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authorGriffinR <griffin.g.richards@gmail.com>2021-02-28 10:28:43 -0500
committerGitHub <noreply@github.com>2021-02-28 10:28:43 -0500
commit1912b0cf0a0f42f23200ecffcb22651015478ef6 (patch)
treed855404809d36965aaa76784bae08bdf6ea92cc7 /src/battle_controller_player.c
parent2dfa84c10ff497d73b3a201480fa568ba62e5a38 (diff)
parentea748ff7f51a7c119658930f878d046cc8b83c51 (diff)
Merge branch 'master' into doc-rtcscreen
Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r--src/battle_controller_player.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 2717e4a28..7b5e55adb 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -2434,7 +2434,7 @@ static void PlayerHandleFaintAnimation(void)
static void PlayerHandlePaletteFade(void)
{
- BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 2, 0, 16, RGB_BLACK);
PlayerBufferExecCompleted();
}
@@ -2655,7 +2655,7 @@ static void PlayerHandleChooseItem(void)
{
s32 i;
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
gBattlerInMenuId = gActiveBattler;
@@ -2682,7 +2682,7 @@ static void PlayerHandleChoosePokemon(void)
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
*(&gBattleStruct->prevSelectedPartySlot) = gBattleBufferA[gActiveBattler][2];
*(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon;
gBattlerInMenuId = gActiveBattler;
}
@@ -2691,7 +2691,7 @@ static void PlayerHandleChoosePokemon(void)
static void PlayerHandleCmd23(void)
{
BattleStopLowHpSound();
- BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 2, 0, 16, RGB_BLACK);
PlayerBufferExecCompleted();
}