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authorPikalaxALT <PikalaxALT@users.noreply.github.com>2020-11-03 09:28:45 -0500
committerGitHub <noreply@github.com>2020-11-03 09:28:45 -0500
commit99dd461befcfe3bef3ce188fea2fb372c2f21b98 (patch)
tree2b0198d394186c371987f018677d12f929a66a44 /src/battle_anim_bug.c
parent9e55ae22b19d58eca8fc0cdd2fcea9f2cca14319 (diff)
parentca950a8daf6dd95ab5dacc51f250fea7b605361c (diff)
Merge pull request #1189 from aaaaaa123456789/reverts
Undo PokeCodec's PRs and port changes
Diffstat (limited to 'src/battle_anim_bug.c')
-rw-r--r--src/battle_anim_bug.c29
1 files changed, 18 insertions, 11 deletions
diff --git a/src/battle_anim_bug.c b/src/battle_anim_bug.c
index 5e8a8b2a7..b8aba8976 100644
--- a/src/battle_anim_bug.c
+++ b/src/battle_anim_bug.c
@@ -372,11 +372,14 @@ static void AnimTranslateStinger(struct Sprite *sprite)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
- else if (GetBattlerSide(gBattleAnimAttacker))
+ else
{
- gBattleAnimArgs[2] = -gBattleAnimArgs[2];
- gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ if (GetBattlerSide(gBattleAnimAttacker))
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
}
if (!IsContest() && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
@@ -440,24 +443,28 @@ static void AnimMissileArc_Step(struct Sprite *sprite)
else
{
s16 tempData[8];
- s16 xpos, ypos;
+ u16 *data = sprite->data;
+ u16 x1 = sprite->pos1.x;
+ s16 x2 = sprite->pos2.x;
+ u16 y1 = sprite->pos1.y;
+ s16 y2 = sprite->pos2.y;
int i;
for (i = 0; i < 8; i++)
- tempData[i] = sprite->data[i];
+ tempData[i] = data[i];
- xpos = sprite->pos1.x + sprite->pos2.x;
- ypos = sprite->pos1.y + sprite->pos2.y;
+ x2 += x1;
+ y2 += y1;
if (!TranslateAnimHorizontalArc(sprite))
{
- u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - xpos, //Isn't this zero lol
- sprite->pos1.y + sprite->pos2.y - ypos);
+ u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
+ sprite->pos1.y + sprite->pos2.y - y2);
rotation += 0xC000;
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation);
for (i = 0; i < 8; i++)
- sprite->data[i] = tempData[i];
+ data[i] = tempData[i];
}
}
}