diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2018-02-11 20:12:40 -0500 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2018-02-11 20:12:40 -0500 |
commit | 590c4b500b9dd37d372a935865aa4df0ab0bf43c (patch) | |
tree | 5572d76c91e106e74e1401076f130fb902f6b67b /src/battle_controller_wally.c | |
parent | bc063b45d05716d1eab283f6d474bcdc601cafde (diff) | |
parent | 14a76793e596d612efd273169c4172922c270f13 (diff) |
Merge branch 'master' into record_mixing
Diffstat (limited to 'src/battle_controller_wally.c')
-rw-r--r-- | src/battle_controller_wally.c | 551 |
1 files changed, 264 insertions, 287 deletions
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c index c2addd30c..ad028b719 100644 --- a/src/battle_controller_wally.c +++ b/src/battle_controller_wally.c @@ -4,16 +4,17 @@ #include "battle_message.h" #include "battle_interface.h" #include "battle_anim.h" +#include "constants/battle_anim.h" #include "battle_link_817C95C.h" #include "pokemon.h" #include "link.h" #include "util.h" #include "main.h" #include "item.h" -#include "items.h" -#include "songs.h" +#include "constants/items.h" +#include "constants/songs.h" #include "sound.h" -#include "moves.h" +#include "constants/moves.h" #include "window.h" #include "m4a.h" #include "palette.h" @@ -22,42 +23,18 @@ #include "string_util.h" #include "bg.h" #include "reshow_battle_screen.h" -#include "rng.h" +#include "random.h" #include "pokeball.h" #include "data2.h" #include "party_menu.h" +#include "battle_setup.h" +#include "item_use.h" -extern u32 gBattleExecBuffer; -extern u8 gActiveBank; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gAbsentBankFlags; -extern u8 gNoOfAllBanks; -extern bool8 gDoingBattleAnim; -extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern u8 gMultiUsePlayerCursor; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern struct MusicPlayerInfo gMPlay_BGM; -extern u16 gPartnerTrainerId; +extern struct MusicPlayerInfo gMPlayInfo_BGM; extern struct SpriteTemplate gUnknown_0202499C; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; -extern u16 gScriptItemId; -extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT]; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; -extern u8 gBattleOutcome; -extern u8 gNumberOfMovesToChoose; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; extern s32 gUnknown_0203CD70; -extern u8 gBankInMenu; -extern u32 gBattlePalaceMoveSelectionRngValue; -extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT]; -extern u8 gUnknown_020244B4[]; -extern u16 gUnknown_020243FC; extern struct UnusedControllerStruct gUnknown_02022D0C; extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[]; @@ -86,7 +63,7 @@ static void WallyHandleBallThrowAnim(void); static void WallyHandlePause(void); static void WallyHandleMoveAnimation(void); static void WallyHandlePrintString(void); -static void WallyHandlePrintStringPlayerOnly(void); +static void WallyHandlePrintSelectionString(void); static void WallyHandleChooseAction(void); static void WallyHandleUnknownYesNoBox(void); static void WallyHandleChooseMove(void); @@ -112,7 +89,7 @@ static void WallyHandleCmd39(void); static void WallyHandleCmd40(void); static void WallyHandleHitAnimation(void); static void WallyHandleCmd42(void); -static void WallyHandleEffectivenessSound(void); +static void WallyHandlePlaySE(void); static void WallyHandlePlayFanfareOrBGM(void); static void WallyHandleFaintingCry(void); static void WallyHandleIntroSlide(void); @@ -155,7 +132,7 @@ static void (*const sWallyBufferCommands[CONTROLLER_CMDS_COUNT])(void) = WallyHandlePause, WallyHandleMoveAnimation, WallyHandlePrintString, - WallyHandlePrintStringPlayerOnly, + WallyHandlePrintSelectionString, WallyHandleChooseAction, WallyHandleUnknownYesNoBox, WallyHandleChooseMove, @@ -181,7 +158,7 @@ static void (*const sWallyBufferCommands[CONTROLLER_CMDS_COUNT])(void) = WallyHandleCmd40, WallyHandleHitAnimation, WallyHandleCmd42, - WallyHandleEffectivenessSound, + WallyHandlePlaySE, WallyHandlePlayFanfareOrBGM, WallyHandleFaintingCry, WallyHandleIntroSlide, @@ -203,7 +180,7 @@ static void nullsub_117(void) void SetControllerToWally(void) { - gBattleBankFunc[gActiveBank] = WallyBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand; gBattleStruct->wallyBattleState = 0; gBattleStruct->wallyMovesState = 0; gBattleStruct->wallyWaitFrames = 0; @@ -212,10 +189,10 @@ void SetControllerToWally(void) static void WallyBufferRunCommand(void) { - if (gBattleExecBuffer & gBitTable[gActiveBank]) + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { - if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sWallyBufferCommands)) - sWallyBufferCommands[gBattleBufferA[gActiveBank][0]](); + if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sWallyBufferCommands)) + sWallyBufferCommands[gBattleBufferA[gActiveBattler][0]](); else WallyBufferExecCompleted(); } @@ -232,7 +209,7 @@ static void WallyHandleActions(void) if (--gBattleStruct->wallyWaitFrames == 0) { PlaySE(SE_SELECT); - EmitTwoReturnValues(1, ACTION_USE_MOVE, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0); WallyBufferExecCompleted(); gBattleStruct->wallyBattleState++; gBattleStruct->wallyMovesState = 0; @@ -243,7 +220,7 @@ static void WallyHandleActions(void) if (--gBattleStruct->wallyWaitFrames == 0) { PlaySE(SE_SELECT); - EmitTwoReturnValues(1, ACTION_USE_MOVE, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0); WallyBufferExecCompleted(); gBattleStruct->wallyBattleState++; gBattleStruct->wallyMovesState = 0; @@ -253,7 +230,7 @@ static void WallyHandleActions(void) case 3: if (--gBattleStruct->wallyWaitFrames == 0) { - EmitTwoReturnValues(1, 9, 0); + BtlController_EmitTwoReturnValues(1, 9, 0); WallyBufferExecCompleted(); gBattleStruct->wallyBattleState++; gBattleStruct->wallyMovesState = 0; @@ -274,7 +251,7 @@ static void WallyHandleActions(void) if (--gBattleStruct->wallyWaitFrames == 0) { PlaySE(SE_SELECT); - EmitTwoReturnValues(1, ACTION_USE_ITEM, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); WallyBufferExecCompleted(); } break; @@ -283,7 +260,7 @@ static void WallyHandleActions(void) static void CompleteOnBankSpriteCallbackDummy(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) WallyBufferExecCompleted(); } @@ -303,7 +280,7 @@ static void OpenBagAfterPaletteFade(void) { if (!gPaletteFade.active) { - gBattleBankFunc[gActiveBank] = CompleteOnChosenItem; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnChosenItem; nullsub_35(); FreeAllWindowBuffers(); DoWallyTutorialBagMenu(); @@ -314,37 +291,37 @@ static void CompleteOnChosenItem(void) { if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) { - EmitOneReturnValue(1, gScriptItemId); + BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); WallyBufferExecCompleted(); } } static void sub_816864C(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8) - sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]); - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8) - sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8 - && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive + && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]); - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL); - sub_8076918(gActiveBank ^ BIT_MON); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); } - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); gBattleSpritesDataPtr->animationData->field_9_x1 = 0; - gBattleBankFunc[gActiveBank] = sub_8168818; + gBattlerControllerFuncs[gActiveBattler] = sub_8168818; } } @@ -353,23 +330,23 @@ static void sub_8168818(void) { bool32 r4 = FALSE; - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) r4 = TRUE; - if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 - && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1) + if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); CreateTask(c3_0802FDF4, 10); - sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); WallyBufferExecCompleted(); } @@ -377,82 +354,82 @@ static void sub_8168818(void) static void CompleteOnHealthbarDone(void) { - s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0); + s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); } else { - sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); WallyBufferExecCompleted(); } } static void DoHitAnimBlinkSpriteEffect(void) { - u8 spriteId = gBankSpriteIds[gActiveBank]; + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; - if (gSprites[spriteId].data1 == 32) + if (gSprites[spriteId].data[1] == 32) { - gSprites[spriteId].data1 = 0; + gSprites[spriteId].data[1] = 0; gSprites[spriteId].invisible = 0; gDoingBattleAnim = FALSE; WallyBufferExecCompleted(); } else { - if ((gSprites[spriteId].data1 % 4) == 0) + if ((gSprites[spriteId].data[1] % 4) == 0) gSprites[spriteId].invisible ^= 1; - gSprites[spriteId].data1++; + gSprites[spriteId].data[1]++; } } static void sub_8168A20(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); WallyBufferExecCompleted(); } } static void CompleteOnBankSpriteCallbackDummy2(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) WallyBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) WallyBufferExecCompleted(); } static void WallyBufferExecCompleted(void) { - gBattleBankFunc[gActiveBank] = WallyBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); - gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP; + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { - gBattleExecBuffer &= ~gBitTable[gActiveBank]; + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } static void CompleteOnFinishedStatusAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) WallyBufferExecCompleted(); } @@ -463,13 +440,13 @@ static void WallyHandleGetMonData(void) u8 monToCheck; s32 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - size += CopyWallyMonData(gBattlePartyID[gActiveBank], monData); + size += CopyWallyMonData(gBattlerPartyIndexes[gActiveBattler], monData); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -477,7 +454,7 @@ static void WallyHandleGetMonData(void) monToCheck >>= 1; } } - EmitDataTransfer(1, size, monData); + BtlController_EmitDataTransfer(1, size, monData); WallyBufferExecCompleted(); } @@ -491,7 +468,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst) u32 data32; s32 size = 0; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); @@ -557,7 +534,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE); + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; @@ -572,7 +549,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst) case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE); + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: @@ -797,13 +774,13 @@ static void WallyHandleSetMonData(void) u8 monToCheck; u8 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - SetWallyMonData(gBattlePartyID[gActiveBank]); + SetWallyMonData(gBattlerPartyIndexes[gActiveBattler]); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -816,11 +793,11 @@ static void WallyHandleSetMonData(void) static void SetWallyMonData(u8 monId) { - struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3]; - struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3]; + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: { @@ -861,10 +838,10 @@ static void SetWallyMonData(u8 monId) } break; case REQUEST_SPECIES_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HELDITEM_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < 4; i++) @@ -878,158 +855,158 @@ static void SetWallyMonData(u8 monId) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PP_DATA_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_OTID_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_EXP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_FRIENDSHIP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKERUS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LOCATION_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LEVEL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_GAME_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKEBALL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ALL_IVS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case REQUEST_HP_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PERSONALITY_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CHECKSUM_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_STATUS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_LEVEL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MAX_HP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SHEEN_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } - sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); } static void WallyHandleSetRawMonData(void) @@ -1049,48 +1026,48 @@ static void WallyHandleSwitchInAnim(void) static void WallyHandleReturnMonToBall(void) { - if (gBattleBufferA[gActiveBank][1] == 0) + if (gBattleBufferA[gActiveBattler][1] == 0) { - DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON); - gBattleBankFunc[gActiveBank] = sub_8168A20; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_8168A20; } else { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); WallyBufferExecCompleted(); } } static void WallyHandleDrawTrainerPic(void) { - DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank); - sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, + DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler); + sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 80, 80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords), 30); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240; - gSprites[gBankSpriteIds[gActiveBank]].data0 = -2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy; } static void WallyHandleTrainerSlide(void) { - DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank); - sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, + DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler); + sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 80, 80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords), 30); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96; - gSprites[gBankSpriteIds[gActiveBank]].data0 = 2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; } static void WallyHandleTrainerSlideBack(void) @@ -1112,18 +1089,18 @@ static void WallyHandleSuccessBallThrowAnim(void) { gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; gDoingBattleAnim = TRUE; - DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW); - gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation; } static void WallyHandleBallThrowAnim(void) { - u8 ballThrowCaseId = gBattleBufferA[gActiveBank][1]; + u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1]; gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; gDoingBattleAnim = TRUE; - DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW); - gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation; } static void WallyHandlePause(void) @@ -1133,46 +1110,46 @@ static void WallyHandlePause(void) static void WallyHandleMoveAnimation(void) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); - gAnimMoveTurn = gBattleBufferA[gActiveBank][3]; - gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8); - gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24); - gAnimFriendship = gBattleBufferA[gActiveBank][10]; - gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8); - gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16]; - gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality; + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { WallyBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = WallyDoMoveAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = WallyDoMoveAnimation; } } static void WallyDoMoveAnimation(void) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) { - DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { sub_805EB9C(0); DoMoveAnim(move); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: @@ -1180,19 +1157,19 @@ static void WallyDoMoveAnimation(void) if (!gAnimScriptActive) { sub_805EB9C(1); - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) { - DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - sub_805E394(); - TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; + CopyAllBattleSpritesInvisibilities(); + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; WallyBufferExecCompleted(); } break; @@ -1205,15 +1182,15 @@ static void WallyHandlePrintString(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - stringId = (u16*)(&gBattleBufferA[gActiveBank][2]); + stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); BufferStringBattle(*stringId); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); - gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; } -static void WallyHandlePrintStringPlayerOnly(void) +static void WallyHandlePrintSelectionString(void) { - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) WallyHandlePrintString(); else WallyBufferExecCompleted(); @@ -1225,7 +1202,7 @@ static void HandleChooseActionAfterDma3(void) { gBattle_BG0_X = 0; gBattle_BG0_Y = 160; - gBattleBankFunc[gActiveBank] = WallyHandleActions; + gBattlerControllerFuncs[gActiveBattler] = WallyHandleActions; } } @@ -1233,13 +1210,13 @@ static void WallyHandleChooseAction(void) { s32 i; - gBattleBankFunc[gActiveBank] = HandleChooseActionAfterDma3; + gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3; BattleHandleAddTextPrinter(gText_BattleMenu, 2); for (i = 0; i < 4; i++) ActionSelectionDestroyCursorAt(i); - ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0); + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillWallyDo); BattleHandleAddTextPrinter(gDisplayedStringBattle, 1); } @@ -1270,7 +1247,7 @@ static void WallyHandleChooseMove(void) if (--gBattleStruct->wallyMoveFrames == 0) { PlaySE(SE_SELECT); - EmitTwoReturnValues(1, 10, 0x100); + BtlController_EmitTwoReturnValues(1, 10, 0x100); WallyBufferExecCompleted(); } break; @@ -1280,8 +1257,8 @@ static void WallyHandleChooseMove(void) static void WallyHandleChooseItem(void) { BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); - gBattleBankFunc[gActiveBank] = OpenBagAfterPaletteFade; - gBankInMenu = gActiveBank; + gBattlerControllerFuncs[gActiveBattler] = OpenBagAfterPaletteFade; + gBattlerInMenuId = gActiveBattler; } static void WallyHandleChoosePokemon(void) @@ -1299,24 +1276,24 @@ static void WallyHandleHealthBarUpdate(void) s16 hpVal; LoadBattleBarGfx(0); - hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (hpVal != INSTANT_HP_BAR_DROP) { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); - u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP); + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal); - UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT); } - gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; } static void WallyHandleExpUpdate(void) @@ -1401,16 +1378,16 @@ static void WallyHandleCmd40(void) static void WallyHandleHitAnimation(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { WallyBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; - gSprites[gBankSpriteIds[gActiveBank]].data1 = 0; - DoHitAnimHealthboxEffect(gActiveBank); - gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; } } @@ -1419,22 +1396,22 @@ static void WallyHandleCmd42(void) WallyBufferExecCompleted(); } -static void WallyHandleEffectivenessSound(void) +static void WallyHandlePlaySE(void) { - PlaySE(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); WallyBufferExecCompleted(); } static void WallyHandlePlayFanfareOrBGM(void) { - if (gBattleBufferA[gActiveBank][3]) + if (gBattleBufferA[gActiveBattler][3]) { - BattleMusicStop(); - PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + BattleStopLowHpSound(); + PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } else { - PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } WallyBufferExecCompleted(); @@ -1442,7 +1419,7 @@ static void WallyHandlePlayFanfareOrBGM(void) static void WallyHandleFaintingCry(void) { - u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); PlayCry1(species, 25); WallyBufferExecCompleted(); @@ -1450,8 +1427,8 @@ static void WallyHandleFaintingCry(void) static void WallyHandleIntroSlide(void) { - HandleIntroSlide(gBattleBufferA[gActiveBank][1]); - gUnknown_020243FC |= 1; + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; WallyBufferExecCompleted(); } @@ -1460,56 +1437,56 @@ static void WallyHandleIntroTrainerBallThrow(void) u8 paletteNum; u8 taskId; - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); - gSprites[gBankSpriteIds[gActiveBank]].data0 = 50; - gSprites[gBankSpriteIds[gActiveBank]].data2 = -40; - gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; - gSprites[gBankSpriteIds[gActiveBank]].data5 = gActiveBank; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00); - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1); + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); paletteNum = AllocSpritePalette(0xD6F8); LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; taskId = CreateTask(sub_816AC04, 5); - gTasks[taskId].data[0] = gActiveBank; + gTasks[taskId].data[0] = gActiveBattler; - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; - gBattleBankFunc[gActiveBank] = nullsub_21; + gBattlerControllerFuncs[gActiveBattler] = nullsub_21; } static void sub_816AA80(u8 bank) { u16 species; - gBattleSpritesDataPtr->bankData[bank].transformSpecies = 0; - gBattlePartyID[bank] = gBattleBufferA[bank][1]; - species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); + gBattleSpritesDataPtr->battlerData[bank].transformSpecies = 0; + gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1]; + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - sub_806A068(species, GetBankIdentity(bank)); - gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, - sub_80A5C6C(bank, 2), - sub_80A6138(bank), + sub_806A068(species, GetBattlerPosition(bank)); + gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, + GetBattlerSpriteCoord(bank, 2), + GetBattlerSpriteDefault_Y(bank), sub_80A82E4(bank)); - gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank]; - gSprites[gUnknown_03005D7C[bank]].data2 = bank; + gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank]; + gSprites[gUnknown_03005D7C[bank]].data[2] = bank; - gSprites[gBankSpriteIds[bank]].data0 = bank; - gSprites[gBankSpriteIds[bank]].data2 = species; - gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; + gSprites[gBattlerSpriteIds[bank]].data[0] = bank; + gSprites[gBattlerSpriteIds[bank]].data[2] = species; + gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank; - StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]); - gSprites[gBankSpriteIds[bank]].invisible = TRUE; - gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; - gSprites[gUnknown_03005D7C[bank]].data0 = sub_80753E8(0, 0xFF); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]); + gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; + gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy; + gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); } static void sub_816AC04(u8 taskId) @@ -1520,27 +1497,27 @@ static void sub_816AC04(u8 taskId) } else { - u8 savedActiveBank = gActiveBank; + u8 savedActiveBank = gActiveBattler; - gActiveBank = gTasks[taskId].data[0]; - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_816AA80(gActiveBank); - gBattleBankFunc[gActiveBank] = sub_816864C; - gActiveBank = savedActiveBank; + gActiveBattler = gTasks[taskId].data[0]; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_816AA80(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_816864C; + gActiveBattler = savedActiveBank; DestroyTask(taskId); } } static void WallyHandleDrawPartyStatusSummary(void) { - if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER) + if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { WallyBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1; - gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1; + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); WallyBufferExecCompleted(); } } @@ -1562,13 +1539,13 @@ static void WallyHandleSpriteInvisibility(void) static void WallyHandleBattleAnimation(void) { - u8 animationId = gBattleBufferA[gActiveBank][1]; - u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); - if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument)) + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) WallyBufferExecCompleted(); else - gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; } static void WallyHandleLinkStandbyMsg(void) @@ -1583,13 +1560,13 @@ static void WallyHandleResetActionMoveSelection(void) static void WallyHandleCmd55(void) { - gBattleOutcome = gBattleBufferA[gActiveBank][1]; + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; FadeOutMapMusic(5); BeginFastPaletteFade(3); WallyBufferExecCompleted(); if (!(gBattleTypeFlags & BATTLE_TYPE_WILD) && gBattleTypeFlags & BATTLE_TYPE_LINK) - gBattleBankFunc[gActiveBank] = sub_80587B0; + gBattlerControllerFuncs[gActiveBattler] = sub_80587B0; } static void nullsub_118(void) |