diff options
author | garak <garakmon@gmail.com> | 2018-10-19 15:57:19 -0400 |
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committer | garak <garakmon@gmail.com> | 2018-10-19 15:57:19 -0400 |
commit | 901f3ff55715ec6bdeda5c711e7e73b4c38ab55a (patch) | |
tree | 7f62ea7121f428a0b7ae4d24e1840745644daab6 /src/battle_controller_recorded_player.c | |
parent | 72f9afcbf4a81909019f21acad0484b72ed217f6 (diff) |
use sound panning constants in battle_anim_scripts
Diffstat (limited to 'src/battle_controller_recorded_player.c')
-rw-r--r-- | src/battle_controller_recorded_player.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c index 1a043573f..f6c19121d 100644 --- a/src/battle_controller_recorded_player.c +++ b/src/battle_controller_recorded_player.c @@ -1624,9 +1624,9 @@ static void RecordedPlayerHandlePlaySE(void) s8 pan; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) - pan = PAN_SIDE_PLAYER; + pan = SOUND_PAN_ATTACKER; else - pan = PAN_SIDE_OPPONENT; + pan = SOUND_PAN_TARGET; PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); RecordedPlayerBufferExecCompleted(); |