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authornullableVoidPtr <30564701+nullableVoidPtr@users.noreply.github.com>2018-12-05 22:31:01 +0800
committernullableVoidPtr <30564701+nullableVoidPtr@users.noreply.github.com>2018-12-06 10:38:28 +0800
commitf9ff7316d5c7277eb7482e30121388cd65f4ecfc (patch)
treeee8f4a9c338f880a3585d6e9ed9ed695f27cef3d /src/battle_ai_switch_items.c
parent405f1bb529809b8169364737087189df0fcca1d2 (diff)
Remove uses of INVALID_ defines, clean up some arrays with constants, and spaces -> tabs
Diffstat (limited to 'src/battle_ai_switch_items.c')
-rw-r--r--src/battle_ai_switch_items.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c
index d6a8e1336..ad25b483c 100644
--- a/src/battle_ai_switch_items.c
+++ b/src/battle_ai_switch_items.c
@@ -126,7 +126,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
return FALSE;
if (gLastLandedMoves[gActiveBattler] == 0)
return FALSE;
- if (gLastLandedMoves[gActiveBattler] == INVALID_U16)
+ if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
return FALSE;
if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
return FALSE;
@@ -221,7 +221,7 @@ static bool8 ShouldSwitchIfNaturalCure(void)
if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2)
return FALSE;
- if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == INVALID_U16) && Random() & 1)
+ if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
@@ -331,9 +331,9 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
if (gLastLandedMoves[gActiveBattler] == 0)
return FALSE;
- if (gLastLandedMoves[gActiveBattler] == INVALID_U16)
+ if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
return FALSE;
- if (gLastHitBy[gActiveBattler] == INVALID_U8)
+ if (gLastHitBy[gActiveBattler] == 0xFF)
return FALSE;
if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
return FALSE;