diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2017-10-26 23:12:48 +0200 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-10-26 23:12:48 +0200 |
commit | 15061844651c0d0cdbe5ec0a3097b054d58e7f88 (patch) | |
tree | 6994733eb96e290e7790c5b5b17e776ee91e45d8 /src/battle_controller_player.c | |
parent | fa36e23683a27876156d74829c543f69fcd1f297 (diff) |
battle controller opponent is done
Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r-- | src/battle_controller_player.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 68e328acc..a07aacd20 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -239,7 +239,7 @@ void nullsub_21(void) { } -void SetBankFuncToPlayerBufferRunCommand(void) +void SetControllerToPlayer(void) { gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand; gDoingBattleAnim = FALSE; @@ -3083,7 +3083,7 @@ static void PlayerHandleCmd50(void) static void PlayerHandleSpriteInvisibility(void) { - if (AnimBankSpriteExists(gActiveBank)) + if (IsBankSpritePresent(gActiveBank)) { gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1]; SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank); |