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authorDizzyEggg <jajkodizzy@wp.pl>2017-10-26 23:12:48 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-10-26 23:12:48 +0200
commit15061844651c0d0cdbe5ec0a3097b054d58e7f88 (patch)
tree6994733eb96e290e7790c5b5b17e776ee91e45d8 /src/battle_controller_player.c
parentfa36e23683a27876156d74829c543f69fcd1f297 (diff)
battle controller opponent is done
Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r--src/battle_controller_player.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 68e328acc..a07aacd20 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -239,7 +239,7 @@ void nullsub_21(void)
{
}
-void SetBankFuncToPlayerBufferRunCommand(void)
+void SetControllerToPlayer(void)
{
gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
gDoingBattleAnim = FALSE;
@@ -3083,7 +3083,7 @@ static void PlayerHandleCmd50(void)
static void PlayerHandleSpriteInvisibility(void)
{
- if (AnimBankSpriteExists(gActiveBank))
+ if (IsBankSpritePresent(gActiveBank))
{
gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);