diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2020-02-21 12:38:20 -0500 |
---|---|---|
committer | huderlem <huderlem@gmail.com> | 2020-02-25 12:54:08 -0600 |
commit | 68dc68907b832e93bd1585550b5ea9cfc6991f8b (patch) | |
tree | 3342d06a51443857b6b306f0b51bafe1575884e9 /src/battle_anim_effects_3.c | |
parent | efd53d080c800a54d47b6306083b77a25865d051 (diff) |
Label move anim data
Diffstat (limited to 'src/battle_anim_effects_3.c')
-rwxr-xr-x | src/battle_anim_effects_3.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c index 389e9eedd..aae22f233 100755 --- a/src/battle_anim_effects_3.c +++ b/src/battle_anim_effects_3.c @@ -2389,7 +2389,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId) SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); sub_80A6B30(&animBg); - sub_80A6D60(&animBg, &gUnknown_08C2A6EC, 0); + AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, 0); if (IsContest()) { gBattle_BG1_X = -56; @@ -2405,8 +2405,8 @@ void AnimTask_MorningSunLightBeam(u8 taskId) gBattle_BG1_Y = 0; } - AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08C2A634, animBg.tilesOffset); - LoadCompressedPalette(gUnknown_08C2A6D4, animBg.paletteId * 16, 32); + AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimMaskImage_LightBeam, animBg.tilesOffset); + LoadCompressedPalette(gBattleAnimMaskPalette_LightBeam, animBg.paletteId * 16, 32); gTasks[taskId].data[10] = gBattle_BG1_X; gTasks[taskId].data[11] = gBattle_BG1_Y; @@ -2570,7 +2570,7 @@ void AnimTask_DoomDesireLightBeam(u8 taskId) SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); sub_80A6B30(&animBg); - sub_80A6D60(&animBg, &gUnknown_08C2A6EC, 0); + AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, 0); if (IsContest()) { gBattle_BG1_X = -56; @@ -2601,8 +2601,8 @@ void AnimTask_DoomDesireLightBeam(u8 taskId) gBattle_BG1_Y = 0; } - AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08C2A634, animBg.tilesOffset); - LoadCompressedPalette(gUnknown_08C2A6D4, animBg.paletteId * 16, 32); + AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimMaskImage_LightBeam, animBg.tilesOffset); + LoadCompressedPalette(gBattleAnimMaskPalette_LightBeam, animBg.paletteId * 16, 32); gTasks[taskId].data[10] = gBattle_BG1_X; gTasks[taskId].data[11] = gBattle_BG1_Y; gTasks[taskId].data[0]++; |