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authorgarak <garakmon@gmail.com>2018-10-19 15:57:19 -0400
committergarak <garakmon@gmail.com>2018-10-19 15:57:19 -0400
commit901f3ff55715ec6bdeda5c711e7e73b4c38ab55a (patch)
tree7f62ea7121f428a0b7ae4d24e1840745644daab6 /src/battle_controller_recorded_player.c
parent72f9afcbf4a81909019f21acad0484b72ed217f6 (diff)
use sound panning constants in battle_anim_scripts
Diffstat (limited to 'src/battle_controller_recorded_player.c')
-rw-r--r--src/battle_controller_recorded_player.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c
index 1a043573f..f6c19121d 100644
--- a/src/battle_controller_recorded_player.c
+++ b/src/battle_controller_recorded_player.c
@@ -1624,9 +1624,9 @@ static void RecordedPlayerHandlePlaySE(void)
s8 pan;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
- pan = PAN_SIDE_PLAYER;
+ pan = SOUND_PAN_ATTACKER;
else
- pan = PAN_SIDE_OPPONENT;
+ pan = SOUND_PAN_TARGET;
PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
RecordedPlayerBufferExecCompleted();