"
+#include "species.h"
+#include "rng.h"
+#include "util.h"
+#include "items.h"
+#include "pokemon_item_effects.h"
+
+extern u8 gActiveBank;
+extern u8 gAbsentBankFlags;
+extern u32 gBattleTypeFlags;
+extern u32 gStatuses3[BATTLE_BANKS_COUNT];
+extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u16 gUnknown_02024250[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_02024270[BATTLE_BANKS_COUNT];
+extern u16 gDynamicBasePower;
+extern u8 gBattleMoveFlags;
+extern u8 gCritMultiplier;
+extern s32 gBattleMoveDamage;
+
+extern const struct BattleMove gBattleMoves[];
+extern const struct BaseStats gBaseStats[];
+extern const u8 gTypeEffectiveness[];
+extern const u8 * const gItemEffectTable[]; // todo: fix once struct is declared
+
+// this file's functions
+static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng);
+static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent);
+static bool8 ShouldUseItem(void);
+
+static bool8 ShouldSwitchIfPerishSong(void)
+{
+ if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG
+ && gDisableStructs[gActiveBank].perishSong1 == 0)
+ {
+ *(gBattleStruct->field_294 + gActiveBank) = 6;
+ EmitCmd_x21(1, 2, 0);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 ShouldSwitchIfWonderGuard(void)
+{
+ u8 opposingIdentity;
+ u8 opposingBank;
+ u8 moveFlags;
+ s32 i, j;
+ s32 firstId;
+ s32 lastId; // + 1
+ struct Pokemon *party = NULL;
+ u16 move;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ return FALSE;
+
+ opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE;
+
+ if (gBattleMons[GetBankByIdentity(opposingIdentity)].ability != ABILITY_WONDER_GUARD)
+ return FALSE;
+
+ // check if pokemon has a super effective move
+ for (opposingBank = GetBankByIdentity(opposingIdentity), i = 0; i < 4; i++)
+ {
+ move = gBattleMons[gActiveBank].moves[i];
+ if (move == MOVE_NONE)
+ continue;
+
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
+ if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ return FALSE;
+ }
+
+ // get party information
+ if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
+ {
+ if ((gActiveBank & BIT_MON) == 0)
+ firstId = 0, lastId = 3;
+ else
+ firstId = 3, lastId = 6;
+ }
+ else
+ {
+ firstId = 0, lastId = 6;
+ }
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ // find a pokemon in the party that has a super effective move
+ for (i = firstId; i < lastId; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) == 0)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ continue;
+ if (i == gBattlePartyID[gActiveBank])
+ continue;
+
+ GetMonData(&party[i], MON_DATA_SPECIES); // unused return value
+ GetMonData(&party[i], MON_DATA_ALT_ABILITY); // unused return value
+
+ for (opposingBank = GetBankByIdentity(opposingIdentity), j = 0; j < 4; j++)
+ {
+ move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
+ if (move == MOVE_NONE)
+ continue;
+
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
+ if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % 3 < 2)
+ {
+ // we found a mon
+ *(gBattleStruct->field_294 + gActiveBank) = i;
+ EmitCmd_x21(1, 2, 0);
+ return TRUE;
+ }
+ }
+ }
+
+ return FALSE; // at this point there is not a single pokemon in the party that has a super effective move against a pokemon with wonder guard
+}
+
+static bool8 FindMonThatAbsorbsOpponentsMove(void)
+{
+ u8 bankIn1, bankIn2;
+ u8 absorbingTypeAbility;
+ s32 firstId;
+ s32 lastId; // + 1
+ struct Pokemon *party;
+ s32 i;
+
+ if (HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3 != 0)
+ return FALSE;
+ if (gUnknown_02024250[gActiveBank] == 0)
+ return FALSE;
+ if (gUnknown_02024250[gActiveBank] == 0xFFFF)
+ return FALSE;
+ if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0)
+ return FALSE;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ bankIn1 = gActiveBank;
+ if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
+ bankIn2 = gActiveBank;
+ else
+ bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
+ }
+ else
+ {
+ bankIn1 = gActiveBank;
+ bankIn2 = gActiveBank;
+ }
+
+ if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_FIRE)
+ absorbingTypeAbility = ABILITY_FLASH_FIRE;
+ else if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_WATER)
+ absorbingTypeAbility = ABILITY_WATER_ABSORB;
+ else if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_ELECTRIC)
+ absorbingTypeAbility = ABILITY_VOLT_ABSORB;
+ else
+ return FALSE;
+
+ if (gBattleMons[gActiveBank].ability == absorbingTypeAbility)
+ return FALSE;
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
+ {
+ if ((gActiveBank & BIT_MON) == 0)
+ firstId = 0, lastId = 3;
+ else
+ firstId = 3, lastId = 6;
+ }
+ else
+ {
+ firstId = 0, lastId = 6;
+ }
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ for (i = firstId; i < lastId; i++)
+ {
+ u16 species;
+ u8 monAbility;
+
+ if (GetMonData(&party[i], MON_DATA_HP) == 0)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ continue;
+ if (i == gBattlePartyID[bankIn1])
+ continue;
+ if (i == gBattlePartyID[bankIn2])
+ continue;
+ if (i == *(gBattleStruct->field_5C + bankIn1))
+ continue;
+ if (i == *(gBattleStruct->field_5C + bankIn2))
+ continue;
+
+ species = GetMonData(&party[i], MON_DATA_SPECIES);
+ if (GetMonData(&party[i], MON_DATA_ALT_ABILITY) != 0)
+ monAbility = gBaseStats[species].ability2;
+ else
+ monAbility = gBaseStats[species].ability1;
+
+ if (absorbingTypeAbility == monAbility && Random() & 1)
+ {
+ // we found a mon
+ *(gBattleStruct->field_294 + gActiveBank) = i;
+ EmitCmd_x21(1, 2, 0);
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+static bool8 ShouldSwitchIfNaturalCure(void)
+{
+ if (!(gBattleMons[gActiveBank].status1 & STATUS_SLEEP))
+ return FALSE;
+ if (gBattleMons[gActiveBank].ability != ABILITY_NATURAL_CURE)
+ return FALSE;
+ if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 2)
+ return FALSE;
+
+ if ((gUnknown_02024250[gActiveBank] == 0 || gUnknown_02024250[gActiveBank] == 0xFFFF) && Random() & 1)
+ {
+ *(gBattleStruct->field_294 + gActiveBank) = 6;
+ EmitCmd_x21(1, 2, 0);
+ return TRUE;
+ }
+ else if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0 && Random() & 1)
+ {
+ *(gBattleStruct->field_294 + gActiveBank) = 6;
+ EmitCmd_x21(1, 2, 0);
+ return TRUE;
+ }
+
+ if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 1))
+ return TRUE;
+ if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 1))
+ return TRUE;
+ if (Random() & 1)
+ {
+ *(gBattleStruct->field_294 + gActiveBank) = 6;
+ EmitCmd_x21(1, 2, 0);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
+{
+ u8 opposingIdentity;
+ u8 opposingBank;
+ s32 i;
+ u8 moveFlags;
+ u16 move;
+
+ opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE;
+ opposingBank = GetBankByIdentity(opposingIdentity);
+
+ if (!(gAbsentBankFlags & gBitTable[opposingBank]))
+ {
+ for (i = 0; i < 4; i++)
+ {
+ move = gBattleMons[gActiveBank].moves[i];
+ if (move == MOVE_NONE)
+ continue;
+
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
+ if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ {
+ if (noRng)
+ return TRUE;
+ if (Random() % 10 != 0)
+ return TRUE;
+ }
+ }
+ }
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ return FALSE;
+
+ opposingBank = GetBankByIdentity(opposingIdentity ^ BIT_MON);
+
+ if (!(gAbsentBankFlags & gBitTable[opposingBank]))
+ {
+ for (i = 0; i < 4; i++)
+ {
+ move = gBattleMons[gActiveBank].moves[i];
+ if (move == MOVE_NONE)
+ continue;
+
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
+ if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ {
+ if (noRng)
+ return TRUE;
+ if (Random() % 10 != 0)
+ return TRUE;
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+static bool8 AreStatsRaised(void)
+{
+ u8 buffedStatsValue = 0;
+ s32 i;
+
+ for (i = 0; i < BATTLE_STATS_NO; i++)
+ {
+ if (gBattleMons[gActiveBank].statStages[i] > 6)
+ buffedStatsValue += gBattleMons[gActiveBank].statStages[i] - 6;
+ }
+
+ return (buffedStatsValue > 3);
+}
+
+static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
+{
+ u8 bankIn1, bankIn2;
+ s32 firstId;
+ s32 lastId; // + 1
+ struct Pokemon *party;
+ s32 i, j;
+ u16 move;
+ u8 moveFlags;
+
+ if (gUnknown_02024250[gActiveBank] == 0)
+ return FALSE;
+ if (gUnknown_02024250[gActiveBank] == 0xFFFF)
+ return FALSE;
+ if (gUnknown_02024270[gActiveBank] == 0xFF)
+ return FALSE;
+ if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0)
+ return FALSE;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ bankIn1 = gActiveBank;
+ if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
+ bankIn2 = gActiveBank;
+ else
+ bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
+ }
+ else
+ {
+ bankIn1 = gActiveBank;
+ bankIn2 = gActiveBank;
+ }
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
+ {
+ if ((gActiveBank & BIT_MON) == 0)
+ firstId = 0, lastId = 3;
+ else
+ firstId = 3, lastId = 6;
+ }
+ else
+ {
+ firstId = 0, lastId = 6;
+ }
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ for (i = firstId; i < lastId; i++)
+ {
+ u16 species;
+ u8 monAbility;
+
+ if (GetMonData(&party[i], MON_DATA_HP) == 0)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ continue;
+ if (i == gBattlePartyID[bankIn1])
+ continue;
+ if (i == gBattlePartyID[bankIn2])
+ continue;
+ if (i == *(gBattleStruct->field_5C + bankIn1))
+ continue;
+ if (i == *(gBattleStruct->field_5C + bankIn2))
+ continue;
+
+ species = GetMonData(&party[i], MON_DATA_SPECIES);
+ if (GetMonData(&party[i], MON_DATA_ALT_ABILITY) != 0)
+ monAbility = gBaseStats[species].ability2;
+ else
+ monAbility = gBaseStats[species].ability1;
+
+ moveFlags = AI_TypeCalc(gUnknown_02024250[gActiveBank], species, monAbility);
+ if (moveFlags & flags)
+ {
+ bankIn1 = gUnknown_02024270[gActiveBank];
+
+ for (j = 0; j < 4; j++)
+ {
+ move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
+ if (move == 0)
+ continue;
+
+ moveFlags = AI_TypeCalc(move, gBattleMons[bankIn1].species, gBattleMons[bankIn1].ability);
+ if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % moduloPercent == 0)
+ {
+ *(gBattleStruct->field_294 + gActiveBank) = i;
+ EmitCmd_x21(1, 2, 0);
+ return TRUE;
+ }
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+static bool8 ShouldSwitch(void)
+{
+ u8 bankIn1, bankIn2;
+ u8 *activeBankPtr; // needed to match
+ s32 firstId;
+ s32 lastId; // + 1
+ struct Pokemon *party;
+ s32 i;
+ s32 availableToSwitch;
+
+ if (gBattleMons[*(activeBankPtr = &gActiveBank)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ return FALSE;
+ if (gStatuses3[gActiveBank] & STATUS3_ROOTED)
+ return FALSE;
+ if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_SHADOW_TAG, 0, 0))
+ return FALSE;
+ if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0))
+ return FALSE; // misses the flying or levitate check
+ if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
+ {
+ if (gBattleMons[gActiveBank].type1 == TYPE_STEEL)
+ return FALSE;
+ if (gBattleMons[gActiveBank].type2 == TYPE_STEEL)
+ return FALSE;
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ return FALSE;
+
+ availableToSwitch = 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ bankIn1 = *activeBankPtr;
+ if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON)])
+ bankIn2 = *activeBankPtr;
+ else
+ bankIn2 = GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON);
+ }
+ else
+ {
+ bankIn1 = *activeBankPtr;
+ bankIn2 = *activeBankPtr;
+ }
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
+ {
+ if ((gActiveBank & BIT_MON) == 0)
+ firstId = 0, lastId = 3;
+ else
+ firstId = 3, lastId = 6;
+ }
+ else
+ {
+ firstId = 0, lastId = 6;
+ }
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ for (i = firstId; i < lastId; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) == 0)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ continue;
+ if (i == gBattlePartyID[bankIn1])
+ continue;
+ if (i == gBattlePartyID[bankIn2])
+ continue;
+ if (i == *(gBattleStruct->field_5C + bankIn1))
+ continue;
+ if (i == *(gBattleStruct->field_5C + bankIn2))
+ continue;
+
+ availableToSwitch++;
+ }
+
+ if (availableToSwitch == 0)
+ return FALSE;
+ if (ShouldSwitchIfPerishSong())
+ return TRUE;
+ if (ShouldSwitchIfWonderGuard())
+ return TRUE;
+ if (FindMonThatAbsorbsOpponentsMove())
+ return TRUE;
+ if (ShouldSwitchIfNaturalCure())
+ return TRUE;
+ if (HasSuperEffectiveMoveAgainstOpponents(FALSE))
+ return FALSE;
+ if (AreStatsRaised())
+ return FALSE;
+ if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 2)
+ || FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 3))
+ return TRUE;
+
+ return FALSE;
+}
+
+void AI_TrySwitchOrUseItem(void)
+{
+ struct Pokemon *party;
+ u8 bankIn1, bankIn2;
+ s32 firstId;
+ s32 lastId; // + 1
+ u8 bankIdentity = GetBankIdentity(gActiveBank);
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ if (ShouldSwitch())
+ {
+ if (*(gBattleStruct->field_294 + gActiveBank) == 6)
+ {
+ s32 monToSwitchId = GetMostSuitableMonToSwitchInto();
+ if (monToSwitchId == 6)
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ bankIn1 = GetBankByIdentity(bankIdentity);
+ bankIn2 = bankIn1;
+ }
+ else
+ {
+ bankIn1 = GetBankByIdentity(bankIdentity);
+ bankIn2 = GetBankByIdentity(bankIdentity ^ BIT_MON);
+ }
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
+ {
+ if ((gActiveBank & BIT_MON) == 0)
+ firstId = 0, lastId = 3;
+ else
+ firstId = 3, lastId = 6;
+ }
+ else
+ {
+ firstId = 0, lastId = 6;
+ }
+
+ for (monToSwitchId = firstId; monToSwitchId < lastId; monToSwitchId++)
+ {
+ if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
+ continue;
+ if (monToSwitchId == gBattlePartyID[bankIn1])
+ continue;
+ if (monToSwitchId == gBattlePartyID[bankIn2])
+ continue;
+ if (monToSwitchId == *(gBattleStruct->field_5C + bankIn1))
+ continue;
+ if (monToSwitchId == *(gBattleStruct->field_5C + bankIn2))
+ continue;
+
+ break;
+ }
+ }
+
+ *(gBattleStruct->field_294 + gActiveBank) = monToSwitchId;
+ }
+
+ *(gBattleStruct->field_5C + gActiveBank) = *(gBattleStruct->field_294 + gActiveBank);
+ return;
+ }
+ else if (ShouldUseItem())
+ {
+ return;
+ }
+ }
+
+ EmitCmd_x21(1, 0, (gActiveBank ^ BIT_SIDE) << 8);
+}
+
+#define TYPE_FORESIGHT 0xFE
+#define TYPE_ENDTABLE 0xFF
+
+static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
+{
+ s32 i = 0;
+
+ while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
+ {
+ if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ {
+ i += 3;
+ continue;
+ }
+ else if (gTypeEffectiveness[i] == atkType)
+ {
+ // check type1
+ if (gTypeEffectiveness[i + 1] == defType1)
+ *var = (*var * gTypeEffectiveness[i + 2]) / 10;
+ // check type2
+ if (gTypeEffectiveness[i + 1] == defType2 && defType1 != defType2)
+ *var = (*var * gTypeEffectiveness[i + 2]) / 10;
+ }
+ i += 3;
+ }
+}
+
+u8 GetMostSuitableMonToSwitchInto(void)
+{
+ u8 opposingBank;
+ u8 bestDmg; // note : should be changed to u32 for obvious reasons
+ u8 bestMonId;
+ u8 bankIn1, bankIn2;
+ s32 firstId;
+ s32 lastId; // + 1
+ struct Pokemon *party;
+ s32 i, j;
+ u8 invalidMons;
+ u16 move;
+
+ if (*(gBattleStruct->field_5C + gActiveBank) != 6)
+ return *(gBattleStruct->field_5C + gActiveBank);
+ if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ return gBattlePartyID[gActiveBank] + 1;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ bankIn1 = gActiveBank;
+ if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
+ bankIn2 = gActiveBank;
+ else
+ bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
+
+ // UB: It considers the opponent only player's side even though it can battle alongside player;
+ opposingBank = Random() & BIT_MON;
+ if (gAbsentBankFlags & gBitTable[opposingBank])
+ opposingBank ^= BIT_MON;
+ }
+ else
+ {
+ opposingBank = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_SIDE);
+ bankIn1 = gActiveBank;
+ bankIn2 = gActiveBank;
+ }
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
+ {
+ if ((gActiveBank & BIT_MON) == 0)
+ firstId = 0, lastId = 3;
+ else
+ firstId = 3, lastId = 6;
+ }
+ else
+ {
+ firstId = 0, lastId = 6;
+ }
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ invalidMons = 0;
+
+ while (invalidMons != 0x3F) // all mons are invalid
+ {
+ bestDmg = 0;
+ bestMonId = 6;
+ // find the mon which type is the most suitable offensively
+ for (i = firstId; i < lastId; i++)
+ {
+ u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
+ if (species != SPECIES_NONE
+ && GetMonData(&party[i], MON_DATA_HP) != 0
+ && !(gBitTable[i] & invalidMons)
+ && gBattlePartyID[bankIn1] != i
+ && gBattlePartyID[bankIn2] != i
+ && i != *(gBattleStruct->field_5C + bankIn1)
+ && i != *(gBattleStruct->field_5C + bankIn2))
+ {
+ u8 type1 = gBaseStats[species].type1;
+ u8 type2 = gBaseStats[species].type2;
+ u8 typeDmg = 10;
+ ModulateByTypeEffectiveness(gBattleMons[opposingBank].type1, type1, type2, &typeDmg);
+ ModulateByTypeEffectiveness(gBattleMons[opposingBank].type2, type1, type2, &typeDmg);
+ if (bestDmg < typeDmg)
+ {
+ bestDmg = typeDmg;
+ bestMonId = i;
+ }
+ }
+ else
+ {
+ invalidMons |= gBitTable[i];
+ }
+ }
+
+ // ok, we know the mon has the right typing but does it have at least one super effective move?
+ if (bestMonId != 6)
+ {
+ for (i = 0; i < 4; i++)
+ {
+ move = GetMonData(&party[bestMonId], MON_DATA_MOVE1 + i);
+ if (move != MOVE_NONE && TypeCalc(move, gActiveBank, opposingBank) & MOVESTATUS_SUPEREFFECTIVE)
+ break;
+ }
+
+ if (i != 4)
+ return bestMonId; // has both the typing and at least one super effective move
+
+ invalidMons |= gBitTable[bestMonId]; // sorry buddy, we want something better
+ }
+ else
+ {
+ invalidMons = 0x3F; // no viable mon to switch
+ }
+ }
+
+ gDynamicBasePower = 0;
+ gBattleStruct->dynamicMoveType = 0;
+ gBattleScripting.dmgMultiplier = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+ bestDmg = 0;
+ bestMonId = 6;
+
+ // if we couldn't find the best mon in terms of typing, find the one that deals most damage
+ for (i = firstId; i < lastId; i++)
+ {
+ if ((u16)(GetMonData(&party[i], MON_DATA_SPECIES)) == SPECIES_NONE)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_HP) == 0)
+ continue;
+ if (gBattlePartyID[bankIn1] == i)
+ continue;
+ if (gBattlePartyID[bankIn2] == i)
+ continue;
+ if (i == *(gBattleStruct->field_5C + bankIn1))
+ continue;
+ if (i == *(gBattleStruct->field_5C + bankIn2))
+ continue;
+
+ for (j = 0; j < 4; j++)
+ {
+ move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
+ gBattleMoveDamage = 0;
+ if (move != MOVE_NONE && gBattleMoves[move].power != 1)
+ {
+ AI_CalcDmg(gActiveBank, opposingBank);
+ TypeCalc(move, gActiveBank, opposingBank);
+ }
+ if (bestDmg < gBattleMoveDamage)
+ {
+ bestDmg = gBattleMoveDamage;
+ bestMonId = i;
+ }
+ }
+ }
+
+ return bestMonId;
+}
+
+// TODO: use PokemonItemEffect struct instead of u8 once it's documented
+static u8 GetAI_ItemType(u8 itemId, const u8 *itemEffect) // NOTE: should take u16 as item Id argument
+{
+ if (itemId == ITEM_FULL_RESTORE)
+ return AI_ITEM_FULL_RESTORE;
+ if (itemEffect[4] & 4)
+ return AI_ITEM_HEAL_HP;
+ if (itemEffect[3] & 0x3F)
+ return AI_ITEM_CURE_CONDITION;
+ if (itemEffect[0] & 0x3F || itemEffect[1] != 0 || itemEffect[2] != 0)
+ return AI_ITEM_X_STAT;
+ if (itemEffect[3] & 0x80)
+ return AI_ITEM_GUARD_SPECS;
+
+ return AI_ITEM_NOT_RECOGNIZABLE;
+}
+
+static bool8 ShouldUseItem(void)
+{
+ struct Pokemon *party;
+ s32 i;
+ u8 validMons = 0;
+ bool8 shouldUse = FALSE;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2)
+ return FALSE;
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
+ {
+ validMons++;
+ }
+ }
+
+ for (i = 0; i < 4; i++)
+ {
+ u16 item;
+ const u8 *itemEffects;
+ u8 paramOffset;
+ u8 bankSide;
+
+ if (i != 0 && validMons > (gBattleResources->battleHistory->itemsNo - i) + 1)
+ continue;
+ item = gBattleResources->battleHistory->trainerItems[i];
+ if (item == ITEM_NONE)
+ continue;
+ if (gItemEffectTable[item - 13] == NULL)
+ continue;
+
+ if (item == ITEM_ENIGMA_BERRY)
+ itemEffects = gSaveBlock1Ptr->enigmaBerry.itemEffect;
+ else
+ itemEffects = gItemEffectTable[item - 13];
+
+ *(gBattleStruct->AI_itemType + gActiveBank / 2) = GetAI_ItemType(item, itemEffects);
+
+ switch (*(gBattleStruct->AI_itemType + gActiveBank / 2))
+ {
+ case AI_ITEM_FULL_RESTORE:
+ if (gBattleMons[gActiveBank].hp >= gBattleMons[gActiveBank].maxHP / 4)
+ break;
+ if (gBattleMons[gActiveBank].hp == 0)
+ break;
+ shouldUse = TRUE;
+ break;
+ case AI_ITEM_HEAL_HP:
+ paramOffset = GetItemEffectParamOffset(item, 4, 4);
+ if (paramOffset == 0)
+ break;
+ if (gBattleMons[gActiveBank].hp == 0)
+ break;
+ if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 4 || gBattleMons[gActiveBank].maxHP - gBattleMons[gActiveBank].hp > itemEffects[paramOffset])
+ shouldUse = TRUE;
+ break;
+ case AI_ITEM_CURE_CONDITION:
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0;
+ if (itemEffects[3] & 0x20 && gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & 0x10 && (gBattleMons[gActiveBank].status1 & STATUS_POISON || gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON))
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x10;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & 0x8 && gBattleMons[gActiveBank].status1 & STATUS_BURN)
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & 0x4 && gBattleMons[gActiveBank].status1 & STATUS_FREEZE)
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & 0x2 && gBattleMons[gActiveBank].status1 & STATUS_PARALYSIS)
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & 0x1 && gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1;
+ shouldUse = TRUE;
+ }
+ break;
+ case AI_ITEM_X_STAT:
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0;
+ if (gDisableStructs[gActiveBank].isFirstTurn == 0)
+ break;
+ if (itemEffects[0] & 0xF)
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1;
+ if (itemEffects[1] & 0xF0)
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2;
+ if (itemEffects[1] & 0xF)
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4;
+ if (itemEffects[2] & 0xF)
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8;
+ if (itemEffects[2] & 0xF0)
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20;
+ if (itemEffects[0] & 0x30)
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x80;
+ shouldUse = TRUE;
+ break;
+ case AI_ITEM_GUARD_SPECS:
+ bankSide = GetBankSide(gActiveBank);
+ if (gDisableStructs[gActiveBank].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0)
+ shouldUse = TRUE;
+ break;
+ case AI_ITEM_NOT_RECOGNIZABLE:
+ return FALSE;
+ }
+
+ if (shouldUse)
+ {
+ EmitCmd_x21(1, 1, 0);
+ *(gBattleStruct->field_C0 + (gActiveBank / 2) * 2) = item;
+ gBattleResources->battleHistory->trainerItems[i] = 0;
+ return shouldUse;
+ }
+ }
+
+ return FALSE;
+}