diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-10-13 10:22:58 -0500 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-10-13 10:22:58 -0500 |
commit | b24559d69b6fa0abf042a1b7cdbcab3d1ec91fd6 (patch) | |
tree | 7b51d7b9cb9a370fe1dd9db8eeadc23089ba1328 /src/battle_anim.c | |
parent | fa9d1759bd7fa17ced37225bd31d46466da857c6 (diff) | |
parent | a2a6700966cc802185577e44ba88a9154429c93b (diff) |
Merge remote-tracking branch 'upstream/master' into shop
# Conflicts:
# asm/shop.s
Diffstat (limited to 'src/battle_anim.c')
-rw-r--r-- | src/battle_anim.c | 45 |
1 files changed, 21 insertions, 24 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index b6f726897..0a5395b02 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -16,9 +16,6 @@ #include "palette.h" #include "main.h" -// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index. -#define GET_TRUE_SPRITE_INDEX(i) ((i - 10000)) - #define ANIM_SPRITE_INDEX_COUNT 8 extern u16 gBattle_WIN0H; @@ -33,8 +30,8 @@ extern struct MusicPlayerInfo gMPlayInfo_BGM; extern struct MusicPlayerInfo gMPlayInfo_SE1; extern struct MusicPlayerInfo gMPlayInfo_SE2; -extern const u16 gUnknown_082C8D64[]; -extern const u8 * const gBattleAnims_Moves[]; +extern const u16 gMovesWithQuietBGM[]; +extern const u8 *const gBattleAnims_Moves[]; extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; extern const struct CompressedSpritePalette gBattleAnimPaletteTable[]; extern const struct BattleAnimBackground gBattleAnimBackgroundTable[]; @@ -110,7 +107,7 @@ EWRAM_DATA bool8 gAnimScriptActive = FALSE; EWRAM_DATA u8 gAnimVisualTaskCount = 0; EWRAM_DATA u8 gAnimSoundTaskCount = 0; EWRAM_DATA struct DisableStruct *gAnimDisableStructPtr = NULL; -EWRAM_DATA u32 gAnimMoveDmg = 0; +EWRAM_DATA s32 gAnimMoveDmg = 0; EWRAM_DATA u16 gAnimMovePower = 0; EWRAM_DATA static u16 sAnimSpriteIndexArray[ANIM_SPRITE_INDEX_COUNT] = {0}; EWRAM_DATA u8 gAnimFriendship = 0; @@ -237,7 +234,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo else { for (i = 0; i < 4; i++) - gAnimBattlerSpecies[i] = gContestResources->field_18->field_0; + gAnimBattlerSpecies[i] = gContestResources->field_18->unk0; } if (!isMoveAnim) @@ -260,9 +257,9 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo if (isMoveAnim) { - for (i = 0; gUnknown_082C8D64[i] != 0xFFFF; i++) + for (i = 0; gMovesWithQuietBGM[i] != 0xFFFF; i++) { - if (tableId == gUnknown_082C8D64[i]) + if (tableId == gMovesWithQuietBGM[i]) { m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128); break; @@ -558,7 +555,7 @@ static void sub_80A40F4(u8 taskId) s16 *selfData = gTasks[taskId].data; u8 battlerSpriteId = gBattlerSpriteIds[selfData[t1_MONBG_BATTLER]]; - gSprites[battlerSpriteId].invisible = 1; + gSprites[battlerSpriteId].invisible = TRUE; if (!selfData[t1_CREATE_ANOTHER_TASK]) { @@ -684,7 +681,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible) } sub_80A6B30(&unknownStruct); - CpuFill16(0, unknownStruct.unk0, 0x1000); + CpuFill16(0, unknownStruct.bgTiles, 0x1000); CpuFill16(0xFF, unknownStruct.unk4, 0x800); SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 2); @@ -694,12 +691,12 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible) battlerSpriteId = gBattlerSpriteIds[battlerId]; gBattle_BG1_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20; - if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->field_0)) + if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->unk0)) gBattle_BG1_X--; gBattle_BG1_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20; if (setSpriteInvisible) - gSprites[gBattlerSpriteIds[battlerId]].invisible = 1; + gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); @@ -712,7 +709,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible) else battlerPosition = GetBattlerPosition(battlerId); - sub_8118FBC(1, 0, 0, battlerPosition, unknownStruct.unk8, unknownStruct.unk0, unknownStruct.unk4, unknownStruct.unkA); + sub_8118FBC(1, 0, 0, battlerPosition, unknownStruct.unk8, unknownStruct.bgTiles, unknownStruct.unk4, unknownStruct.tilesOffset); if (IsContest()) sub_80A46A0(); @@ -722,7 +719,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible) RequestDma3Fill(0, (void*)(VRAM + 0x6000), 0x2000, 1); RequestDma3Fill(0, (void*)(VRAM + 0xF000), 0x1000, 1); sub_80A6B90(&unknownStruct, 2); - CpuFill16(0, unknownStruct.unk0 + 0x1000, 0x1000); + CpuFill16(0, unknownStruct.bgTiles + 0x1000, 0x1000); CpuFill16(0, unknownStruct.unk4 + 0x400, 0x800); SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2); SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1); @@ -734,7 +731,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible) gBattle_BG2_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20; if (setSpriteInvisible) - gSprites[gBattlerSpriteIds[battlerId]].invisible = 1; + gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X); SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y); @@ -742,7 +739,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible) LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], 0x90, 0x20); CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + 0x120), 0x20); - sub_8118FBC(2, 0, 0, GetBattlerPosition(battlerId), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA); + sub_8118FBC(2, 0, 0, GetBattlerPosition(battlerId), unknownStruct.unk8, unknownStruct.bgTiles + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.tilesOffset); } } @@ -752,7 +749,7 @@ static void sub_80A46A0(void) struct UnknownAnimStruct2 unknownStruct; u16 *ptr; - if (IsSpeciesNotUnown(gContestResources->field_18->field_0)) + if (IsSpeciesNotUnown(gContestResources->field_18->unk0)) { sub_80A6B30(&unknownStruct); ptr = unknownStruct.unk4; @@ -866,9 +863,9 @@ static void ScriptCmd_clearmonbg(void) battlerId = gBattleAnimTarget; if (sMonAnimTaskIdArray[0] != 0xFF) - gSprites[gBattlerSpriteIds[battlerId]].invisible = 0; + gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE; if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != 0xFF) - gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = 0; + gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE; else animBattlerId = 0; @@ -973,9 +970,9 @@ static void ScriptCmd_clearmonbg_23(void) battlerId = gBattleAnimTarget; if (IsBattlerSpriteVisible(battlerId)) - gSprites[gBattlerSpriteIds[battlerId]].invisible = 0; + gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE; if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK)) - gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = 0; + gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE; else animBattlerId = 0; @@ -1745,7 +1742,7 @@ static void ScriptCmd_invisible(void) spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]); if (spriteId != 0xFF) - gSprites[spriteId].invisible = 1; + gSprites[spriteId].invisible = TRUE; sBattleAnimScriptPtr += 2; } @@ -1756,7 +1753,7 @@ static void ScriptCmd_visible(void) spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]); if (spriteId != 0xFF) - gSprites[spriteId].invisible = 0; + gSprites[spriteId].invisible = FALSE; sBattleAnimScriptPtr += 2; } |