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author | DizzyEggg <jajkodizzy@wp.pl> | 2018-09-12 22:58:03 +0200 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-09-12 22:58:03 +0200 |
commit | 8a81bd1bce852e58efb9f48f4e8db225a3ee2f15 (patch) | |
tree | f8e813baa253f7c06200a666997e9026409b9544 /src/battle_anim.c | |
parent | 10b479a3cae98a1fa955a4fc5461bace1f630352 (diff) |
Sync battle anim labels with pokeruby
Diffstat (limited to 'src/battle_anim.c')
-rw-r--r-- | src/battle_anim.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index 8f9b60b60..36aa803fe 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -16,9 +16,6 @@ #include "palette.h" #include "main.h" -// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index. -#define GET_TRUE_SPRITE_INDEX(i) ((i - 10000)) - #define ANIM_SPRITE_INDEX_COUNT 8 extern u16 gBattle_WIN0H; |